Karil's crossbowKaril's crossbow 100Karil's crossbow 75Karil's crossbow 50Karil's crossbow 25Karil's crossbow 0? (edit)Karil's crossbowKaril's crossbow 100Karil's crossbow 75Karil's crossbow 50Karil's crossbow 25Karil's crossbow 0? (edit)Undamaged1007550250? (edit)? (edit)? (edit)File:Karil's crossbow.pngFile:Karil's crossbow.pngFile:Karil's crossbow.pngFile:Karil's crossbow.pngFile:Karil's crossbow.pngFile:Karil's crossbow 0.png? (edit)9 May 2005 (Update)17 May 2005 (Update)17 May 2005 (Update)17 May 2005 (Update)17 May 2005 (Update)17 May 2005 (Update)? (edit)YesNo Morytania✓Morytania? (edit)YesNoNoNoNoYes? (edit)? (edit)YesNo? (edit)YesNoNoNoNoYes? (edit)? (edit)Wield, Check, DropWield, Check, DropWield, Check, DropWield, Check, DropWield, Check, DropDrop? (edit)CheckCheckCheckCheckCheckNone (?)? (edit)If you drop this item it will break. Are you sure you want to drop it?If you drop this item it will break. Are you sure you want to drop it?If you drop this item it will break. Are you sure you want to drop it?If you drop this item it will break. Are you sure you want to drop it?If you drop this item it will break. Are you sure you want to drop it?N/AKaril the Tainted's repeating crossbow.160000160,000 coinstrue96,000 coins64,000 coins960003.6283.628 kg? (edit)noyesyesKaril's crossbowKaril's crossbow 100Karil's crossbow 75Karil's crossbow 50Karil's crossbow 25Karil's crossbow 0010316395238Not sold103,163 coins (info)95,238 coins (info)infobox-cell-hiddeninfobox-cell-showninfobox-cell-shown-1515? (edit)1515-20317-Not soldNo data to displayItem? (edit)473449344935493649374938? (edit)473449344935493649374938Versions: 6Default version: Undamaged SMW Subobject for 25High Alchemy value: 96000Examine: Karil the Tainted's repeating crossbow.Is members only: trueIs variant of: Karil's crossbowWeight: 3.628Uses infobox: ItemImage: File:Karil's crossbow.pngItem name: Karil's crossbow 25Value: 160000Version anchor: 25Release date: 17 May 2005Item ID: 4937
SMW Subobject for UndamagedHigh Alchemy value: 96000Buy limit: 15Examine: Karil the Tainted's repeating crossbow.Is members only: trueIs variant of: Karil's crossbowWeight: 3.628Image: File:Karil's crossbow.pngUses infobox: ItemItem name: Karil's crossbowValue: 160000Version anchor: UndamagedRelease date: 9 May 2005Item ID: 4734
SMW Subobject for (broken)High Alchemy value: 96000Buy limit: 15Examine: Karil the Tainted's repeating crossbow.Is members only: trueIs variant of: Karil's crossbowWeight: 3.628Image: File:Karil's crossbow 0.pngUses infobox: ItemItem name: Karil's crossbow 0Value: 160000Version anchor: 0Release date: 17 May 2005Item ID: 4938
SMW Subobject for 100High Alchemy value: 96000Examine: Karil the Tainted's repeating crossbow.Is members only: trueIs variant of: Karil's crossbowWeight: 3.628Uses infobox: ItemImage: File:Karil's crossbow.pngItem name: Karil's crossbow 100Value: 160000Version anchor: 100Release date: 17 May 2005Item ID: 4934
SMW Subobject for 50High Alchemy value: 96000Examine: Karil the Tainted's repeating crossbow.Is members only: trueIs variant of: Karil's crossbowWeight: 3.628Uses infobox: ItemImage: File:Karil's crossbow.pngItem name: Karil's crossbow 50Value: 160000Version anchor: 50Release date: 17 May 2005Item ID: 4936
SMW Subobject for 75High Alchemy value: 96000Examine: Karil the Tainted's repeating crossbow.Is members only: trueIs variant of: Karil's crossbowWeight: 3.628Uses infobox: ItemImage: File:Karil's crossbow.pngItem name: Karil's crossbow 75Value: 160000Version anchor: 75Release date: 17 May 2005Item ID: 4935
Karil's crossbow is a two-handed ranged weapon that is part of Karil the Tainted's set of barrows equipment. It requires 70 Ranged to wield. It fires bolt racks, which break upon firing. When equipped with the other three pieces of Karil the Tainted's set the wearer will receive the set effect, which has a chance to temporarily lower their target's Agility level. Additionally, if an amulet of the damned is worn alongside the set, there is also a 25% chance for each attack to deal a second hit for half the damage of the first.
