Toxic blowpipe

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EmptyCharged
Toxic blowpipe (empty)
Released8 January 2015 (Update)
Also calledBp, Blowpipe
MembersYes
Quest itemNo
Properties
TradeableYes
EquipableYes
StackableNo
NoteableYes
OptionsDismantle, Drop
Worn optionsNone (?)
DestroyN/A
ExamineFires darts while coating them with venom.
Values
Value120,000 coins
High alch72,000 coins
Low alch48,000 coins
Weight0.3 kg
Grand Exchange
Exchange6,212,774 coins (info)
Buy limit8
Daily volume1,358
Loading...
Advanced data
Item ID12924

The toxic blowpipe is a two-handed dart weapon that requires 75 Ranged to wield. It is made by using a chisel on a tanzanite fang, requiring 78 Fletching. Players using the blowpipe have a 25% chance of inflicting venom on their opponent. However, if the opponent is an NPC and the serpentine helm is worn in conjunction with the blowpipe, there is a 100% chance of envenoming them.

The base attack speed of the toxic blowpipe varies; in player versus monster encounters, its attack speed is 3, or equal to darts. During player versus player combat, its attack speed is 4, or equal to a shortbow. In addition, its attack range is +2 higher than that of throwing darts, at 5 by default. Longrange increases attack range by 2.

If the blowpipe is not protected upon death, all scale and dart charges will appear on the floor alongside the blowpipe. If the blowpipe IS protected upon death, ALL scale and dart charges will be maintained when you respawn. This makes it an effective weapon for ranging in the Wilderness as the weapon and the ammo is contained in one high-value item slot, being very effective at the Revenant Caves for those who are not skulled.

Players can dismantle an uncharged blowpipe to receive 20,000 Zulrah's scales, resulting in a loss of −292,774 coins.

Players can toggle whether picked up ammunition is automatically reloaded into the blowpipe or remains in the inventory by talking to the Ranged combat tutor.

It can hold up to 16,383 scales and 16,383 darts.

Combat stats

EmptyCharged
 Attack bonuses
StabSlashCrushMagicRanged
+0+0+0+0+30
 Defence bonuses
StabSlashCrushMagicRanged
+0+0+0+0+0
 Other bonusesSlot
StrengthRangedMagic damagePrayer2h slot table
+0+0+0%+0List
Combat styleAttack typeWeapon styleAttack speedRangeExperienceLevel boost
AccurateLightAccurate3 ticks (1.8s)5 tilesRanged Hitpoints+3 Ranged
RapidLightRapid2 ticks (1.2s)5 tilesRanged HitpointsNone
LongrangeLightLongrange3 ticks (1.8s)7 tilesRanged Defence Hitpoints+3 Defence

Special attack

The projectile from the special attack.
The projectile from the special attack.
A player performs the toxic blowpipe's special attack, Toxic Siphon.

The toxic blowpipe has a special attack, Toxic Siphon, which increases accuracy by 100% and damage by 50%, while healing the user by half of the damage dealt (rounded down). This consumes 50% of the player's special attack energy.

Similar to the Saradomin godsword special attack, if the target dies from the special attack, it will still heal the player based on what they would have hit if the target had more Hitpoints; for example, if the hit was calculated to deal 20 damage and the target only has 4 Hitpoints, it will heal the player by 10 Hitpoints. For certain monsters, it heals based on the damage dealt before calculating damage reduction, such as Vorkath during its acid phase (where it will take 50% reduced damage), kurasks that have 100% damage resistance to most weaponry, or Akkha during his melee and ranged states which are 100% resistant to Ranged attacks.

Creation

Requirements
SkillLevelXP
Fletching Fletching78 (b)120
Members
Ticks0 (0s)
ToolsFacilitiesNone
Materials
ItemQuantityCost
Tanzanite fang16,311,076
Total cost6,311,076
Toxic blowpipe (empty)16,212,774
Profit−98,302

Charging and costs

The toxic blowpipe is charged with Zulrah's scales; it cannot be wielded if it is uncharged, except when fully degraded while equipped. It uses unpoisoned darts as ammunition, and can hold up to 16,383 scales and 16,383 darts, costing 4,849,368 coins for the zulrah scales to fully charge. The blowpipe has a 1/3 chance to not use scales when firing, thus on average two scales are used for every three shots fired. A fully charged blowpipe lasts eight hours and 12 minutes of non-stop combat with rapid attack style, or 12 hours and 17 minutes with accurate style.

