Nex/Strategies

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A group of players battling Nex.

Nex, the Zarosian general of the Ancient Prison, is one of the most powerful bosses in Old School RuneScape. It is strongly recommended that players fight her with a team, as it is extremely difficult and unfeasible to solo Nex.

Worlds 332, 481, 505, and 523 are the official worlds for killing Nex in a free-for-all group. Players may also utilise in-game chat-channels to find groups to kill Nex with.

Players who have completed the hard Combat Achievements can open an instance that their friends can join for a fee of 100,000 coins.

Requirements

Suggested skills

  • Ranged 85+ (Higher for smaller teams)
  • Hitpoints 90+
  • Defence 80+
  • Attack 90+ and Strength 90+ (If using melee)
  • Prayer 74+ for Rigour and Piety (If using melee)

Getting there

The entrance is located to the Ancient Prison is located between Armadyl's Eyrie and Saradomin's Encampment on the southern wall of the God Wars Dungeon. To access the Ancient Prison, players must complete The Frozen Door miniquest, which requires assembling the frozen key. The four pieces of the key are obtained by defeating the four generals of the God Wars Dungeon. Unlike RuneScape, the frozen door is permanently unlocked once the frozen key has been used.

The safe room, where Ashuelot Reis provides banking services. The ancient barrier, purple in colour, indicates that Nex is not currently being fought.

Having God affiliated, (specifically Zamorak, Saradomin, and Armadyl), items equipped will make the minions outside of the Ancient Prison unaggressive. Having a Zaros related item equipped will make the spiritual fighters and Blood Reavers inside the prison unaggressive. This is useful since a player must run past these monsters to gain access to the safe room between the main area and Nex's chamber. To get to the safe room, players must gain 40 essence from killing these monsters. This requirement can be bypassed by using an ecumenical key, or lessened with completion of the various tiers of Combat Achievements. Unlike essence gathering in the main area of the dungeon, killing Zarosian soldiers grant varying amounts of essence:

There is a chance that each kill the player gets in the Ancient Prison will provide an additional essence count upon death. This chance is based on the number of Zarosian items equipped, with each giving a 20% chance to gain an extra essence per kill.[1] If players have at least 5 equipped, it becomes guaranteed, with additional items beyond that providing another 20% chance each at a second additional essence count.

As such, players getting essence count are recommended to wear at least five Zarosian items to get an extra essence per kill, making the Ancient dragonhide set preferable over Masori. Players without it may opt to equip other affiliated items by quickly equipping them as the NPC dies, as essence count is counted upon their drops appearing; doing so will allow a maximum of 10 Zarosian items to be equipped, guaranteeing two essence count per kill.

The safe room is where the nature spirit Ashuelot Reis provides banking services, in which players can properly prepare for the fight against Nex. Once your team is ready for the fight, go past the ancient barrier to enter the chamber.

Regardless of team size, it is encouraged to get at least 80 or 120 essence count prior to entering the lobby area so that the reserved essence can be used for immediately re-entering the room in the event of a teleport via the altar or needing to restock supplies.

Fight overview

The battle against Nex is fought in a circular room with a cross-bridge that resembles the symbol of Zaros. Nex moves very quickly; she can run at the speed of a player, she can jump across the room in two ticks, and she will leap across the pits. The battle has five phases: Smoke, Shadow, Blood, Ice, and the Zaros phase. There are four level 285 mages in the four corners of the room, Fumus, Umbra, Cruor, and Glacies, which represent the four elements of the Ancient Magicks Nex uses in the first four phases.

Nex possesses high health but fairly low combat stats and defensive bonuses for her level - however, she should still not be underestimated. While she is weakest to stab attacks, ranged is highly recommended for The Shadow and Zaros phases. Her defence can be reduced a maximum of 10 levels. The bodyguards have fairly high Defence with varying defence bonuses, with three of them being slightly weaker to melee than they are ranged. Regardless, bringing melee and ranged is recommended for smooth and fast kills in smaller teams.