Unlike standard crossbows, it is wielded in both hands. Furthermore, regular crossbows fire fewer, more powerful shots, meaning Karil's crossbow is actually similar in function to a shortbow; this gives it a potentially higher damage per second, at the expense of the shield slot. The crossbow has an attack range of 8. Longrange increases attack range by 2.
This weapon is comparable to a magic shortbow and its imbued counterpart. While Karil's offers a longer range, a +15 or +9 greater ranged attack bonus respectively, and a passive chance to hit twice when using the full Karil set and amulet of the damned, the magic shortbow variants offer identical strength when using amethyst arrows, which are not guaranteed to be consumed with each shot. In addition, the magic shortbows do not degrade. Players on a budget or fighting monsters with low ranged defence may find the magic shortbow to be the preferable option.
- For more details on the mechanics and strategies for this equipment, see the set page.
Combat stats
SMW Subobject for 25Magic defence bonus: +0Weapon attack range: 8Is variant of: Karil's crossbowSlash attack bonus: +0Magic Damage bonus: 0Stab attack bonus: +0Prayer bonus: +0Ranged Strength bonus: +0Weapon attack speed: 4Stab defence bonus: +0Slash defence bonus: +0Range defence bonus: +0Magic attack bonus: +0Crush attack bonus: +0Crush defence bonus: +0Strength bonus: +0Range attack bonus: +84Equipment slot: 2hCombat style: Crossbow
SMW Subobject for UndamagedMagic defence bonus: +0Weapon attack range: 8Is variant of: Karil's crossbowSlash attack bonus: +0Magic Damage bonus: 0Stab attack bonus: +0Prayer bonus: +0Ranged Strength bonus: +0Weapon attack speed: 4Stab defence bonus: +0Slash defence bonus: +0Range defence bonus: +0Magic attack bonus: +0Crush attack bonus: +0Crush defence bonus: +0Strength bonus: +0Range attack bonus: +84Equipment slot: 2hCombat style: Crossbow
SMW Subobject for (broken)Magic defence bonus: +0Weapon attack range: 8Is variant of: Karil's crossbowSlash attack bonus: +0Magic Damage bonus: 0Stab attack bonus: +0Prayer bonus: +0Ranged Strength bonus: +0Weapon attack speed: 4Stab defence bonus: +0Slash defence bonus: +0Range defence bonus: +0Magic attack bonus: +0Crush attack bonus: +0Crush defence bonus: +0Strength bonus: +0Range attack bonus: +0Equipment slot: 2hCombat style: Crossbow
SMW Subobject for 100Magic defence bonus: +0Weapon attack range: 8Is variant of: Karil's crossbowSlash attack bonus: +0Magic Damage bonus: 0Stab attack bonus: +0Prayer bonus: +0Ranged Strength bonus: +0Weapon attack speed: 4Stab defence bonus: +0Slash defence bonus: +0Range defence bonus: +0Magic attack bonus: +0Crush attack bonus: +0Crush defence bonus: +0Strength bonus: +0Range attack bonus: +84Equipment slot: 2hCombat style: Crossbow
SMW Subobject for 50Magic defence bonus: +0Weapon attack range: 8Is variant of: Karil's crossbowSlash attack bonus: +0Magic Damage bonus: 0Stab attack bonus: +0Prayer bonus: +0Ranged Strength bonus: +0Weapon attack speed: 4Stab defence bonus: +0Slash defence bonus: +0Range defence bonus: +0Magic attack bonus: +0Crush attack bonus: +0Crush defence bonus: +0Strength bonus: +0Range attack bonus: +84Equipment slot: 2hCombat style: Crossbow
