Arceuus spellbook
The Arceuus spellbook is a spellbook that players can immediately access upon speaking to Tyss in Arceuus. Like the standard spellbook, it has a variety of combat and utility spells at its disposal, unlike the Lunar spellbook, which is primarily focused on utility spells, and the Ancient Magicks, which is heavily combat-oriented. In addition, a larger set of combat and utility spells are accessible to players upon completion of A Kingdom Divided.
Players can only have one type of spellbook at a time. If the player chooses to access the Arceuus spellbook it will replace their current one. You can speak to Tyss to have it lifted at any time.
Making extensive use of blood, nature, and soul runes, this spellbook is notable for its reanimation spells used in Prayer training, and is also known for its vast array of teleportation spells which primarily transport players to destinations associated with death, such as graveyards and dungeons occupied by the undead.
Background
The spellbook was likely developed after the discovery of the Dark Altar during the God Wars by refugees who founded Arceuus, where it is primarily used to help free trapped souls by way of reanimation. Occasionally, a soul does not successfully free itself from its physical body upon death, leaving behind a tormented soul trapped in their own corpse.[1] The magicks of the Dark Altar allows the reanimation of ensouled cadavers, giving them a rudimentary body that can be killed to properly free the soul and pass on to the next world.[2][3]
Additionally, due to Arceuus' low supply of law runes and lack of practical means to access the Law Altar, the study of teleportation magic has always been very limited throughout Great Kourend's history, with Xeric being the only known user of teleportation spells.[4] However, after establishment of safe trade routes from the mainland,[5] a steady supply of law runes became available, allowing Arceuus to research and create new teleportation spells.[6]
After the removal of the Kourend Council from power, Lord Trobin Arceuus and a team of mages searched Xamphur's lair in Molch, who had played a role in the killing of King Kharedst IV decades ago, as well as the death of Thana. Though most of his research was removed from the area, some were left behind and proved to be practical for Arceuus' use, with the more dangerous spells left out.[7]
Switching spellbooks
Players may speak with Tyss to switch to the Arceuus spellbook without any additional requirements, who can be found near the Dark Altar just north of Arceuus. Players can get to Tyss by using the fairy ring code CIS. Another option is to use the games necklace teleport to the Wintertodt Camp and run south-west until the snowy area exit, then run east afterwards. Another teleport closeby is Arceuus Library Teleport and run north, then east.
Alternatively, players who have level 80 Construction can build a dark altar within their Achievement Gallery, allowing them to freely switch between the standard and Arceuus spellbooks without having to travel to the real Dark Altar.
Teleportation spells
Players are free to use all teleportation spells upon unlocking the Arceuus spellbook; completion of A Kingdom Divided is not required.
Icon | Mobile icon |
Spell | Level | Runes | XP | Notes |
---|---|---|---|---|---|---|
Arceuus Home Teleport | 1 | None | 0 | Teleports the player to the Dark Altar. | ||
Arceuus Library Teleport | 6 | 2 1 | 9 | Teleports the player north of the Arceuus Library. | ||
Draynor Manor Teleport | 17 | 1 1 1 | 16 | Teleports the player to Draynor Manor. | ||
Battlefront Teleport | 23 | 1 1 1 | 19 | Teleports the player to the Ancient Grave, just beyond the Battlefront. | ||
Mind Altar Teleport | 28 | 1 2 | 22 | Teleports the player to the Mind Altar whose entrance is near the Wilderness. | ||
Respawn Teleport | 34 | 1 1 | 27 | Teleports the player to their current respawn point. | ||
Salve Graveyard Teleport | 40 | 1 2 | 30 | Teleports the player to the ghoul area by the entrance to Mort Myre Swamp. Requires completion of Priest in Peril. | ||
Fenkenstrain's Castle Teleport | 48 | 1 1 1 | 50 | Teleports the player to Fenkenstrain's Castle. Requires completion of Priest in Peril. | ||
West Ardougne Teleport | 61 | 2 2 | 68 | Teleports the player to the West Ardougne graveyard. Requires completion of Biohazard. | ||
Harmony Island Teleport | 65 | 1 1 1 | 74 | Teleports the player to Harmony Island. Requires completion of The Great Brain Robbery. | ||
Cemetery Teleport | 71 | 1 1 1 | 82 | Teleports the player to The Forgotten Cemetery in the Wilderness. | ||
Barrows Teleport | 83 | 1 2 2 | 90 | Teleports the player to the Barrows. Requires completion of Priest in Peril. | ||
Teleport to Target | 85 | 1 1 1 | 45 | Teleports the player to their assigned target inside Daimon's Crater. Can only be cast on Bounty Hunter worlds. | ||
Ape Atoll Teleport | 90 | 2 2 2 | 100 | Teleports the player to the Ape Atoll Dungeon. Requires completion of Monkey Madness I. |
Combat spells
The combat spells of the Arceuus spellbook possess a mix of offensive and support spells, which includes spells to resurrect thralls, which fight alongside the player for a set amount of time.
