Random events
Random events, anti-macro events, or simply randoms refers to a variety of NPCs and their associated areas that appear throughout RuneScape to interact with players. They will appear either to provide an item to a player or to ask the player to play a short minigame to earn a prize. When random events appear, they specify one player with whom they will interact, and only that player will be able to interact with them, besides basic dismissive dialogue. If the player does not wish to interact with the random event, they can right-click and dismiss the event, or just ignore the event which disappears after a minute.
Not all random events are allowed everywhere in the game. For example, any random event that takes players into a separate instance will never appear in the Wilderness (as it could allow a fleeing player to escape and remain there until it is safe). Random events will also not appear in most banks, boss areas, and minigames; if a random event NPC is following the player into a disallowed area, it will despawn and not return, except for Count Check, Dr Jekyll, and the Genie.
History
Random events were originally implemented as an anti-macro technology alongside RuneScape 2, which eliminated RuneScape Classic's fatigue system. With the fatigue system, players were required to sleep in a bed or a sleeping bag for a few seconds after gaining a certain amount of experience. In order to wake up from sleeping, the player would need to answer a captcha to resume playing. Players could continue to train skills or combat if their fatigue was at 100%, but they would not gain any more experience until they slept.
Random events were designed to simultaneously prevent macros from operating properly and to reward legitimate players with small rewards. Some random events, such as the Rock golem, Tree spirit, or Evil Chicken, would attack and eventually kill players that did not run away from them. Events like the Exploding rock would damage players' equipment if they did not stop mining that rock until the smoke went away. This would require players to repair their equipment for a small fee before they could resume using it. Some events, such as the Genie, provided a small reward to players for simply talking to them, and would teleport players away from their current location if they were ignored.
These events were eventually phased out in RuneScape 3 as better anti-macro software was developed. After the release of Old School RuneScape, players and developers realized that modern macro clients were able to solve random events relatively easily and that a more comprehensive anti-macro solution needed to be implemented in the rebooted game. Many players complained that random events were harming gameplay; for example, players fighting aggressive monsters in the Abyss or Ape Atoll Dungeon would likely be confronted by a random event such as the Sandwich lady, who would teleport players away if they could not solve her puzzle. Players would be unable to solve the puzzle interface because they were surrounded by aggressive monsters and would end up being teleported away, even though they were playing entirely within the rules.
The developers were able to implement RuneScape 3's anti-macro software into Old School RuneScape, after which they polled for the removal of aggressive random events and the conversion of other mandatory events to be optional based on a Developer Blog on 28 August 2014.[1] The poll was met with a positive 86.6% of the vote, and the changes were implemented shortly thereafter. This update allowed players to decide whether or not to partake in these events, without a risk of dying. It also removed several random events from the game.
List of random events
Traditionally, most random events would be assigned to a skill or a specific task - for example, the Beekeeper random event would only appear to players who were picking flax, and the Gravedigger would only appear while burying bones. Since the Optional Randoms update, all events can happen at any time in any place, with the exception of certain excluded areas.
