Pay-to-play Crafting training
Crafting training methods usually cost money and require a lot of capital to buy the supplies needed. Prices of materials will fluctuate, so check the Grand Exchange prices before buying and selling them in large quantities.
Starting off
There are plenty of quests that give Crafting experience upon completion, which allows the player to skip a lot of early Crafting training. If the player is going to complete them anyway, it is best to do as early as possible since the experience rewards benefit more at lower levels as the training methods are slower.
Fastest experience
Levels 1–20: Leather items
From level 1 to 20, craft the highest-level leather item available. Leather currently costs 247 each and all items only require one leather to craft. In order to craft any leather items, you need a needle and some thread. Since each thread is good for around 5 uses, to get to level 20 with this method, you will need around 50 thread.
Level | Leather item | XP | needed | Total cost | |
---|---|---|---|---|---|
1–7 | Gloves | 13.8 | 48 | 11,856 | |
7–9 | Boots | 16.2 | 19 | 4,693 | |
9–11 | Cowl | 18.5 | 21 | 5,187 | |
11–14 | Vambraces | 22 | 34 | 8,398 | |
14–20 | Body | 25 | 95 | 23,465 | |
Total | 217 | 53,599 |
This will require a total of 217 leather, for a total cost of 53,599. Every leather item is created in 3 ticks (1.8 seconds), so the total creation time for all 217 leather items is 651 ticks (390.6 seconds).
Levels 20–62/77/99: Cutting gems
Cutting gems offers the fastest experience up to level 77. However, cutting dragonstones is much more expensive compared to the lower-level gems, so it is recommended to keep cutting diamonds until level 62 and continue with fire battlestaves. Depending on the prices, it may be worthwhile to also skip cutting diamonds, and cut rubies until level 58 and continue with earth battlestaves.
Even though onyxes and zenytes offer faster experience, they are not viable due to incredibly high cost and limited supply.
The experience rates and costs are shown in the table below. The rates assume players cut 2,780 gems per hour.
Level | Gem | XP | XP/h | # to next | GE Price | GP/XP | |||
---|---|---|---|---|---|---|---|---|---|
Uncut | Cut | Diff | |||||||
20 | Sapphire | 50 | 139,000 | 106 | 238 | 234 | −4 | -0.08 | |
27 | Emerald | 67.5 | 187,650 | 156 | 463 | 434 | −29 | -0.43 | |
34 | Ruby | 85 | 236,300 | 355 | 988 | 853 | −135 | -1.59 | |
43 | Diamond | 107.5 | 298,850 | 1082 | 2,142 | 1,746 | −396 | -3.68 | |
55 | Dragonstone | 137.5 | 382,250 | ( 62) 1,216 | 15,420 | 11,465 | −3,955 | -28.76 | |
( 77) 9,520 |
Levels 54–77/99: Battlestaves
Crafting battlestaves offers relatively fast experience and is usually cheaper compared to other methods. While this method is usually relatively cheap, buying the supplies requires a lot of capital.
Fire and air battlestaves have comparable experience rates to green and blue d'hide bodies, respectively, so choose based on the Grand Exchange prices. Green and blue d'hide bodies require a lot less capital.
Crafting d'hide bodies becomes considerably faster at level 77 and even more so at level 84, but air battlestaves remain as a good cheaper alternative.
The experience rates shown in the table below assume 2,450 battlestaves crafted per hour. With perfect banking, it is possible to craft up to 2,625 battlestaves per hour. High Level Alchemy can be cast on the battlestaves later to reduce costs while also gaining passive Magic experience.
