Free-to-play Smithing training

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This guide outlines the best methods for training the Smithing skill in free-to-play. There are a few ways to profit with Smithing in free-to-play, such as smelting bars or making rune equipment, however it is more beneficial to simply perform the fastest experience methods and use the saved time to make money from alternative methods.

Experience gained is based off the number of bars used, therefore using larger amounts of bars at once yields the highest experience rates, meaning Smithing platebodies is always the fastest experience.

Efficient training

Levels 1-29: The Knight's Sword

It is highly recommended to complete The Knight's Sword quest immediately for the reward of 12,725 Smithing experience, enough to level Smithing from 1 to 29.

Levels 1-5: Bronze axes

Smith bronze axes to level 5 for 12.5 experience each.

  • Starting experience: 0
  • Experience required: 388
  • Ending experience: 400
  • Bronze bars required: 32
  • Input cost: 4,384
  • Profit: −2,176 coins (−68 each)
  • High alchemy (Magic 55 ) profit: −7,520 coins (−235 each)

Levels 5-9: Bronze scimitars

Smith bronze scimitars from levels 5 to 9 for 25 experience each.

  • Starting experience: 400
  • Experience required: 569
  • Ending experience: 975
  • Bronze bars required: 46
  • Input cost: 6,302
  • Profit: −4,439 coins (−193 each)
  • High alchemy (Magic 55 ) profit: −8,326 coins (−362 each)

Levels 9-18: Bronze warhammers

Smith bronze warhammers from levels 9 to 18 for 37.5 experience each.

  • Starting experience: 975
  • Experience required: 2,548
  • Ending experience: 3,523
  • Bronze bars required: 204
  • Input cost: 27,948
  • Profit: −23,800 coins (−350 each)
  • High alchemy (Magic 55 ) profit: −33,320 coins (−490 each)

Levels 18/29-33: Bronze platebodies

Smith bronze platebodies from level 18 (or 29 if The Knight's Sword has been completed) to 33 for 62.5 experience each.

  • Starting experience: 3,525
  • Experience required: 14,722
  • Ending experience: 18,247
  • Bronze bars required: 1,180
  • Input cost: 161,660
  • Profit: −138,768 coins (−588 each)
  • High alchemy (Magic 55 ) profit: −164,256 coins (−696 each)

Starting at 29:

  • Starting experience: 12,725
  • Experience required: 5,522
  • Ending experience: 18,200
  • Bronze bars required: 445 (299 bars if you are smelting the bars yourself)
  • Input cost: 60,965
  • Profit: −52,332 coins (−588 each)
  • High alchemy (Magic 55 ) profit: −61,944 coins (−696 each)

Level 33-48: Iron platebodies

Smith iron platebodies from levels 33 to 48 for 125 experience each.

  • Starting experience: 18,287.5
  • Experience required: 64,726.5
  • Ending experience: 83,014
  • Iron bars required: 2,590 (1,735 bars if you are smelting[1] the bars yourself)
  • Input cost: 567,210
  • Profit: −514,374 coins (−993 each)
  • High alchemy (Magic 55 ) profit: −448,588 coins (−866 each)

Level 48-68: Steel platebodies

Smith steel platebodies from level 48 to 68 for 187.5 experience each.

  • Starting experience: 83,037.5
  • Experience required: 521,994.5
  • Ending experience 605,030
  • Steel bars required: 13,920 (9,491 bars if you are smelting the bars yourself - (1899 platebodies))
  • Input cost: 7,252,320
  • Profit: −4,704,960 coins (−1,690 each)
  • High alchemy (Magic 55 ) profit: −4,209,408 coins (−1,512 each)

Level 68-88: Mithril platebodies

Smith mithril platebodies from levels 68 to 88 for 250 experience each. This is about 150,000 to 176,000 experience per hour. Depending on the efficiency of smithing experience received per hour, leveling smithing from level 68 to 88 takes smithing 15,123 mithril platebodies. Using Varrock West bank and anvil (25 secs when running and 30 secs when walking per round trip and crafting 5 items per trip), will take 25 in-game hours (based on walking only) with a standard deviation of plus or minus two hours (±2).

  • Starting experience: 605,037.5
  • Experience required: 3,780,750
  • Ending experience: 4,385,787.5
  • Mithril bars required: 75,615 (47,260 bars if you are smelting the bars yourself - (9452 platebodies))
  • Input cost: 49,225,365
  • Profit: −7,531,254 coins (−498 each)
  • High alchemy (Magic 55 ) profit: −3,659,766 coins (−242 each)

Since smithing mithril platebodies is not profitable while smithing adamant platebodies is profitable, it is recommended to use dwarven stout once a minute when smithing at level 87 exactly, for its +1 smithing boost.

