Dragon Slayer II/Speedrun guide
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Details
Start point | Speak to Alec Kincade outside the Myths' Guild. |
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Official difficulty | Grandmaster |
Official length | Very Long |
Description | 30 years prior to the fateful day a mighty adventurer awakened Elvarg from her slumber, Crandor was a thriving and very much alive island, with a great tradition of mages and adventurers. The history of Crandor is a bold one, enough so that many a Crandorian earned the right to be part of the Champions' Guild! The Crandor we know today is very different from that of the past and there are so many questions that remain unanswered - your chance to uncover the secrets of the past starts with Dragon Slayer II. |
Requirements |
These skills are given upon setting up the speedrun: |
Items required |
These items are provided upon setting up the speedrun:
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Enemies to defeat | None |
Walkthrough
- Before beginning the speedrun, set up for the quest and use the catspeak amulet to locate Bob the Cat to quickly reach him later during the speedrun.
Starting off
- Talk to Alec Kincade.
- Use the Teleport to house tablet, then use the portal nexus and press P.
- Head inside the Troll Stronghold, and run southwards towards the stone staircase.
- Climb down and then climb down the next set of stairs north-east.
- Head north to the storeroom and steal one goutweed; use this map for help.
- Teleport to your house, then use the ornate jewellery box; Press P to teleport to Karamja.
- Head south and talk to Dallas Jones at the Karamja pub at Musa Point.
- Head east and drop your sharks.
- Purchase the following from a Trader Crewmember: hammer, tinderbox, and x10 swamp paste.
- Teleport to your house, then use the portal nexus and press K.
- Go to Baba Yaga's Magic Shop and purchase one astral rune, along with 50 of the following runes: air, water, earth, fire, law, blood.
- At the Lunar Isle bank, deposit your inventory and withdraw the following items: Teleport runes, coins, house tablets, seal of passage, stamina potion, hammer, swamp paste, catspeak amulet, and lunar staff.
- Teleport to your house, then right-click the ornate jewellery box and teleport back to Karamja.
- Go to Elvarg's lair under Crandor. Before climbing over the wall, grab the pickaxe from the nearby rock.
- Climb over into Elvarg's lair and talk to Dallas.
- Right-click use the bronze pickaxe on the blockage in the northern wall of the room, then enter the tunnel.
- Drop the bronze pickaxe.
- Investigate the Ancient Mural by the pool. Kill the spawn.
- Investigate the mural again.
- Talk to Dallas.
To Lithkren!
- Teleport to your house, and use the mounted digsite pendant in the portal nexus room to teleport to the House on the Hill.
- Climb down the trapdoor and talk to Dallas.
- Drop enough items to have 24 free inventory spaces (you will pick them back up later).
- Search the open chest north of the map for 5 pieces.
- Go upstairs, search the open stone chest on the north wall for 3 pieces.
- Climb back up, then climb down the west staircase. Search the fungi directly north of it for 4 pieces.
- Search the hook briar directly north of the bridge for 7 pieces.
- Run all the way east and search the large mushtree for 5 pieces.
- Talk to Dallas Jones until he takes the map pieces, then pick up your items from the floor.
- Solve the map puzzle; click to rotate, drag to swap.
- Cast Lumbridge Teleport, and purchase a steel axe from Bob's Brilliant Axes.
- Teleport to your house, then use the Spiritual Fairy Tree to get to the Gnome Stronghold.
- Chop the oak trees nearby for eight oak logs.
- Teleport to Prifddinas via the spirit tree.
- Run east to Prifddinas Herbal Supplies ( map icon) and purchase a pestle and mortar.
- Head to the Sawmill Operator and purchase a saw and 50 steel nails.
- Make 8 oak planks via the Buy-plank option on the Sawmill Operator.
- Teleport to your house, and use the mounted digsite pendant to teleport to the Digsite.
- Run east and select the "Quick-Travel" option on the barge guard.
- Talk to Jardric at the Museum Camp.
- Run north-west to the rowboat space ( map icon) and build the boat.
- Talk to Dallas and board the boat.
- Drop your steel axe, saw, and any extra nails.
- Head north-west from the boat to the ruined courtyard, and climb up the western stairs.
- Climb down the trapdoor to the south, down the staircase to the north, and north down another staircase.
- Talk to Dallas.
- Search the skeleton to the east and read Aivas' diary.
- Talk to Dallas again. Drop the diary.
Robert the Strong
- Teleport out and search for and speak to Bob the Cat.
- It helps to pre-scout his location before starting the run. You can use the catspeak amulet(e) to help find him.
- Teleport to your house, then use the Spiritual Fairy Tree code DLQ.
- Run south-west to the tent west of the Agility Pyramid, and enter the nearby rock to reach Sophanem.
- Talk to the Sphinx.
- Teleport to your house, then use the portal nexus and press K.
- Destroy the catspeak amulet.
- Head to the Oneiromancer and talk to her.
- Teleport to your house, then use the portal nexus and press K.
