Hitpoints
Hitpoints | ||||
---|---|---|---|---|
Released | 4 January 2001 (Update) | |||
Also called | HP | |||
Members | No | |||
Type | Combat | |||
Statistics | ||||
Players with 99 |
566,583 as of 1 November 2024 - update | |||
Players with 200M XP |
1094 as of 7 October 2024 - update | |||
Hitpoints (also known as "health" or "HP") represent a player's health. If they reach zero, the player will die. Hitpoints is the only skill for which players start at level ten on Tutorial Island, where the player starts out with exactly 1,154 experience points.
Hitpoints level up - levels 11-49 | |
The music that plays when achieving levels 11-49.
| |
File:Hitpoints level up (levels 2-49).ogg |
Types of damage
Players can experience damage to their hitpoints through:
Hitpoints level up - levels 50-99 | |
The music that plays when achieving levels 50-99.
| |
File:Hitpoints level up (levels 50-99).ogg |
Fighting
While fighting, both the player and their opponent have a bar over them. This bar represents their Hitpoints.
There are two colours on the bar; green and red. The green part of the bar represents how many Hitpoints a character has left and the red part represents how many Hitpoints they are missing, i.e. the net damage they have suffered. So if a player is low on Hitpoints, then the bar over them would be mostly red, meaning they are near death. Players often refer to "being redbarred" when barely surviving or only just getting a kill for this reason.
Recovering Hitpoints
A player can heal to restore their Hitpoints up to or occasionally even above their maximum. There are a number of ways to do this.
Regeneration
Players regenerate 1 Hitpoint per minute. This can be boosted with the following effects:
- The Rapid Heal Prayer or the Hitpoints cape double the regeneration rate, healing an additional 1 Hitpoint per minute. These effects do not stack with each other.
- The Regen bracelet also doubles the regeneration rate. This can stack with either of the above effects, resulting in a regeneration rate of 4 Hitpoints per minute.
- The Lunar spell Dream incapacitates the player, ending only once the caster reaches full health, but increases the regeneration rate to 3 Hitpoints per minute.
Restoration
- Food is the most common and reliable method of restoring Hitpoints. Food can restore large amounts of Hitpoints quickly and cheaply.
- Because of how important food is, unlocking access to stronger tiers of food is often considered a significant milestone.
- Saradomin brews, when used carefully, can restore more Hitpoints per inventory slot than food, but have unique drawbacks to be considered. They are often used when inventory space or sustainability is a concern.
Situational
- The monks at the Edgeville Monastery will heal players when asked. They heal 2 + 20% of the player's current Hitpoints, except Abbot Langley which heals 4 + 12% of the player's current Hitpoints.
- The nurses at the Emir's Arena hospital will heal players when asked. They heal 2 + 20% of the player's current Hitpoints.
- The Elidinis Statuette in Nardah fully restores a player's Prayer points, completely heals them, completely restores their run energy and special attack energy, cures poison, and gives a temporary Hitpoints boost depending on the player's Hitpoints level. Players who have completed the Elite Desert Diary can take advantage of the desert amulet 4, which provides unlimited Nardah teleports and teleports the player close to the statue. It is also directly south of a Fairy ring (DLQ). This statue can only be used after Spirits of the Elid is complete.
- Drinking from an ornate rejuvenation pool in a player-owned house or a pool of refreshment at the Ferox Enclave restores all of a player's Hitpoints.
- Entering the Free-for-all portal in the Ferox Enclave and then exiting will restore all of the player's Hitpoints and drained stats.
Items
- Phoenix necklaces automatically restore the wearer's Hitpoints by 30% of their maximum if their Hitpoints drop below 20% of their maximum.
Healing from others
- Heal Other is a Lunar spell which transfers up to 75% of the caster's current Hitpoints to the targeted player.
- Heal Group is a Lunar spell which reduces the caster's current Hitpoints by 75% and heals up to five injured players.
- The Snowy knight butterfly restores another player's Hitpoints by 15.
Life Leech
The following methods can provide a percentage of damage dealt as Hitpoints restoration, commonly referred to as life leech.
Life leech can occur actively through some special attacks or more passively through chance on-hit effects.