During the fight, Nex uses Ancient Magicks of the same type as the mage of that phase with an attack range of 10. Nex also has a standard melee attack that can hit players for up to 30 damage within melee distance. Nex targets the nearest player for her standard attack; if multiple players stand within equal proximity, the person with the lowest defensive bonus against the current style will be targeted.[2] Using the correct protection prayer will reduce the damage of Nex's regular melee attacks by 80%, or by 66% during the final phase; while the damage of Nex's Magic attacks can be lowered by 50% normally, or by 66% during the blood phase.[3] Nex's Ranged attacks can be lowered by 50% during the shadow phase using protection prayers.[4]

If Nex is not in combat with a player for at least 8 ticks, she will fly ahead of her target to resume combat. If the player is under her while in the edges of the room, she will dash to the centre of the room. If the player is already in the centre of the room and under nex, she will dash to of one of the bridges in the cross. Player attacks are interrupted when she does this and must be reinitiated. Nex is immune to any hits that are in process during this maneuver, such as those from crossbow bolts, so it is advised only to do this if a new position will benefit the team.

Nex's chamber can only be accessed when she is not being fought, or when the chamber is glowing purple. If players are battling her, the barrier to her chamber will be glowing red and will remain that way until the fight ends. To leave her chamber, use the altar across the room to teleport out. The altar will teleport players right outside the bank area, so make sure to have appropriate Zarosian protection before teleporting.

Praying at the altar while wearing at least one Zarosian item will restore Hitpoints, Prayer, Special attack, and Run energy. If no Zarosian items are worn, the altar will only restore Prayer. This can be done once every 10 minutes.

If players die during the fight with Nex, they may reclaim their items via the chest found in the safe rooms immediately after entering the frozen door, as well before Nex's chamber. Reclaiming items in the chest will cost 100,000 coins regardless of the items' total cost. Bring Saradomin and Zamorak-affiliated items; if intending to head straight back into Nex, bring a Zarosian item too if it is not one of the items held in the chest. Dying without reclaiming items in the chest will cause them to be lost for good. DO NOT DIE ON THE WAY BACK!

Smoke phase

A single player, on the top right of the image, purposely receives Nex's Choke attack by having the least amount of magic defence bonuses.

On the left, other players distance themselves from her to avoid spreading the virus.

Nex's first phase, the smoke phase, starts when she shouts Fill my soul with smoke! During this phase, Nex will use Smoke Rush against players, which can poison. This is the only phase where her basic magic attacks do not drain prayer. All players should stand within melee range of her, a strategy known as melee distancing (MD), which will cause her to use her melee attack which only targets one player, as opposed to her magic attack which targets multiple players and deals more total damage. While in melee distance, the player being targeted by Nex may use Protect from Melee to reduce the overall damage taken, and then immediately switch to Protect from Magic once Nex switches targets.

Her special attacks in this phase are:

  • Choke - Nex will shout Let the virus flow through you! The player furthest away with the least amount of magic defence bonus will be targeted with the attack and become infected, drains two prayer points per every two ticks, and drains stats based on the player's highest attack bonus. The virus will also spread between adjacent players, infecting players without it, and resetting the duration on infected players.
    • Infected players can be easily identified by the *Cough* above their heads. The virus can easily be prevented from spreading by having one player equip negative magic defence armour, such as Justiciar, and standing away from the other players at the start of the fight, to avoid spreading Choke to the rest of the players.
    • A gas mask, facemask, or slayer helmet will reduce the duration of choke in half, and the spectral spirit shield can reduce the prayer drain.
  • Drag - Nex will drag a random player towards her, stunning them and deactivate their protection prayer. Nex will only drag players if they are within 6 tiles. There is a 1/4 chance for Nex to drag a player if they do not have Protect from Magic on and a 1/8 chance if they do.[5]
  • Smoke Dash - Nex will shout There is... NO ESCAPE! and dart down one of the four aisles in the chamber, hitting everyone in her path for up to 50 damage. Nex will look at the direction she intends to fly down towards prior to the attack as a warning indicator to avoid that area.

Nex will always start this phase by using her Choke attack. In smaller teams that are melee distancing, each player should spread out to avoid spreading the virus. Once a player has received the virus, the other players no longer need to distance themselves from each other and should move to a position that allows space for the infected player, in case they are targeted by the Drag special attack. Ideally, one player in the team, typically a ranger, should act as a choke tank (CT) with a form of gas protection to prevent spreading the virus onto other players and reducing the amount of coughs overall.

After Nex reaches 80% health (2720 hitpoints), she will shout Fumus, don't fail me! Her mage Fumus will become vulnerable and must be killed to proceed to the next phase. Fumus is weakest to stab attacks, although ranged is still reasonable and generally still preferred.

Shadow phase

Nex unleashes her Shadow Smash attack.