The following random events can appear in Old School RuneScape:
Random event | Associated NPCs | Possible item rewards | GE Value | Cosmetic rewards | Experience rewards | Result upon failure | |
---|---|---|---|---|---|---|---|
Beekeeper | Bee keeper | 2 to 54 | Beekeeper's outfit |
One Lamp.[3] | When selecting the wrong order of beehive parts, players will be transported back to original location. | ||
Capt' Arnav's Chest | Capt' Arnav | 116 to 171 | N/A | N/A | When selecting the wrong casket combination, no items are rewarded. | ||
Certers | Niles, Miles, or Giles | 39 to 11,925 | N/A | N/A | When selecting the wrong item, no items are rewarded. | ||
Count Check | Count Check | N/A | N/A | N/A | One Lamp.[3] | If the player is not using a Jagex Account or has no Bank PIN set, no items are rewarded. The Jagex Account requirement is waived on worlds for temporary game modes and the permanent Deadman mode world, and the Bank PIN requirement is waived for Ultimate Ironmen. | |
Drill Demon | Sergeant Damien | N/A | N/A | Camouflage outfit Drill Demon emotes[2] |
One lamp.[3][2] | Impossible to fail. | |
Drunken Dwarf | Drunken dwarf | A beer and a kebab. | 144 | N/A | N/A | Impossible to fail. | |
Evil Bob | Evil Bob, Servant | N/A | N/A | N/A | 650 Fishing or Magic experience. [4] | Upon giving a fish from an incorrect location, Evil Bob's suspicion level will increase by 1, up to a maximum of 5. Giving a fish from the correct location will reduce his suspicion by 1, or make him fall asleep if his suspicion is 0. Impossible to fail. | |
Evil twin | Postie Pete, Molly |
|
476 to 10,710 | N/A | N/A | Teleported to a random location. See Evil twin for a list of locations. | |
Freaky Forester | Freaky Forester | N/A | N/A | Lederhosen outfit |
One lamp.[3][2] | Impossible to fail. | |
Genie | Genie | N/A | N/A | N/A | One Lamp.[3] | Impossible to fail. | |
Gravedigger | Leo | N/A[5] | N/A | Zombie outfit Zombie emotes |
One lamp[3][2] | Impossible to fail. | |
Jekyll and Hyde | Dr Jekyll |
|
13 to 11,131 | N/A | N/A | Impossible to fail. | |
Kiss the frog | Frogs, Prince/Princess | N/A | N/A | Frog token exchangeable at Thessalia's for one of the following: | When refusing to interact with the frog (other than right-clicking to dismiss them), players will be transported to Frogland. | ||
Maze | Mysterious Old Man | Varying amounts of three resources:
|
Up to 134,400 | N/A | N/A | When time runs out, players are transported back to their original location. | |
Mime | Mysterious Old Man | N/A | N/A | Mime outfit Mime emotes |
One lamp[3][2] | Impossible to fail. | |
Mysterious Old Man | Mysterious Old Man | 39 to 11,925 | N/A | N/A | Impossible to fail. | ||
Pillory | Pillory Guard | 160 to 11,919 | N/A | N/A | Upon picking an incorrect key, all previously open locks are reset and another lock is added (up to a maximum of 6 locks). Impossible to fail. | ||
Pinball | Flippa or Tilt | 1,180 to 4,305 | N/A | N/A | Impossible to fail. | ||
Prison Pete | Evil Bob, Prison Pete |
|
876 to 33,124 | N/A | A random chance at a lamp.[3] | Impossible to fail. | |
Quiz Master | Quiz Master | Player's choice between:
|
0 to 998,218 | N/A | N/A | Impossible to fail. | |
Rick Turpentine | Rick Turpentine | 39 to 11,925 | N/A | N/A | Impossible to fail. | ||
Sandwich lady | Sandwich lady | The selected food item from her tray.
|
53 to 998,218 | N/A | N/A | Selecting the wrong food rewards the player with no items. | |
Strange plant | Strange plant | Strange fruit | 689 | N/A | N/A | Impossible to fail. | |
Surprise Exam | Dunce, Mr. Mordaut | N/A | N/A | N/A | One book of knowledge.[6] | When giving an incorrect answer 3 times in a row, players will be transported back to their original location. |
Spawn mechanics
To determine when the player will receive a random event, the game will pick a point in time between 1 and 2 hours in advance when the player is next due to receive an event spawn.[7] This moment is defined in relation to a real-time clock, meaning it will tick down even if the player is not logged in.[8] A check is made every 5 minutes of in-game time to see if the required duration has elapsed.[9] If the player is available when that time rolls around, an event will be selected at random from all of those the player is eligible to receive (depending on their location), with each one of them having equal weighting.[10] In case the player is offline when they are due to receive one however, the timer will be extended by 10 to 70 minutes and continue counting down.[11]
Supposing the player is in a location where random events are not allowed to spawn when they become eligible to receive one, it is likely that they will miss out on the opportunity altogether, leading to a new spawn moment being chosen one to two hours down the line.[12] Random events will not spawn if the player character is using an altered model, for instance while a transformation ring or greegree is equipped.[13] In the rare case a player would be eligible to receive an event while a previously spawned random event NPC is still trying to draw their attention, a second event NPC will not be spawned.[14]
Certain random events may also be prevented from spawning if the player is engaged in combat.[15]
It is possible to briefly stall an event spawn if the player has an interface open or is in the middle of a repeated skilling action (through the "Make-X" option) when they are awarded an event, in which case its spawn will be delayed until the player becomes available again.[16][17] In the event a player is teleported away from a tile that has afterwards become inaccessible, they will be teleported back to Lumbridge upon completing the event instead.[18] Standing on a tile previously occupied by an object of destructible scenery can cause this to happen in case it respawns while the player is away.[19]
Strategy
While most random events offer relatively small rewards for the effort required to complete them, like the Capt' Arnav's Chest, some rewards can be very fortunate.