Item | Name | Type | Leech % | Method |
---|---|---|---|---|
Guthan's warspear | Passive | 25% | Equipping a full Guthan's set grants a 25% chance to heal for 100% of damage dealt. Additionally, with an amulet of the damned equipped, the leech effect allows for over-healing Hitpoints up to 10 above the current maximum. | |
Guthan's helm | ||||
Guthan's platebody | ||||
Guthan's chainskirt | ||||
Blood Rush | Passive | 25% | Blood spells heal for 25% of damage dealt. An ancient sceptre increases this by 2.5%. Each piece of Bloodbark armour increases it by 2% for a total of 10% with a full set. A blood ancient sceptre allows for over-healing Hitpoints up to 10% above the current maximum. | |
Blood Burst | ||||
Blood Blitz | ||||
Blood Barrage | ||||
Sanguinesti staff | Passive | 8.33% | The built in spell has a 1/6 (~16.6%) chance to heal for 50% of damage dealt. | |
Amulet of blood fury | Passive | 6% | Melee attacks while wearing this amulet have a 20% chance to heal for 30% of the damage dealt. | |
File:Onyx bolts (e).png | Onyx bolts (e) | Passive | 2.75% | Hits with these bolts have a 11% chance (12.1% with completion of the Hard Kandarin Diary) to heal for 25% of damage dealt. |
File:Onyx dragon bolts (e).png | Onyx dragon bolts (e) | |||
Toxic blowpipe | Special | 50% | Heals for 50% of damage dealt. | |
Saradomin godsword | Special | 50% | Heals for 50% of damage dealt, always restoring a minimum of 10 Hitpoints. (Also restores 25% of damage as prayer points) | |
Ancient godsword | Special | 100% | Marks a target. If the target fails to move far enough away within 8 ticks (4.8 seconds) then 25 damage is dealt, and the player is healed for 15% of the target's hitpoints level, up to a cap. |
Self-inflicted damage
Players can damage themselves with some interactions with the following items. Non-lethal items cannot kill the player under normal circumstances. When using a non-lethal item which damage would result in taking lethal damage, either no damage will be dealt or the item cannot be used. However, lethal items can still be used to take lethal damage. Damage from non-lethal items may still result in death if it is taken at the same time as damage from another source.
Non-lethal
- Cave nightshade
- Chemical compound
- Divine potions
- Dwarven rock cake
- Explosive potion (Soul wars) (Song of the Elves)
- Ground bat bones combined with Guam potion (unf)
- Limestone (when smelted without appropriate gloves)
- Locator orb
- Mixed chemicals
- Nitroglycerin
- Overload (all variants)
- Poison chalice
- Poison karambwan
- Quicklime (when ground with a pestle and mortar without an empty vial)
- Rock cake
- Soulreaper axe (while attacking without using special attack)
- Toxic powder and naphtha
- Zamorak brew
Lethal
Environment
Players can experience passive damage over time (and eventually die) through the environment at either the Kharidian Desert, whilst in the Wintertodt minigame, or inside greater fog whilst participating in Last Man Standing.
Kharidian Desert
Players who are in the Kharidian Desert will experience Desert heat, except for those who completed the Elite Desert Diary. Players will need to bring Waterskin and wear desert-friendly clothing to prevent the player from taking up to 10 damage every 30-90 seconds (depending on the type of armour worn).
Wintertodt (Outdated)
Players who participate in the Wintertodt minigame will experience intermittent passive damage as the cold will seep into their bones. This passive damage is scaled based on each player's levels, the formula takes into account Hitpoints and Firemaking levels as well as the number of braziers that are currently lit. Wearing warm or winter-themed equipment will reduce the damage taken. To receive the maximum damage reduction, players will need to wear four articles of warm or winter-themed equipment.
Last Man Standing
Players who participate in Last Man Standing will encounter fog markers; this will drive all of the remaining players onto the middle of the minigame. If players are less than 16 tiles into the fog, they will take 1-3 damage every other tick, ramping up over 6 ticks. Players 16 or more tiles into the fog will be subject to greater fog, which can deal up to 10 damage every other tick. To prevent this, it is important to strategise by moving to a place that provides cover and concealment from both the fog and other players.
Death
When a player's Hitpoints reach zero, they die, dropping all the items in their inventory on the ground except their three most valuable items (based on Grand Exchange values). One more item can be saved if a player dies with the Protect Item Prayer activated. Outside of PvP areas, items dropped on death are only visible to the player who owned them and remain on the ground or in the gravestone for fifteen minutes, after which they will be transferred to Death's Office; within such areas, they remain on the ground for only two minutes and are visible only to the killer during the first minute.
If a player attacks another player in the Wilderness who hasn't engaged in combat with them first, or has entered the Abyss via the Mage of Zamorak, a skull appears over their head. If a player under any circumstances dies while "skulled," they drop all the items in their inventory - unless the Protect Item Prayer is used, allowing the player to keep a single item if they die (unless the player is in a high-risk world). A skull obtained by attacking another player will disappear if the player waits twenty minutes without performing any actions that would cause them to get another skull, while a skull caused by entering the Abyss will disappear after ten minutes, provided the same condition is fulfilled.
A ring of life can be used to automatically teleport the player safely back to their respawn point if they take a hit which causes them to fall to or below 10% of their maximum Hitpoints. Note that a ring of life will not activate if the player is hit with a blow that kills them from above 10% of their Hitpoints or if they are in level 30 Wilderness or deeper.