At the current price, the toxic blowpipe costs 195.36 coins per shot, excluding the cost of darts. When charged with scales, the toxic blowpipe has a Ranged attack of 30 and a Ranged strength of 20. These bonuses stack with the Ranged Strength of its ammunition. For example, using dragon darts on the charged blowpipe will increase its Ranged strength to +55.

Uncharging the blowpipe will give players all darts and scales the blowpipe currently contains back to them.

Cost of use per hour

When using the rapid attack style on the toxic blowpipe, up to 3,000 darts may be fired per hour, equating to up to 2,000 Zulrah's scales used per hour. This makes the base cost per hour 592,000 coins.

These values are for continuous usage and assume use of either Ava's assembler, or Ava's accumulator if not picking up used ammo.

Dart Dart cost/hr

(assembler)

Total cost/hr

(assembler)

Dart cost/hr

(accumulator)

Total cost/hr

(accumulator)

+9 3,000 595,000 4,200 596,200
+17 10,200 602,200 14,280 606,280
+26 104,400 696,400 146,160 738,160
+28 124,200 716,200 173,880 765,880
+35 1,608,600 2,200,600 2,252,040 2,844,040

Scale to dart ratio

Average usage of ammunition using the Toxic Blowpipe is described by the formulas below:

Assembler:

Accumulator:

Attractor:

No Ava's:

Ornament kit

The blowpipe can be cosmetically enhanced via the Trailblazer reloaded blowpipe ornament kit to change its appearance into that of the blazing blowpipe. To apply the kit, the blowpipe must be emptied of scales and darts.

Products

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Used in recommended equipment

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Comparison between other ranged weapons