Level | Battlestaff | XP | XP/h | GE Price | GP/XP | Profit (HA) | Profit (HA)/XP | |||
---|---|---|---|---|---|---|---|---|---|---|
Buy | Sell | Diff | ||||||||
54 | Water | 100 | 245,000 | 9,041 | 9,047 | 6 | 0.06 | 152 | 1.52 | |
58 | Earth | 112.5 | 276,000 | 9,048 | 8,995 | −53 | -0.47 | 145 | 1.29 | |
62 | Fire | 125 | 306,000 | 9,321 | 8,983 | −338 | -2.70 | −128 | -1.02 | |
66 | Air | 137.5 | 337,000 | 9,416 | 8,969 | −447 | -3.25 | −223 | -1.62 |
Levels 63/77–99: D'hide bodies
Crafting d'hide bodies becomes the fastest viable training method from level 77 onwards. Players can begin crafting green d'hide bodies at level 63, or blue d'hide bodies at level 71 as an alternative method to cutting gems or crafting battlestaves.
With fast and accurate clicks, the player can use tick manipulation to start the crafting process one tick faster. To do this, use a knife on teak logs (or other suitable items) on the same tick as using the needle on a leather. This starts a 3-tick cycle, which will skip the stall from making the first item when done correctly.
Alternatively, use the costume needle to craft 9 d'hide bodies per inventory. This is slightly slower than using tick manipulation but requires less effort. Without the costume needle players will need thread to craft d'hide bodies, which only allows making 8 d'hide bodies per inventory.
To bank efficiently, clear the space holders for the costume needle (and optionally the tick manipulation items and the thread), and fill the entire bank with bank fillers. This way the player can deposit all the d'hide bodies without depositing the required items in the inventory.
Green and blue d'hide bodies offer comparable experience rates to fire and air battlestaves, respectively, so choose whichever is cheaper. However, green and blue d'hide bodies require a lot less capital. Black d'hide bodies offer the fastest experience but they are typically much more expensive compared to other methods, so look into cheaper alternatives if seeking to save money.
The experience rates in the table below assume good banking and paying attention. Expect lower rates if idling or making mistakes with banking. With tick manipulation, players can craft up to 1,845 d'hide bodies per hour. Without tick manipulation, it is possible to craft up to 1,800 d'hide bodies per hour when using the costume needle. High Level Alchemy can be cast on the d'hide bodies later to reduce costs while also gaining passive Magic experience. The High Level Alchemy prices assume a staff of fire or equivalent is used.
Level | D'hide body | XP | XP/h | GE Price | GP/XP | Profit (HA) | Profit (HA)/XP | |||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
No [n 1] | With [n 2] | 3t[n 3] | Buy | Sell | Diff | |||||||
63 | Green | 186 | 313,000 | 317,000 | 324,000 | 4,617 | 4,308 | −309 | -1.66 | −44 | -0.24 | |
71 | Blue | 210 | 354,000 | 358,000 | 366,000 | 6,159 | 5,120 | −1,039 | -4.95 | −650 | -3.10 | |
77 | Red | 234 | 394,000 | 399,000 | 408,000 | 9,534 | 6,123 | −3,411 | -14.58 | −2,903 | -12.41 | |
84 | Black | 258 | 435,000 | 440,000 | 450,000 | 16,710 | 7,405 | −9,305 | -36.07 | −8,729 | -33.83 |
Other methods
Levels 1–83/99: Molten glass
Blowing molten glass with a glassblowing pipe offers very slow experience rates, but it requires little attention and a low amount of capital. Most low-level items are not viable due to high cost, but certain higher-level ones, such as unpowered orbs, may be very cheap depending on the prices. Consider making money through other means and training with faster methods, such as cutting low-level gems.
Level | Item | XP | XP/h[n 1] | GE Price | GP/XP | |||
---|---|---|---|---|---|---|---|---|
Buy | Sell | Diff | ||||||
1 | Beer glass | 17.5 | 30,625 | 89 | 44 | −45 | -2.65 | |
4 | Empty candle lantern | 19 | 33,250 | 89 | 7 | −82 | -4.32 | |
12 | Empty oil lamp | 25 | 43,750 | 89 | 4 | −85 | -3.40 | |
33 | Vial | 35 | 61,250 | 89 | 2 | −87 | -2.49 | |
42 | Empty fishbowl | 42.5 | 74,375 | 89 | 3 | −86 | -2.02 | |
46 | Unpowered orb | 52.5 | 91,875 | 89 | 84 | −5 | -0.10 | |
49 | Lantern lens | 55 | 96,250 | 89 | 17 | −72 | -1.31 | |
87 | Empty light orb | 70 | 122,500 | 89 | Not sold | −89 | -1.27 |
- ^ Assumes 1,750 glass items blown per hour.