Nex's second phase, the shadow phase, starts when she shouts Darken my shadow! During this phase, Nex will shoot shadow shots which are considered as Ranged attacks. Having Protect from Missiles active will cut the damage taken in half. Successful hits can drain prayer points slightly, which can be reduced by the spectral spirit shield.

Players will take more damage from the shadow shots the closer to Nex they are, up to 30 with Protect from Missiles, so it is not recommended to melee her during this phase unless the team knows what they're doing. Stand at the furthest possible distance (8 for crossbows not on long-ranged, 10 otherwise) and attack from afar. If using the rapid attack style with a crossbow, hit once as far back as you can then run back two spaces and repeat to reduce damage from the attacks.

If Nex chases after a player on the edges of the room while Nex is in the centre of the arena, the team should all stand under Nex with a timed run at the centre of the row/column they're on (which should ideally be between Fumus and Umbra), preventing Nex from attacking anyone; do not attack Nex during this time until she flies back to the centre of the room. This is known as shadow resetting, and will result in Nex being unable to successfully run near the team. Nex will automatically find herself unable to attack and dart back to the centre of the room when this happens. Running away from her would simply cause her to cut her target in front of them, and she may potentially chase after them a second time. If a player is trapped under or near Nex under Darkness (as seen by the room becoming dark on the player's screen), a swift death is likely if they are being chased.

Her special attacks in this phase are:

  • Shadow Smash - Nex will shout Fear the shadow! Deadly shadows will appear under every player. Players have three ticks to move out of their way before they erupt and deal up to 50 damage.
  • Embrace Darkness - Nex will shout Embrace darkness! The chamber will be darkened drastically. The closer players are to Nex, the darker the room will be. If players stand next to Nex for too long, they will take constant damage from the pure shadow. If this damage is triggered, the player must remain outside of Nex's melee distance for 10-15 seconds to avoid taking damage while next to her.

Players that are targeted by Nex should try to lure her away from Umbra or reset Nex into the centre of the room. This allows the entire team to attack Umbra once Umbra is vulnerable, while maintaining a safe distance away from Nex.

After Nex reaches 60% health (2040 hitpoints), she will shout Umbra, don't fail me! Umbra will become vulnerable and must be killed to proceed to the next phase. Umbra is weakest to ranged attacks. Whoever Umbra is focused on should use Protect from Magic and stay away from the rest of the team if Nex is far away, as Umbra uses accurate Shadow Barrage attacks.

Blood phase

A player is marked in red as part of Nex's Blood Sacrifice attack.

Nex's third phase, the blood phase, starts when she shouts Flood my lungs with blood! During this phase, Nex will use Blood Barrage against players, which heals her a percentage of the damage dealt and drain prayer based on the damage dealt which can be reduced by the spectral spirit shield.

Unlike her other long-ranged attacks, the barrage is only casted at one player, although it has a 3x3 AoE centred on the current target. However, it is very accurate. Ideally, each player should stand away from each other while in melee distance of Nex to avoid getting splash damage. This can be safely achieved in a team size of six or less, though the team should be using the follow/5-tick stalling method whenever possible.

Her special attacks in this phase are:

  • Blood Siphon - Nex will shout A siphon will solve this! Nex will summon up to eight blood reavers (depending on team size) and kneel down for about 8 ticks. During this, all damage she receives will instead heal her. When a new siphon is used, the previous remaining siphon's reavers will die and heal Nex for their remaining health.
  • Blood Sacrifice - Nex will shout I demand a blood sacrifice! A single player will be marked for sacrifice, and will glow red. The marked player has about four seconds to move at least seven tiles away from Nex, otherwise they will be dealt up to 50 damage through Protect from Magic which heals her and drains the player's current prayer points by 33%. Closest players will also take up to 12 damage through Protect from Magic, and their prayer is drained by 33% as well.

After Nex reaches 40% health (1360 hitpoints), she will shout Cruor, don't fail me! Cruor will become vulnerable and must be killed to proceed to the next phase. Cruor is weakest to slash attacks but can be killed with ranged as well.

Any blood reavers that persist will be automatically killed once Nex starts the next phase.

Ice phase

Nex unleashes her Containment attack.

Nex's fourth phase, the ice phase, starts when she shouts Infuse me with the power of ice! During this phase, Nex will use Ice Barrage against players, which will freeze them if they are not praying Protect from Magic and lowers their prayer points by half of the damage she deals, or 33% if a spectral spirit shield is worn. Teams should generally stand in melee distance to reduce the frequency of the magic attack. Players should be wary of the 'Containment' special attack when standing in melee distance, especially after Glacies has been activated to avoid being frozen in place.

