Halberd

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Halberd
File:Crystal halberd.png
Primary typeSlash
Secondary typeStab
Attack speed
7 ticks (4.2 seconds)

Halberds, also referred to by players as hallies, are long two-handed melee weapons with blades similar to axes and handles made up of long poles. All halberds, except the noxious halberd, have a slow attack speed of 7 ticks, the same as 2h swords, but they can hit opponents from a range two squares away, as opposed to the usual one square distance of most melee weapons. In addition to sharing the attack speed, most halberds have similar strength and slash bonuses to their 2h sword counterparts, falling behind in strength bonus and accuracy while making up for this in increased range and defence bonuses. The exception to this is the white and black halberds, which have significantly lower strength bonuses which equal the steel halberd.

A player may only wield a dragon halberd once they have completed the Regicide quest and the crystal halberd can only be wielded after completion of the Hard Western Provinces Diary. The other halberds can be worn anytime, so long as you have the right Attack level (and with some the right Strength level) to wield them.

Halberds can be used in "safespots", or locations where a player can hit a monster and not get hit back, for example across a gate or fence.

Halberds cannot be created with the Smithing skill.

Combat styles

Combat styleAttack typeWeapon styleExperienceLevel boost
JabStabControlledAttack Strength Defence Hitpoints+1 Attack, Strength, Defence
SwipeSlashAggressiveStrength Hitpoints+3 Strength
FendStabDefensiveDefence Hitpoints+3 Defence

Standard halberds

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Other halberds

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The crystal halberd is a degradeable halberd, which can be purchased from Islwyn for 750,000 coins, after completion of the hard tier of the Western Provinces Diary. It lasts for 2,500 attacks before it reverts to a crystal weapon seed, which must be recharged for a fee by Ilfeen, or by using crystal shards at a singing bowl.

The noxious halberd is a halberd with an attack speed of 5 ticks, rather than 7 ticks, and is better suited for general combat. It is created by combining three untradeable drops from Araxxor, and has a 33% chance of envenoming an opponent, increasing to 50% when used with a serpentine helm.

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