SMW Subobject for 75Magic defence bonus: +0Weapon attack range: 8Is variant of: Karil's crossbowSlash attack bonus: +0Magic Damage bonus: 0Stab attack bonus: +0Prayer bonus: +0Ranged Strength bonus: +0Weapon attack speed: 4Stab defence bonus: +0Slash defence bonus: +0Range defence bonus: +0Magic attack bonus: +0Crush attack bonus: +0Crush defence bonus: +0Strength bonus: +0Range attack bonus: +84Equipment slot: 2hCombat style: Crossbow
|
|
| Accurate | Heavy | Accurate | 4 ticks (2.4s) | 8 tiles | | +3 Ranged |
| Rapid | Heavy | Rapid | 3 ticks (1.8s) | 8 tiles | | None |
| Longrange | Heavy | Longrange | 4 ticks (2.4s) | 10 tiles | | +3 Defence |
Degradation
Barrows equipment degrades as it is used. Equipment received from the Barrows minigame is fully repaired and can be used for 15 hours of combat until it degrades completely and requires repair before it can be used again. Barrows armour degrades even if the player is using protection prayers or not taking damage. Barrows equipment does not suffer in performance as it degrades from fully repaired to fully degraded. Fully repaired Barrows items start out with no numbers in their names, e.g. Karil's crossbow. It will become Karil's crossbow 100 the first time it's used in combat. Eventually it will degrade to Karil's crossbow 75, then 50, then 25 and finally 0 at which point the armour will be unusable until repaired. Additionally, Barrows equipment may only be traded if fully repaired or fully degraded.
When dropped or lost on death, any piece of Barrows equipment will automatically degrade to 0. Players who attempt to drop Barrows equipment will receive a warning message about this. As a bank note, dropping will not break the equipment.
There are two ways to repair Barrows armour. Players can talk to any of the NPCs listed below and they will repair the items for a price, or repair the pieces themselves using an armour stand in any player-owned house. The equipment can be repaired at any stage, and the cost will be adjusted according to how much it has degraded. The repair costs below are as if the equipment has fully degraded.
The following NPCs can repair the armour:
Costs to repair barrows equipment
|
NPC
|
POH Armour Stand
|
Level 1 Smithing
|
Level 99 Smithing
|
Helm
|
60,000
|
59,700
|
30,300
|
Body
|
90,000
|
89,550
|
45,450
|
Legs
|
80,000
|
79,600
|
40,400
|
Weapon
|
100,000
|
99,500
|
50,500
|
Total
|
330,000
|
328,350
|
166,650
|
Item sources
- No drop sources found. To force an update, click here.
Used in recommended equipment
Lua error in Module:Used_in_recommended_equipment at line 69: SMW query failed.
Comparison between other ranged weapons
Ranged weapons comparison table ()
Name
|
level required
|
Ranged attack
|
Ranged strength (Max ammo)
|
Price
|
Notes
|
|
Twisted bow
|
85
|
+70
|
+20 (+80)
|
1,668,548,042
|
- Has a passive effect where the higher the target's Magic level is, the more accurate and damaging the bow becomes.
- Uses arrows as ammunition up to and including dragon.
- Offers an attack speed of that of a longbow.
|
|
Bow of Faerdhinen
|
80
|
+128
|
+106
|
162,505,219
|
- Has the highest ranged bonus of any ranged weapon, including a +106 Ranged Strength bonus.
- Receives noticeable damage and accuracy bonuses if worn alongside pieces of crystal armour.
- Has the furthest attack range of any bow or crossbow in the game (tied with composite bows and the crystal bow) of 10 squares.