Her special attacks in this phase are:

  • Containment - Nex will shout Contain this! She will smash the floor and icicles will appear in a 5x5 area around her. Getting caught in this can damage players up to 60 hitpoints and will deactivate protection prayers. Players near Glacies should be wary of this special as it is possible for Glacies to freeze them in place and at the same time Nex glide to the corner and use this special right after. If one is frozen and cannot escape the special attack, praying Protect from Missiles will reduce the damage by half.
  • Ice Prison - Nex will shout Die now, in a prison of ice! She will freeze a targeted player using an ice stalagmite attack, spawning stalagmites within a 3x3 AoE centred on the target player and deactivating their protection prayers. Players next to the formation will be shoved aside for no damage, although players on the same tile as the target will also be imprisoned. Four seconds after forming, the prison will shatter, dealing up to 75 damage to everyone inside it if one of the stalagmites were not destroyed. To destroy these, use either stab or crush-based attacks; while unarmed players can destroy them via kicking and punching, stab and crush weapons (especially those with higher accuracy like the Elder maul or Osmumten's fang) are more effective and have less chance of failing. Like with the containment special attack, If one is frozen and cannot escape the special attack, praying Protect from Missiles will reduce the damage by half its original amount. A salamander can also be used to free players from Ice Prison, without the need for tar, and will never fail.

After Nex reaches 20% health (680 hitpoints), she will shout Glacies, don't fail me! Now, her mage Glacies will become vulnerable and must be killed to proceed to the last phase. Glacies is weakest to crush attacks, but should still be ranged. Glacies can still freeze players through Protect from Magic, so it is important that they stay away from Nex as much as possible to avoid getting clipped by her containment attack.

Zaros phase

Players staying within melee distance of Nex to minimise damage from her magic attacks.

Nex's fifth and final phase, the Zaros phase, starts when she shouts NOW, THE POWER OF ZAROS! During this phase, Nex will call on Zaros' power, healing her for 500 hitpoints, and will only use her melee and non-attuned magic attacks. Her magic attacks drain 5 prayer points if they hit, which can be reduced with the use of the spectral spirit shield.

Similarly to the smoke and ice phases, all players should run up to Nex to reduce the team's overall damage taken. Players with the lowest crush defence bonus are targeted more frequently by her melee attack.

In addition, she will use several Ruinous Powers, which are Zarosian prayers, in this final phase of the fight:

  • Turmoil - Lasting until the end of the fight, Nex's magic and melee attacks are now far more accurate and powerful, hitting massive damage even through prayer. In addition, it can also drain the player's melee, range and magic stats, transferring the drained stats to her own.
  • Soul Split - An overhead prayer in which Nex will heal a small percentage of her health for every successful hit she inflicts.
  • Deflect Melee - An overhead prayer in which Nex will activate a variant of Protect from Melee that deflects the damage the player would have dealt to her with melee attacks.
  • Wrath - An overhead prayer in which Nex shouts Taste my wrath! This is a stronger version of Retribution, and deals up to 50 damage to players within a 5x5 radius of Nex upon her death. Players have three seconds after her death to run away from her Wrath attack.

Nex will always enter the phase with Soul Split. After four auto-attacks, she will switch to Deflect Melee, and then another four auto-attacks after that, have no active curses. She will then reactive Soul Split after four more auto-attacks and retain this pattern until defeated.

Advanced Strategies

With the elementary understanding of Nex, some advanced strategies may be used to reduce personal damage and team damage. It is important to reduce team damage, as Nex is a team-killed boss, and the loss of a team member might mean the failure of a successful kill. This is also impactful for teams that are splitting, as the chance of a drop is given to everyone based on the percentage of damage each player has done in the room. If any of the team members teleport out or die, their contribution is not redistributed to the other members, ultimately resulting in a diminished likelihood of a drop upon a successful kill. This contribution-based chance of a drop is similar to that of The Nightmare. These tactics are especially useful for players with near-to-best-in-slot gear who want to maximise their kills per hour. Some teams may require these for participation.