Valuable random events
It is recommended to always do the following random events:
- Maze: The maze takes less than two minutes to complete at the fastest speed, with rewards possibly including hundreds of chaos and death runes.
- Quiz Master: Choose the Mystery box for the highest possible reward, with a chance for clue scrolls (up to hard) or a stale baguette worth 998,218 on the Grand Exchange.
- Sandwich lady: She gives a small chance of giving a stale baguette instead of a regular baguette worth 998,218 on the Grand Exchange
- Genie: Gives a lamp (up to 990 experience) for simply talking to him.
- Count Check: Gives a lamp (up to 990 experience) for simply talking to him, if the player has both a Jagex Account and a Bank PIN.
- Surprise Exam: Although it takes about a minute to complete, the book of knowledge (up to 1,485 experience) can be valuable for pures and new players wishing to level a skill fast.
- The Gravedigger event allows players to access a bank deposit box without having to return to the bank, which might be useful in some situations, such as during Slayer trips.
Useful random events for Ironman players
In addition to the above, if playing on ironman mode it is also recommended to do the following events, due to the difficulty to obtain certain rewards:
- Certer and Rick Turpentine: Short events which can reward a cosmic or nature talisman and even a small chance for a half of a key.
- Prison Pete: Rewards can include 6 grimy toadflaxes or 4 grimy snapdragons which would require Farming level 38 and 62 to grow respectively.
- Dr Jekyll can reward players with a stamina potion (4) if the player is carrying a torstol, which some Ironmen use as stamina potions are needed for the revitalisation pool.
Random events with unique rewards
The following random events offer unique outfits or emotes:
- Kiss the Frog: Always grants a frog token which can be used to buy an untradeable frog mask or Royal frog costume. Needs to be completed 2 times to unlock both pieces, though unlimited pieces can be obtained. Extra tokens may be traded in for an XP lamp at Thessalia's Fine Clothes in Varrock.
- Beekeeper: Needs to be completed 5 times to unlock all beekeeper's outfit pieces. After the full set, flax or coins are awarded instead. Also, a lamp is always awarded, even before the full set.
- Drill Demon: Needs to be completed 4 times to unlock all three camouflage outfit pieces and unique emotes. After the full set, a lamp is awarded instead.
- Freaky Forester: Needs to be completed 3 times to unlock all three lederhosen outfit pieces. After the full set, a lamp is awarded instead.
- Gravedigger: Needs to be completed 5 times to unlock all five zombie outfit pieces and unique emotes. After the full set, a lamp is awarded instead.
- Mime: Needs to be completed 7 times to unlock all mime outfit pieces and unique emotes. After the full set, a lamp is awarded instead.
2018 Random Event Update
As part of the Portal Nexus update, random events received another series of updates. According to Jagex, they believed many random events had outlived their practical use and were looking for a way to leave the nostalgia intact without disrupting the gameplay of both new players and those uninterested in the events. As such, certain events can now be left before completion. However, leaving an event early will not reward the player.
Furthermore, this update added additional changes:
- Players will now automatically leave the Maze event when the timer runs out.
- The walls of the Maze event no longer have options to click on, only the gates do.
- The Beekeeper event is removed from mobile. Players who were in the Beekeeper event on mobile when the update was released still had to finish it. The event returned to mobile at a later date, following a rework.
- The pheasants in the Freaky Forester event can still be attacked even if the player has their attack options hidden.
- This update may have also changed Freaky Forester to now accept any pheasant for a reward, while still requesting a specific pheasant.
- The camera no longer sways in the Pinball event.
- The player can use any door to leave the Surprise Exam event.
Discontinued random events
Many random events were discontinued after the update that made them optional. Some of the random event NPCs were relocated to various locations around RuneScape to preserve them in the game. The discontinued random events will be recorded here for historical purposes.