Levels 7–99: Crafting bracelets
Starting at level 7, players can start crafting gold bracelets. Only a bracelet mould and gold bar is required to make a gold bracelet at a furnace. The best location for this is in Prifddinas, as it features the shortest distance between a bank and furnace. For those without access to Prifddinas, Edgeville becomes the next best option. If available, wear weight-reducing clothing to reduce run energy drain. Other bracelets can be profitable at higher levels, but are traded in lower quantities.
Level | Bracelet | XP | XP/h | GE Price | GP/XP | Profit (HA) | Profit (HA)/XP | |||
---|---|---|---|---|---|---|---|---|---|---|
Buy | Sell | Diff | ||||||||
7 | Gold | 25 | 40,000 | 116 | 268 | 152 | 6.08 | 107 | 4.28 | |
22 | Opal | 45 | 63,000 | 713 | 1,098 | 385 | 3.50 | −130 | -2.89 | |
23 | Sapphire | 60 | 84,000 | 352 | 580 | 228 | 3.80 | 231 | 3.85 | |
29 | Jade | 60 | 84,000 | 349 | 680 | 331 | 3.01 | 324 | 5.40 | |
30 | Emerald | 65 | 91,000 | 554 | 762 | 208 | 3.20 | 254 | 3.91 | |
38 | Topaz | 75 | 105,000 | 2,989 | 2,665 | −324 | -2.95 | −2,196 | -29.28 | |
42 | Ruby | 80 | 112,000 | 977 | 1,219 | 242 | 3.03 | 311 | 3.89 | |
58 | Diamond | 95 | 133,000 | 1,879 | 2,055 | 176 | 1.85 | 309 | 3.25 | |
74 | Dragonstone | 110 | 154,000 | 11,696 | 11,850 | 154 | 1.40 | −328 | -2.98 |
Levels 26–46/99: Crafting drift nets
Drift nets can be crafted from 2 jute fibre each. About 1,000 can be made per hour for 60,000 experience per hour and 536,000 coins per hour when using the loom and bank chest at Fossil Island's Museum Camp. This is better experience per hour compared to glassblowing until 46 Crafting, which unlocks unpowered orbs. It nets 9.75 coins per experience gained. This is a potential money making method, though check Grand Exchange prices and volume before attempting it.
Levels 61–99: Casting Superglass Make
Players who have 77 Magic (can be boosted) and have completed Lunar Diplomacy, which requires 61 Crafting along with other requirements (cannot boost from lower levels to complete), can cast Superglass Make with the lunar spellbook. With Superglass Make, players can convert an inventory of buckets of sand with soda ash, seaweed, giant seaweed (recommended), or swamp weed into molten glass, granting 78 Magic experience as well as Crafting experience (180 Crafting experience per inventory with 18 buckets of sand and 3 giant seaweed or 130 Crafting experience per inventory with 13 buckets of sand with 13 of any other compatible item) and players can profit from selling molten glass or use the created molten glass for additional Crafting experience without much of a loss.
For this training method, astral runes (2 astral runes per cast), 3 giant seaweed, and 18 buckets of sand will be needed per inventory while equipped with either a smoke battlestaff or an air battlestaff with tome of fire. On average, it will make 1.3 glass for regular seaweed, soda ash, or swamp weed, or up to 1.6 glass per sand with giant seaweed.
