Fletching training
This article gives tips about training the Fletching skill.
Starting off
Early levels can be skipped by completing quests that give Fletching experience. Completing Animal Magnetism, Big Chompy Bird Hunting and Zogre Flesh Eaters will grant a total of 3,262 Fletching experience, which will get the player up to level 18. These quests have few requirements and can be done at a low level. Completing Temple of Ikov and The Fremennik Trials will grant an additional 10,812 Fletching experience, which will get the player up to level 30.
Quest | Experience reward |
Fletching requirement |
Other requirements |
---|---|---|---|
Big Chompy Bird Hunting | 262 | 5 | 30 , 30 |
Animal Magnetism | 1,000 | - | 18 , 19 , 30 , 35 |
Zogre Flesh Eaters | 2,000 | 30 (if fletching your own comp ogre bow) |
4 , 8 , 30 |
The Fremennik Trials | 2,812 | 25 (if crafting your own lyre) | 40 , 40 (if crafting your own lyre) |
Temple of Ikov | 8,000 | - | 42 , 40 |
Total | 14,074 |
Zero time methods
Fletching can be trained entirely while doing other activities, meaning that the skill is considered passive and can be trained in "zero time". Activities which involve a lot of running or have downtime, and do not require full inventory space are well-suited for Fletching training, such as questing, training Agility, training Hunter (excluding black salamanders and black chinchompas), farm runs, training Slayer, subduing Wintertodt etc.
Darts
Fletching darts is arguably the most feasible option for zero time training. Fletching them only requires two clicks per a set of darts, offers high experience per action, and does not interrupt movement. Dart tips also have a steady supply on the Grand Exchange. However, this method can be expensive and may require a large amount of capital to buy all the dart tips and feathers needed. Most common and usually the cheapest options are amethyst, mithril, or adamant.
Some methods for Fletching darts include:
- Simply clicking very quickly between the stack of darts and feathers.
- Click on the darts or feathers to Use them, then double-click the other item on all subsequent clicks. This will complete the first Use action and immediately highlight the next item to Use again.
- Playing on the mobile version, using two fingers to quickly tap feathers and dart tips one after another. It is possible to fletch 2–4 sets of darts per tick or more this way. This method is also easier for zero-time as the user's offhand can be used for clicks elsewhere for movement and other actions, whereas a mouse would need to move between the inventory and the rest of the screen.
- While not useful for zero-time, darts can have a Make-X menu enabled with the in-game settings menu, which allows them to automatically make up to 10 sets of darts per action, for a less click-intensive method.
The Tourist Trap quest is not required to fletch darts, only for smithing dart tips.
Note that some players may have to change an account setting to allow two-click dart fletching, as the default setting is to use the crafting menu since the Easter 2023 update.
Level | Dart | Materials | XP/dart | XP/ buy limit |
GE Price | |||
---|---|---|---|---|---|---|---|---|
GP/dart | Profit/dart | GP/XP | ||||||
10 | Bronze | 1.8 | 23,400 | −39 | −20 | -11.11 | ||
22 | Iron | 3.8 | 49,400 | −51 | −31 | -8.16 | ||
37 | Steel | 7.5 | 97,500 | −74 | −72 | -9.60 | ||
52 | Mithril | 11.2 | 224,000 | −88 | −83 | -7.41 | ||
67 | Adamant | 15 | 300,000 | −205 | −188 | -12.53 | ||
81 | Rune | 18.8 | 206,800 | −1,250 | −1,076 | -57.23 | ||
90 | Amethyst | 21 | 231,000 | −452 | −245 | -11.67 | ||
95 | Dragon | 25 | 275,000 | −3,166 | −485 | -19.40 |
Bolts
Fletching bolts (attaching feathers to unfinished bolts) works similarly to darts, but it offers less experience per action compared to darts, and some options aren't viable due to low supply or low buy limits.