- When created, the bow starts off at 10,000 charges and degrades.
- The bow can be upgraded to the bow of Faerdhinen (c) to stop it from degrading.
|
|
Zaryte crossbow
|
80
|
+110
|
(+122)
|
358,799,399
|
- It is the only crossbow that grants defensive bonuses.
- One of two crossbows with a prayer bonus, along with the Armadyl crossbow from which it is crafted.
- Has a special attack which provides double accuracy on the next shot and guarantees the special effect of any enchanted bolts used if it hits. Costs 75% special attack energy.
- Its passive effect strengthens the effects of enchanted bolts by 10%.
|
|
Venator bow
|
80
|
+90
|
+25 (+85)
|
85,933,214
|
- Has a passive effect when charged with ancient essence that allows arrows to ricochet to nearby targets when in a multicombat area.
- Uses arrows as ammunition up to and including dragon.
- Has an attack speed of 5, between that of a shortbow and a longbow.
|
|
Scorching bow
|
77
|
+124
|
+40 (+100)
|
54,843,710[n 1]
|
|
|
Toxic blowpipe
|
75
|
+30
|
+20 (+55)
|
6,212,774
|
- Requires Zulrah's scales (up to 16,383) and any unpoisoned darts to charge.
- Ranged strength bonus stacks with the darts that are used to charge the blowpipe (up to +55 ranged strength with dragon darts).
- Has an attack speed of 3 (same as darts) in a non-pvp encounter or 4 in a pvp encounter (same as shortbows).
- Offers a special attack where accuracy is increased by 100% and damage is increased by 50%, and heals the user by half of the damage dealt. Costs 50% special attack energy.
- Has 25% chance to inflict venom on an opponent.
|
|
Heavy ballista
|
75
|
+125
|
+15 (+165)
|
1,533,361
|
- Has the second highest ranged bonus of any ranged weapon, including a +15 Ranged Strength bonus.
- Requires completion of Monkey Madness II to equip.
- Only accepts javelins as ammunition.
- Ava's devices retrieves fired javelins.
- Offers a special attack which increases accuracy and damage by 25% each for one shot. Costs 65% special attack energy.
|
|
Eclipse atlatl
|
75
|
+87
|
+40 (Melee)
|
2,167,041
|
- Uniquely uses the player's melee strength bonuses when determining the amount of ranged damage dealt to a target. The max hit is based off of visible boosts to melee stats (eg. super combat potion) and ranged boosting prayers (eg. Rigour).
- Only accepts atlatl darts as ammunition.
- If worn with the rest of the eclipse moon armour set, it offers a set effect which has a 20% chance to inflict a stackable burn effect on the targets.
- Offers a special attack which consumes the remaining burn effect in exchange for increasing the player's minimum and maximum hit. Costs 50% special attack energy.
|
|
Dragon hunter crossbow
|
70
|
+95
|
(+122)
|
58,213,298
|
- Offers the third highest one-handed Ranged attack bonus in the game, outclassed only by the Armadyl and Zaryte crossbow.
- Increases accuracy and damage by 30% and 25% respectively when fighting draconic creatures.
|
|
Armadyl crossbow
|
70
|
+100
|
(+122)
|
54,824,589
|
|
|
Crystal bow
|
70
|
+100
|
+78
|
480,608[n 2]
|
- Offers a ranged strength of +78.
- Neither consumes nor requires ammunition.
- Has an attack speed of 5, between that of a shortbow and a crossbow.
- Has the furthest attack range of any bow or crossbow in the game (tied with composite bows and the bow of Faerdhinen) of 10 squares.
- Receives noticeable damage and accuracy bonuses if worn alongside pieces of crystal armour.
|
|
Webweaver bow
|
70
|
+85
|
+65
|
19,143,072
|
- Upgraded version of the Craw's bow, which requires the fangs of Venenatis to create.
- Must be charged with revenant ether to be fired, but it does provide its own ammo, similar to the crystal bow.
