Damage per second/Melee

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This article is about calculating melee damage output. Melee damage is affected by the Equipment used, prayer, skill boosts and the monster being attacked.

There are various methods by which players can increase their potential Melee damage. The effects of most equipped items can be seen in the stats window (labelled as Stab, Slash, Crush and Melee Strength).

Calculating your melee damage output

Step one: Calculate the effective strength level

Effective level is affected by your current strength level multiplied by prayers used and skill level boosts.

To calculate effective strength level:

  1. (Strength level + Strength level boost) * prayer modifier
  2. Round down to nearest integer
  3. If you're calculating for:
    • A player, +3 if they're using the aggressive attack style, or +1 if using controlled
    • An NPC, +1
  4. +8
  5. Multiply by 1.1 if wearing full melee void
  6. Round down to nearest integer

Strength Level boost:

Boost Level
increase
Visibility Other info
1 Visible Activating the cape's effect will increase the corresponding skill by 1.
1 Visible Attack Attack 2
Defence Defence - 1
Prayer Prayer 1
0-3 Visible Hitpoints Hitpoints 1
Attack Attack -4
Strength Strength 1 + floor(StaticLevel * 0.02)
1-5 Visible Hitpoints Hitpoints 5
Attack Attack - floor(Currentlevel * 0.02) - 3
Strength Strength 1 + floor(StaticLevel * 0.05)
1-5 Visible Hitpoints Hitpoints 5
Attack Attack - floor(Currentlevel * 0.06) - 1
Strength Strength 1 + floor(StaticLevel * 0.05)
1-5 Visible Hitpoints Hitpoints 5
Attack Attack - floor(Currentlevel * 0.05) - 1
Strength Strength 1 + floor(StaticLevel * 0.05)
1 Visible Hitpoints Hitpoints 1
Attack Attack - floor(Currentlevel * 0.05) - 1
Strength Strength 1
Agility Agility 1
1-3 Visible 4% chance to do so. Available to free-to-play players. See kebab for details.
3 Visible Mining Mining 1
Attack Attack - floor(Currentlevel * 0.06) - 1
Defence Defence - floor(Currentlevel * 0.8) - 2
Ranged Ranged - floor(Currentlevel * 0.06) - 1
Magic Magic - floor(Currentlevel * 0.05) - 1
Prayer Prayer - floor(StaticLevel * 0.06) - 1
Agility Agility - floor(Currentlevel * 0.09) - 3
Herblore Herblore - floor(Currentlevel * 0.06) - 1
1, 4 Visible Has a variety of beneficial and disastrous effects. See poison chalice for details.
±0-5 Visible Hitpoints Hitpoints 11
Depending on type of stew, any skill except Hitpoints can be boosted or reduced by 0 to 5 levels randomly.
1-5 Visible Hitpoints Hitpoints 5
Attack Attack - floor(CurrentLevel * 0.02) - 3
Strength Strength 1 + floor(StaticLevel * 0.05)
1-5 Visible Attack Attack - floor(Currentlevel * 0.05) - 3
Strength Strength 1 + floor(StaticLevel * 0.04)
1-5 Visible Attack Attack - (CurrentLevel * 0.02) - 3
Hitpoints Hitpoints +5
Strength Strength 1 + floor(StaticLevel * 0.05)
2-5 Visible Attack Attack 2 + floor(StaticLevel * 0.04)
Strength Strength 2 + floor(StaticLevel * 0.04)
Magic Magic - floor(CurrentLevel * 0.04) - 2
Prayer Prayer - floor(CurrentLevel * 0.04) - 2
1-6 Visible Hitpoints Hitpoints 5
Attack Attack - floor(CurrentLevel * 0.02) - 3
Strength Strength 1 + floor(StaticLevel * 0.06)
1-6 Visible Hitpoints Hitpoints 7
Attack Attack - floor(CurrentLevel * 0.02) - 3
Strength Strength 2 + floor(StaticLevel * 0.05)
1-6 Visible Hitpoints Hitpoints 5
Attack Attack - floor(CurrentLevel * 0.02) - 3
Strength Strength 2 + floor(StaticLevel * 0.05)
2-11 Visible Hitpoints Hitpoints 15
Attack Attack - floor(CurrentLevel * 0.5) - 4
Strength Strength 2 + floor(StaticLevel * 0.1)
File:Strength potion.png 3-12 Visible Strength Strength 3 + floor(StaticLevel * 0.1)
File:Strength mix.png 3-12 Visible Hitpoints Hitpoints 3 per dose.
Strength Strength 3 + floor(StaticLevel * 0.1)

Requires Barbarian training.

