Utility spells

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Utility spells are a type of magic spell typically used by players outside of combat or teleporting, such as enchanting items or reanimating ensouled heads. Ancient Magicks are the only spellbook that does not have utility spells, as it is a combat-oriented spellbook.

Standard spellbook

The standard spellbook has various sub-types of utility spells.

Alchemy spells

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Spell Level Runes XP Members Effect
Bones to Bananas 15 2Earth 2Water 1Nature 25 0
Converts all normal bones in the inventory into bananas.
Low Level Alchemy 21 3Fire 1Nature 31 0
Gives coins equal to of the item the spell was cast on.
Superheat Item 43 4Fire 1Nature 53 0
Smelts ore into bars without need of a furnace. Iron ore's success rate is 100% when used with this spell.
High Level Alchemy 55 5Fire 1Nature 65 0
Gives coins equal to of the item the spell was cast on.
Bones to Peaches 60 2Earth 4Water 2Nature 65 1
Converts all normal bones in the inventory into peaches. Must be unlocked at the Mage Training Arena.

Enchantment spells

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Spell Level Runes XP Members Effect
Lvl-1 Enchant 7 1Water 1Cosmic 17.5 0
Enchants jewellery made from sapphire and opal.
Lvl-2 Enchant 27 3Air 1Cosmic 37 0
Enchants jewellery made from emerald and jade.
Lvl-3 Enchant 49 5Fire 1Cosmic 59 0
Enchants jewellery made from ruby and red topaz.
Charge Water Orb 56 30Water 3Cosmic 1 56 1
Enchants an unpowered orb into a water orb when cast at the Obelisk of Water.
Lvl-4 Enchant 57 10Earth 1Cosmic 67 0
Enchants jewellery made from diamond.
Charge Earth Orb 60 30Earth 3Cosmic 1 70 1
Enchants an unpowered orb into an earth orb when cast at the Obelisk of Earth.
Charge Fire Orb 63 30Fire 3Cosmic 1 73 1
Enchants an unpowered orb into a fire orb when cast at the Obelisk of Fire.
Charge Air Orb 66 30Air 3Cosmic 1 76 1
Enchants an unpowered orb into an air orb when cast at the Obelisk of Air.
Lvl-5 Enchant 68 15Earth 15Water 1Cosmic 78 1
Enchants jewellery made from dragonstone.
Lvl-6 Enchant 87 20Earth 20Fire 1Cosmic 97 1
Enchants jewellery made from onyx.
Lvl-7 Enchant 93 20Blood 1Cosmic 20Soul 110 1
Enchants jewellery made from zenyte.

Enchant Crossbow Bolt

Icon Spell Level Runes XP Notes
Enchant Crossbow Bolt (Opal) 4 2Air 1Cosmic
10
9 Enchants opal bolts into opal bolts (e), 10 at a time.
Enchant Crossbow Bolt (Sapphire) 7 1Water 1Cosmic 1Mind
10
17.5 Enchants sapphire bolts into sapphire bolts (e), 10 at a time.
Enchant Crossbow Bolt (Jade) 14 2Earth 1Cosmic
10
19 Enchants jade bolts into jade bolts (e), 10 at a time.
Enchant Crossbow Bolt (Pearl) 24 2Water 1Cosmic
10
29 Enchants pearl bolts into pearl bolts (e).
Enchant Crossbow Bolt (Emerald) 27 3Air 1Cosmic 1Nature
10
37 Enchants emerald bolts into emerald bolts (e), 10 at a time.
Enchant Crossbow Bolt (Red Topaz) 29 2Fire 1Cosmic
10
33 Enchants topaz bolts into topaz bolts (e), 10 at a time.
Enchant Crossbow Bolt (Ruby) 49 5Fire 1Blood 1Cosmic
10
59 Enchants ruby bolts into ruby bolts (e), 10 at a time.
Enchant Crossbow Bolt (Diamond) 57 10Earth 1Cosmic 2Law
10File:Diamond bolts 5.png
67 Enchants diamond bolts into diamond bolts (e), 10 at a time.
Enchant Crossbow Bolt (Dragonstone) 68 15Earth 1Cosmic 1Soul
10File:Dragonstone bolts 5.png
78 Enchants dragonstone bolts into dragonstone bolts (e), 10 at a time.
Enchant Crossbow Bolt (Onyx) 87 20Fire 1Cosmic 1Death
10File:Onyx bolts 5.png
97 Enchants onyx bolts into onyx bolts (e), 10 at a time.