  • Follow-stalling - Follow-stalling first requires that Player 1 "sets a stall," where they step under Nex and immediately attack her right afterward, ensuring that the tile they were last on is under Nex at all times. When Player 2 is being attacked by Nex, they will quickly follow Player 1. Due to the pathing mechanics of the game, this allows Player 2 to hide under Nex for a few ticks while they switch to Protect from Melee, decreasing the overall damage dealt to the team while they contribute damage to Nex. Doing so at a rate of no less than 5 ticks is ideal, as this will align the players' 5-tick-cycle weapons to be damaging Nex at the same time as her attacks, which are normally on a 4-tick cycle. Stalling for no more than 8 ticks is ideal, because waiting any longer to attack Nex may cause her to dash to another part of the room, causing everyone to get dealt a few magic hits as well as make them have to re-set their stalls. This method is useful during the Smoke, Ice, and Zaros phases (Phase 1, 4, and 5), as the players are typically at melee distance, and there is no obligation to avoid stacking onto each other. It should be noted though that four hits after her Smoke Dash special attack, Nex will use her Choke special attack, which will infect anyone standing within two tiles of the chosen victim, so any follow-stalling should be avoided before this special attack occurs. When not follow-stalling, Nex will usually attack a player with four hits, and rarely, five or six hits. When follow-stalling, Nex will attack with three hits. It is important to only eat or drink potions after attacking Nex, never during a follow-stall. If one eats or drinks during a follow-stall, it will interrupt the action, allowing Nex to move, thus causing all team members to need to reset their stalls.[6] However, follow stalling results in a large dps loss and generally the 5-tick stalling which can be done without dps loss is preferred
  • 5-tick stalling - 5-tick stalling is performed by stepping one tile under Nex on the tick just before she would have attacked, and then immediately attacking her again on the next tick. This aligns Nex's attacks, which are on a 4-tick cycle, with the players' weapons, which are on a 5-tick cycle. 5-tick stalling holds the same goal of follow-stalling with some improvements. Although it is more difficult to master, it is more effective than follow-stalling once mastered, because it allows the player to rapidly return to dealing damage to Nex. Also, in contrast to follow-stalling, when everyone is performing the 5-tick stall, it is known that everyone will be attacked by Nex for at least four hits, providing a higher average number of hits for everyone to be on the correct protection prayer. If a player is quick and/or prepared, they can switch to Protect from Melee either before or after they perform their first 5-tick stall. This stalling method also holds an advantage over follow-stalling during the Smoke phase, as when Nex uses her Choke special attack on the player performing the 5-tick stall, they should not be positioned under a player, if properly spaced in the fight.[7]
  • Melee P2 - Melee P2, or just MP2, refers to the unorthodox use of melee during phase 2, or Nex's shadow phase. This is not recommended until you are extremely familiar with the mechanics of the boss, as the chances of death are significantly higher with the risks taken using this method. You can melee Nex during phase 2 in full Torva/Bandos with relatively little difficulty and with the use of the above stalls, damage can be mitigated significantly, but you MUST still run away and use ranged weapons against Nex as soon as she calls "Embrace darkness!", as she will immediately do significant damage in 1-tick intervals when she turns the room dark. You will have to maintain distance from her during the Darkness special attack, when she calls "Fear the shadow!" it is once again safe to return to melee distance. You can actually camp Protect from Melee while using this method and flick Protect from Missiles 1 tick before her projectile attacks hit you, as they register damage upon hitting players, not when initially fired like most conventional attacks. Players can predict which special Nex will use at the start of Shadow phase based on the last special Nex used during Smoke phase. If Nex last used Choke, the first special Nex will use is Embrace darkness! so players should not run in with melee. If Nex last used Smoke dash, her first special in on Shadow phase will be Shadow smash, in which case it is safe to run in with melee right away. Nex will alternate special attacks every 5 auto attacks, so keeping track of when Nex will safely meleeable will be beneficial.

Equipment

In order to access Nex's Prison, you must first pass through the Zarosian encampment. In order to do so safely, it is highly recommended that you wear a Zaros-affiliated item until you have passed safely beyond the essence-consuming door. Teleporting out of the arena will place you in this dangerous area, so it is recommended you keep this item with you at all times. For the purposes of the following section, consider the following:

Torva armour, Zaryte vambraces and the Zaryte crossbow are Zarosian items and protect the player from aggression, so additional protection is unneeded. Other popular items to get Zarosian protection are Ancient bracers or Ancient d'hide boots if on a budget.