File:Combat potion.png 3-12 Visible Attack Attack 3 + floor(StaticLevel * 0.1)
Strength Strength 3 + floor(StaticLevel * 0.1)
Provides the boosts of a normal attack and strength potion in one potion.
File:Combat mix.png 3-12 Visible Hitpoints Hitpoints 6 per dose.
Attack Attack 3 + floor(StaticLevel * 0.1)
Strength Strength 3 + floor(StaticLevel * 0.1)
Provides the boosts of a normal attack and strength potion in one potion.
File:Zamorak brew.png 2-13 Visible Hitpoints Hitpoints - floor(StaticLevel * 0.12)
Attack Attack 2 + floor(StaticLevel * 0.2)
Defence Defence - floor(CurrentLevel * 0.1) - 2
Strength Strength 2 + floor(StaticLevel * 0.12)
Prayer Prayer floor(StaticLevel * 0.1)
File:Elder (-).png 4-13 Visible Attack Attack 4 + floor(StaticLevel * 0.1)
Defence Defence 4 + floor(StaticLevel * 0.1)
Strength Strength 4 + floor(StaticLevel * 0.1)
Only usable within the Chambers of Xeric.
File:Overload (-).png 4-13 Visible Acts as an elder (-), twisted (-), and kodai (-) potion in one dose.
Hitpoints Hitpoints - 50
Attack Attack 4 + floor(StaticLevel * 0.1)
Defence Defence 4 + floor(StaticLevel * 0.1)
Strength Strength 4 + floor(StaticLevel * 0.1)
Ranged Ranged 4 + floor(StaticLevel * 0.1)
Magic Magic 4 + floor(StaticLevel * 0.1)
The boost is reapplied every 15 seconds for 5 minutes.
(This lost health is refunded after the overload ends).
Only usable within the Chambers of Xeric.
File:Elder potion.png 5-17 Visible Attack Attack 5 + floor(StaticLevel * 0.13)
Defence Defence 5 + floor(StaticLevel * 0.13)
Strength Strength 5 + floor(StaticLevel * 0.13)
Only usable within the Chambers of Xeric.
File:Overload (Chambers of Xeric).png 5-17 Visible Acts as an elder, twisted, and kodai potion in one dose.
Hitpoints Hitpoints - 50
Attack Attack 5 + floor(StaticLevel * 0.13)
Defence Defence 5 + floor(StaticLevel * 0.13)
Strength Strength 5 + floor(StaticLevel * 0.13)
Ranged Ranged 5 + floor(StaticLevel * 0.13)
Magic Magic 5 + floor(StaticLevel * 0.13)
The boost is reapplied every 15 seconds for 5 minutes.
(This lost health is refunded after the overload ends).
Only usable within the Chambers of Xeric.
4-18 Visible Strength Strength 4 + floor(StaticLevel * 0.15)
Can be used on another player. Boost affects the player it is used on.
Acquired from the Hunter skill.
File:Black warlock mix.png 4-18 Visible Strength Strength 4 + floor(StaticLevel * 0.15)
Also affects up to three players adjacent to the user, if used in a multicombat area.
Acquired from the Hunter skill.
4-18 Visible Hitpoints Hitpoints 20
Attack Attack 4 + floor(StaticLevel * 0.15)
Defence Defence 4 + floor(StaticLevel * 0.15)
Strength Strength 4 + floor(StaticLevel * 0.15)
Ranged Ranged 4 + floor(StaticLevel * 0.1)
Magic Magic 4
File:Moonlight potion.png 3-19 Visible Attack Attack 3 + floor(StaticLevel * 0.1) if 3-44 Herblore Herblore
Attack Attack 5 + floor(StaticLevel * 0.15) if 45+ Herblore Herblore
Defence Defence 3 + floor(StaticLevel * 0.1) if 30-65 Herblore Herblore
Defence Defence 5 + floor(StaticLevel * 0.15) if 66-69 Herblore Herblore
Defence Defence 7 + floor(StaticLevel * 0.2) if 70+ Herblore Herblore
Strength Strength 3 + floor(StaticLevel * 0.1) if 12-54 Herblore Herblore
Strength Strength 5 + floor(StaticLevel * 0.15) if 55+ Herblore Herblore
Prayer Prayer 7 + floor(max(StaticLevel * 0.25, HerbloreLevel * 0.3))
Stat draining for Defence is disabled for 5 minutes if Herblore is 70 or higher.
Only usable in Neypotzli.
File:Super strength.png 5-19 Visible Strength Strength 5 + floor(StaticLevel * 0.15)
File:Super str. mix.png 5-19 Visible Hitpoints Hitpoints 6 per dose.
Strength Strength 5 + floor(StaticLevel * 0.15)

