Giant Mole/Strategies
The Giant Mole is a fairly simple low-level boss that can be found under Falador. It is killed for its mole claw, mole skin and Baby mole drops.
Suggested skills
- 60+
- 60+
- 60+
- 60+
- 60+ (If using ranged)
- 60+ ( If using magic)
- 43+ for Protect from Melee (44+ Eagle Eye, 70+ Piety, 74+ Rigour)
How to get there
The Giant Mole is located in the Mole Lair under Falador. The entrance point is located at Falador Park, where there are mole holes scattered on the west side. The closest teleport is the Falador Park option(3) on the Ring of Wealth. Players must bring a spade to dig underground and a light source of some type is required or they will be constantly bitten by bugs. A Fire of Eternal Light can be lit inside the cave after completing the Making Friends with My Arm quest which provides permanent light inside the cave.
Attacks and abilities
- Melee attack: The mole swipes a claw at its target, dealing up to 21 damage.
- Burrow: When the mole's health is between 5-50%, there is a 25% chance for any incoming attack to cause it to burrow away into another location. There is also a chance that the dirt she digs while burrowing to escape can extinguish the player's light source (shown with dirt splatters on the player's screen), though covered light sources will be unaffected by this. Note that splashed magic attacks cannot trigger her to dig, making weapons such as the Tumeken's Shadow particularly good for fighting the mole.
Guide
Killing the mole is easy, as it doesn't have any unique abilities that can endanger the player.
For low levelled players, they can safespot it with the cavern walls, as it does not move around the safespot to attack players. Ranging is highly recommended when safespotting, as it has low ranged defence. Players meleeing it should activate Protect from Melee and use stabbing weapons, as it has lower stab defence compared to slash and crush.
For high levelled players, the mole can be killed quickly with Dharok the Wretched's equipment, as it is easily possible to kill her within 2-3 hits depending on the player's strength boosting equipment. Simply lower your health to 1 with the Locator orb or Dwarven rock cake, activate Protect from Melee and flick Piety.
When the mole reaches half health and lower, there is a chance that it will dig away to another location in the lair. Without the Falador shield 3 or 4, it can be a tedious task, as players may have to navigate through the whole lair to find the mole. The mole also loses aggression towards the primary target when burrowing away. Thralls can be used as a makeshift substitute for the Falador shield, as they will begin to path towards the mole's new location after she digs in order to attack her.
Completion of the hard Falador diaries is highly recommended, as players with the shield can locate the mole whenever it digs away. It also notes the 100% drop of mole skin and claws, prolonging trips.
Equipment
Currently, the Twisted bow is one of the most effective ways of killing the Giant Mole. It offers some of the highest damage of any setup. A dwarf multicannon can also be brought to speed up kills.
File:Stamina potion(4).png | File:Stamina potion(4).png | File:Stamina potion(4).png | File:Stamina potion(4).png |
1000 | 5000 |
Inventory
- Spade
- A good light source such as a lit bullseye lantern, Kandarin headgear or Firemaking cape. Not needed if Fire of Eternal Light is built at the entrance.
- 3 Divine ranging potions
- 11-14 prayer potions
- 3-4 stamina potions
- Falador shield 3 or 4
- Ring of wealth with charges for teleporting to Falador Park
- Rune pouch filled with nature and fire runes
- Dwarf multicannon and cannonballs to speed up kills (optional)
Currently, the Tumeken's shadow is one of the most effective ways of killing the Giant Mole. It offers some of the highest damage of any setup, comparable to using a Twisted bow. Due to Mole's 50% weakness to water, water spells are effective for accounts without a Twisted bow or shadow who wish to safespot. A dwarf multicannon can also be brought to speed up kills. An added bonus of using Magic is that splashes cannot trigger the mole to dig, meaning players won't have to chase after the mole as much compared to other combat styles.
File:Stamina potion(4).png | |||
File:Stamina potion(4).png | |||
File:Stamina potion(4).png | |||
File:Stamina potion(4).png | |||
Inventory
- Spade
- A good light source such as a lit bullseye lantern, Kandarin headgear or Firemaking cape. Not needed if Fire of Eternal Light is built at the entrance.
- Saturated heart
- 8-12 prayer potions
- 4 stamina potions
- Falador shield 3 or 4
- Ring of wealth with charges for teleporting to Falador Park
- Rune pouch filled with runes for water spells and High alchemy
- Dwarf multicannon and cannonballs to speed up kills (not actually faster because of shadows accuracy mechanics doesnt hit and rolls for dig even if canon hit is 0)
Using Elite Void Knight equipment with the Twisted bow offers slightly less kills per hour than using Armadyl armour however it benefits from being able to special attack with the Void melee helm & Dragon warhammer. A dwarf multicannon can also be brought to speed up kills.
Slot | Item (most effective → least effective) | |||
---|---|---|---|---|
Void ranger helm + Void melee helm (only on special attack) | N/A | N/A | N/A | |
Necklace of anguish | Amulet of fury | Amulet of glory | N/A | |
Dizana's quiver | Ava's assembler (Best Ava's device) | Max cape / Ranging cape(t) | N/A | |
Elite void top | Void knight top | N/A | N/A | |
Elite void robe | Void knight robe | N/A | N/A | |
Twisted bow | Bow of faerdhinen | N/A | N/A | |
File:Dragon arrow.pngDragon arrow | File:Amethyst arrow.pngAmethyst arrow | N/A | N/A | |
Void knight gloves | N/A | N/A | N/A | |
Pegasian boots | Ranger boots | Blessed boots | Aranea boots | |
Venator ring | Archers ring (i) | Ring of shadows / Brimstone ring | Ring of endurance | |
Elder maul | N/A | N/A | N/A |
File:Stamina potion(4).png | File:Stamina potion(4).png | File:Stamina potion(4).png | File:Stamina potion(4).png |
1000 | 5000 |
Inventory
- Spade
- A good light source such as a lit bullseye lantern, Kandarin headgear or Firemaking cape. Not needed if Fire of Eternal Light is built at the entrance.
