Smoke battlestaff

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Smoke battlestaff
Released10 April 2014 (Update)
MembersYes
Quest itemNo
League regionKandarin Kandarin
Properties
TradeableYes
EquipableYes
StackableNo
NoteableYes
OptionsWield, Drop
ExamineIt gives a 10% accuracy and damage bonus for spells on the standard spellbook.
Values
Value15,500 coins
High alch9,300 coins
Low alch6,200 coins
Weight2.267 kg
Grand Exchange
Exchange1,891,413 coins (info)
Buy limit8
Daily volume358
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Advanced data
Item ID11998

A smoke battlestaff is a smoke elemental staff which provides unlimited amounts of air and fire runes as well as the autocast option when equipped. It requires 30 Attack and 30 Magic to wield.

The mystic smoke staff is an even stronger alternative, providing better melee and magic stat bonuses. It is obtained by taking the smoke battlestaff and 40,000 to Thormac. (Reduced to 30,000 or 20,000 with completion of the hard and elite Kandarin diaries respectively.)

The staff provides a 10% increase in accuracy and damage when casting spells from the standard spellbook; this bonus also applies to curse spells[1]. The bonus also works in F2P.

The staff is only obtainable as a potential drop from the thermonuclear smoke devil.

Combat stats

 Attack bonuses
StabSlashCrushMagicRanged
+7-1+28+12+0
 Defence bonuses
StabSlashCrushMagicRanged
+2+3+1+12+0
 Other bonusesSlot
StrengthRangedMagic damagePrayerWeapon slot table
+35+0+0%+0List
Combat styleAttack typeWeapon styleAttack speedRangeExperienceLevel boost
BashCrushAccurate5 ticks (3.0s)1 tileAttack Hitpoints+3 Attack
PoundCrushAggressiveStrength Hitpoints+3 Strength
FocusCrushDefensiveDefence Hitpoints+3 Defence
SpellMagicDefensive Autocast5 ticks (3.0s)10 tilesMagic Hitpoints DefenceNone
SpellMagicAutocastMagic HitpointsNone
Autocasting options

Spells requiring both air and fire runes

Spell Magic Magic Runes Type Spellbook
Lvl Exp
13 11.5 2Air 3Fire 1Mind Combat
25 35 3Air 1Fire 1Law Teleport
35 22.5 3Air 4Fire 1Chaos Combat
50 30 1Air 1Fire 2Chaos 2Death Combat
54 64 1Air 1Fire 2Law Teleport
59 34.5 4Air 5Fire 1Death Combat
60 35 4Air 2Fire 2Blood + Combat
60 35 1Air 4Fire 2Blood + Combat
60 35 4Air 1Fire 2Blood + Combat
62 36 2Air 2Fire 4Chaos 2Death Combat
74 42 2Air 2Fire 2Blood 2Death Combat
75 42.5 5Air 7Fire 1Blood Combat
77 78 10Air 6Fire 2Astral Utility
78 88 2Air 3Fire 2Law Teleport
80 180 3Air 3Fire 3Blood Combat
86 48 4Air 4Fire 2Blood 4Death Combat
95 50.5 7Air 10Fire 1Wrath Combat

Products

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Item sources

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Used in recommended equipment

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Comparison between other magic weapons

Magic weapons comparison table ()
Name Level(s) required Magic attack Magic damage Price Notes
Tumeken's shadow