Requires Barbarian training.

File:Divine super strength potion.png 5-19 Visible Attack Attack 5 + floor(StaticLevel * 0.15)
Stat draining for Strength is disabled for 5 minutes, meaning the player's Strength level will stay fully boosted.
After the 5 minutes are over, Strength level will be restored to its base level.
File:Super combat potion.png 5-19 Visible Attack Attack 5 + floor(StaticLevel * 0.15)
Defence Defence 5 + floor(StaticLevel * 0.15)
Strength Strength 5 + floor(StaticLevel * 0.15)
File:Divine super combat potion.png 5-19 Visible Attack Attack 5 + floor(StaticLevel * 0.15)
Defence Defence 5 + floor(StaticLevel * 0.15)
Strength Strength 5 + floor(StaticLevel * 0.15)
Stat draining for melee combat stats is disabled for 5 minutes, meaning the player's melee combat stats will stay fully boosted.
After the 5 minutes are over, melee combat stats will be restored to their base level.
File:Overload (Nightmare Zone).png 5-19 Visible Acts as a super combat, super ranging, and super magic potion in one dose.
Hitpoints Hitpoints - 50
Attack Attack 5 + floor(StaticLevel * 0.15)
Defence Defence 5 + floor(StaticLevel * 0.15)
Strength Strength 5 + floor(StaticLevel * 0.15)
Ranged Ranged 5 + floor(StaticLevel * 0.15)
Magic Magic 5 + floor(StaticLevel * 0.15)
The boost is reapplied every 15 seconds for 5 minutes.
(This lost health is refunded after the overload ends).
Only usable within the Nightmare Zone.
File:Elder (+).png 6-21 Visible Attack Attack 6 + floor(StaticLevel * 0.16)
Defence Defence 6 + floor(StaticLevel * 0.16)
Strength Strength 6 + floor(StaticLevel * 0.16)
Only usable within the Chambers of Xeric.
File:Overload (+).png 6-21 Visible Acts as an elder (+), twisted (+), and kodai (+) potion in one dose.
Hitpoints Hitpoints - 50
Attack Attack 6 + floor(StaticLevel * 0.16)
Defence Defence 6 + floor(StaticLevel * 0.16)
Strength Strength 6 + floor(StaticLevel * 0.16)
Ranged Ranged 6 + floor(StaticLevel * 0.16)
Magic Magic 6 + floor(StaticLevel * 0.16)
The boost is reapplied every 15 seconds for 5 minutes.
(This lost health is refunded after the overload ends).
Only usable within the Chambers of Xeric.
10-21 Visible Attack Attack - floor(CurrentLevel * 0.1)
Defence Defence - floor(CurrentLevel * 0.1)
Ranged Ranged - floor(CurrentLevel * 0.1)
Magic Magic - floor(CurrentLevel * 0.1)
Strength Strength 10 + floor(LevelsDrained * 0.25)
See dragon battleaxe for details.
11-26 Visible Attack Attack 11 + floor(StaticLevel * 0.16)
Defence Defence 11 + floor(StaticLevel * 0.16)
Strength Strength 11 + floor(StaticLevel * 0.16)
Ranged Ranged 11 + floor(StaticLevel * 0.16)
Magic Magic 11 + floor(StaticLevel * 0.16)
Restores run energy by 25%.
The boost is reapplied every 15 seconds for 8 minutes.
Only usable within the Tombs of Amascut.