There are a few "safe" areas where if a player dies, they will not lose any of their items:
- Pest Control
- Castle Wars
- Nightmare Zone
- Inside a player-owned house
- Duelling with another player inside the Emir's Arena
- TzHaar Fight Cave/Pit
- Clan Wars
- Zulrah
- Vorkath
- Grotesque Guardians
Respawning
When a player dies, they will respawn in one of eight possible locations. The default location is Lumbridge, but members can unlock seven more locations by completing certain actions and have one active at a time:
- Falador: Can be unlocked after completing the Recruitment Drive quest, by talking to Sir Tiffy Cashien in Falador Park.
- Camelot: Can be unlocked after completing the Camelot training room minigame, by talking to Merlin.
- Edgeville cemetery: Can be unlocked by paying Krystilia a one-time fee of 5,000,000 coins.
- Prifddinas: Can be unlocked by talking to Crefydd after completing Song of the Elves.
- Ferox Enclave: Can be unlocked by paying Ferox a one-time fee of 5,000,000 coins.
- Kourend Castle: Can be unlocked by completing the A Kingdom Divided quest and talking to Asteros Arceuus.
- Civitas illa Fortis: Can be unlocked after reaching Challenger rank at the Fortis Colosseum (requiring 5,000 glory), by talking to Gloria.
Earning experience
To earn experience in Hitpoints, a player has to fight, complete quests which reward Hitpoints experience or rub experience lamps.
When fighting, be it Melee, Ranged, or Magic, a player will earn Hitpoints experience whenever damage is dealt. For every Hitpoint of damage dealt, 1.33 experience points are given to the player's Hitpoints. However, a few monsters give greatly reduced experience due to their ability to regenerate (an exception to this being Monkey Guards from Ape Atoll).
Temporary boosts
Boost | Level increase |
Visibility | Other info | |
---|---|---|---|---|
Hitpoints cape | 1 | Visible | When the Hitpoints cape is equipped, the player's natural Hitpoints regeneration rate is doubled to 2 Hitpoints per minute instead of the natural rate of 1 Hitpoint per minute. | |
Bloody bracer | 2 | Visible | Prayer - (CurrentLevel * 0.04) - 2 | |
File:Guthix rest.png | Guthix rest | 5 | Visible | Also restores 5% of run energy and reduces venom to poison or reduces poison damage by 1. |
Elidinis Statuette | 7 | Visible | Requires completion of Spirits of the Elid. Any lost Hitpoints are restored prior to the boost. Fully restores prayer points and special attack. | |
Amulet of the damned | 10 | Visible | When wearing the amulet with the Guthan's set, the player is able to heal for up to 10 points above their maximum health. | |
Abidor Crank | 15 | Visible | Only found in the Temple Trekking minigame. | |
File:Saradomin brew.png | Saradomin brew | 3-16 | Visible | Defence 2 + floor(StaticLevel * 0.2) Hitpoints 2 + floor(StaticLevel * 0.15) Attack - floor(CurrentLevel * 0.1) - 2 Strength - floor(CurrentLevel * 0.1) - 2 Magic - floor(CurrentLevel * 0.1) - 2 Ranged - floor(CurrentLevel * 0.1) - 2 Hitpoints can rise above base level with this boost. |
Nectar | 4-17 | Visible | Hitpoints 3 + floor(StaticLevel * 0.15) Attack - floor(CurrentLevel * 0.05) - 5 Defence - floor(CurrentLevel * 0.05) - 5 Magic - floor(CurrentLevel * 0.05) - 5 Ranged - floor(CurrentLevel * 0.05) - 5 Strength - floor(CurrentLevel * 0.05) - 5 Only usable within the Tombs of Amascut | |
Honey locust | 20 | Visible | Prayer 7 + (StaticLevel * 0.25) Only usable within the Tombs of Amascut | |
Anglerfish | 3-22 | Visible | For details see Anglerfish. | |
Ambrosia | 4-26 | Visible | Hitpoints 2 + floor(StaticLevel * 0.25) Prayer 5 + floor(StaticLevel * 0.2) Any lost Hitpoints or prayer points are fully restored prior to the boosts. Only usable within the Tombs of Amascut |
Quests
Quests requiring Hitpoints
Quest | Hitpoints requirement |
Other skill requirements |
---|---|---|
Dragon Slayer II | 50 | 75 , 70 , 68 , 62 , 60 , 60 , 50 |
Quests rewarding Hitpoints experience
Quest | Experience reward |
Hitpoints requirement |
Other requirements |
---|---|---|---|
A Soul's Bane | 500 | - | - |
In Search of the Myreque | 600 | - | 25 |
Nature Spirit | 2,000 | - | 18 |
The Fremennik Trials | 2,812 | - | 25 , 40 , 40 if crafting a lyre |
Heroes' Quest | 3,075 | - | 55 , 53 , 53 , 25 , 50 |
Recipe for Disaster (Sir Amik Varze subquest) |
4,000 | - | 107 |
Grim Tales | 5,000 | - | 45 , 52 , 58 , 59 , 71 |
Royal Trouble | 5,000 | - | 40 , 40 |
Witch's House | 6,325 | - | - |
Dream Mentor | 15,000 | - | 32 (boostable), 85 , 61 , 40 , 49 , 5 , 65 , 60 , 55 |
Camelot training room (minigame) |
20,000 | - | 45 , 65 |
Mourning's End Part I | 25,000 | - | 60 , 50 |
Total | 89,312 |
In addition, there is a chance that the Observatory Quest may award 875 Hitpoints experience.