With the exception of Ghostly Grasp and Inferior Demonbane, all combat spells in the Arceuus spellbook require completion of the quest A Kingdom Divided.
Autocasting
Offensive Arceuus spells can only be autocast with particular magic weapons:
File:Skull sceptre.png | Skull sceptre |
Ahrim's staff | |
Slayer's staff | |
Slayer's staff (e) | |
Staff of the dead | |
Toxic staff of the dead | |
Master wand | |
Kodai wand | |
Blue moon spear | |
Purging staff |
Grasp spells
Grasp spells deal damage and provide a chance to stop the target from moving for a short time. The bind chance is doubled when the caster is under the effect of the Mark of Darkness spell, though the bind duration remains the same. However, if the target is under the effect of the Ward of Arceuus spell, they will only be bound in place for 0.6 seconds if successfully bound by the caster.
Icon | Mobile icon |
Spell | Level | Runes | Coins[g 1] | XP | Base max hit | Boosted max hit | Slayer max hit | Bind chance |
Bind time (seconds) |
---|---|---|---|---|---|---|---|---|---|---|---|
Ghostly Grasp | 35 | 4 1 | 122 | 22.5 | 12 | 17 | 19 | 10% | 1.2 | ||
Skeletal Grasp | 56 | 8 1 | 200 | 33 | 17 | 24 | 27 | 25% | 1.8 | ||
Undead Grasp | 79 | 12 1 | 274 | 46.5 | 24 | 34 | 39 | 50% | 2.4 |
Demonbane spells
Demonbane spells deal damage (with a 20% accuracy bonus) much like any other offensive spells, but can only be cast on demonic creatures. They will have an additional 25% damage and 40% accuracy bonus if the caster is under the effect of the Mark of Darkness spell. The damage bonus is applied after any bonus damage from gear.
Icon | Mobile icon |
Spell | Level | Runes | Coins[b 1] | XP | Base max hit | Boosted max hit | Slayer max hit |
---|---|---|---|---|---|---|---|---|---|
Inferior Demonbane | 44 | 4 1 | 122 | 27 | 16 | 28 | 31 | ||
Superior Demonbane | 62 | 8 1 | 213 | 36 | 23 | 41 | 45 | ||
Dark Demonbane | 82 | 12 2 | 406 | 43.5 | 30 | 53 | 60 |
Corruption spells
Corruption spells provide a chance to inflict corruption (draining the target's prayer) on the caster's next successful hit. If a player with corruption spells active attacks an opposing player with Ward of Arceuus active, the attacker's corruption spells will remain active until the target's Ward expires, after which the next successful attack post-expiration will roll the chance for corruption.
Players cannot cast corruption spells on a player if they are currently corrupted, nor can they do so while the target is under the effects of the Ward of Arceuus spell. There is no immunity period after corruption wears off on a player.
Icon | Mobile icon |
Spell | Level | Runes | XP | Corruption chance |
Total Prayer drain |
---|---|---|---|---|---|---|---|
Lesser Corruption | 64 | 1 2 | 75 | 50% | 6 | ||
Greater Corruption | 85 | 1 3 | 95 | 50% | 12 |
Resurrection spells
Requires having the book of the dead equipped or in the player's inventory (which is obtained upon completion of A Kingdom Divided). Casting resurrection spells requires prayer points in addition to runes and will summon a thrall that attacks the same target that the player is attacking for a certain amount of time ( seconds). The duration of the thrall is extended an additional 50% or 100% if the player has completed the Master or Grandmaster achievements respectively.
Players can only summon one thrall at a time, and it cannot attack other players. Thralls have an attack speed of 4 (attacking every 2.4 seconds), cannot be damaged, and ignore accuracy checks when attacking, making them very powerful in long encounters such as raids and other high-levelled bosses such as Nex.
These spells cannot be used at Basilisk Knights or within the Chasm of Fire.