Ranged weapons comparison table ()
Name Ranged level required Ranged attack Ranged strength
(Max ammo)
Price Notes
Twisted bow Ranged 85 +70 +20
(+80)
1,668,548,042
  • Has a passive effect where the higher the target's Magic level is, the more accurate and damaging the bow becomes.
  • Uses arrows as ammunition up to and including dragon.
  • Offers an attack speed of that of a longbow.
Bow of Faerdhinen Ranged 80 +128 +106 162,505,219
  • Has the highest ranged bonus of any ranged weapon, including a +106 Ranged Strength bonus.
  • Receives noticeable damage and accuracy bonuses if worn alongside pieces of crystal armour.
  • Has the furthest attack range of any bow or crossbow in the game (tied with composite bows and the crystal bow) of 10 squares.
  • When created, the bow starts off at 10,000 charges and degrades.
  • The bow can be upgraded to the bow of Faerdhinen (c) to stop it from degrading.
Zaryte crossbow Ranged 80 +110 (+122) 358,799,399
  • It is the only crossbow that grants defensive bonuses.
  • One of two crossbows with a prayer bonus, along with the Armadyl crossbow from which it is crafted.
  • Has a special attack which provides double accuracy on the next shot and guarantees the special effect of any enchanted bolts used if it hits. Costs 75% special attack energy.
  • Its passive effect strengthens the effects of enchanted bolts by 10%.
Venator bow Ranged 80 +90 +25
(+85)
85,933,214
  • Has a passive effect when charged with ancient essence that allows arrows to ricochet to nearby targets when in a multicombat area.
  • Uses arrows as ammunition up to and including dragon.
  • Has an attack speed of 5, between that of a shortbow and a longbow.
Scorching bow Ranged 77 +124 +40
(+100)
54,843,710[n 1]
Toxic blowpipe Ranged 75 +30 +20
(+55)
6,212,774
  • Requires Zulrah's scales (up to 16,383) and any unpoisoned darts to charge.
  • Ranged strength bonus stacks with the darts that are used to charge the blowpipe (up to +55 ranged strength with dragon darts).
  • Has an attack speed of 3 (same as darts) in a non-pvp encounter or 4 in a pvp encounter (same as shortbows).
  • Offers a special attack where accuracy is increased by 100% and damage is increased by 50%, and heals the user by half of the damage dealt. Costs 50% special attack energy.
  • Has 25% chance to inflict venom on an opponent.
Heavy ballista Ranged 75 +125 +15
(+165)
1,533,361
  • Has the second highest ranged bonus of any ranged weapon, including a +15 Ranged Strength bonus.
  • Requires completion of Monkey Madness II to equip.
  • Only accepts javelins as ammunition.
  • Ava's devices retrieves fired javelins.
  • Offers a special attack which increases accuracy and damage by 25% each for one shot. Costs 65% special attack energy.
Eclipse atlatl Ranged 75 +87 +40 (Melee) 2,167,041
  • Uniquely uses the player's melee strength bonuses when determining the amount of ranged damage dealt to a target. The max hit is based off of visible boosts to melee stats (eg. super combat potion) and ranged boosting prayers (eg. Rigour).
  • Only accepts atlatl darts as ammunition.
  • If worn with the rest of the eclipse moon armour set, it offers a set effect which has a 20% chance to inflict a stackable burn effect on the targets.
  • Offers a special attack which consumes the remaining burn effect in exchange for increasing the player's minimum and maximum hit. Costs 50% special attack energy.
Dragon hunter crossbow Ranged 70 +95 (+122) 58,213,298
  • Offers the third highest one-handed Ranged attack bonus in the game, outclassed only by the Armadyl and Zaryte crossbow.
  • Increases accuracy and damage by 30% and 25% respectively when fighting draconic creatures.
Armadyl crossbow Ranged 70 +100 (+122) 54,824,589
Crystal bow Ranged 70 +100 +78 480,608[n 2]
  • Offers a ranged strength of +78.
  • Neither consumes nor requires ammunition.
  • Has an attack speed of 5, between that of a shortbow and a crossbow.
  • Has the furthest attack range of any bow or crossbow in the game (tied with composite bows and the bow of Faerdhinen) of 10 squares.
  • Receives noticeable damage and accuracy bonuses if worn alongside pieces of crystal armour.
Webweaver bow Ranged 70 +85 +65 19,143,072
  • Upgraded version of the Craw's bow, which requires the fangs of Venenatis to create.
  • Must be charged with revenant ether to be fired, but it does provide its own ammo, similar to the crystal bow.