- 3 Divine ranging potions
- 9-14 prayer potions
- 3-4 stamina potions
- Falador shield 3 or 4
- Ring of wealth with charges for teleporting to Falador Park
- Rune pouch filled with nature and fire runes
- Dwarf multicannon and cannonballs to speed up kills (optional)
- Void melee helm and Elder maul to speed up kills (optional)
Currently, the Osmumten's fang offers the most kills per hour while using melee equipment.
File:Stamina potion(4).png | |||
File:Stamina potion(4).png | File:Stamina potion(4).png | File:Stamina potion(4).png | |
1000 | 5000 |
Inventory
- Spade
- A good light source such as a lit bullseye lantern, Kandarin headgear or Firemaking cape. Not needed if Fire of Eternal Light is built at the entrance.
- Special attack weapon (optional)
- 2-3 Divine super combat potions
- 13-15 prayer potions
- 3-4 stamina potions
- Falador shield 3 or 4
- Rune pouch filled with nature and fire runes
- Ring of wealth with charges for teleporting to Falador Park
Using Dharok the Wretched's equipment offers fewer kills per hour than the Armadyl crossbow, but is a much more affordable option for most players. Use the locator orb or a dwarven rock cake to get down to 1 Hitpoint. Always keep Protect from Melee on when you're attacking the boss. If the player does not own a cape that provides a Strength bonus, they can instead use a cape that provides a prayer bonus to maximise the amount of time Protect from Melee is active before needing to restore Prayer Points.
Slot | Item (most effective → least effective) | ||||
---|---|---|---|---|---|
Dharok's helm | N/A | N/A | N/A | N/A | |
Amulet of rancour | Amulet of torture | Amulet of fury | Amulet of glory | Amulet of strength | |
File:Infernal cape.pngInfernal cape | Fire cape | Mythical cape | File:Soul cape.pngSoul cape / Ardougne cloak 4 / 3 | Skillcape (t) / Ardougne cloak 2 / Vestment cloak | |
Dharok's platebody | N/A | N/A | N/A | N/A | |
Dharok's platelegs | N/A | N/A | N/A | N/A | |
Dharok's greataxe | N/A | N/A | N/A | N/A | |
Rada's blessing 4 | File:Peaceful blessing.pngGod blessing / Rada's blessing 3/2 | N/A | N/A | N/A | |
Ferocious gloves | Barrows gloves | Rune gloves | Regen bracelet | Combat bracelet | |
Primordial boots | Dragon boots | Climbing boots | N/A | N/A | |
Bellator ring | Ultor ring / Lightbearer | Berserker ring (i) | Brimstone ring | Warrior ring (i) / Ring of endurance | |
Voidwaker | Dragon claws | Elder maul | Dragon dagger | N/A |
File:Super combat potion(4).png | File:Super combat potion(4).png | ||
File:Super combat potion(4).png | File:Stamina potion(4).png | File:Stamina potion(4).png | File:Stamina potion(4).png |
File:Stamina potion(4).png | |||
1000 | 5000 |
Inventory
- Spade
- A good light source such as a lit bullseye lantern or Firemaking cape. Not needed if Fire of Eternal Light is built at the entrance.
- Special attack weapon (optional)
- 2-3 Super combat potions
- 11-13 Prayer potions
- 4-5 stamina potions
- Falador shield 3 or 4
- Locator orb or dwarven rock cake
- Rune pouch filled with nature and fire runes
- Ring of wealth with charges for teleporting to Falador Park
Using melee without Void Knight equipment offers less kills per hour than Void or Dharok the Wretched's equipment. This setup has the advantage of using cheap gear and not requiring untradeable items, making it more accessible for newer players. You should Protect from Melee when in combat with the Giant Mole.
Slot | Item (most effective → least effective) | |||
---|---|---|---|---|
Slayer helmet (i) or Black mask (i) (only on task) | Helm of neitiznot | N/A | N/A | |
Amulet of fury | Amulet of glory | Amulet of strength | N/A | |
Fire cape | Ardougne cloak 4 | Obsidian cape | Mixed hide cape | |
Fighter torso | Obsidian platebody | Proselyte hauberk | Monk's robe top | |
Obsidian platelegs | Proselyte cuisse | Monk's robe | N/A | |
Abyssal dagger | Abyssal whip | Dragon sword | leaf-bladed sword | |
Dragon defender | Rune defender | Toktz-ket-xil | N/A | |
Rada's blessing 4 | File:Peaceful blessing.pngGod blessing / Rada's blessing 3/2 | N/A | N/A | |
Barrows gloves | Rune gloves | Regen bracelet | Combat bracelet | |
Dragon boots | Climbing boots | N/A | N/A | |
Berserker ring (i) | Brimstone ring | Berserker ring | Warrior ring (i) | |
Dragon dagger | N/A | N/A | N/A |
File:Stamina potion(4).png | File:Stamina potion(4).png | File:Stamina potion(4).png | File:Stamina potion(4).png |
Inventory
- Spade
- A good light source such as a lit bullseye lantern or Firemaking cape. Not needed if Fire of Eternal Light is built at the entrance.
- Special attack weapon (optional)
- 1-2 Divine super combat potions or Super sets
- 8-10 Prayer potions
- 4-5 Stamina or (Super) energy potions
- Falador shield 3 or 4
- Falador teletabs
- An emergency teleport (optional)