Icon | Mobile icon |
Spell | Level | Runes | XP | Prayer points cost |
Thrall attack style |
Thrall max hit |
---|---|---|---|---|---|---|---|---|
Resurrect Lesser Ghost | 38 | 10 1 5 | 55 | 2 | Magic | 1 | ||
Resurrect Lesser Skeleton | 38 | 10 1 5 | 55 | 2 | Ranged | 1 | ||
Resurrect Lesser Zombie | 38 | 10 1 5 | 55 | 2 | Melee | 1 | ||
Resurrect Superior Ghost | 57 | 10 1 5 | 70 | 4 | Magic | 2 | ||
Resurrect Superior Skeleton | 57 | 10 1 5 | 70 | 4 | Ranged | 2 | ||
Resurrect Superior Zombie | 57 | 10 1 5 | 70 | 4 | Melee | 2 | ||
Resurrect Greater Ghost | 76 | 10 5 1 | 88 | 6 | Magic | 3 | ||
Resurrect Greater Skeleton | 76 | 10 5 1 | 88 | 6 | Ranged | 3 | ||
Resurrect Greater Zombie | 76 | 10 5 1 | 88 | 6 | Melee | 3 |
Other spells
Icon | Mobile icon |
Spell | Level | Runes | XP | Description |
---|---|---|---|---|---|---|
Dark Lure | 50 | 1 1 | 60 | Lures monsters to attack players, and stops them from retreating. Can also be cast on implings. | ||
Mark of Darkness | 59 | 1 1 | 70 | Gives various offensive buffs to the caster that last for a set amount of time. | ||
Ward of Arceuus | 73 | 1 2 4 | 83 | Gives various defensive buffs to the caster that last for a set amount of time. |
Utility spells
With the exception of Resurrect Crops and reanimation spells, all utility spells in the Arceuus spellbook require completion of the quest A Kingdom Divided.
Reanimation spells
Reanimation spells will reanimate certain creatures whose heads still contain their souls. Players are awarded Magic experience for casting the spell, and Prayer experience for killing the reanimated creature. A majority of reanimated creatures will have a maximum of 35 Hitpoints.
Icon | Mobile icon |
Spell | Level | Runes | XP | Compatible ensouled heads |
---|---|---|---|---|---|---|
Basic Reanimation | 16 | 4 2 | 32 | Goblin, monkey, imp, minotaur, scorpion, bear, unicorn | ||
Adept Reanimation | 41 | 4 3 1 | 80 | Dog, chaos druid, ogre, giant, elf, troll, horror | ||
Expert Reanimation | 72 | 1 3 2 | 138 | Kalphite, dagannoth, bloodveld, TzHaar, demon, hellhound | ||
Master Reanimation | 90 | 2 4 4 | 170 | Aviansie, abyssal demon, dragon |
Offering spells
Offering spells convert up to three sets of remains to prayer points, granting three times the normal experience of burying or scattering remains. They take the same amount of time as offering three remains at an altar in a player-owned house chapel.
Icon | Mobile icon |
Spell | Level | Runes | XP | Remains converted |
---|---|---|---|---|---|---|
Demonic Offering | 84 | 1 1 | 175 | Ashes | ||
Sinister Offering | 92 | 1 1 | 180 | Bones |
Other spells
Icon | Mobile icon |
Spell | Level | Runes | XP | Description |
---|---|---|---|---|---|---|
Shadow Veil | 47 | 5 5 5 | 58 | Grants a 15% chance (36.25% if wearing the dodgy necklace) to avoid being stunned and damaged while pickpocketing NPCs for a set amount of time. | ||
Vile Vigour | 66 | 3 1 | 76 | Converts remaining prayer points into run energy at a 1:1 ratio. | ||
Degrime | 70 | 4 2 | 83 | Cleans all grimy herbs in the player's inventory that the player has the Herblore level to clean. | ||
Resurrect Crops | 78 | 25 8 12 8 | 90 | Gives a chance for a dead farming patch to be brought back to life. If the spell fails, the patch is cleared out. | ||
Death Charge | 80 | 1 1 1 | 90 | Restores 15% of the player's special attack energy upon killing a monster. |
Discontinued spells
With an update on 28 April 2021, the spellbook was significantly reduced in size to prepare for the release of the quest A Kingdom Divided.
There were formerly reanimation spells for each ensouled head, which were merged into four reanimation spells in the update. In addition, the Lumbridge Graveyard Teleport was replaced with the Arceuus Library Teleport.
