Ring of recoil

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Ring of recoil
Released20 April 2004 (Update)
MembersYes
Quest itemNo
Properties
TradeableYes
EquipableYes
StackableNo
NoteableYes
OptionsWear, Break, Drop
Worn optionsCheck
ExamineAn enchanted ring.
Values
Value900 coins
High alch540 coins
Low alch360 coins
Weight0.006 kg
Grand Exchange
Exchange695 coins (info)
Buy limit10,000
Daily volume428,957
Loading...
Advanced data
Item ID2550

A ring of recoil is created by using Lvl-1 Enchant on a sapphire ring. When worn, 10% + 1 of the damage received by the player (rounded down) is dealt to the attacker - the attacking entity must cause damage before the recoil effect takes place. This effect applies to both players and NPCs. The ring of recoil is capable of dealing up to 40 hitpoints of damage before shattering.

To see the remaining damage the ring can deal, the player can check it, while equipped, in the Worn Equipment interface. The amount of damage left is kept track of for each player, not each ring; thus, a newly-equipped ring will have the same number of charges remaining as any other ring the player wears. If the player wishes to obtain a ring with 40 charges remaining, the player must use any ring of recoil completely until it shatters, or use the right-click "Break" option on a ring while in the inventory.

Rings of recoil can be used to charge a ring of suffering to grant it the same recoil effect, removing the need to carry multiple rings of recoil or continuously re-equip them in combat, in addition to the ring of suffering's substantial defensive bonuses. Noted rings of recoil may also be added to a ring of suffering for the same effect. Interestingly, when using a ring of recoil to charge a ring of suffering, the player's ring of recoil charge count will be reset to 40. It is unknown whether or not this is intentional.

Some players, especially skillers, use the ring during combat in quests and other situations. In fact, the ring of recoil will usually result in more damage than the much more expensive berserker ring, especially at lower strength and defence levels. The ring of recoil is especially useful against opponents with high attack speeds and low damage.

Players who wear a ring of recoil with full Dharok's equipment, an amulet of the damned, and vengeance activated may rebound 100% of damage taken from a hit onto their opponent. Such a case may prove itself extremely effective in PvP situations. Technically, if an opponent deals exactly 100 damage, you will reflect 101 points of damage, which is 101%. This is because the ring of recoil reflects 1 extra point of damage on any successful hit. However, because the damage reflected by each method is individually calculated, and the reflected damage is always rounded down to the nearest integer, you would often reflect slightly less damage than the full hit.

Combat stats

 Attack bonuses
StabSlashCrushMagicRanged
+0+0+0+0+0
 Defence bonuses
StabSlashCrushMagicRanged
+0+0+0+0+0
 Other bonusesSlot
StrengthRangedMagic damagePrayerRing slot table
+0+0+0%+0List

Creation

Requirements
SkillLevelXP
Magic Magic7 (b)17.5
Members
Ticks3 (1.8s)[r 1]
Materials
ItemQuantityCost
Sapphire ring1435
Cosmic rune1106
Water rune15
Total cost546
Ring of recoil1695
Profit149
  1. ^ Manual casting is 3 ticks, auto-casting is 7 ticks

Money making

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Immune monsters

The following monsters are known to be immune to recoil effects:

Item sources

No drop sources found. To force an update, click here.

Used in recommended equipment

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Changes

Date Changes
[[{{#explode:3 April 2024| |0}} {{#explode:3 April 2024| |1}}]] [[{{#explode:3 April 2024| |2}}]]
(update)

The ring of recoil now correctly loses charges against the Moons of Peril bosses.

[[{{#explode:9 March 2023| |0}} {{#explode:9 March 2023| |1}}]] [[{{#explode:9 March 2023| |2}}]]
(update | poll)

Rings of recoil have been added to magpie impling drop tables.

[[{{#explode:6 December 2018| |0}} {{#explode:6 December 2018| |1}}]] [[{{#explode:6 December 2018| |2}}]]
(update)

The item's inventory sprite was adjusted slightly.

[[{{#explode:2 July 2015| |0}} {{#explode:2 July 2015| |1}}]] [[{{#explode:2 July 2015| |2}}]]
(update)

Recoil damage will now always target the entity that caused the initial damage, rather than the most recent entity to deal damage.

[[{{#explode:19 March 2015| |0}} {{#explode:19 March 2015| |1}}]] [[{{#explode:19 March 2015| |2}}]]
(update | poll)

A 'break' option has been added to rings of recoil that will allow players to make sure the next ring of recoil that they equip will be able to deal a total of 40 points of damage. Also, the message a player receives as their ring shatters has been recoloured to make it more noticeable.

[[{{#explode:30 April 2007| |0}} {{#explode:30 April 2007| |1}}]] [[{{#explode:30 April 2007| |2}}]]
(update)

The item was graphically updated.

Gallery (historical)

20 April 2004 –
30 April 2007
30 April 2007 –
6 December 2018
6 December 2018 –
present