Prayer Multiplier:

Prayer
Burst of Strength 1.05
Superhuman Strength 1.10
Ultimate Strength 1.15
Chivalry 1.18
Piety 1.23

Step two: Calculate the maximum hit

The maximum hit is the largest hit you can possibly do with the current setup. It can be tested by using the Combat Dummy in a Player Owned House.

To calculate your maximum hit:

  1. Effective strength level
  2. Multiply by (Equipment Strength bonus + 64)
  3. Add 320
  4. Divide by 640
  5. Round down to nearest integer
  6. Multiply by target-specific gear bonus
  7. Round down to nearest integer

The Equipment Strength bonus can be found in the Equipment Stats window under 'Other bonuses'.

If slaying monsters on task while wearing a black mask or slayer helm, gear bonus is 7/6.

If killing undead monsters while wearing a salve amulet, gear bonus is 7/6, or 1.2 if using salve amulet (e) or (ei).

Note that these two bonuses DO NOT stack.

If attacking another player who has the Protect from Melee prayer active, multiply by 6/10.

Step three: Calculate the effective attack level

Effective level is affected by your current attack level multiplied by prayers used and skill level boosts.

To calculate your effective attack level:

  1. (Attack level + Attack level boost) * prayer bonus
  2. Round down to nearest integer
  3. If you're calculating for:
    • A player, +3 if they're using the accurate attack style, or +1 if using controlled
    • An NPC, +1
  4. +8
  5. Multiply by 1.1 if wearing void
  6. Round down to nearest integer

Attack Level boost:

Boost Level
increase
Visibility Other info
1 Visible Activating the cape's effect will increase the corresponding skill by 1.
1 Visible Hitpoints Hitpoints 1
Defence Defence - floor(CurrentLevel * 0.06) - 3
Strength Strength - floor(CurrentLevel * 0.06) - 3
Thieving Thieving 1
2 Visible Hitpoints Hitpoints 3
Up to 5 doses can be stored in a tea flask.
2 Visible Defence Defence - 1
Strength Strength 1
Prayer Prayer 1
1-3 Visible 4% chance to do so. Available to free-to-play players. See kebab for details.
1, 4 Visible Has a variety of beneficial and disastrous effects. See poison chalice for details.
±0-5 Visible Hitpoints Hitpoints 11
Depending on type of stew, any skill except Hitpoints can be boosted or reduced by 0 to 5 levels randomly.
2-5 Visible Attack Attack 2 + floor(StaticLevel * 0.04)
Strength Strength 2 + floor(StaticLevel * 0.04)
Magic Magic - floor(CurrentLevel * 0.04) - 2
Prayer Prayer - floor(CurrentLevel * 0.04) - 2
File:Attack potion.png 3-12 Visible Attack Attack 3 + floor(StaticLevel * 0.1)
File:Attack mix.png 3-12 Visible Hitpoints Hitpoints 3 per dose.
Attack Attack 3 + floor(StaticLevel * 0.1)

Requires Barbarian training.

