Ironman Guide/Thieving
Ironman Guide | ||
---|---|---|
Thieving training on an ironman is not very different from training it normally. Certain methods, such as pickpocketing Master Farmers, are favoured due to their valuable drops.
Early training: Quests
Early levels can be skipped by completing quests rewarding Thieving experience. Notably, Hazeel Cult has no requirements, one path involves no combat, and grants 1,500 Thieving experience. Fight Arena also has no requirements, the monsters can be safespotted, and it rewards 2,175 Thieving experience. Completing both will reach level 18 Thieving from level 1.
- Hazeel Cult rewards 1,500 Thieving experience
- Fight Arena rewards 2,175 Thieving experience
- Tower of Life requires 10 , rewards 500 Thieving experience
- Biohazard requires Plague City, rewards 1,250 Thieving experience
- The Feud requires 30 , rewards 15,000 Thieving experience
General information and tips
Rogue equipment
Obtain the rogue equipment as soon as possible. The Rogues' Den minigame requires 50 Thieving and 50 Agility, and obtaining the full set should take around 90 minutes. It is recommended to have something else to do at the bank whilst waiting for run energy to restore (such as cooking fish, blowing molten glass), or opt for using energy potions (or strange fruit, as this can be obtained from fruit stalls) for more efficient runs.
H.A.M. Store rooms
After completing Death to the Dorgeshuun, players can pickpocket H.A.M. Guards for H.A.M. keys and open the chests in the H.A.M. Store rooms, which contain coins, gems and jewellery. This is a way to obtain an amulet of strength or an amulet of power without the Crafting requirement and is a decent moneymaking option at lower levels. Wearing a full set of H.A.M. robes will not reduce the chance of failure when pickpocketing the guards as they only reduce the chance of being kicked out of the hideout, which cannot happen while in the store room. The player will loot double keys if wearing full rogue equipment.
Early money making
Blackjacking bandits in Pollnivneach has few requirements and it is one of the best ways to make starting cash for Managing Miscellania. Pickpocketing Knights of Ardougne is a slower but easier alternative at higher levels and it makes slightly more money than blackjacking, but this requires completion of the medium tasks in the Ardougne Diary, which in turn requires having a mith grapple.
Fastest experience
Levels 1–25: Men, women, cakes, and silk
At level 1, men and women in Lumbridge are the only option. Consider completing a few quests instead.
At level 5, players can thieve cakes from the bakery stalls in East Ardougne. They can be stolen while standing in a safespot, eliminating risk for lower levelled players or hardcore ironmen. Bank the cakes obtained, as they are useful for low-level questing and healing at Wintertodt. Banking a few loaves of bread is also a good idea, as they are needed for a few quests (Death Plateau requires 10).
At level 20, players can make a bit of starting cash by stealing silk at the silk stall and later selling them to the silk merchant for 60 coins each. He will remember theft for 30 minutes to one hour, but afterwards, entire inventories of silk can be sold.
Levels 25–45: Fruit stalls
At level 25, players can thieve from the fruit stalls in Hosidius.
Bank the strange fruit for run energy and golovanova fruit tops for botanical pies.
Levels 45–99: Blackjacking
Very click intensive. One of the best ways to make starting cash for Managing Miscellania.
Hardcore ironmen are advised to wear a ring of life when blackjacking in case they disconnect after failing a knock-out.
Rogue equipment is highly recommended.
Levels 49–99: Stealing artefacts
Requires stamina potions for optimal experience. Allows you to combine Thieving with other skilling methods you can complete while running (alching, fletching, glassblowing, etc.). Be aware that you will need a Lockpick, which need level 50 in Thieving and 50 in Agility to buy it from Martin Thwait.
Levels 50–99: Stealing valuables
Requires access to Varlamore through the Children of the Sun quest.
Very low intensity relative to most other methods while giving moderate experience and cash, along with some minor passive prayer experience in the form of blessed bone statuettes.
Rogue equipment is recommended for twice as many house keys when pickpocketing wealthy citizens.
Levels 55–99: Knights of Ardougne
Knights of Ardougne are a less click intensive but slower alternative to Blackjacking. For ironmen, this is one of the best ways to make starting cash for Managing Miscellania.
Rogue equipment and completion of the medium Ardougne Diary are highly recommended.
Level 64: Molch Stone Chests
At level 64, the stone chests in the Lizardman Temple under Molch can be lockpicked, granting 280 Thieving experience upon success, and respawn almost instantly. It is recommended that players bring a lockpick for increased success rate, and that players have level 45 Farming in order to access the Farming Guild bank, just to the north-west. Upon failing to loot a chest, there is a 1/8 chance that the player will be teleported to the surface, where they can be attacked and possibly poisoned by lizardmen. Therefore players should also bring some form of antipoison. There are no risks of being attacked while inside the temple, as the lizardmen shamans are behind barriers. If the player is unlucky and gets teleported to the surface repeatedly, they might need to manage their run energy. Therefore graceful set and two super energy(4) potions are recommended. Super energy is recommended as a cheaper alternative to the usual stamina potion, as the run back is short and the run depletion-reduction effect of a stamina potion is likely to be wasted. Lastly, if the player has access to a gem bag, that will grant them additional inventory space before needing to bank. For even faster banking at the farming guild, players can choose to use a skills necklace.
Players can expect between 90,000–110,000 Thieving experience per hour using the above items at around level 78 Thieving, depending on focus and luck. Stone chests are notable for dropping the untradeable Xeric's Talisman, lots of Xerician fabric, ruby and sapphires, seeds, bolt tips (including onyx bolt tips), and medium clues.
Levels 75: Bazaar Gem Stalls
Requires access to Varlamore through the Children of the Sun quest.
At level 75 the two gem stalls located in Civitas illa Fortis can be thieved from for 408 Thieving experience each. Running to the outer edge of the stall (farthest from the urchin) will help you remain undetected from nearby guards when stealing. With the use of world hopping and graceful set it is possible to get 150,000-170,000 Thieving experience per hour when banking the gems at the nearby bank. Utilizing a gem bag and super energy(4) or stamina potion(4) can increase stealing uptime by reducing the time need running to the bank.
Levels 81/91–99: Pyramid Plunder
Requires access to Sophanem. It may be in your best interest to do enough Pyramid Plunder for 1-2 pharaoh's sceptres. One is required for a master clue step, and one is required to build an occult or ancient altar.
Levels 94–99: Master farmers
Master farmers are a great method for obtaining herb seeds for Herblore and seeds for birdhouses. Rogue equipment is highly recommended.
The hard Ardougne Diary and 94+ Thieving are highly recommended as the player will no longer fail.
Post-99: TzHaar-Hur
Pickpocketing gems from the TzHaar-Hur in Mor Ul Rek is one of the best methods should one plan to train Thieving past level 99. Doing so yields up to 250,000 experience an hour, whilst also banking up to 60,000 banked Crafting experience an hour. Completion of the hard Ardougne Diary and wearing the Thieving cape are required for this method.
Free-to-play guides | |
---|---|
Members' guides | |
Ironman Guides | |
Ultimate Ironman Guides | |
General guidelines |