Magic 85

+35 N/A 1,196,689,251
  • Requires 5Chaos 2Soul per charge of the built-in spell.
  • Built-in spell damage scales with the player's Magic level and can hit up to 34 at Magic 99 without any magic damage bonus.
  • Has a passive effect which triples magic attack bonus and magic damage from the player's worn equipment. The magic damage increase is capped at a total of 100%.
  • Because the spell is built-in, the player does not need to carry its runes in their inventory and can use Arceuus spellbook, Lunar spells, or Ancient Magicks while wielding this staff.
Harmonised nightmare staff Magic 82
Hitpoints 50
+16 +15% 401,314,854
Volatile nightmare staff Magic 82
Hitpoints 50
+16 +15% 171,700,042
  • Can autocast both Ancient Magicks and standard spells.
  • Has a special attack which consumes 55% of the player's special attack energy and deals a high amount of damage with 50% increased accuracy. This attack does not consume runes.
  • Otherwise possesses identical bonuses and benefits to the Nightmare staff.
Eldritch nightmare staff Magic 82
Hitpoints 50
+16 +15% 324,886,893
Sanguinesti staff Magic 82 +25 N/A 71,198,434
  • Slightly stronger than the trident of the swamp, with the same stats but able to hit one damage higher.
  • Requires 3Blood per charge of the built-in spell.
  • Built-in spell damage scales with the player's Magic level and can hit up to 32 at Magic 99 .
  • Has a 1 in 6 chance to heal the wielder by half the damage dealt.
  • Because the spell is built-in, the player does not need to carry its runes in their inventory and can use Arceuus spellbook, Lunar spells, or Ancient Magicks while wielding this staff.
Holy Sanguinesti staff
Kodai wand Magic 80 +28 +15% 118,433,874
  • Can autocast Ancient Magicks, Arceuus spells, and standard spells.
  • Provides unlimited water runes while equipped.
  • When a combat spell is cast with the wand, there is a 15% chance that the wand will negate the rune cost for that spell.
  • Offers the second-highest magic attack bonus of a 1-handed staff.
Trident of the swamp Magic 78 +25 N/A 6,019,114
  • Has the same benefits as the Trident of the seas, but with +10 more magic attack bonus.
  • Requires 5Fire 1Chaos 1Death and 1 Zulrah scale (instead of coins) per charge of the built-in spell, and can hold up to 2,500 charges. The enhanced version can hold up to 20,000 charges, but requires 10 kraken tentacles to create.
  • Built-in spell damage scales with the player's Magic level and can hit up to 31 at Magic 99 .
  • Has 25% chance to inflict venom on the target.
  • Because the spell is built-in, the player does not need to carry its runes in their inventory and can use Arceuus spellbook, Lunar spells, or Ancient Magicks while wielding this staff.
Trident of the swamp (e) 11,464,437
Purging staff Magic 77 Attack 50 +37 +10% 54,842,639[n 1]
Toxic staff of the dead Magic 75 Attack +25 +15% 14,663,228
Staff of light Magic 75 Attack +17 +15% 9,024,799
Staff of balance Magic 75 Attack +17 +15% 25,922,132
Staff of the dead Magic 75 Attack +17 +15% 8,704,918
Trident of the seas Magic 75 +15 N/A 39,942
  • Has its own built-in spell, requiring charges which cost 5Fire 1Chaos 1Death runes and 10 coins per cast. Can hold up to 2,500 charges. The enhanced version can hold up to 20,000 charges, but requires 10 kraken tentacles to create.
  • Built-in spell damage scales with the player's Magic level and can hit up to 28 at Magic 99 .
  • Has a weapon speed of 4 (same as scimitars/whip), while all other forms of combat magic only have 5 (same as longswords).
  • Because the spell is built-in, the player does not need to carry its runes in their inventory and can use Arceuus spellbook, Lunar spells, or Ancient Magicks while wielding this staff.
Trident of the seas (e) 6,704,657
Slayer's staff (e) Magic 75
Slayer 55
+12 N/A 24,429[n 2]
Nightmare staff Magic 72
Hitpoints 50
+16 +15% 59,934,260
Ahrim's staff Magic 70
Skills
+15 +5% 245,762
Blue moon spear Magic 75
Attack 70
+30 +5% 766,519
Ancient sceptre Magic 70
Strength 60
Attack 50
+20 +5% 70,563
Warped sceptre