- While charged, an additional 50% ranged accuracy and damage boost is applied when attacking any NPC in the Wilderness. This effect will stack with a Slayer helmet or a Salve amulet and their variants, but not both simultaneously. This makes it the strongest ranged weapon in the Wilderness.
- Has a special attack that hits an enemy four times in succession with increased accuracy, each dealing up to 40% of the player's max hit, along with a chance to inflict poison, starting at 4 damage. Costs 50% special attack energy.
|
|
Karil's crossbow
|
70
|
+84
|
(+55)
|
103,163
|
- One of the fastest crossbows, together with the hunters' crossbow.
- Can only fire bolt racks, which cannot be retrieved by an Ava's device.
- If worn with the rest of Karil the Tainted's equipment, it offers a set effect which lowers the target's Agility level (only works on players).
- Wearing an amulet of the damned together with the whole equipment set grants a 25% chance for an attack to hit twice, in which case the second hit will inflict half the damage of the first.
- Like all Barrows equipment, it degrades and will fully degrade after 15 hours of combat. It is repairable.
|
|
Hunters' sunlight crossbow
|
66 50
|
+79
|
(+60)
|
5,462
|
- Offers the sixth highest one-handed Ranged attack bonus in the game, outclassed by the Zaryte crossbow, Armadyl crossbow, Dragon hunter, dragon crossbow and rune crossbows.
- Uses Sunlight antler bolts and Moonlight antler bolts as ammunition, giving +55 and +60 ranged strength which are equivalent to Amethyst arrows and Dragon arrows, respectively.
- Unlike most crossbows, it has a base attack speed of 4, making it comparable to a Magic shortbow (i) but with a slightly higher range (8 tiles) and accuracy. The addition of a ranged boosting shield further increases the accuracy and damage while also providing defensive bonuses.
- The Hunters' sunlight crossbow is significantly cheaper than the Magic shortbow (i) and Dragon crossbow. It is also easier to obtain for Ironmen, requiring 74 Fletching to make. However, Ironmen can only obtain the ammunition via Hunter.
|
|
Dragon crossbow
|
64
|
+94
|
(+122)
|
1,220,988
|
|
|
Rune crossbow
|
61
|
+90
|
(+115)
|
10,105
|
|
|
Craw's bow
|
60
|
+75
|
+60
|
19,008,294
|
|
|
Dark bow
|
60
|
+95
|
(+60)
|
1,368,936
|
- Offers the fifth highest Ranged attack bonus in the game, behind the bow of Faerdhinen (+128), heavy ballista (+125), the Zaryte crossbow (+110), and the crystal bow and Armadyl crossbow (+100).
- Has the ability to shoot two arrows at a time.
- The slowest weapon in the game, with an attack speed of 9 (5.4 seconds).
- Offers a powerful special attack, which if used with dragon arrows increases damage dealt by 50% with a minimum hit of 8 (30% with any other arrow type with a minimum. hit of 5). Costs 55% special attack energy.
|
|
Magic shortbow
|
50
|
+69
|
(+55)
|
830
|
- The only shortbow to offer a special attack, which fires 2 shots in rapid succession but with reduced accuracy. Costs 55% special attack energy.
- Can be imbued with a magic shortbow scroll, increasing its ranged attack bonus to +75 and lowering the special attack cost to 50%.
|
|
Magic shortbow (i)
|
+75
|
37,074
|
|
Magic comp bow
|
50
|
+71
|
(+55)
|
3,144
|
- The only composite bow to offer a special attack, which is guaranteed to hit the target but is not boosted by damage-boosting prayers or the Slayer helmet (i). Costs 35% special attack energy. Shares this special attack with the magic longbow.
- Is slightly more accurate than the magic longbow and 1 tick faster (1 tick slower than the shortbow), while keeping the same attack range of the longbow.
|
|
Seercull
|
50
|
+69
|
(+55)
|
44,793
|
- Has slightly less accuracy but otherwise identical stats to the magic comp bow.
