Fletching training

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This article gives tips about training the Fletching skill.

Starting off

Early levels can be skipped by completing quests that give Fletching experience. Completing Animal Magnetism, Big Chompy Bird Hunting and Zogre Flesh Eaters will grant a total of 3,262 Fletching experience, which will get the player up to level 18. These quests have few requirements and can be done at a low level. Completing Temple of Ikov and The Fremennik Trials will grant an additional 10,812 Fletching experience, which will get the player up to level 30.

Quest Experience
reward
Fletching
requirement
Other requirements
Big Chompy Bird Hunting 262 Fletching 5 Ranged 30 , Cooking 30
Animal Magnetism 1,000 - Slayer 18 , Crafting 19 , Ranged 30 , Woodcutting 35
Zogre Flesh Eaters 2,000 Fletching 30
(if fletching your own comp ogre bow)
Smithing 4 , Herblore 8 , Ranged 30
The Fremennik Trials 2,812 Fletching 25 (if crafting your own lyre) Woodcutting 40 , Crafting 40
(if crafting your own lyre)
Temple of Ikov 8,000 - Thieving 42 , Ranged 40
Total 14,074

Zero time methods

Fletching can be trained entirely while doing other activities, meaning that the skill is considered passive and can be trained in "zero time". Activities which involve a lot of running or have downtime, and do not require full inventory space are well-suited for Fletching training, such as questing, training Agility, training Hunter (excluding black salamanders and black chinchompas), farm runs, training Slayer, subduing Wintertodt etc.

Darts

Fletching darts is arguably the most feasible option for zero time training. Fletching them only requires two clicks per a set of darts, offers high experience per action, and does not interrupt movement. Dart tips also have a steady supply on the Grand Exchange. However, this method can be expensive and may require a large amount of capital to buy all the dart tips and feathers needed. Most common and usually the cheapest options are amethyst, mithril, or adamant.

Some methods for Fletching darts include:

  • Simply clicking very quickly between the stack of darts and feathers.
  • Click on the darts or feathers to Use them, then double-click the other item on all subsequent clicks. This will complete the first Use action and immediately highlight the next item to Use again.
  • Playing on the mobile version, using two fingers to quickly tap feathers and dart tips one after another. It is possible to fletch 2–4 sets of darts per tick or more this way. This method is also easier for zero-time as the user's offhand can be used for clicks elsewhere for movement and other actions, whereas a mouse would need to move between the inventory and the rest of the screen.
  • While not useful for zero-time, darts can have a Make-X menu enabled with the in-game settings menu, which allows them to automatically make up to 10 sets of darts per action, for a less click-intensive method.

The Tourist Trap quest is not required to fletch darts, only for smithing dart tips.

Note that some players may have to change an account setting to allow two-click dart fletching, as the default setting is to use the crafting menu since the Easter 2023 update.

Fletching Level Dart Materials XP/dart XP/
buy limit
GE Price
GP/dart Profit/dart GP/XP
10 1.8 23,400 −39 −20 -11.11
22 3.8 49,400 −51 −31 -8.16
37 7.5 97,500 −74 −72 -9.60
52 11.2 224,000 −88 −83 -7.41
67 15 300,000 −205 −188 -12.53
81 18.8 206,800 −1,250 −1,076 -57.23
90 21 231,000 −452 −245 -11.67
95 25 275,000 −3,166 −485 -19.40

Bolts

Fletching bolts (attaching feathers to unfinished bolts) works similarly to darts, but it offers less experience per action compared to darts, and some options aren't viable due to low supply or low buy limits.

