Agility training
Agility training involves a lot of point-clicking and some methods may require a lot of focus to maximise experience gain. Higher Agility level increases one's ability to regenerate run energy and grants access to various shortcuts.
For the fastest rates, players should always run and use stamina potions (or some other form of run energy restoration) to maintain run energy if needed. Keeping weight at 0 or below is helpful, but not necessary. It is recommended to boost the Agility level by using summer pies or agility potions to train on a higher-level course earlier than it is available. Players who are failing obstacles very frequently or have low Hitpoints are advised to bring some food to restore health.
Fastest experience
Levels 1–26/33: Questing
Early levels can be skipped by completing quests that give Agility experience. Completing The Tourist Trap (using experience on Agility two times), Recruitment Drive, The Depths of Despair and The Grand Tree will grant a total of 19,700 experience, which will get the player from level 1 to 33. These quests can be easily done at a low level and they have little requirements, however all of them involve some sort of combat. Notably, the experience rewards from The Tourist Trap alone are enough to get the player from level 1 to 26, and it is faster to complete the quest than train on the low-level Agility courses.
Levels 20–47: Brimhaven Agility Arena
Brimhaven Agility Arena offers the fastest experience from level 20 to 47. Players must have 200 coins to pay the entry fee for the course. By repeatedly using the Floor Spikes trap, players can gain up to 30,000 experience per hour as low as level 15 with the use of Summer pie, however a level of 20 is required to successfully pass this trap without boosts. Active pillars (signified with a yellow arrow) will occasionally appear near the player and will improve rates if tagged. It is advised to bring food as you will occasionally fail the trap, with summer pies being particularly useful as they will both reduce your fail rate for the floor spikes and potentially put you over the threshold for more pillar tag XP, which increases by 30 xp every 10 levels.
Levels 47–62: Wilderness Agility Course
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The Wilderness Agility Course offers the fastest experience rates from level 47 to 62. Level 52 is normally required to enter the course, but this can be boosted from level 47 with a summer pie. However, level 49 is required to pass the pipe obstacle, requiring occasional re-boosting if below.
The easiest way to get there is to break an Ice Plateau Teleport tablet and run slightly south-east. Because this method involves the deep Wilderness, players should keep the risk to the minimum as there is a good chance of encountering player killers. Bring some summer pies to boost the Agility level and to heal the damage taken from failing the obstacles. Additionally, bring a knife or Wilderness sword to slash webs when going to the Mage Arena to bank for more supplies. Boots of lightness and the spottier cape can be worn to reduce weight.
The experience bonus, agility ticket, and run energy refill at the end of the lap is only received if the player has passed all the obstacles in order. If the player fails the log balance, walk past the stepping stones to cross it again to be able to receive the completion bonus.
Players can gain around 50,000–60,000 experience per hour when including fails and wilderness agility tickets. It also provides alchables, noted blighted items, and medium clue scrolls, making it a potentially lucrative money maker, even for Ironmen.
Levels 62–99: Hallowed Sepulchre
The Hallowed Sepulchre offers the fastest experience from level 62 onwards. In the Sepulchre, the player will need to run through each floor while avoiding various traps. Doing so as quickly as possible requires good practice and timing, especially on the later floors.
To access the Hallowed Sepulchre, players must have completed Sins of the Father. Having level 66 Thieving to be able to loot the Grand Hallowed Coffin on floor 5 is recommended. If looting the other coffins on floors 4 and 5, the player will also need the following:
- 56 Construction to pass broken bridges
- 54 Prayer to pass Saradomin braziers
- 7+ Magic to pass portal frames
- 62 Ranged to pass pillars
Use stamina potions (or some other form of run energy restoration) to restore run energy. Using the obelisks to restore run energy is slower than drinking stamina potions, and with enough mistakes it is possible to run out of run energy during the floor.
The activity becomes highly profitable at level 92 Agility, where the player can loot the Grand Hallowed Coffin. Most of the profit comes from the ring of endurance, with the hourly profit currently being 0. Players can also loot the coffins on floors 4 and 5 for extra profit, though this will lower the experience rates slightly. Looting the coffins on floors 1–3 is not recommended except for obtaining hallowed marks, as they offer much lower profit compared to the later floors.
For 200 hallowed marks, players can unlock a private instance by speaking to the Mysterious stranger. In a private instance the floors will always spawn on the same trap rotation. This makes the floors more predictable, which will increase long-term experience rates.
The experience rates in the table below assume having good practice and using a private instance. Expect lower rates when learning. The maximum experience rate caps at around 102,000–105,000 experience per hour, or 105,000–108,000 experience per hour without looting the Grand Coffin.
Other methods
Levels 1–99: Rooftop Agility Courses
Rooftop Agility Courses are slower but straightforward and less attention-intensive alternatives to the faster training methods. While training on one of the rooftop courses, there is a chance of finding a mark of grace. These can be used to purchase the pieces of the graceful outfit, recolour existing pieces of the graceful outfit, or purchase amylase crystals which can be sold for profit. Considering the GE price of amylase crystals, each mark of grace is worth 15,380 coins.