Equipment-damaging randoms
These random events would result in some sort of equipment malfunction while the player was training a skill. In these randoms, the graphic of the tree, rock, or fishing spot would change to indicate that the player should not continue to use that resource. If the player did not stop using the resource within about 30 seconds, their equipment would be damaged and players would have to fix it or find a replacement in order to continue skilling. The damaging event would stop after a few seconds, rendering the resource safe to harvest again.
- Ent - The tree would grow an evil face and move slightly. If players did not stop cutting the tree, their axe would break, and they would need to take it to Bob in Lumbridge in order to have it repaired (for a small fee).
- Exploding Rock - The rock would begin to smoke. If players did not stop mining that rock, their pickaxe would break, and they would need to take it to Nurmof in the Dwarven Mines in order to have it repaired (for a small fee).
- Whirlpool - A whirlpool would appear on top of the fishing spot. If players did not stop fishing from that spot, their small net/harpoon/etc. would be swallowed by the whirlpool and could not be retrieved. Players would need to find another fishing implement before they could fish again.
The following random events would displace, but not destroy, your equipment. These events were immediate and could not be avoided. Players could pick up the part that was thrown off of their equipment, reattach it in their inventory, and resume skilling. If players did not pick up their equipment quickly, though, they would risk other players picking up the piece once it was visible to them, or the piece would despawn after a short amount of time, leaving the player without the proper tool for their task.
- Big fish - A large fish would appear and eat your fishing gear, then would spit it out a few tiles away.
- Pickaxe handle/Pickaxe head - While mining, this random event would cause the head of your pickaxe to fly off. Pick up the head and reattach it to the handle before it disappears.
- Axe handle (historical)/Axe head - While woodcutting, this random event would cause the head of your axe to fly off. Pick up the head and reattach it to the handle before it disappears.
- Spade handle/Spade head - While farming, this random event would cause the head of your spade to fly off. Pick up the head and reattach it to the handle before it disappears.
- Rake handle/Rake head - While farming, this random event would cause the head of your rake to fly off. Pick up the head and reattach it to the handle before it disappears.
Guardians
Aggressive random events, known as guardians, used to appear when players were training gather skills, which included Mining, Fishing, Woodcutting, and Prayer (burying bones). Players could fight these monsters for reduced combat experience but also for a chance at an item drop based upon the skill they were training. The level and max hit of the guardian that appeared was dependent upon the level of the player which they would attack, as follows:
Player level | Guardian level | Maximum hit |
---|---|---|
3-10 | 14 | 2 |
11-20 | 29 | 3 |
21-40 | 49 | 5 |
41-60 | 79 | 7 |
61-90 | 120 | 12 |
91+ | 159 | 14 |
The guardians were all removed from the game in the random event update, as their primary function was to kill players. However, for historical purposes the guardians were relocated to areas across RuneScape. Players may still kill them for their drops, but they are no longer considered aggressive. Their new locations are as follows:
Guardian | Associated Skill | New location |
---|---|---|
Rock golem | Mining | Enchanted Valley (Fairy ring code BKQ) |
Tree spirit | Woodcutting | Enchanted Valley (Fairy ring code BKQ) |
River troll | Fishing | Enchanted Valley (Fairy ring code BKQ) |
Shade | Prayer | Stronghold of Security (bottom floor) (Level 159 only) |
Zombie | Prayer | Stronghold of Security (bottom floor) (Level 159 only) |
Evil Chicken | Any skill | Champions' Guild (Level 159 only) |
Other dangerous or aggressive randoms
- Candlelight - The player was teleported to a chapel with a strange monk wandering around. The player had to talk to the monk, Pious Pete, and ask him what was wrong. Pious Pete responded that his candles always go out when he lit them, so he needed the player's help to light them. He would then give the player a lighter. Once the player had the lighter, Pete told the player to light only the candles that are left standing, not the ones that are burnt down (he'd take care of those). There would be a screen with arrows to the left and the right, and a button in the middle. Once pressed, the player would light the candle (if it was an unlit candle). After all the candles were lit, the player would talk to Pious Pete and be teleported back to where they were with a small reward.
- Lost and Found (also known as the Abyssal network) - Triggered by players teleporting using a Magic spell. Players would be required to pull the "odd lever out" in order to continue with their teleport, after which they received one law rune and three air runes to compensate them for their time.