- Withdraw the following items from the bank: astral rune, tinderbox, goutweed, ghostspeak amulet, dragonstone, ectophial, lunar staff, and combat supplies. Swap your abyssal whip with Sarachnis cudgel.
- Fill the dream vial with water in the building west of the bank.
- Crush the astral rune with the hammer, then grind the astral rune shards with the pestle and mortar.
- Use the goutweed and ground astral rune on the dream vial.
- Drop the pestle and mortar.
- Use the tinderbox on the Ceremonial Brazier and use the dream potion on it.
- Talk to Not Bob.
- Defeat Robert the Strong.
- He can hit heavy damage through Protect from Missiles but it reduces damage taken. Using piety is recommended to speed up the fight, as the most challenging part about this fight is lasting long enough through the damage taken.
- When he shouts "See if you can hide from this!", run behind one of the pillars to avoid his special attack. If it hits you, it can deal up to 60 damage and will knock off your prayers.
- Talk to Bob after exiting the dream.
The Dragon Key
- Teleport to your house, then use the portal nexus and press 9.
- Purchase the following from a Trader Crewmember in the Catherby dock: 1 glassblowing pipe, 2 soda ash, 2 buckets of sand
- Charter a ship to Brimhaven.
- Exit the docks and travel to Shilo Village via Hajedy.
- Purchase a spade and candle from Obli's General Store just west. Light the candle and drop your tinderbox.
- Right-click "Coffer" on the village furnace and deposit 40 coins.
- Make two pieces of molten glass at the furnace eastward.
- If you need more food/stamina, withdraw them from the bank.
- Exit the village and climb the vine agility shortcut east of the entrance.
- Run south-east towards the Karamjan Temple.
- Take the key piece from the plinth.
- Cast Varrock Teleport and make your way to Reldo in the Varrock Castle library.
- Search the second bookcase from the north on the west side of the central row (see picture).
- Use the Varrock census records on Reldo.
- Go to Port Phasmatys and speak to Sarah, west of the bank.
- Teleport to your house, then use the mounted xeric's talisman in the portal nexus and press 1. Use the restoration pool if needed.
- Run west to the Graveyard of Heroes and enter the Shayzien Crypts. Drop your ghostspeak amulet.
- Head to the bottom of the crypt and inspect the tomb to find the puzzle.
- The solution to the puzzle is different for everyone. Refer to the table below to solve this puzzle.
- "The one from [Location] sat at the north of the table": Place this statue north.
- "Opposite the one with [Weapon]": Place this statue south.
- "The one with [Weapon] asked the .....": Place this statue west.
- Place the final statue east.
- Search the tomb to get the dragon key piece.
Person | Weapon | Location |
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Aivas | Crossbow | Zartharim |
Camorra | Axe | Saranthium |
Robert | Bow | Arkney |
Tristan | Sword | Karville |
- Teleport to your house, then use the portal nexus and press B to get to Draynor Manor. Drop your candle.
- Make your way to Ava in Draynor Manor.
- Use your glassblowing pipe on your dragonstone and use the inert locator orb on Ava to get a locator orb.
- Teleport to your house, then use the Spiritual Fairy Tree code BKR.
- Use the locator to find the buried key piece; the location is randomised every time the player resets the speedrun.
- The closest teleport to most of the dig spots is the BKR fairy ring. CKR and BIP are marginally faster to get to one dig spot each, but it's not worth using them. ALQ can save 30 seconds getting to a single dig spot, the leftmost magenta one.
- Start at BKR and feel your locator device.
- If you get north-east, it will always be the lone purple spot that you need to cross the bridge to get to.
- If you get south-west, south, or south-east, go to the center of the subdivided area and scan again. For example, if you got west, go to the center of the blue subdivision and scan there again. If you get west again, you've narrowed it down to a single dig spot.
- If you get east, you want to figure out if going to ALQ would be faster. To do this, move a bit south-east to the center of the black subdivision and scan. If it says north-east, go back to the BKR fairy ring and teleport to ALQ. Otherwise, run south-east and get to the center of the magenta subdivision.
- Teleport to your house, then use the portal nexus and press K.
- At the bank, deposit the seal of passage, locator orb, glassblowing pipe, spade, and ectophial.
- You can bank at the eastern stall even without a seal of passage.
- Withdraw the blood runes, ranged equipment, salve amulet(ei), antivenom, and additional supplies.
- Talk to the Sirsal Banker and get kicked out to Rellekka.
- Make your way to Brundt the Chieftain.
- Head north to Torfinn and sail to Ungael.
- Defeat Vorkath.
- Use ruby bolts (e) until he has 150 hp, then switch to diamond bolts (e).
- The death spawn only deals around 20 damage - you can shoot it with a bolt or just tank it.
- Near the end of the fight, start moving to the north side of the arena.
- Climb over the ice chunks in the north of the crater and walk along the path to the north-west of the island to enter the laboratory.
- Pull the lever in the south-west section, then run to the room on the east wall.