Magic 62

+12 N/A 95,422
  • Requires 5Earth 2Chaos per charge of the built-in spell.
  • Built-in spell damage scales with the player's Magic level and can hit up to 24 at Magic 99 without any magic damage bonus.
  • Because the spell is built-in, the player does not need to carry its runes in their inventory and can use Arceuus spellbook, Lunar spells, or Ancient Magicks while wielding this staff.
Accursed sceptre Magic 70 +22 N/A 2,834,615
  • While charged, an additional 50% magic accuracy and damage boost is applied when attacking any NPC in the Wilderness. This effect will stack with a Slayer helmet or a Salve amulet and their variants, but not both simultaneously.
  • Has a special attack which consumes 50% of the player's special attack energy and deals an attack with 50% increased damage and accuracy. Upon a successful hit, drains the target's Defence and Magic by 15%.
  • Standard version:
    • Built-in spell damage scales with the player's Magic level.
    • Because the spell is built-in, the player does not need to carry its runes in their inventory and can use Arceuus spellbook, Lunar spells, or Ancient Magicks while wielding this staff.
  • Autocast version:
Accursed sceptre (a)
Master wand Magic 60 +20 N/A 1,981,570
Thammaron's sceptre Magic 60 +15 N/A 2,701,949
Thammaron's sceptre (a)
God staves Magic 60 +6 N/A 80,000
  • Required to cast god spells, but cannot be used to autocast them.
  • Those who have Magic 80 and the respective God cape can use the Charge spell, which increases the God spell's damage by 50%.
Iban's staff Magic 50 Attack +10 N/A 200,000[n 3]
  • Only staff able to cast Iban Blast.
  • Can autocast Iban Blast and standard spells.
  • Has 120 charges (2,500 if upgraded). One charge is used when casting Iban Blast on an NPC and two are used when casting it on another player.
  • Iban Blast has a max hit of 25.
Iban's staff (u) 400,000[n 4]
Ancient staff Magic 50 Attack +15 N/A 70,563
Slayer's staff Magic 50
Slayer 55
+12 N/A 22,743
Void knight mace Attack Strength Defence Hitpoints Ranged Magic 42
Prayer 22
+8 N/A Untradeable[n 5]
Mystic smoke staff Magic 40 Attack +14 +10%[n 6] 2,008,117
Smoke battlestaff Magic 30 Attack +12 1,891,413


Salamanders Attack Ranged Magic 30
(Green)
N/A N/A 137
  • Unique and versatile two-handed weapons that facilitate the use of all three combat styles.
  • Cannot autocast spells, but instead have their own unique magic attack, similar to how powered staves have built-in spells.
  • Damage done by salamanders is calculated by a unique formula using a hidden "magic damage bonus" unique to each lizard type.
Attack Ranged Magic 50
(Orange)
170
Attack Ranged Magic 60
(Red)
66
Attack Ranged Magic 70
(Black)
435
Attack Ranged Magic 80
(Tecu)
283,360


Croziers Prayer 60 +10 N/A 8,966
File:Skull sceptre.png Skull sceptre Magic 1 +10 N/A Untradeable
File:Skull sceptre (i).png Skull sceptre (i)

Elemental staves Magic 1
(Basic)
+10 N/A 1,346
Magic 30 Attack
(Battlestaff)
+12 8,983
Magic 40 Attack
(Mystic staff)
+14 25,116
  1. ^ Untradeable; price is of the tormented synapse used to create the staff.
  2. ^ Reverts to standard Slayer's staff when it runs out of charges, and needs to have a Slayer's enchantment reapplied.
  3. ^ Cost to repair the broken staff.
  4. ^ Cost to repair the broken staff and upgrade it to Iban's staff (u), which holds 2,500 charges instead of 120.
  5. ^ Costs 250 Void Knight commendation points.
  6. ^ Is not shown on Equipment Stats, and applies only to the standard spellbook.

Gallery

Changes

Date Changes
[[{{#explode:22 September 2021| |0}} {{#explode:22 September 2021| |1}}]] [[{{#explode:22 September 2021| |2}}]]
(update)

The Magic Attack and Defence bonuses of battlestaves have been increased from +10 to +12.

[[{{#explode:22 October 2015| |0}} {{#explode:22 October 2015| |1}}]] [[{{#explode:22 October 2015| |2}}]]
(update)

The Smoke battlestaff has been retopologised to prevent the polygon limit being reached.

[[{{#explode:15 October 2015| |0}} {{#explode:15 October 2015| |1}}]] [[{{#explode:15 October 2015| |2}}]]
(update)

The examine text for the Smoke battlestaves has been updated.

[[{{#explode:8 October 2015| |0}} {{#explode:8 October 2015| |1}}]] [[{{#explode:8 October 2015| |2}}]]
(update | poll)

The smoke battlestaff and mystic smoke staff now provide a 10% increase in accuracy and damage when used to cast spells from the standard spellbook.

Trivia

  • Due to the strength of fire spells and the popularity of splashing, the smoke battlestaff became the most expensive battlestaff almost immediately after it was introduced to the game. On 10 September 2015, splashing was nerfed, and the price of the staff plummeted to less than a quarter of its peak. To compensate for this nerf and to make the staff worth using, it was given its 10% bonus to magical accuracy and strength in a buff on 8 October 2015.[2]

References

  1. ^
  2. ^ https://youtu.be/axL-psINI0I?t=3469