Level 88-98: Adamant platebodies

Smith adamant platebodies from levels 88 to 98 for 312.5 experience each. This is about 215,000 experience per hour with the use of energy potions. Smithing adamant platebodies from levels 88 to 98/99 may take upwards of 45/50 hours depending on efficiency and use of energy potions.

Note: The next section for rune platebodies is helpful and slightly faster experience per hour. However, most players will opt to continue smithing adamant platebodies all the way to level 99 even though rune platebodies are more experience per item. In short, smithing rune platebodies instead of adamant platebodies will incur a substantial financial loss even though it's slightly faster experience gained per hour.

  • Starting experience: 4,385,787.5
  • Experience required: 7,419,818.5
  • Ending experience: 11,805,787
  • Adamant bars required: 118,720 (74,200 bars if you are smelting the bars yourself - (14,840 platebodies))
  • Input cost: 228,061,120
  • Profit: −1,139,712 coins (−48 each)
  • High alchemy (Magic 55 ) profit: 6,458,368 coins (272 each)

Level 98-99: Rune equipment

Starting at level 98, Smith rune platebodies for the fastest experience at level 98 for 375 experience each by drinking a dwarven stout for a +1 Smithing boost for one minute. Maintain energy with energy potions. However, rune platebodies can be extremely expensive despite offering the highest experience gained per hour for free-to-play Smithing training. You can trade the opportunity cost of time spent and break even with slight profits by continuing to smith adamant platebodies to level 99, even though adamant platebodies return a slightly lower rate of experience gained per hour. Admittedly, rune platebodies gain extra ~20% experience per hour in ideal circumstances, but will lose players millions invested in runite bars long-term.

It's possible to smith (and perform alchemy on) 3-bar runite equipment for decent profit at significantly lower experience rates from level 98 to level 99, but smithing adamant platebodies will provide superior experience gained per hour to 99, albeit yielding slimmer profit margins. After all, this is the efficient training section. It's better to optimise the overall cost benefit of experience per hour during training. One should not prioritise profit earnings and experience rates from a mutually exclusive perspective; balancing both is key to maintaining consistent progress to 99 Smithing.

Note: the only reason runite equipment remains relevant for training is by using high alchemy on 3-bar runite equipment (see below).

Rune platebody:

  • Starting experience: 11,805,787.5
  • Experience required: 1,228,643.5
  • Runite bars required: 16,385 (9,835 bars if you are smelting the bars yourself - (1966 platebodies))
  • Input cost: 204,271,795
  • Profit: −78,084,356 coins (−23,828 each)
  • High alchemy (Magic 55 ) profit: −76,819,434 coins (−23,442 each)

Other rune items:

  • Rune platelegs
    • profit: 2,435,606 coins (446 each)
    • High alchemy (Magic 55 ) profit: 4,871,212 coins (892 each)
  • Rune plateskirt
    • profit: 3,271,139 coins (599 each)
    • High alchemy (Magic 55 ) profit: 4,871,212 coins (892 each)
  • Rune 2h sword
    • profit: 2,643,124 coins (484 each)
    • High alchemy (Magic 55 ) profit: 4,871,212 coins (892 each)

Alternative methods

Smithing and alching

When smithing adamant platebodies, rune 2h swords, rune plateskirts, or rune platelegs, you can cast High Alchemy on them to profit even more than selling them. Equip a staff of fire with nature runes, a hammer, an inventory space for coins and cast the spell while running back to the bank. Two platebodies can be alchemised when running and 3 when walking. By running to the anvil and alchemising all 5 on the walk back your stamina has time to regenerate (eliminating the need for energy potions) and taking ~38 seconds/trip. This is a click-intensive method, so alternatively after accumulating many of them, it is possible to AFK alchemise them instead. This will lower Smithing experience rates for more profit and some Magic experience. It is never profitable to buy steel bars, smith a steel platebody, and then cast High Level Alchemy on it. The same is true for mithril platebodies. However, high alching them can reduce the loss.

Alternatively, trade them to an alternate account to alchemise while continuing to smith on the main account to avoid lowering experience per hour.

  • Adamant platebody profit with High Alchemy: 272
  • Rune 2h sword profit with High Alchemy: 892
  • Rune plateskirt profit with High Alchemy: 892
  • Rune platelegs profit with High Alchemy: 892

Smelting and Crafting

Crafting gold jewelry (and silver jewelry) is an extremely profitable way to train crafting. If you're already making jewelry, you can use gold ore (or silver ore) as your input material instead of gold bar (or silver bar). While this is a significantly slower overall method of training smithing, the marginal time cost of smelting is simply the smelting itself (because you already have to make trips between the bank and furnace anyway). Your effective marginal smelting rate is 1200 bars an hour (one bar every 5 ticks); or potentially even more, as the increased time per bank trip allows run energy to recover sustainably.