Fletching Level Bolts Materials XP/bolt GE Price Bolts (unf)
Volume
GP/bolt Profit/bolt GP/XP
9 File:Bronze bolts.png File:Bronze bolts (unf).png 0.5 −16 −14 -28.00 1,290
24 File:Blurite bolts.png File:Blurite bolts (unf).png 1 N/A N/A N/A N/A
39 File:Iron bolts.png File:Iron bolts (unf).png 1.5 −15 −4 -2.67 6,742
43 File:Silver bolts.png File:Silver bolts (unf).png 2.5 −11 −6 -2.40 12,024
46 File:Steel bolts.png File:Steel bolts (unf).png 3.5 −60 −7 -2.00 33,541
54 File:Mithril bolts.png File:Mithril bolts (unf).png 5 −71 −43 -8.60 105,538
55 File:Broad bolts.png File:Unfinished broad bolts.png 3 −58 −18 -6.00 97,852
61 File:Adamant bolts.png File:Adamant bolts(unf).png 7 −97 −87 -12.43 209,578
69 File:Runite bolts.png File:Runite bolts (unf).png 10 −107 −65 -6.50 643,478
84 File:Dragon bolts.png File:Dragon bolts (unf).png 12 −1,011 −32 -2.67 1,924,701
  1. ^ Requires the broader fletching Slayer Reward.

Semi-zero time methods

Some methods of Fletching training can be done running or in between other activities but create products at a constant rate, rather than darts or bolts which give experience every two clicks and can be made quickly. The actions are done every two game ticks (1.2 seconds) and in sets of 10 or 15, requiring periodic requeueing to make another set. These methods open a dialogue window upon creation which can delay the actions, making them less feasible for actions like Agility where there is constant interruption, but are still useful.

Tipping bolts

Some options are not viable due to low supply, low trade volume of material or product, or low buy limits, and often require a large amount of capital.

Fletching Level Bolts Materials XP/bolt XP/h[1] GE Price Sell
Volume
GP/bolt Profit/bolt GP/XP
11 File:Opal bolts.png File:Opal bolt tips.pngFile:Bronze bolts.png 1.6 48,000 −72 −2 -1.25 51,625
26 File:Jade bolts.png File:Jade bolt tips.pngFile:Blurite bolts.png 2.4 72,000 −14 −14 -5.83 N/A
41 File:Pearl bolts.png File:Pearl bolt tips.pngFile:Iron bolts.png 3.2 96,000 −61 13 4.06 77,215
48 File:Topaz bolts.png File:Topaz bolt tips.pngFile:Steel bolts.png 3.9 120,000 −291 10 2.56 91,511
51 File:Barbed bolts.png File:Bronze bolts.png 9.5 285,000 −154 −2 -0.21 64,489
56 File:Sapphire bolts.png File:Sapphire bolt tips.pngFile:Mithril bolts.png 4.7 141,000 −70 22 4.68 157,589
58 File:Emerald bolts.png File:Emerald bolt tips.pngFile:Mithril bolts.png 5.5 165,000 −81 16 2.91 332,819
63 File:Ruby bolts.png File:Ruby bolt tips.pngFile:Adamant bolts.png 6.3 189,000 −103 13 2.06 1,180,122
65 File:Diamond bolts.png File:Diamond bolt tips.pngFile:Adamant bolts.png 7 210,000 −183 7 1.00 2,013,997
71 File:Dragonstone bolts.png File:Dragonstone bolt tips.pngFile:Runite bolts.png 8.2 246,000 −1,023 18 2.20 897,979
73 File:Onyx bolts.png File:Onyx bolt tips.pngFile:Runite bolts.png 9.4 282,000 −8,769 67 7.13 419,884
76 File:Amethyst broad bolts.png File:Amethyst bolt tips.pngFile:Broad bolts.png 10.6 318,000 −208 −10 -0.94 361,807
  1. ^ Assumes 3,000 actions of 10 per hour.
  2. ^ Blurite bolts in all forms are untradeable.
  3. ^ Requires the broader fletching slayer reward.

Adding tips to dragon bolts can be more profitable, but requires a large amount of capital, and some options are not viable due to low supply, low trade volume of material or product, or low buy limits.