  • While charged, an additional 50% ranged accuracy and damage boost is applied when attacking any NPC in the Wilderness. This effect will stack with a Slayer helmet or a Salve amulet and their variants, but not both simultaneously. This makes it the strongest ranged weapon in the Wilderness.
  • Has a special attack that hits an enemy four times in succession with increased accuracy, each dealing up to 40% of the player's max hit, along with a chance to inflict poison, starting at 4 damage. Costs 50% special attack energy.
Karil's crossbow Ranged 70 +84 (+55) 103,163
  • One of the fastest crossbows, together with the hunters' crossbow.
  • Can only fire bolt racks, which cannot be retrieved by an Ava's device.
  • If worn with the rest of Karil the Tainted's equipment, it offers a set effect which lowers the target's Agility level (only works on players).
  • Wearing an amulet of the damned together with the whole equipment set grants a 25% chance for an attack to hit twice, in which case the second hit will inflict half the damage of the first.
  • Like all Barrows equipment, it degrades and will fully degrade after 15 hours of combat. It is repairable.
Hunters' sunlight crossbow Ranged 66
Hunter 50
+79 (+60) 5,462
Dragon crossbow Ranged 64 +94 (+122) 1,220,988
Rune crossbow Ranged 61 +90 (+115) 10,105
Craw's bow Ranged 60 +75 +60 19,008,294
Dark bow Ranged 60 +95 (+60) 1,368,936
  • Offers the fifth highest Ranged attack bonus in the game, behind the bow of Faerdhinen (+128), heavy ballista (+125), the Zaryte crossbow (+110), and the crystal bow and Armadyl crossbow (+100).
  • Has the ability to shoot two arrows at a time.
  • The slowest weapon in the game, with an attack speed of 9 (5.4 seconds).
  • Offers a powerful special attack, which if used with dragon arrows increases damage dealt by 50% with a minimum hit of 8 (30% with any other arrow type with a minimum. hit of 5). Costs 55% special attack energy.
Magic shortbow Ranged 50 +69 (+55) 830
  • The only shortbow to offer a special attack, which fires 2 shots in rapid succession but with reduced accuracy. Costs 55% special attack energy.
  • Can be imbued with a magic shortbow scroll, increasing its ranged attack bonus to +75 and lowering the special attack cost to 50%.
Magic shortbow (i) +75 37,074
Magic comp bow Ranged 50 +71 (+55) 3,144
  • The only composite bow to offer a special attack, which is guaranteed to hit the target but is not boosted by damage-boosting prayers or the Slayer helmet (i). Costs 35% special attack energy. Shares this special attack with the magic longbow.
  • Is slightly more accurate than the magic longbow and 1 tick faster (1 tick slower than the shortbow), while keeping the same attack range of the longbow.
Seercull Ranged 50 +69 (+55) 44,793
  • Has slightly less accuracy but otherwise identical stats to the magic comp bow.
  • Has a special attack that targets mages by lowering their Magic level, costing 100% special attack energy.
Magic longbow Ranged 50 +69 (+55) 1,312
  • The only longbow to offer a special attack, which is guaranteed to hit the target but is not boosted by damage-boosting prayers or the Slayer helmet (i). Costs 35% special attack energy. Shares this special attack with the magic comp bow.
  • Like all longbows, is 2 ticks slower than the magic shortbow, in exchange for 3 additional attack range.
  • Unlike the magic shortbow, cannot be imbued.
Adamant crossbow Ranged 46 +78 (+100) 2,801
  • Offers the sixth highest one-handed Ranged attack bonus in the game.
  • Has an attack speed equal to that of longbows and an attack range equal to that of shortbows.
  • Because of the slower attack speed and the potential for overkill from its higher max hit, it deals less damage over extended periods than the magic shortbow, and should be used primarily when additional defence is needed through the use of a shield, or if enchanted bolt effects are needed.
Chinchompas Ranged 45
(Grey)
+45 N/A Varies[n 3]
  • One of the four ranged weapons that offers the ability to hit more than one opponent at a time (similar to burst or barrage Ancient Magicks), the others being the special attack of the dragon crossbow, with a similar attack, and rune thrownaxe, with a ricochet special type attack, and Venator bow with a passive ricochet attack.
  • Regarded to be the best way of training Ranged, but at a very high cost.
  • Has an attack speed of 4 (the same as scimitars, maces, and whips).
  • If a player dies with chinchompas equipped or in their inventory, they will disappear, as they are live animals.
Ranged 55
(Red)
+70 +15
Ranged 65
(Black)
+80 +30