Smelting While Crafting Viability Table
Item Levels Required Materials Smithing Exp Marginal Smithing Exp/Hr Material Cost Product Value Profit/Loss
Unstrung symbol Smithing 20
Crafting 16
1xSilver ore
Holy mould (not consumed)
13.7 16,440 65 81 16
Tiara Smithing 20
Crafting 23
1xSilver ore
Tiara mould (not consumed)
13.7 16,440 65 103 38
Gold ring Smithing 40
Crafting 5
1xGold ore
Ring mould (not consumed)
22.5 27,000 157 148 −9
Gold necklace Smithing 40
Crafting 6
1xGold ore
Necklace mould (not consumed)
22.5 27,000 157 171 14
Gold amulet (u) Smithing 40
Crafting 7
1xGold ore
Amulet mould (not consumed)
22.5 27,000 157 158 1
Sapphire ring Smithing 40
Crafting 20
1xGold ore , 1xSapphire
Ring mould (not consumed)
22.5 27,000 393 435 42
Sapphire necklace Smithing 40
Crafting 22
1xGold ore , 1xSapphire
Necklace mould (not consumed)
22.5 27,000 393 456 63
Sapphire amulet (u) Smithing 40
Crafting 24
1xGold ore , 1xSapphire
Amulet mould (not consumed)
22.5 27,000 393 444 51
Emerald ring Smithing 40
Crafting 27
1xGold ore , 1xEmerald
Ring mould (not consumed)
22.5 27,000 595 641 46
Emerald necklace Smithing 40
Crafting 29
1xGold ore , 1xEmerald
Necklace mould (not consumed)
22.5 27,000 595 658 63
Emerald amulet (u) Smithing 40
Crafting 31
1xGold ore , 1xEmerald
Amulet mould (not consumed)
22.5 27,000 595 652 57
Ruby ring Smithing 40
Crafting 34
1xGold ore , 1xRuby
Ring mould (not consumed)
22.5 27,000 1,018 1,053 35
Ruby necklace Smithing 40
Crafting 40
1xGold ore , 1xRuby
Necklace mould (not consumed)
22.5 27,000 1,018 1,099 81
Ruby amulet (u) Smithing 40
Crafting 50
1xGold ore , 1xRuby
Amulet mould (not consumed)
22.5 27,000 1,018 1,106 88
Diamond ring Smithing 40
Crafting 43
1xGold ore , 1xDiamond
Ring mould (not consumed)
22.5 27,000 1,920 1,919 −1
Diamond necklace Smithing 40
Crafting 56
1xGold ore , 1xDiamond
Necklace mould (not consumed)
22.5 27,000 1,920 2,003 83
Diamond amulet (u) Smithing 40
Crafting 70
1xGold ore , 1xDiamond
Amulet mould (not consumed)
22.5 27,000 1,920 1,903 −17

Based on this marginal 1200 bars per (marginal) hour, we have the following experience and cost table:

Marginal Smelting Efficiency Table
Input Ore Level Required Output Bar Experience Bars/Hour Smithing Exp/Hour GP/Hour GP/Exp
Silver ore Smithing 20 Silver bar 13.7 1200 16,440 50,400 2.51
Gold ore Smithing 40 Gold bar 22.5 1200 27,000 −49,200 -1.82

Superheat Item

Players with level Magic 43 can cast superheat item, which can smelt a bar from anywhere at its normal ore cost, plus 1xnature rune and 4xfire rune (though the fire runes are not needed if a staff of fire is equipped). This saves time traveling between the furnace and bank. Also, it only has a 3 tick cast time (1.8 seconds) rather than the typical 5 ticks (3 seconds) it takes to smelt a bar in a furnace. As such, it can crank out a ton of bars per hour, earning pretty decent Magic and Smithing experience along the way. As a bonus, it successfully smelts iron bar 100% of the time, without a ring of forging.

One disadvantage of superheat item is that it does not auto-cast if you have the supplies to make multiple bars; it must be cast on each ore in the inventory, making this method more click intensive.

While this method is still considerably slower at gaining experience than the Efficient Training mentioned above, it is considerably more cost effective and potentially a money-maker.