- Lost Pirate - Cap'n Hand would mistake the player for one of his shipmates and talk to the player. If the player ignored him, he would attack the player with a crossbow. He would usually keep shooting the player until death. He was very accurate and hit almost every time even if the player was wearing high level armour. If a player tried to talk to him while he was in the process of attacking that player, he would stop attacking them and they would receive the reward from him
- Poison Gas - A random event from Thieving chests. Occasionally, while looting a chest, gas would come out and damage nearby players. Despite the fact it had a green hit splat, the event would not inflict poison.
- Strange box - Required the player to answer a question about the box to receive a reward before it replicated in their inventory. The Mysterious Old Man can now be found in a house in eastern Falador, forever trying to solve a strange box.
- Swarm (random event) - A very weak random that could not be hit; the only solution was to run away until it despawned. A harmless version of it can now be found on the docks of Port Piscarilius.
Previously discontinued randoms
There are some random events that few people know about because they only ran for a short time, were very buggy, were taken out for balance reasons, or were unfinished and never released. These randoms were discontinued well before the 2014 update.
Scrapped random events
Duke of Bridgelum
The Duke of Bridgelum was an unreleased random event that involved going to ScapeRune to help the Duke of Bridgelum reassemble dead cows from their component parts. The random event was scrapped because the testers at the time pointed out that the dismembered cow parts looked grotesque.
The reward would have been pieces of the cow outfit, which are now given to players as a reward from birthday events.
Speedy Gnome
The Speedy Gnome, Sebastian Gno, was mentioned in a Behind the Scenes article as being the "fastest gnome in the world", and was to be released alongside several other random events such as the Sandwich lady. Judging by the statement in the article ("Don't ignore them!"), Sebastian Gno would have been one of those random events where an NPC appeared and tried to get the player's attention, like the Drunken Dwarf.
However, Sebastian Gno was not added to RuneScape along with the rest of the random events named, due to the race track in the random event being static and thus not an effective anti-bot feature at the time.
Locations without random events
Certain zones throughout Gielinor are designed so that players do not receive random events while in them. Traditionally, these zones were popular with players who wanted to train skills uninterrupted, such as players training Magic with High Level Alchemy. However, this also made these areas susceptible to bots. These zones lost some of their advantages with the 2014 update that made random events optional.
The following zones are currently known to be free of random events:
- Within the vicinity of Forestry events that occur
- The Golem workshop section of the Ruins of Camdozaal
- Grand Exchange, on the area with stone ground
- Inside any bank with a bank booth and in front of most bank chests
- Player-owned houses in building mode
- Lake Molch
- On the Shayzien Agility Course
- Death's Office
- The Goblin Cave
- Most minigames, such as:
- Blast Furnace on the worlds with workers
- Pest Control (while in the bank, during the activity, or waiting in the boats)
- Tithe Farm, in the farming area
- TzHaar Fight Cave
- Pyramid Plunder
- Volcanic Mine, inside the mine
- Stealing valuables inside the thievable houses
- Shooting Stars, in the vicinity of a crashed star
- Most bosses and combat areas, such as:
- Abyssal Nexus, near the Abyssal Sire's chambers
- Ancient Cavern
- Ape Atoll (while the greegree is equipped)
- Crash Site Cavern
- God Wars Dungeon
- PvP worlds
- Waterbirth Island Dungeon
- Wintertodt, inside the prison
Locations with fewer random events
Some random events are unable to spawn in some parts of Gielinor.
The following zones are currently known to have reduced random events:
- Underwater - Only the Certers, Count Check, Genie, Dr Jekyll, Mysterious Old Man, and Rick Turpentine can spawn.
- Hunter areas - Random events that can teleport the player away do not spawn in the original Hunter areas.[20]
Bank locations with random events
Certain banks allow for random events to spawn while the player is stood in-front of them. This can be useful for players wishing to utilise their bank to train skills such as Magic or Fletching, while still getting random events. Note that because these locations are not treated as banks, certain items will not behave as expected, such as the Reagent pouch's contents not being usable when mixing potions.
The following locations have banks that are currently known to allow random events:
- Rogues' Den in Burthorpe, which also has a nearby fire that can be used to train Cooking.