Salamanders Attack Ranged Magic 30
(Green)
+20 (+16) 137
  • Unique and versatile two-handed weapons that facilitate the use of all three combat styles.
Attack Ranged Magic 50
(Orange)
+29 (+22) 170
Attack Ranged Magic 60
(Red)
+47 (+31) 66
Attack Ranged Magic 70
(Black)
+69 (+49) 435
Attack Ranged Magic 80
(Tecu)
+87 (+60) 283,360
Dorgeshuun crossbow Ranged 28 +42 (+49) 2,222
  • Is one tick faster than most other crossbows, and it is able to fire bone bolts, which are significantly cheaper than most other ammunition of similar strength.
Throwing knives Ranged 40
(Rune)
+25 +24 Varies[n 3]
  • Have high damage output, but are significantly more expensive compared to other low-level options.
Shortbows Ranged 40
(Yew)
+47 (+49) 359
  • Offer slightly less damage output than using rune knives, but are a lot cheaper.
Darts Ranged 30
(Adamant)
N/A +17 Varies[n 3]
  • Are cheap, deal decent damage and are easy to buy from the Grand Exchange.
  • Adamant darts have comparable damage output to using a shortbow with rune arrows, so players should use whichever is cheaper.


Dwarf multicannon N/A N/A N/A 743,138
  • Can be set up and used alongside other weapons for passive Ranged damage and experience.
  • Cannot be set up in all areas.
  • Has a static max hit of 30 with cannonballs and 35 with granite cannonballs.
  • Derives accuracy from player's current attack style (Ranged while ranging, Melee while meleeing, and whichever is higher with powered staves) while rolling against the target's Ranged defence.
  1. ^ Untradeable; cost is of the tormented synapse and magic longbow (u) required to craft it.
  2. ^ Cost of having Ilfeen charge a crystal weapon seed after obtaining minimum cost.
  3. ^ 3.0 3.1 3.2 Cost of thrown weapons is only that of the ammo.

Concept art

Changes

Date Changes
[[{{#explode:8 May 2024| |0}} {{#explode:8 May 2024| |1}}]] [[{{#explode:8 May 2024| |2}}]]
(update)

Creating a toxic blowpipe now requires 78 Fletching, up from 53.

[[{{#explode:7 July 2021| |0}} {{#explode:7 July 2021| |1}}]] [[{{#explode:7 July 2021| |2}}]]
(update)

The weapon's position on female players has been adjusted so that they appear to be equipped properly.

[[{{#explode:30 June 2021| |0}} {{#explode:30 June 2021| |1}}]] [[{{#explode:30 June 2021| |2}}]]
(update)

The toxic blowpipe has received the following changes:

  • Ranged Attack bonus decreased from +60 to +30.
  • Ranged Strength bonus decreased from +40 to +20.
  • The special attack now gives a 100% accuracy boost in addition to the 50% damage boost.
[[{{#explode:7 October 2020| |0}} {{#explode:7 October 2020| |1}}]] [[{{#explode:7 October 2020| |2}}]]
(update | poll)
  • Players can now swap a different type of dart into the toxic blowpipe without having to unload the darts inside first.
  • Zulrah's scales will now automatically be added to the toxic blowpipe when picked up. This only applies if it is the only scale-using item in the player's inventory.
[[{{#explode:16 November 2017| |0}} {{#explode:16 November 2017| |1}}]] [[{{#explode:16 November 2017| |2}}]]
(update | poll)
  • The toxic blowpipe can now envenom NPCs at a 100% rate if wearing a serpentine helm.
  • The Toxic Blowpipe now displays the exact number of scales while there are no darts loaded inside.
[[{{#explode:18 February 2016| |0}} {{#explode:18 February 2016| |1}}]] [[{{#explode:18 February 2016| |2}}]]
(update | poll)

A toxic blowpipe can now be dismantled for 20,000 Zulrah scales.

[[{{#explode:24 September 2015| |0}} {{#explode:24 September 2015| |1}}]] [[{{#explode:24 September 2015| |2}}]]
(update | poll)

The special attack of the toxic blowpipe now has a custom animation. The power of the blowpipe special attack is now properly represented with a snake head sent flying, looking to sink those fangs into your opponent.

[[{{#explode:20 August 2015| |0}} {{#explode:20 August 2015| |1}}]] [[{{#explode:20 August 2015| |2}}]]
(update)

Uncharging the toxic blowpipe now correctly asks if the player wishes to uncharge the object, rather than destroy the object.

[[{{#explode:19 March 2015| |0}} {{#explode:19 March 2015| |1}}]] [[{{#explode:19 March 2015| |2}}]]
(update)

Using the blowpipe special attack when your hitpoints are above your base level no longer reduces your hitpoints.

[[{{#explode:12 January 2015| |0}} {{#explode:12 January 2015| |1}}]] [[{{#explode:12 January 2015| |2}}]]
(update)

The blowpipe's speed on rapid was reduced to be equal to that of a shortbow only in PvP; player-versus-monster encounters remain unaffected.

Trivia

The unique projectile animation when using a toxic blowpipe with dragon darts.
  • Unlike other darts, dragon darts have a unique projectile animation when shot out of a toxic blowpipe.
  • The maximum amount of scales and darts that can be held by the blowpipe, 16,383 each, is equivalent to the maximum value that can be represented by 14 bits. This is because 14 bits were allocated for this part of the data, while the rest were allocated for dart types and room for potential future additions.[1]

References

  1. ^