Marks of grace despawn after 10 minutes, so it is recommended to pick them up as they appear. However, on the Ardougne Rooftop Course the marks can only spawn on one tile, which stacks the marks and resets the 10-minute timer. The spawn rate of marks on any rooftop course (excluding the Canifis Rooftop Course) is reduced to 20% of the normal rate once the player reaches 20 Agility levels higher than the requirement of that rooftop course.[1] For example, a player training on the Seers' Village course will get the reduced rate at level 80.
levels | Course | XP/h | Est. /h | Notes |
---|---|---|---|---|
1–20 | Draynor Village | 9,000-10,000 | 11.0–12.4 | |
20–30 | Al Kharid | 11,000–12,000 | 10.4–11.4 | |
30–40 | Varrock | 11,000–14,000 | 8.4–10.8 | |
40–50/60 | Canifis | 14,000–17,000 | 12.8–15.5 | This course offers relatively high marks of grace per hour, which makes it a viable option over the Falador course past level 50. Notably, the spawn rate for marks on this course does not decrease after reaching level 60. |
50–60 | Falador | 29,000–34,000 | 9.7–11.3 | |
60–70 | Seers' Village | Hard diary: 50,000–56,000
No hard diary: 40,000–44,000 |
Hard diary: 14.3–16.0
Medium diary: 12.8–14.1 Easy diary: 12.3–13.5 No diary: 11.8–13.0 |
The hard Kandarin Diary reward allows the player to toggle the Camelot Teleport location to just outside (south) of the Seers' bank, right in front of the start of the agility course. Using this teleport is required for the fastest rates on this course. |
70–80/90 | Pollnivneach | Hard diary:
53,000–58,000 No hard diary: 47,000–51,000 |
Hard diary:
>16.0 No hard diary: >13.0 |
Completion of the hard Desert Diary increases the experience gained from this course and is required for the fastest experience rates. |
80–90 | Rellekka | Hard diary: 59,000–63,000
No hard diary: 50,000–53,000 |
Hard diary:
>17.0 No hard diary: >14.0 |
Completion of the hard Fremennik Diary increases the experience gained from this course and is required for the fastest experience rates. |
90–99 | Ardougne | 66,000–70,000 | Elite diary: 20.9–22.1
No elite diary: 16.8–17.9 |
Completing the elite Ardougne Diary grants more marks of grace per hour. Because marks of grace can only spawn on one tile on this course, players do not need to pick up the marks immediately as they spawn, since spawning a new mark resets the despawn timer of the whole stack, allowing them to stay on the ground for as long as the player continues doing laps. |
Levels 15–40: Edgeville Dungeon monkeybars
Repeatedly crossing the monkeybar shortcut in the Edgeville Dungeon offers up to 13,200 experience per hour. With the right camera angle, it is possible to keep the mouse cursor in one spot and continuously click. Because the monkeybars are located in the Wilderness, the player may get attacked by player killers.
Levels 30–74: Barbarian Fishing
Barbarian Fishing grants small amounts of passive Agility and Strength experience. Levelling Fishing from level 58 to 99 by Barbarian Fishing would get the player from level 30 Agility to 74. If the player plans to train Fishing through Barbarian Fishing at any point, it is best to do so before training Agility as it would allow the player to skip the slower low-level methods.
Levels 48–52/60: Ape Atoll Agility Course
The Ape Atoll Agility Course is a viable alternative for players who have completed chapter 2 of Monkey Madness I. To access this course, players must wear a ninja monkey greegree (either variant will work) or a Kruk greegree. Any other type of monkey greegree will not work. Boosts cannot be used to enter the course before level 48 Agility.
Players can gain around 30,000–35,000 experience per hour at level 48, increasing to around 45,000–50,000 experience per hour at higher levels. Players stop failing the obstacles at level 75, from which point onwards it is possible to gain up to 55,000 experience per hour.
Levels 45–52/60: Shayzien Advanced Agility Course
The Shayzien Advanced Agility Course is an alternative for players who cannot access the Ape Atoll Agility Course or do not wish to train on the Wilderness Agility Course. Completing this course requires a crossbow and a mith grapple. Players can gain around 35,000 experience per hour at level 45.
Levels 50/62: Colossal Wyrm Agility Course
The Colossal Wyrm Agility Course is a less click-intensive course that offers an alternative way to get Amylase crystals. The course rewards blessed bone shards for Prayer xp, and Termites, which can be traded in with Worm Tongue for a unique graceful recolour, calcified acorn, colossal wyrm teleport scrolls, and Amylase packs. There's two routes, the basic course requires 52 Agility and gives up to 31,000 xp/hr, and the advanced course requires 62 Agility and gives up to 44,000 xp/hr.
Levels 55/60–99: Werewolf Agility Course
The Werewolf Agility Course is only recommended for account builds that cannot access the Hallowed Sepulchre, as this method requires relatively high focus and offers much worse rates than the Hallowed Sepulchre. To access this course, players must have completed Creature of Fenkenstrain and wear a ring of charos.
This course requires level 60 Agility to use, however it is advisable to use summer pies to boost to level 60 even at level 55. At levels 72 (and 93), the chance of failure on the Death Slide is significantly reduced. With level 80 in Agility and Strength, the death-slide can no longer be failed, provided the player's weight is below 2kg.
With good concentration and timing, players can gain up to around 50,000–55,000 experience per hour at lower levels and 67,000–68,000 experience per hour at higher. The Agility Trainer (the NPC the player returns the stick to) can be trapped into place by having another account talking to him, which increases experience rates slightly, up to 70,000 experience per hour at higher levels.
Levels 75–99: Prifddinas Agility Course
The Prifddinas Agility Course offers a less click-intensive training option from level 75 onwards, being similar to the Rooftop Agility Courses. Players must have completed Song of the Elves to access this course. Players can find crystal shards by using portals that randomly appear around the course, which act as shortcuts. These portal shortcuts are unique to each player, and grant the player a crystal shard every time they pass through them.
Players can gain up to around 60,000 experience per hour at level 75, increasing to around 66,000 experience per hour from level 90 onwards. Players can also expect to find 45 crystal shards per hour on average, worth approximately 535,725 coins if used to create divine super combat potions.
References
Free-to-play guides | |
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Members' guides | |
Ironman Guides | |
Ultimate Ironman Guides | |
General guidelines |
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Calculators |