Level | Bolts | Materials | XP/bolt | GE Price | Bolts (unf) Volume | |||
---|---|---|---|---|---|---|---|---|
GP/bolt | Profit/bolt | GP/XP | ||||||
9 | File:Bronze bolts.png | Bronze | File:Bronze bolts (unf).png | 0.5 | −16 | −14 | -28.00 | 1,290 |
24 | File:Blurite bolts.png | Blurite | File:Blurite bolts (unf).png | 1 | N/A | N/A | N/A | N/A |
39 | File:Iron bolts.png | Iron | File:Iron bolts (unf).png | 1.5 | −15 | −4 | -2.67 | 6,742 |
43 | File:Silver bolts.png | Silver | File:Silver bolts (unf).png | 2.5 | −11 | −6 | -2.40 | 12,024 |
46 | File:Steel bolts.png | Steel | File:Steel bolts (unf).png | 3.5 | −60 | −7 | -2.00 | 33,541 |
54 | File:Mithril bolts.png | Mithril | File:Mithril bolts (unf).png | 5 | −71 | −43 | -8.60 | 105,538 |
55 | File:Broad bolts.png | Broad[1] | File:Unfinished broad bolts.png | 3 | −58 | −18 | -6.00 | 97,852 |
61 | File:Adamant bolts.png | Adamant | File:Adamant bolts(unf).png | 7 | −97 | −87 | -12.43 | 209,578 |
69 | File:Runite bolts.png | Rune | File:Runite bolts (unf).png | 10 | −107 | −65 | -6.50 | 643,478 |
84 | File:Dragon bolts.png | Dragon | File:Dragon bolts (unf).png | 12 | −1,011 | −32 | -2.67 | 1,924,701 |
Semi-zero time methods
Some methods of Fletching training can be done running or in between other activities but create products at a constant rate, rather than darts or bolts which give experience every two clicks and can be made quickly. The actions are done every two game ticks (1.2 seconds) and in sets of 10 or 15, requiring periodic requeueing to make another set. These methods open a dialogue window upon creation which can delay the actions, making them less feasible for actions like Agility where there is constant interruption, but are still useful.
Tipping bolts
Some options are not viable due to low supply, low trade volume of material or product, or low buy limits, and often require a large amount of capital.
Adding tips to dragon bolts can be more profitable, but requires a large amount of capital, and some options are not viable due to low supply, low trade volume of material or product, or low buy limits.
Arrows
Level | Arrow | Materials | XP/arrow | XP/h[1] | GE Price | |||
---|---|---|---|---|---|---|---|---|
GP/arrow | Profit/arrow | GP/XP | ||||||
1 | Headless | File:Arrow shaft.png | 1 | 45,000 | −4 | 5 | 5.00 | |
1 | File:Bronze arrow.png | Bronze | 1.3 | 58,500 | −12 | −9 | -6.92 | |
15 | File:Iron arrow.png | Iron | 2.5 | 112,500 | −16 | −9 | -3.60 | |
30 | File:Steel arrow.png | Steel | 5 | 225,000 | −34 | −16 | -3.20 | |
45 | File:Mithril arrow.png | Mithril | 7.5 | 337,500 | −46 | −41 | -5.47 | |
52 | File:Broad arrows.png | Broad[2] | File:Broad arrowheads.png | 10 | 450,000 | −64 | N/A | -6.40 |
60 | File:Adamant arrow.png | Adamant | 10 | 450,000 | −98 | −86 | -8.60 | |
75 | File:Rune arrow.png | Rune | 12.5 | 562,500 | −248 | −192 | -15.36 | |
82 | File:Amethyst arrow.png | Amethyst | 13.5 | 607,500 | −241 | −80 | -5.93 | |
90 | File:Dragon arrow.png | Dragon | 15 | 675,000 | −1,799 | −91 | -6.07 |
Javelins
Level | Javelin | Materials | XP/ javelin |
XP/h[1] | XP/h (3-tick)[2] |
GE Price | Jav. heads Volume | |||
---|---|---|---|---|---|---|---|---|---|---|
GP/javelin | Profit/javelin | GP/XP | ||||||||
3 | Bronze | File:Javelin shaft.pngFile:Bronze javelin heads.png | 1 | 45,000 | 60,000 | −44 | −22 | -22.00 | 385 | |
17 | Iron | File:Javelin shaft.pngFile:Iron javelin heads.png | 2 | 90,000 | 120,000 | −26 | −22 | -11.00 | 745 | |
32 | Steel | File:Javelin shaft.pngFile:Steel javelin heads.png | 5 | 225,000 | 300,000 | −59 | −57 | -11.40 | 344 | |
47 | Mithril | File:Javelin shaft.pngFile:Mithril javelin heads.png | 8 | 360,000 | 480,000 | −136 | −113 | -14.12 | 10,150 | |
62 | Adamant | File:Javelin shaft.pngFile:Adamant javelin heads.png | 10 | 450,000 | 600,000 | −277 | −220 | -22.00 | 16,682 | |
77 | Rune | File:Javelin shaft.pngFile:Rune javelin heads.png | 12.4 | 558,000 | 744,000 | −593 | −403 | -32.50 | 2,100,077 | |
84 | Amethyst | File:Javelin shaft.pngFile:Amethyst javelin heads.png | 13.5 | 607,500 | 810,000 | −699 | −446 | -33.04 | 1,138,289 | |
92 | Dragon | File:Javelin shaft.pngFile:Dragon javelin heads.png | 15 | 675,000 | 900,000 | −962 | −136 | -9.07 | 1,226,421 |
Other methods
Level 1–5: Headless arrows
A profitable way of training Fletching is to fletch headless arrows using arrow shafts and feathers. This grants 15 experience per action, for 1 experience per headless arrow fletched.