- Search the stone chest for a dragon key piece and an ancient key.
- Teleport to your house, then use the ornate jewellery box; Press 6 to teleport to the Barbarian Outpost.
- Go to the Ancient Cavern by running south to the whirlpool.
- Descend the stairs and run south to another set of stairs which lead to the to the mithril dragon area.
- Run west and open the mithril door in the middle of the area (with the three mithril dragons clumped together).
- Cast Fire Wave on the three dragon heads.
- Leave the room and go east down the staircase, and then go to the south-western area of the caverns, and climb up the rough hewn steps there.
- Use one of the anvils here to forge the dragon key.
- Teleport to your house, and use the mounted digsite pendant in the portal nexus room to teleport to the House on the Hill.
- Use the Magic Mushtree to get to 4. Mushroom Meadow, then run to the boat you repaired earlier.
- Return to Dallas on Lithkren. Use the dragon key on the ancient doors.
- Enter the doors, head up north, and talk to Dallas to start the cutscene.
- After the cutscene, make sure Jardric and Bob depart before continuing.
A World United
- Cast Varrock Teleport and make your way north to King Roald.
- Cast Falador Teleport and make your way south towards White Knights' Castle.
- Climb up the western staircase and then another, then speak to Sir Amik Varze.
- Cast Ardougne Teleport and make your way west towards Ardougne Castle.
- Climb up the staircase, then speak to King Thoros.
- Teleport to your house, then use the portal nexus and press K.
- Talk to the Sirsal Banker and get kicked out to Rellekka. If Bouquet Mac Hyacinth is closer (on the east side of the bank), talk to her instead.
- Make your way to Brundt the Chieftain.
- Return to Varrock and enter the dining room north of the throne room.
- Talk to Bob after exiting the dining room.
The Assault
- Teleport to your house, then use the portal nexus and press K.
- At the bank, deposit your inventory and withdraw ranged combat supplies.
- Bring one house tab to teleport out after Galvek.
- Bring all three types of bolts. It is the best damage on average to use runite bolts for all of the weaker dragons up until the black dragon, then switch to ruby and diamond bolts (e).
- Ruby bolts (e) are stronger until each dragon is at about 150hp, at which point diamond bolts (e) become stronger.
- Bring an antivenom for the adamant dragon.
- Leave four spaces open for the ship ride.
- Talk to the Sirsal Banker and get kicked out to Rellekka.
- Talk to Torfinn.
- Hold off the assault on your ship for 4 minutes.
- Click leaks to fill them.
- Click fires to douse them.
- Click injured Fremennik warriors to heal them.
- Click damaged masts to repair them.
- Make your way towards Varrock's grand ship, fighting a red dragon, iron dragon, and brutal green dragon on the way.
- Kill the two green and two blue dragons battling the Varrockian soldiers.
- Starting with the black dragon, switch to ruby and diamond bolts (e).
- Kill the black, steel, and brutal red dragons that arrive on the ship one at a time.
- When Galvek does a casting animation, run away from your current location.
- Use protect from melee and stand in melee distance for the black and steel dragons, then switch back to protect from magic.
- Kill the mithril, adamant, and rune dragons that arrive on the ship one at a time.
- These three dragons have a melee, ranged, magic, and dragonfire attack.
- The adamant dragon also has two special attacks:
- A ranged attack with the Blood Forfeit effect (hits through Protect from Missiles).
- A poison attack that splashes and lands on nearby squares dealing lots of damage. Drink antivenom to lessen the damage.
- The rune dragon also has two special attacks:
- A ranged attack with the Life Leech effect (hits through Protect from Missiles).
- An electric attack that hits nearby squares and arcs around the player, dealing rapid damage.
- Kill Galvek - he has four phases that have 300 hitpoints each.
- Keep avoiding his ground-targeted fireballs.
- Turn your prayers back on after his pink dragonfire knocks them off.
- Setting your quick prayers to Protect from Magic and Eagle Eye is beneficial to counter this attack.
- Use Protect from Magic in phase 1, use Protect from Missiles in phases 2, 3 and 4.
- Phase 1: Drops eight fire traps- don't get near them or you will be hit for all your health. Stay along the north side of the ship, one square directly south of Galvek, and run two squares south from your location to avoid the fireball, and return to your original position once the attack has failed to hit you.
- Phase 2: Launches transparent projectile which drains stats, especially run energy.
- Phase 3: Summons waves from either the north or south end, avoid them by standing in the gap. Turn off auto retaliate to not get pulled away from the gap.
- Phase 4: Launches earth projectiles. Avoid these or you will be bound, and probably die.
- Teleport to your house, then use the Spiritual Fairy Tree.
- Return to Alec Kincade outside the Myths' Guild to finish the quest.
Rewards
Bronze |
Silver |
Gold |
Platinum |
Diamond | |
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Time | 2:20:00 | 1:50:00 | 1:30:00 | 1:20:00 | 1:00:00 |
Points | 10 | 30 | 80 | 200 | 0 |
NPCs |
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Related |