Other spells

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Spell Level Runes XP Members Effect
Telekinetic Grab 33 1Air 1Law 43 0
Remotely takes an item laying on the ground or on a table. Can be cast through barriers such as fences and jail cell bars, but not through solid objects like doors or walls.

Arceuus spellbook

With the exception of reanimation spells, all utility spells require completion of the quest A Kingdom Divided to cast.

Reanimation spells

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Spell Level Runes XP Effect
Basic Reanimation 16 4Body 2Nature 32 Reanimates the ensouled head of a low levelled creature.
Adept Reanimation 41 4Body 3Nature 1Soul 80 Reanimates the ensouled head of a medium levelled creature.
Expert Reanimation 72 1Blood 3Nature 2Soul 138 Reanimates the ensouled head of a high levelled creature.
Master Reanimation 90 2Blood 4Nature 4Soul 170 Reanimates the ensouled head of a very high levelled creature.

Offering spells

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Spell Level Runes XP Effect
Demonic Offering 84 1Soul 1Wrath 175 Converts up to three sets of ashes to prayer points and grants three times the normal experience for scattering ashes.
Sinister Offering 92 1Blood 1Wrath 180 Converts up to three sets of bones to prayer points and grants three times the normal experience for burying bones.

Other spells

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Spell Level Runes XP Effect
Shadow Veil 47 5Earth 5Fire 5Cosmic 58 Grants a 15% chance (40% if wearing the dodgy necklace) to avoid being stunned and damaged while pickpocketing NPCs for a set amount of time.
Vile Vigour 66 3Air 1Soul 76 Converts remaining prayer points into run energy at a 1:1 ratio.
Degrime 70 4Earth 2Nature 83 Cleans all grimy herbs in the player's inventory that the player has the Herblore level to clean.
Resurrect Crops 78 25Earth 8Blood 12Nature 8Soul 90 Gives a chance for a dead farming patch to be brought back to life. If the spell fails, the patch is cleared out.
Death Charge 80 1Blood 1Death 1Soul 90 Restores 15% of the player's special attack energy upon killing a monster.

Lunar spellbook

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Spell Level Runes XP Type
Bake Pie 65 5Fire 4Water 1Astral 60 Automatically bakes all uncooked pies in the player's inventory, one after another, without risk of burning. The player receives full Cooking experience.
Geomancy 65 8Earth 3Astral 3Nature 60 Allows the player to view the status of every single farmable patch in the game, excluding ones used during quests.
Cure Plant 66 8Earth 1Astral 60 Cures a diseased Farming patch.
NPC Contact 67 2Air 1Astral 1Cosmic 63 Allows players to telepathically speak to a set of non-player characters as if they were next to them.
Humidify 68 1Fire 3Water 1Astral 65 Fills all the vessels in the player's inventory with water. The spell can also water all seedlings in the player's inventory.
Hunter Kit 71 2Earth 2Astral 70 Gives the player a hunter kit containing various tools used in training Hunter.
Spin Flax 76 5Air 1Astral 2Nature 75 Instantly spins up to five flax into bow strings in the player's inventory.
Superglass Make 77 10Air 6Fire 2Astral 78 Turns all buckets of sand and soda ash, seaweed, or swamp weed into molten glass instantly and without the need for a furnace.
Tan Leather 78 5Fire 2Astral 1Nature 81 Tans up to five hides in the player's inventory, without the usual cost associated with tanners. Requires completion of the Hard Fremennik Diary.
String Jewellery 80 10Earth 5Water 2Astral 83 Unstrung amulets in the player's inventory immediately become strung (one per spell).
Magic Imbue 82 7Fire 7Water 2Astral 86 Enables the player to create combination runes without needing to use opposing talismans for 12.6 seconds.
Fertile Soil 83 15Earth 3Astral 2Nature 87 This spell treats the targeted Farming patch with supercompost, or ultracompost if players have read the ash covered tome and have two volcanic ash in their inventory.
Plank Make 86 15Earth 2Astral 1Nature 90 Turns one log into a plank. The spell charges a decreased fee for making each plank in comparison to sawmill operators.
Recharge Dragonstone 89 4Water 1Astral 1Soul 97.5 Recharges all enchanted dragonstone jewellery (excluding ring of wealth). Requires completion of the Hard Fremennik Diary.
Spellbook Swap 96 3Astral 2Cosmic 1Law 130 Lets players switch to another spellbook for one spell cast.