- Has a special attack that targets mages by lowering their Magic level, costing 100% special attack energy.
|
|
Magic longbow
|
50
|
+69
|
(+55)
|
1,312
|
- The only longbow to offer a special attack, which is guaranteed to hit the target but is not boosted by damage-boosting prayers or the Slayer helmet (i). Costs 35% special attack energy. Shares this special attack with the magic comp bow.
- Like all longbows, is 2 ticks slower than the magic shortbow, in exchange for 3 additional attack range.
- Unlike the magic shortbow, cannot be imbued.
|
|
Adamant crossbow
|
46
|
+78
|
(+100)
|
2,801
|
- Offers the sixth highest one-handed Ranged attack bonus in the game.
- Has an attack speed equal to that of longbows and an attack range equal to that of shortbows.
- Because of the slower attack speed and the potential for overkill from its higher max hit, it deals less damage over extended periods than the magic shortbow, and should be used primarily when additional defence is needed through the use of a shield, or if enchanted bolt effects are needed.
|
|
Chinchompas
|
45 (Grey)
|
+45
|
N/A
|
Varies[n 3]
|
- One of the four ranged weapons that offers the ability to hit more than one opponent at a time (similar to burst or barrage Ancient Magicks), the others being the special attack of the dragon crossbow, with a similar attack, and rune thrownaxe, with a ricochet special type attack, and Venator bow with a passive ricochet attack.
- Regarded to be the best way of training Ranged, but at a very high cost.
- Has an attack speed of 4 (the same as scimitars, maces, and whips).
- If a player dies with chinchompas equipped or in their inventory, they will disappear, as they are live animals.
|
|
55 (Red)
|
+70
|
+15
|
|
65 (Black)
|
+80
|
+30
|
|
Salamanders
|
30 (Green)
|
+20
|
(+16)
|
137
|
- Unique and versatile two-handed weapons that facilitate the use of all three combat styles.
|
50 (Orange)
|
+29
|
(+22)
|
170
|
60 (Red)
|
+47
|
(+31)
|
66
|
70 (Black)
|
+69
|
(+49)
|
435
|
80 (Tecu)
|
+87
|
(+60)
|
283,360
|
|
Dorgeshuun crossbow
|
28
|
+42
|
(+49)
|
2,222
|
- Is one tick faster than most other crossbows, and it is able to fire bone bolts, which are significantly cheaper than most other ammunition of similar strength.
|
|
Throwing knives
|
40 (Rune)
|
+25
|
+24
|
Varies[n 3]
|
- Have high damage output, but are significantly more expensive compared to other low-level options.
|
|
Shortbows
|
40 (Yew)
|
+47
|
(+49)
|
359
|
- Offer slightly less damage output than using rune knives, but are a lot cheaper.
|
|
Darts
|
30 (Adamant)
|
N/A
|
+17
|
Varies[n 3]
|
- Are cheap, deal decent damage and are easy to buy from the Grand Exchange.
- Adamant darts have comparable damage output to using a shortbow with rune arrows, so players should use whichever is cheaper.
|
|
Dwarf multicannon
|
N/A
|
N/A
|
N/A
|
743,138
|
- Can be set up and used alongside other weapons for passive Ranged damage and experience.
- Cannot be set up in all areas.
- Has a static max hit of 30 with cannonballs and 35 with granite cannonballs.
- Derives accuracy from player's current attack style (Ranged while ranging, Melee while meleeing, and whichever is higher with powered staves) while rolling against the target's Ranged defence.
|
|
Gallery
Changes
Date
|
Changes
|
[[{{#explode:16 April 2015| |0}} {{#explode:16 April 2015| |1}}]] [[{{#explode:16 April 2015| |2}}]] (update)
|
A "Check" option was added to see the remaining durability.
|
[[{{#explode:10 December 2014| |0}} {{#explode:10 December 2014| |1}}]] [[{{#explode:10 December 2014| |2}}]] (update)
|
- The undamaged version was renamed from "Karils crossbow" to "Karil's crossbow".
- Damaged versions were renamed from "Karils x-bow n" to "Karil's crossbow n".
|