Icon | Mobile icon |
Spell | Level | Runes | XP |
---|---|---|---|---|---|
Reanimate Goblin | 3 | 2 1 | 6 | ||
Lumbridge Graveyard Teleport | 6 | 2 1 | 9 | ||
Reanimate Monkey | 7 | 3 1 | 14 | ||
Reanimate Imp | 12 | 3 2 | 24 | ||
Reanimate Minotaur | 16 | 4 2 | 32 | ||
Reanimate Scorpion | 19 | 1 1 | 38 | ||
Reanimate Bear | 21 | 1 1 1 | 42 | ||
Reanimate Unicorn | 22 | 2 1 1 | 44 | ||
Reanimate Dog | 26 | 2 2 1 | 52 | ||
Reanimate Chaos Druid | 30 | 3 2 1 | 60 | ||
Reanimate Giant | 37 | 4 2 1 | 74 | ||
Reanimate Ogre | 40 | 4 3 1 | 80 | ||
Reanimate Elf | 43 | 2 2 2 | 86 | ||
Reanimate Troll | 46 | 3 2 2 | 92 | ||
Reanimate Horror | 52 | 4 2 2 | 104 | ||
Reanimate Kalphite | 57 | 4 3 2 | 114 | ||
Reanimate Dagannoth | 62 | 4 3 3 | 124 | ||
Reanimate Bloodveld | 65 | 1 2 2 | 130 | ||
Reanimate TzHaar | 69 | 1 3 2 | 138 | ||
Reanimate Demon | 72 | 1 4 2 | 144 | ||
Reanimate Aviansie | 78 | 1 4 3 | 156 | ||
Reanimate Abyssal Creature | 85 | 1 4 4 | 170 | ||
Reanimate Dragon | 93 | 2 4 4 | 186 |
Unused spells
Some spells designs were cut from the Arceuus spellbook rework, although Mod West had still made spell icons for them and can be found within the game cache.
-
A bone conversion spell
-
A teleport spell to the Wilderness
-
A teleport spell to the Wilderness (mobile)
-
A resurrection spell
-
A resurrection spell (mobile)
-
A corruption spell
-
A corruption spell (mobile)
-
A spell resembling Magic Dart
-
A red demonbane spell (mobile)
-
A yellow-green demonbane spell (mobile)
-
A spell resembling Crumble Undead
Changes
Date | Changes |
---|---|
[[{{#explode:26 June 2024| |0}} {{#explode:26 June 2024| |1}}]] [[{{#explode:26 June 2024| |2}}]] (update) |
The Teleport to Target Spell is now accessible via the Arceuus spellbook. |
[[{{#explode:10 January 2024| |0}} {{#explode:10 January 2024| |1}}]] [[{{#explode:10 January 2024| |2}}]] (update | poll) |
As Kourend Favour has been removed, accessing the spellbook now requires simply speaking to Tyss. |
[[{{#explode:30 June 2021| |0}} {{#explode:30 June 2021| |1}}]] [[{{#explode:30 June 2021| |2}}]] (update) |
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[[{{#explode:16 June 2021| |0}} {{#explode:16 June 2021| |1}}]] [[{{#explode:16 June 2021| |2}}]] (update | poll) |
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[[{{#explode:28 April 2021| |0}} {{#explode:28 April 2021| |1}}]] [[{{#explode:28 April 2021| |2}}]] (update | poll) |
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[[{{#explode:10 January 2019| |0}} {{#explode:10 January 2019| |1}}]] [[{{#explode:10 January 2019| |2}}]] (update) |
The Battlefront Teleport spell was added. |
[[{{#explode:11 October 2018| |0}} {{#explode:11 October 2018| |1}}]] [[{{#explode:11 October 2018| |2}}]] (update) |
The spellbook icons for reanimation spells were graphically updated. |
[[{{#explode:18 February 2016| |0}} {{#explode:18 February 2016| |1}}]] [[{{#explode:18 February 2016| |2}}]] (update) |
The spellbook is now referred to as the "Arceuus spellbook" instead of the "Necromancy spellbook". |
[[{{#explode:29 January 2016| |0}} {{#explode:29 January 2016| |1}}]] [[{{#explode:29 January 2016| |2}}]] (update) |
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[[{{#explode:28 January 2016| |0}} {{#explode:28 January 2016| |1}}]] [[{{#explode:28 January 2016| |2}}]] (update | poll) |
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References
Combat |
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Teleport | |||||||||||||||||||||||||
Utility |
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Discontinued |
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