Fletching Level Dragon bolts Materials XP/bolt XP/h[1] GE Price Sell
Volume
GP/bolt Profit/bolt GP/XP
84 File:Opal dragon bolts.png Opal File:Opal bolt tips.pngFile:Dragon bolts.png 1.6 48,000 −1,049 32 20.00 2,863
File:Jade dragon bolts.png File:Jade bolt tips.pngFile:Dragon bolts.png 2.4 72,000 −1,049 −94 -39.17 0
File:Pearl dragon bolts.png File:Pearl bolt tips.pngFile:Dragon bolts.png 3.2 96,000 −1,029 −159 -49.69 0
File:Topaz dragon bolts.png File:Topaz bolt tips.pngFile:Dragon bolts.png 4 120,000 −1,217 −157 -39.25 0
File:Sapphire dragon bolts.png File:Sapphire bolt tips.pngFile:Dragon bolts.png 4.7 141,000 −989 37 7.87 23,762
File:Emerald dragon bolts.png File:Emerald bolt tips.pngFile:Dragon bolts.png 5.5 165,000 −1,032 −155 -28.18 246
File:Ruby dragon bolts.png File:Ruby bolt tips.pngFile:Dragon bolts.png 6.3 189,000 −1,072 71 11.27 536,570
File:Diamond dragon bolts.png File:Diamond bolt tips.pngFile:Dragon bolts.png 7 210,000 −1,152 81 11.57 524,745
File:Dragonstone dragon bolts.png File:Dragonstone bolt tips.pngFile:Dragon bolts.png 8.2 246,000 −1,960 −65 -7.93 50,436
File:Onyx dragon bolts.png File:Onyx bolt tips.pngFile:Dragon bolts.png 9.4 282,500 −9,706 −58 -6.17 580
  1. ^ Assumes 3,000 actions of 10 per hour.

Arrows

Fletching Level Arrow Materials XP/arrow XP/h[1] GE Price
GP/arrow Profit/arrow GP/XP
1 File:Arrow shaft.png 1 45,000 −4 5 5.00
1 File:Bronze arrow.png 1.3 58,500 −12 −9 -6.92
15 File:Iron arrow.png 2.5 112,500 −16 −9 -3.60
30 File:Steel arrow.png 5 225,000 −34 −16 -3.20
45 File:Mithril arrow.png 7.5 337,500 −46 −41 -5.47
52 File:Broad arrows.png File:Broad arrowheads.png 10 450,000 −64 N/A -6.40
60 File:Adamant arrow.png 10 450,000 −98 −86 -8.60
75 File:Rune arrow.png 12.5 562,500 −248 −192 -15.36
82 File:Amethyst arrow.png 13.5 607,500 −241 −80 -5.93
90 File:Dragon arrow.png 15 675,000 −1,799 −91 -6.07
  1. ^ Assumes 3,000 actions per hour.
  2. ^ Requires the broader fletching Slayer reward.

Javelins

Fletching Level Javelin Materials XP/
javelin
XP/h[1] XP/h
(3-tick)[2]
GE Price Jav. heads
Volume
GP/javelin Profit/javelin GP/XP
3 File:Javelin shaft.pngFile:Bronze javelin heads.png 1 45,000 60,000 −44 −22 -22.00 385
17 File:Javelin shaft.pngFile:Iron javelin heads.png 2 90,000 120,000 −26 −22 -11.00 745
32 File:Javelin shaft.pngFile:Steel javelin heads.png 5 225,000 300,000 −59 −57 -11.40 344
47 File:Javelin shaft.pngFile:Mithril javelin heads.png 8 360,000 480,000 −136 −113 -14.12 10,150
62 File:Javelin shaft.pngFile:Adamant javelin heads.png 10 450,000 600,000 −277 −220 -22.00 16,682
77 File:Javelin shaft.pngFile:Rune javelin heads.png 12.4 558,000 744,000 −593 −403 -32.50 2,100,077
84 File:Javelin shaft.pngFile:Amethyst javelin heads.png 13.5 607,500 810,000 −699 −446 -33.04 1,138,289
92 File:Javelin shaft.pngFile:Dragon javelin heads.png 15 675,000 900,000 −962 −136 -9.07 1,226,421
  1. ^ Assumes 3,000 actions of 15 per hour.
  2. ^ Assumes 4,000 actions of 15 per hour. The first 2 sets of javelins are made in rapid succession, so restarting the cycle every time 2 sets are made, will allow players to increase actions and xp gained per hour.