File:Combat potion.png 3-12 Visible Attack Attack 3 + floor(StaticLevel * 0.1)
Strength Strength 3 + floor(StaticLevel * 0.1)
Provides the boosts of a normal attack and strength potion in one potion.
File:Combat mix.png 3-12 Visible Hitpoints Hitpoints 6 per dose.
Attack Attack 3 + floor(StaticLevel * 0.1)
Strength Strength 3 + floor(StaticLevel * 0.1)
Provides the boosts of a normal attack and strength potion in one potion.
File:Elder (-).png 4-13 Visible Attack Attack 4 + floor(StaticLevel * 0.1)
Defence Defence 4 + floor(StaticLevel * 0.1)
Strength Strength 4 + floor(StaticLevel * 0.1)
Only usable within the Chambers of Xeric.
File:Overload (-).png 4-13 Visible Acts as an elder (-), twisted (-), and kodai (-) potion in one dose.
Hitpoints Hitpoints - 50
Attack Attack 4 + floor(StaticLevel * 0.1)
Defence Defence 4 + floor(StaticLevel * 0.1)
Strength Strength 4 + floor(StaticLevel * 0.1)
Ranged Ranged 4 + floor(StaticLevel * 0.1)
Magic Magic 4 + floor(StaticLevel * 0.1)
The boost is reapplied every 15 seconds for 5 minutes.
(This lost health is refunded after the overload ends).
Only usable within the Chambers of Xeric.
File:Elder potion.png 5-17 Visible Attack Attack 5 + floor(StaticLevel * 0.13)
Defence Defence 5 + floor(StaticLevel * 0.13)
Strength Strength 5 + floor(StaticLevel * 0.13)
Only usable within the Chambers of Xeric.
File:Overload (Chambers of Xeric).png 5-17 Visible Acts as an elder, twisted, and kodai potion in one dose.
Hitpoints Hitpoints - 50
Attack Attack 5 + floor(StaticLevel * 0.13)
Defence Defence 5 + floor(StaticLevel * 0.13)
Strength Strength 5 + floor(StaticLevel * 0.13)
Ranged Ranged 5 + floor(StaticLevel * 0.13)
Magic Magic 5 + floor(StaticLevel * 0.13)
The boost is reapplied every 15 seconds for 5 minutes.
(This lost health is refunded after the overload ends).
Only usable within the Chambers of Xeric.
4-18 Visible Attack Attack 4 + floor(StaticLevel * 0.15)
Can be used on another player. Boost affects the player it is used on.
Acquired from the Hunter skill.
File:Ruby harvest mix.png 4-18 Visible Attack Attack 4 + floor(StaticLevel * 0.15)
Also affects up to three players adjacent to the user, if used in a multicombat area.
Acquired from the Hunter skill.
4-18 Visible Hitpoints Hitpoints 20
Attack Attack 4 + floor(StaticLevel * 0.15)
Defence Defence 4 + floor(StaticLevel * 0.15)
Strength Strength 4 + floor(StaticLevel * 0.15)
Ranged Ranged 4 + floor(StaticLevel * 0.1)
Magic Magic 4
File:Moonlight potion.png 3-19 Visible Attack Attack 3 + floor(StaticLevel * 0.1) if 3-44 Herblore Herblore
Attack Attack 5 + floor(StaticLevel * 0.15) if 45+ Herblore Herblore
Defence Defence 3 + floor(StaticLevel * 0.1) if 30-65 Herblore Herblore
Defence Defence 5 + floor(StaticLevel * 0.15) if 66-69 Herblore Herblore
Defence Defence 7 + floor(StaticLevel * 0.2) if 70+ Herblore Herblore
Strength Strength 3 + floor(StaticLevel * 0.1) if 12-54 Herblore Herblore
Strength Strength 5 + floor(StaticLevel * 0.15) if 55+ Herblore Herblore
Prayer Prayer 7 + floor(max(StaticLevel * 0.25, HerbloreLevel * 0.3))
Stat draining for Defence is disabled for 5 minutes if Herblore is 70 or higher.
Only usable in Neypotzli.
File:Super attack.png 5-19 Visible Attack Attack 5 + floor(StaticLevel * 0.15)
File:Superattack mix.png 5-19 Visible Hitpoints Hitpoints 6 per dose.
Attack Attack 5 + floor(StaticLevel * 0.15)

Requires Barbarian training.