Bar Levels
Required
Experience
Per Bar
Materials
required
Input
cost
GE Price Profit
Per Bar
Bars
Per Bank
Banks
Per Hour
Bars
Per Hour
Experience
Per Hour
Profit
Per Hour
Coins Profit
Per Smithing Exp
Smithing 1
Magic 43
Smithing 6.2
Magic 53
×1
×1
×1
161 137 −24 13 131 1,703 Smithing 10,559
Magic 90,259
−40,872 -3.87
Smithing 15
Magic 43
Smithing 12.5
Magic 53
×1
×1
316 219 −97 27 68 1,836 Smithing 22,950
Magic 97,308
−178,092 -7.76
Smithing 20
Magic 43
Smithing 13.67
Magic 53
×1
×1
172 107 −65 27 68 1,836 Smithing 25,098
Magic 97,308
−119,340 -4.75
Smithing 30
Magic 43
Smithing 17.5
Magic 53
×1
×2
×1
620 521 −99 9 178 1,602 Smithing 28,035
Magic 84,906
−158,598 -5.66
Smithing 40
Magic 43
Smithing 22.5
Magic 53
×1
×1
264 116 −148 27 68 1,836 Smithing 41,310
Magic 97,308
−271,728 -6.58
Smithing 50
Magic 43
Smithing 30
Magic 53
×1
×4
×1
849 651 −198 5 277 1,385 Smithing 41,550
Magic 73,405
−274,230 -6.60
Smithing 70
Magic 43
Smithing 37.5
Magic 53
×1
×6
×1
2,088 1,921 −167 3 383 1,149 Smithing 43,088
Magic 60,897
−191,883 -4.45
Smithing 85
Magic 43
Smithing 50
Magic 53
×1
×8
×1
12,348 12,467 119 3 383 1,149 Smithing 57,450
Magic 60,897
136,731 2.38

This table assumes a staff of fire is equipped and each cycle takes ~4 seconds for banking.

AFK Methods

Smithing Bars

As stated at the start of this guide, if you are just looking to make money or train smithing as fast as possible, it is usually better to train smithing using the faster methods above and use the time saved on faster money makers. However, smelting bars can be a good method for players looking for an AFK method that also generates a profit. Be sure to check the GE before making any bars to make sure you will be making a profit instead of a loss. To use this method, it is recommended that you bank a large number of ores ahead of time: either by purchasing them from the GE, or mining them yourself if you don't have any gold or want the mining experience. Then head to the Edgeville Furnace as it is the closest furnace to a bank in f2p.

At the time of writing, the best option for this method that turns a profit is Silver bars because it only requires 1 ore per bar, giving players 01:25 of AFK time per inventory, and generates approximately 10k XP/hr. Iron bars are also a good option, generating higher profits at the cost of some experience rate; however, iron bars are only profitable if wearing a ring of forging which makes this method slightly less AFK compared to silver bars. At lower levels, Bronze bars are also viable; however, since they require 2 ores per bar, they will only have half the total AFK time.

Levels 14-99: Barronite Deposits

Barronite deposits can be mined occasionally from Barronite Rocks in the Camdozaal Mines after completing the quest Below Ice Mountain. Using them on the special Barronite Crusher anvil, near Ramarno, with a hammer yields various rewards, including barronite shards, and 30 Smithing experience. This method generates very slow smithing experience since the deposits are untradeable and must be mined before crushing. If you are also trying to AFK train mining in Camdozaal, crushing deposits can be a good way to generate some additional smithing experience, otherwise it is better to use any of the other methods in this guide.

If using this method, the best technique is to keep a hammer and the highest tier pickaxe you can in your inventory and mine the barronite rocks until your inventory is full. If you have a high enough Attack level, wielding your pickaxe will give you an extra inventory slot for a deposit, however it is better to carry a higher tier pickaxe in your inventory than wielding a lower tier one. Once your inventory is full of deposits, head to the Barronite Crusher and crush all of the deposits for the smithing experience. You can drop any items you get from the deposits, or bank them at the bank chest east of Ramarno; however, since barronite shards stack, it is easiest just to leave them in your inventory for the entire session and use them to purchase buffs from Ramarno. The mining and boost buffs will increase your experience rates, and the luck buff will increase the odds of finding rare ancient artefacts when crushing deposits.

Smelting Table

This table shows which bars are worth making from ores:

Bar Smithing Level Experience Ore
required
Input cost GE Price Profit
1 6.2 ×1
×1
54 137 83
15 12.5 ×1 209
216.19[1]
219 -99.50
2.81[1]
20 13.67 ×1 65 107 42
30 17.5 ×1
×2
513 521 8
40 22.5 ×1 157 116 −41
50 30 ×1
×4
742 651 −91
70 37.5 ×1
×6
1,981 1,921 −60
85 50 ×1
×8
12,241 12,467 226
  1. ^ 1.0 1.1 1.2 This is based on using the Ring of forging for smelting, guaranteeing successful smelting of iron.