Level 1–5/10: Arrow shafts
File:Arrow shaft.png The best way to get from level 1 to level 5 is by fletching arrow shafts, which give 5 experience per log.
- Experience needed: 388
- Logs needed to Level 5 / 10: 78 / 233
- Time: 150 seconds
- Logs cost to Level 5 / 10 = 6,873 / 20,271
- Arrow shafts = 1,185 / 3,465
- Total Profit/Loss to Level 5 / 10 = −5,688 / −16,806
Level 5–99: Bows
Making bows is a slower, less intensive method of training Fletching that is usually cheap or profitable. Fletching unstrung bows is more AFK-able but yields less experience per hour, stringing bows is faster but requires paying more attention. Since fletching unstrung bows takes 3-ticks per bow, fletching an inventory takes 48.6 seconds; stringing bows takes 2-ticks per bow which makes an inventory take 16.8 seconds to string.
Level | Bow | XP | XP/h | # for goal | Material cost | Total profit | GP/XP | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Fletching[1] | Stringing[2] | Logs | Unstrung bows/String | Fletching | Stringing | Fletching | Stringing | ||||||
5–10 | Short | 5 | 9,000 | 12,250 | 154 | 13,398 | 16,246 | −8,999 | −10,164 | -11.80 | -13.20 | ||
10–20 | Long | 10 | 18,000 | 24,500 | 332 | 28,884 | 30,544 | −24,236 | −7,636 | -7.30 | -2.30 | ||
20–25 | Oak short | 16.5 | 29,700 | 40,425 | 205 | 22,345 | 19,680 | −18,655 | −12,915 | -5.52 | -3.82 | ||
25–35 | Oak long | 25 | 45,000 | 61,250 | 583 | 63,547 | 61,215 | −47,806 | −28,567 | -3.28 | -1.96 | ||
35–40 | Willow short | 33.3 | 59,940 | 81,585 | 445 | 32,930 | 43,610 | −24,030 | −8,900 | -1.62 | -0.60 | ||
40–50 | Willow long | 41.5 | 74,700 | 101,675 | 1,545 | 114,330 | 210,120 | −24,720 | 13,905 | -0.39 | 0.22 | ||
50–55 | Maple short | 50 | 90,000 | 122,500 | 1,307 | 23,526 | 190,822 | 65,350 | 83,648 | 1.00 | 1.28 | ||
55–65 | Maple long | 58.3 | 104,940 | 142,835 | 4,851 | 87,318 | 902,286 | 436,590 | 426,888 | 1.54 | 1.51 | ||
65–70 | Yew short | 67.5 | 121,500 | 165,375 | 4,270 | 1,110,200 | 1,152,900 | −290,360 | 380,030 | -1.01 | 1.32 | ||
70–80 | Yew long | 75 | 135,000 | 183,750 | 16,646 | 4,327,960 | 6,908,090 | 1,281,742 | 2,796,528 | 1.03 | 2.24 | ||
80–85 | Magic short | 83.3 | 149,940 | 203,350 | 15,277 | 15,979,742 | 13,275,713 | −3,895,635 | −595,803 | -3.06 | -0.47 | ||
85–99 | Magic long | 91.5 | 164,700 | 224,175 | 106,840 | 111,754,640 | 122,759,160 | 2,671,000 | 17,414,920 | 0.27 | 1.78 |
Level 40–80: Battlestaves
Fletching battlestaves requires one piece of Celastrus bark, and yields 80 experience per bark. Only level 40 is needed to fletch a battlestaff, which makes it a better training method than fletching bows in this level range. At level 80, players can fletch magic shortbows which yields more experience per action.
- Experience needed: 1,948,844
- Celastrus barks needed: 24,361
- Time: 17 hours 40 minutes
- Experience rate: 110,000 experience per hour
- Celastrus barks cost = 208,408,355
- Battlestaves = 202,415,549
- Total Profit/Loss = −5,992,806
- Per XP = -3.07
- Total Profit/Loss = −5,992,806
Level 92–99: Redwood shields
Redwood shields are an alternative method to fletching bows. Fletching one shield requires two redwood logs, and gives 216 experience per shield.
- Experience needed: 6,517,178
- Redwood logs needed: 60,346
- Time: 38 hours 35 minutes
- Experience rate: 168,000 experience per hour
- Redwood logs cost = 30,957,498
- Redwood shields = 12,008,854
- Total Profit/Loss(fletching) = −18,948,644
- Per XP = -2.91
- Total Profit/Loss(fletching) = −18,948,644
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