A Slayer helmet (i) can replace the Masori mask (f) to help mitigate the cough in larger team sizes such as masses although the loss in DPS is significant .

If using a crossbow setup, a Twisted bow with Dragon arrows should be brought to hit Fumus, Umbra, Cruor, Glacies and Blood Reavers. Your next best alternatives to the Twisted bow are either a Diamond dragon bolts (e) switch or a Toxic blowpipe with Dragon darts. A diamond bolt switch has the benefit of dealing more DPS than ruby bolts under ~ 350 HP, and just before Nex calls for a minion, where a ruby bolt proc would not be able to deal full damage, however the DPS increase is minimal and the inventory space could often be better utilised with increased supplies or an additional armour swap. The Toxic Blowpipe is more useful against reavers and deals more DPS against minions close up.

At least two players (preferably all players) should bring a suitable stab or crush weapon capable of freeing their teammates from the ice prison special attack, the most common and affordable options are an Osmumten's fang or Zamorakian hasta set to stab, or a Dragon warhammer set to crush. If one cannot afford any of those, a Black salamander can be used to melt the prisons without the need for any ammo.

To significantly increase overall DPS, thralls are highly encouraged as they ignore Nex's defensive bonuses and count towards the player's kill contribution. Greater thralls require blood, cosmic, and fire runes in order to be summoned and should be put in a Rune pouch. If the player owns a Divine rune pouch, they can bring death runes and pick up the soul rune drops or bring a stack of them in the inventory for casting Death Charge to further boost overall DPS.

If utilizing the Zaryte crossbow special attack, you may add a Venator ring switch to your inventory only for your special attack. You should still camp your Lightbearer after special attacks as it deals more damage charging up special attacks.

If using a hybrid setup, the Zaryte crossbow which is mainly used for the special attack in ranged setups, can be substituted for a Voidwaker instead as it requires less switches for slightly worse DPS in melee gear. A Voidwaker should only be used over a Zaryte crossbow if you have a Twisted bow and a weaker crossbow such as an Armadyl Crossbow for a Ranged weapon, as the difference between Voidwaker and Zaryte crossbow special attacks are minimal.

Ironmen or players on a budget can substitute a few Saradomin brews for hard food such as Anglerfish or Cooked karambwan, although brews increase the average kills per trip and without brews duo kills are not possible.

In larger team sizes where run energy may be an issue, it is recommended to drop one Saradomin brew for either a Stamina potion or the stackable Purple sweets to maintain run energy. Purple sweets can also be used to tick-eat certain portions of the fight.

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The easiest way to fight Nex is to camp Ranged with the best crossbow you can get your hands on, as the gear is a lot cheaper but the DPS is less than a hybrid setup that utilises the Osumuten's Fang and blood fury. Keep in mind that while Armadyl is technically better than Karil's or Ancient d'hide, it's far less cost effective and you're better off saving to upgrade to each Masori piece individually and skipping the Armadyl armour altogether. The Twisted bow will be the best weapon against minions and reavers and should be brought alongside a crossbow, however the Toxic blowpipe is a viable alternative for those same use cases. The Twisted bow is not recommended to be primarily used against Nex, unless hybriding with minimal switches, as any of the crossbows listed here will outperform the Twisted bow. If not using a Twisted bow or Toxic blowpipe switch, Diamond dragon bolts (e) will also suffice when crossbow camping.

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For more advanced Nexers, a Hybrid setup utilizing the Osmumten's fang as well as Torva is going to get you the best possible DPS on Nex. You can bring more or fewer switches depending on your team size and how comfortable you are with the fight. Hybrid is generally only recommend for duos and trios, as it becomes more difficult to run around in larger teams or masses. It is highly recommended to be familiar with more advanced mechanics like resetting Nex's position or stalling/5-ticking in-between your hits in order to slow down Nex's attacks as much as possible. For players not utilizing the Melee P2 strategy, the Torva platebody and Torva platelegs can be replaced with Masori equipment while meleeing. A ranged setup switch similar to the ranged equipment tab will be required if utilizing melee for shadow phase, killing minions and while Nex uses deflect melee. A Twisted bow setup is typically preferable since it uses the least switches and is more effective against minions than a Zaryte crossbow, although bringing both a Zaryte crossbow and Twisted bow will get you the most possible DPS.

References

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  6. ^ https://www.youtube.com/watch?v=g4YVFduohjg
  7. ^ https://www.youtube.com/watch?v=NVryNW-Kxmo