Other methods

Level 1–5: Headless arrows

A profitable way of training Fletching is to fletch headless arrows using arrow shafts and feathers. This grants 15 experience per action, for 1 experience per headless arrow fletched.

Level 1–5/10: Arrow shafts

File:Arrow shaft.png The best way to get from level 1 to level 5 is by fletching arrow shafts, which give 5 experience per log.

  • Experience needed: 388
  • Logs needed to Level 5 / 10: 78 / 233
  • Time: 150 seconds
  • Logs cost to Level 5 / 10 = 6,873 / 20,271
  • Arrow shafts = 1,185 / 3,465
    • Total Profit/Loss to Level 5 / 10 = −5,688 / −16,806

Level 5–99: Bows

Making bows is a slower, less intensive method of training Fletching that is usually cheap or profitable. Fletching unstrung bows is more AFK-able but yields less experience per hour, stringing bows is faster but requires paying more attention. Since fletching unstrung bows takes 3-ticks per bow, fletching an inventory takes 48.6 seconds; stringing bows takes 2-ticks per bow which makes an inventory take 16.8 seconds to string.

Fletching Level Bow XP XP/h # for goal Material cost Total profit GP/XP
Fletching[1] Stringing[2] Logs Unstrung bows/String Fletching Stringing Fletching Stringing
5–10 5 9,000 12,250 154 13,398 16,246 −8,999 −10,164 -11.80 -13.20
10–20 10 18,000 24,500 332 28,884 30,544 −24,236 −7,636 -7.30 -2.30
20–25 16.5 29,700 40,425 205 22,345 19,680 −18,655 −12,915 -5.52 -3.82
25–35 25 45,000 61,250 583 63,547 61,215 −47,806 −28,567 -3.28 -1.96
35–40 33.3 59,940 81,585 445 32,930 43,610 −24,030 −8,900 -1.62 -0.60
40–50 41.5 74,700 101,675 1,545 114,330 210,120 −24,720 13,905 -0.39 0.22
50–55 50 90,000 122,500 1,307 23,526 190,822 65,350 83,648 1.00 1.28
55–65 58.3 104,940 142,835 4,851 87,318 902,286 436,590 426,888 1.54 1.51
65–70 67.5 121,500 165,375 4,270 1,110,200 1,152,900 −290,360 380,030 -1.01 1.32
70–80 75 135,000 183,750 16,646 4,327,960 6,908,090 1,281,742 2,796,528 1.03 2.24
80–85 83.3 149,940 203,350 15,277 15,979,742 13,275,713 −3,895,635 −595,803 -3.06 -0.47
85–99 91.5 164,700 224,175 106,840 111,754,640 122,759,160 2,671,000 17,414,920 0.27 1.78
  1. ^ Assumes 1,800 actions per hour.
  2. ^ Assumes 2,450 actions per hour.

Level 40–80: Battlestaves

Fletching battlestaves requires one piece of Celastrus bark, and yields 80 experience per bark. Only level 40 is needed to fletch a battlestaff, which makes it a better training method than fletching bows in this level range. At level 80, players can fletch magic shortbows which yields more experience per action.

  • Experience needed: 1,948,844
  • Celastrus barks needed: 24,361
  • Time: 17 hours 40 minutes
    • Experience rate: 110,000 experience per hour
  • Celastrus barks cost = 208,408,355
  • Battlestaves = 202,415,549
    • Total Profit/Loss = −5,992,806
      • Per XP = -3.07

Level 92–99: Redwood shields

Redwood shields are an alternative method to fletching bows. Fletching one shield requires two redwood logs, and gives 216 experience per shield.

  • Experience needed: 6,517,178
  • Redwood logs needed: 60,346
  • Time: 38 hours 35 minutes
    • Experience rate: 168,000 experience per hour
  • Redwood logs cost = 30,957,498
  • Redwood shields = 12,008,854
    • Total Profit/Loss(fletching) = −18,948,644
      • Per XP = -2.91