- The bank chest in the Myths' Guild.
- The bank chest by the charcoal furnaces in Hosidius.
- Ferox Enclave bank chest.
- The bank chest in the Giants' Foundry.
- Trouble Brewing bank chest.
Changes
Date | Changes |
---|---|
[[{{#explode:31 July 2024| |0}} {{#explode:31 July 2024| |1}}]] [[{{#explode:31 July 2024| |2}}]] (update) |
|
[[{{#explode:1 November 2023| |0}} {{#explode:1 November 2023| |1}}]] [[{{#explode:1 November 2023| |2}}]] (update) |
|
[[{{#explode:23 August 2023| |0}} {{#explode:23 August 2023| |1}}]] [[{{#explode:23 August 2023| |2}}]] (update) |
Random events with costume rewards would commonly give 500 coins to a player who already had the full outfit. They now give XP lamps instead of those coins. The lamps are identical to the Genie's lamp, giving 10x of your level in the skill. The Quizmaster's Mystery Box and Prison Pete may give such a lamp instead of coins too. |
[[{{#explode:12 July 2023| |0}} {{#explode:12 July 2023| |1}}]] [[{{#explode:12 July 2023| |2}}]] (update) |
Random events will no longer occur in range of Forestry events. |
[[{{#explode:16 November 2022| |0}} {{#explode:16 November 2022| |1}}]] [[{{#explode:16 November 2022| |2}}]] (update | poll) |
The sandwich lady now has a 1/64 chance of giving a stale baguette in place of a baguette when offered. |
[[{{#explode:9 September 2021| |0}} {{#explode:9 September 2021| |1}}]] [[{{#explode:9 September 2021| |2}}]] (update) |
When completing random events, a message will tell you what rewards you received. |
[[{{#explode:8 November 2018| |0}} {{#explode:8 November 2018| |1}}]] [[{{#explode:8 November 2018| |2}}]] (update) |
Many events can be left early. The Beekeeper event was removed from mobile. Additional changes are described in § 2018 Random Event Update. |
[[{{#explode:18 February 2016| |0}} {{#explode:18 February 2016| |1}}]] [[{{#explode:18 February 2016| |2}}]] (update) |
Random events will no longer trigger when in the Abyssal Sire or Cerberus chambers. |
[[{{#explode:27 February 2015| |0}} {{#explode:27 February 2015| |1}}]] [[{{#explode:27 February 2015| |2}}]] (update) |
Random events no longer appear at the Grand Exchange. |
[[{{#explode:18 September 2014| |0}} {{#explode:18 September 2014| |1}}]] [[{{#explode:18 September 2014| |2}}]] (update) |
A dismiss option is now available on random events. |
[[{{#explode:11 September 2014| |0}} {{#explode:11 September 2014| |1}}]] [[{{#explode:11 September 2014| |2}}]] (update | poll) |
Random events are now optional. Players may ignore random event until they disappear without the risk of being teleported or interrupted. |
[[{{#explode:8 May 2014| |0}} {{#explode:8 May 2014| |1}}]] [[{{#explode:8 May 2014| |2}}]] (update) |
Random events that take you to another location should no longer occur in building mode, this doesn't include those that teleport you away for failing to complete the event. |
Trivia
- In the feast cutscene of the Recipe for Disaster quest, the Duke gets the strange box random event, and Evil Bob teleports Osman away, which is probably a reference to how players find them annoying and interrupting.
- Some random events can appear underwater on Fossil Island and in the Mogre Camp; they will also wear a diving apparatus and fishbowl helmet as well as disappear with a surge of bubbles rather than the standard puff of smoke.
- When receiving a random event reward with a full inventory, the reward is dropped to the floor. It stays there for up to three hours before despawning, much longer than normal for a dropped item.[21]
References
Beekeeper |
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Certer | |||||||
Drill Demon |
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Evil twin | |||||||
Evil Bob | |||||||
Freaky Forester |
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Gravedigger |
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Jekyll and Hyde | |||||||
Kiss the frog |
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Maze | |||||||
Mime |
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Pinball | |||||||
Prison Pete | |||||||
Quiz Master | |||||||
Surprise Exam |
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Sandwich lady | |||||||
Other |
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Dangerous | |||||||||||
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Equipment-damaging |
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Guardians |