With moderate focus, 600 casts per hour is achievable, with up to 850 being attainable at peak efficiency, achieving 108,000–153,000 Crafting and 46,800–66,300 Magic experience per hour from giant seaweed while making a good amount of profit. Withdraw 18 buckets of sand and 3 giant seaweed, close the bank, cast Superglass Make, and then bank them within a few ticks before the end of the animation. For the best experience and money-making rates, ignore any dropped glass, as this will still yield 0.15 extra molten glass per bucket of sand compared to regular seaweed or other compatible item.
Levels 83–99: Cutting amethyst
Cutting amethyst into ranging material with a chisel will often yield very small losses (or even profits) while also granting more experience than glassblowing, making it a viable method for those who are willing to sacrifice the speed of other methods for cheaper (or profitable) Crafting experience.
Level | Amethyst item | XP | XP/h | GE Price | GP/XP | |||
---|---|---|---|---|---|---|---|---|
Buy | Sell | Diff | ||||||
83 | File:Amethyst bolt tips.png | Bolt tips | 60 | 165,000 | 3,464 | 2,520 | −944 | -15.73 |
85 | Arrowtips | 60 | 165,000 | 3,464 | 3,480 | 16 | 0.27 | |
87 | File:Amethyst javelin heads.png | Javelin heads | 60 | 165,000 | 3,464 | 3,490 | 26 | 0.43 |
89 | Dart tip | 60 | 165,000 | 3,464 | 3,592 | 128 | 2.13 |
Quests for Crafting experience
Quest | Experience reward |
Crafting requirement |
Other requirements |
---|---|---|---|
Sheep Shearer | 150 | - | - |
Goblin Diplomacy | 200 | - | - |
Tower of Life | 500 | - | 10 |
In Search of the Myreque | 600 | - | 25 |
Misthalin Mystery | 600 | - | - |
Dwarf Cannon | 750 | - | - |
Animal Magnetism | 1,000 | 19 | 18 , 30 , 35 |
The Golem | 1,000 | 20 | 25 |
Making History | 1,000 | 24 | - |
Tears of Guthix | 1,000 | 20 | 49 , 20 |
Recipe for Disaster (Goblin generals subquest) |
1,000 | - | - |
Recipe for Disaster (Pirate Pete subquest) |
1,000 | - | 31 , 42 (if making your own Fishbowl) |
Murder Mystery | 1,406 | - | - |
Recipe for Disaster (Skrach Uglogwee subquest) |
1,500 | - | 41 , 20 |
Cold War | 2,000 | 30 | 10 , 30 , 34 |
Enlightened Journey | 2,000 | 36 | 20 , 20 , 30 |
In Aid of the Myreque | 2,000 | 25 | 15 , 7 |
Shades of Mort'ton | 2,000 | 20 | 15 , 5 |
Observatory Quest | 2,250 | - | - |
The Giant Dwarf | 2,500 | 12 | 16 , 33 , 14 |
The Fremennik Trials | 2,812.4 | - | - |
The Great Brain Robbery | 3,000 | 16 | 30 , 50 |
Nature Spirit | 3,000 | 18 | - |
The Slug Menace | 3,500 | 30 | 30 , 30 , 30 |
Shilo Village | 3,875 | 20 | 32 , 4 |
Getting Ahead | 4,000 | 30 | 26 |
Elemental Workshop I | 5,000 | 20 | 20 , 20 |
The Fremennik Isles | 5,000 | 46 | 20 , 40 , 56 |
Death on the Isle | 5,000 | - | 32 , 34 |
Cabin Fever | 7,000 | 45 | 42 , 50 , 40 |
Enakhra's Lament | 7,000 | 50 | 45 , 43 , 39 , 45 |
Elemental Workshop II | 7,500 | 20 | 20 , 30 |
The Hand in the Sand | 9,000 | 49 | 17 |
The Fremennik Exiles | 50,000 | 65 | 60 , 60 , 60 , 55 |
Total | 135,143 |
Free-to-play guides | |
---|---|
Members' guides | |
Ironman Guides | |
Ultimate Ironman Guides | |
General guidelines |