Kruk
Kruk | |||||||||||||||||||||||
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Released | 6 December 2004 (Update) | ||||||||||||||||||||||
Members | Yes | ||||||||||||||||||||||
Combat level | 207 | ||||||||||||||||||||||
Size | 1x1 | ||||||||||||||||||||||
Examine | A large ninja monkey wielding two scimitars. | ||||||||||||||||||||||
Combat info | |||||||||||||||||||||||
XP bonus | +25% | ||||||||||||||||||||||
Max hit | 33 (melee) 37 (ranged) | ||||||||||||||||||||||
Aggressive | Yes | ||||||||||||||||||||||
Poisonous | No | ||||||||||||||||||||||
Attack style | Slash, Ranged | ||||||||||||||||||||||
Attack speed | 4 ticks (2.4 seconds) | ||||||||||||||||||||||
Combat stats | |||||||||||||||||||||||
210 | 130 | 130 | 150 | 130 | 170 | ||||||||||||||||||
Aggressive stats | |||||||||||||||||||||||
+160 | +90 | +0 | +0 | +150 | +70 | ||||||||||||||||||
Melee defence | |||||||||||||||||||||||
+100 | +100 | +100 | |||||||||||||||||||||
Magic defence | |||||||||||||||||||||||
+250 | No elemental weakness | ||||||||||||||||||||||
Ranged defence | |||||||||||||||||||||||
+100 | +100 | +100 | |||||||||||||||||||||
Immunities | |||||||||||||||||||||||
Poison | Immune | ||||||||||||||||||||||
Venom | Immune | ||||||||||||||||||||||
Advanced data | |||||||||||||||||||||||
Monster ID | 6805 | ||||||||||||||||||||||
Kruk is a commander monkey and the captain of the Monkey Guard, a unit of sword-wielding ninja monkeys. He is located in Marim on Ape Atoll, atop the cliff east of the entry gates, which he shouts to be opened when the player (in their monkey form) approaches. Despite having a combat level, he cannot be attacked until a certain stage in Monkey Madness II, nor does he attack the player if they unequip their greegree; he simply knocks them unconscious instead and transports them to the Marim jail.
To reach Kruk, go up the incline on the west cliff (there is a fenced opening). Head to the ladder at the end, cross the bridge, and go down the other ladder. He is bigger than the other ninja monkeys. Duke replaces Kruk during and after the events of Monkey Madness II.
Quests
Monkey Madness I
Kruk plays a minor role in Monkey Madness I. The player must speak to him to be escorted to King Awowogei and continue the quest.
Monkey Madness II
In Monkey Madness II, the player, after successfully navigating through Kruk's Dungeon, defeats him and takes his paw to make a Kruk greegree. It is then revealed that Kruk has been secretly helping Glough with his experiments, capturing monkeys for him to use as specimens. When the player, impersonating Kruk, informs Awowogei of the failed plans that they sabotaged, he strips Kruk of his ranks and duties and later replaces him with Duke.
Strategy
It is possible to safespot and kill Kruk with minimal to no damage by flinching him with melee. Lure Kruk north-west against the cave wall, then run behind the corner.
When being fought, Kruk's melee and ranged attacks are very powerful, capable of dealing 30+ damage each.
Changes
Date | Changes |
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[[{{#explode:13 January 2021| |0}} {{#explode:13 January 2021| |1}}]] [[{{#explode:13 January 2021| |2}}]] (update) |
Kruk's combat level has been increased from 149 to 207. His combat stats remain unchanged. |
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