Enchantment spells
Enchant spells use cosmic runes to give an item new properties. For the enchant orb group of spells, a player needs to travel to the appropriate Obelisk and cast the spell on that. Similarly with the jewellery spells, the player must have a piece of jewellery to cast the spell on.
Content in italics denote members only content.
Icon | Mobile icon |
Spell | ![]() |
Runes | Experience | Description |
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Enchant Crossbow Bolt | 4 | Varies | Varies | Enchants any type of tipped bolts, up to level 87 Magic required. |
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Lvl-1 Enchant | 7 | 1![]() ![]() |
17.5 | Enchants sapphire and opal jewellery. |
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Lvl-2 Enchant | 27 | 3![]() ![]() |
37 | Enchants emerald and jade jewellery. |
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Lvl-3 Enchant | 49 | 5![]() ![]() |
59 | Enchants ruby and topaz jewellery. |
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Charge Water Orb | 56 | 30![]() ![]() ![]() |
56 | Creates a water orb, spell must be cast on the Obelisk of Water on an island accessible from Taverley Dungeon. |
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Lvl-4 Enchant | 57 | 10![]() ![]() |
67 | Enchants diamond jewellery. |
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Charge Earth Orb | 60 | 30![]() ![]() ![]() |
70 | Creates an earth orb, spell must be cast on the Obelisk of Earth in Edgeville Dungeon. |
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Charge Fire Orb | 63 | 30![]() ![]() ![]() |
73 | Creates a fire orb, spell must be cast on the Obelisk of Fire deep in the Taverley Dungeon. |
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Charge Air Orb | 66 | 30![]() ![]() ![]() |
76 | Creates an air orb, spell must be cast on the Obelisk of Air on the plateau accessible from Edgeville Dungeon. |
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Lvl-5 Enchant | 68 | 15![]() ![]() ![]() |
78 | Enchants dragonstone jewellery. |
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Lvl-6 Enchant | 87 | 20![]() ![]() ![]() |
97 | Enchants onyx jewellery. |
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Lvl-7 Enchant | 93 | 20![]() ![]() ![]() |
110 | Enchants zenyte jewellery. |
Enchanted gold and silver jewellery
Gold and silver jewellery are made with the Crafting skill.
Enchanting crossbow bolts
Gem-tipped crossbow bolts can be enchanted starting at level 4, with stronger bolts requiring higher levels.
Charging orbs
Charging orbs requires players to go to an elemental obelisk at a specific location to infuse glass orbs with the obelisk's elemental power, which can then be used to make elemental battlestaves.
Icon | Spell | Magic Level | Runes Required | Experience | Notes |
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Charge Water Orb | 56 | 30![]() ![]() ![]() |
56 | Creates a ![]() |
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Charge Earth Orb | 60 | 30![]() ![]() ![]() |
70 | Creates an ![]() |
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Charge Fire Orb | 63 | 30![]() ![]() ![]() |
73 | Creates a ![]() |
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Charge Air Orb | 66 | 30![]() ![]() ![]() |
76 | Creates an ![]() |
Changes
Date | Changes |
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[[{{#explode:21 February 2019| |0}} {{#explode:21 February 2019| |1}}]] [[{{#explode:21 February 2019| |2}}]] (update) |
Enchant jewellery spells will now automatically enchant the next items of the same type once the spell has been cast on the first. |
[[{{#explode:21 August 2014| |0}} {{#explode:21 August 2014| |1}}]] [[{{#explode:21 August 2014| |2}}]] (update | poll) |
Superheat and enchant jewellery spells will now queue up one spell if you cast them too quickly. |
See also
Combat |
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Teleport |
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Utility |
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