File:Divine super attack potion.png 5-19 Visible Attack Attack 5 + floor(StaticLevel * 0.15)
Stat draining for Attack is disabled for 5 minutes, meaning the player's Attack level will stay fully boosted.
After the 5 minutes are over, Attack level will be restored to its base level.
File:Super combat potion.png 5-19 Visible Attack Attack 5 + floor(StaticLevel * 0.15)
Defence Defence 5 + floor(StaticLevel * 0.15)
Strength Strength 5 + floor(StaticLevel * 0.15)
File:Divine super combat potion.png 5-19 Visible Attack Attack 5 + floor(StaticLevel * 0.15)
Defence Defence 5 + floor(StaticLevel * 0.15)
Strength Strength 5 + floor(StaticLevel * 0.15)
Stat draining for melee combat stats is disabled for 5 minutes, meaning the player's melee combat stats will stay fully boosted.
After the 5 minutes are over, melee combat stats will be restored to their base level.
File:Overload (Nightmare Zone).png 5-19 Visible Acts as a super combat, super ranging, and super magic potion in one dose.
Hitpoints Hitpoints - 50
Attack Attack 5 + floor(StaticLevel * 0.15)
Defence Defence 5 + floor(StaticLevel * 0.15)
Strength Strength 5 + floor(StaticLevel * 0.15)
Ranged Ranged 5 + floor(StaticLevel * 0.15)
Magic Magic 5 + floor(StaticLevel * 0.15)
The boost is reapplied every 15 seconds for 5 minutes.
(This lost health is refunded after the overload ends).
Only usable within the Nightmare Zone.
File:Zamorak brew.png 2-21 Visible Hitpoints Hitpoints - floor(StaticLevel * 0.12)
Attack Attack 2 + floor(StaticLevel * 0.2)
Defence Defence - floor(CurrentLevel * 0.1) - 2
Strength Strength 2 + floor(StaticLevel * 0.12)
Prayer Prayer floor(StaticLevel * 0.1)
File:Elder (+).png 6-21 Visible Attack Attack 6 + floor(StaticLevel * 0.16)
Defence Defence 6 + floor(StaticLevel * 0.16)
Strength Strength 6 + floor(StaticLevel * 0.16)
Only usable within the Chambers of Xeric.
File:Overload (+).png 6-21 Visible Acts as an elder (+), twisted (+), and kodai (+) potion in one dose.
Hitpoints Hitpoints - 50
Attack Attack 6 + floor(StaticLevel * 0.16)
Defence Defence 6 + floor(StaticLevel * 0.16)
Strength Strength 6 + floor(StaticLevel * 0.16)
Ranged Ranged 6 + floor(StaticLevel * 0.16)
Magic Magic 6 + floor(StaticLevel * 0.16)
The boost is reapplied every 15 seconds for 5 minutes.
(This lost health is refunded after the overload ends).
Only usable within the Chambers of Xeric.
11-26 Visible Attack Attack 11 + floor(StaticLevel * 0.16)
Defence Defence 11 + floor(StaticLevel * 0.16)
Strength Strength 11 + floor(StaticLevel * 0.16)
Ranged Ranged 11 + floor(StaticLevel * 0.16)
Magic Magic 11 + floor(StaticLevel * 0.16)
Restores run energy by 25%.
The boost is reapplied every 15 seconds for 8 minutes.
Only usable within the Tombs of Amascut.

Prayer Multiplier:

Prayer
Clarity of Thought 1.05
Improved Reflexes 1.10
Incredible Reflexes 1.15
Chivalry 1.15
Piety 1.20

Step four: Calculate the Attack roll

  1. Effective attack level * (Equipment Attack bonus + 64)
  2. Multiply by target-specific gear bonus
  3. Round down to nearest integer

The Equipment Attack bonus can be found in the Equipment Stats window, and is labelled Stab, Slash, Crush. Use the value of whichever attack type you are using.

Gear bonus is the same as in Step Two.

Step five: Calculate the effective defence level

The effective defence level is only used for calculating the defence roll for players, it is not used for monsters.

It is affected by the player's defence level multiplied by prayers used and skill level boosts.

To calculate your effective defence level:

  1. (Defence level + Defence level boost) * prayer bonus
  2. Round down to nearest integer
  3. +3 if the player is using the defensive attack style, or +1 if using controlled
  4. +8

Step six: Calculate the Defence roll

To calculate a monster's defence roll, use the formula:

Target's Defence level is denoted by a shield icon on the target's wiki page.

To calculate a player's defence roll, use the formula:

Target's style defence bonus refers to its stab, slash or crush defensive stats, depending on the attack type used.

Step seven: Calculate the hit chance

If Attack Roll > Defence roll:

Else

Step eight: Calculate the melee damage output

To calculate the average damage per second (dps), divide the average damage per attack by the attack speed of the weapon in seconds.