Skill choice
Upon completing any of the following quests, players may choose to allocate experience to Hitpoints. These rewards usually come in the form of items, such as lamps or books, and are independent of any experience rewards directly received for completing the quest.
Quest | Experience reward | Skills available | Skill requirements |
---|---|---|---|
X Marks the Spot | 300 | Any | None |
Client of Kourend | 500 twice | Any | None |
Fairytale II - Cure a Queen | 2,500 | Any skill above 30 | 49 , 57 |
A Tail of Two Cats | 2,500 twice | Any skill above 30 | None |
The Great Brain Robbery | 5,000 | Any skill above 30 | 16 , 30 , 50 |
King's Ransom | 5,000 | Any skill above 50 | 65 |
Darkness of Hallowvale | 2,000 three times | Any skill above 30 | 5 , 20 , 22 , 32 , 33 , 40 |
A Taste of Hope | 2,500 three times | Any skill above 35 | 48 , 40 , 40 , 45 , 38 |
A Kingdom Divided | 10,000 twice | Any skill above 40 | 54 , 52 , 52 , 50 , 42 , 38 , 35 |
In Search of Knowledge (miniquest) | 10,000 | Any skill above 40 | None |
Curse of the Empty Lord (miniquest) | 10,000 | Any skill above 50 | Some players will need 31 |
Shadow of the Storm | 10,000 | 30 | |
Contact! | 7,000 twice | None | |
Dream Mentor | 15,000 | 32 , 85 , 61 , 40 , 49 , 5 , 65 , 60 , 55 | |
The Fremennik Isles | 10,000 twice | 20 , 40 | |
A Night at the Theatre | 20,000 four times | 90 recommended | |
One Small Favour | 10,000 twice | Any skill above 30 | 36 , 25 , 18 , 30 |
Recipe for Disaster (The final battle) | 20,000 | Any skill above 50 | 175 , 70 , 48 , 50 , 53 , 53 , 25 , 59 , 40 , 50 , 40 , 40 , 10 , 10 , 36 |
Legends' Quest | 30,000 four times | | 107 , 50 , 50 , 45 , 56 , 52 , 42 , 50 , 50 , 50 , 50 |
Monkey Madness I | 35,000 & 20,000[sc 1] | None | |
Sins of the Father | 15,000 six times | Any skill above 60 | 62 , 60 , 56 , 52 , 50 , 50 , 49 |
Dragon Slayer II | 25,000 four times | 200 , 75 , 70 , 68 , 62 , 60 , 60 , 50 , 50 | |
Into the Tombs (miniquest) | 50,000 | 95 recommended | |
Monkey Madness II | 50,000 twice | 69 , 70 , 60 , 55 , 55 , 60 | |
Desert Treasure II - The Fallen Empire | 100,000 three times | 75 , 75 , 70 , 62 , 60 , 60 | |
Total | 1,046,300 |
- ^ 35,000 experience is granted to the chosen pair of skills, and 20,000 is granted to the pair of skills not chosen.
Changes
Date | Changes |
---|---|
[[{{#explode:2 June 2016| |0}} {{#explode:2 June 2016| |1}}]] [[{{#explode:2 June 2016| |2}}]] (update) |
Corrected the capitalization in the hitpoints skill guide. |
[[{{#explode:15 December 2015| |0}} {{#explode:15 December 2015| |1}}]] [[{{#explode:15 December 2015| |2}}]] (update) |
|
[[{{#explode:10 December 2015| |0}} {{#explode:10 December 2015| |1}}]] [[{{#explode:10 December 2015| |2}}]] (update) |
The Hitpoints skill guide now includes a list of food and how many Hitpoints each type of food heals. |
[[{{#explode:15 January 2015| |0}} {{#explode:15 January 2015| |1}}]] [[{{#explode:15 January 2015| |2}}]] (update) |
The Hitpoints skill guide now mentions venom. |
[[{{#explode:17 December 2013| |0}} {{#explode:17 December 2013| |1}}]] [[{{#explode:17 December 2013| |2}}]] (update) |
The health-bars that appear during combat should now always show at least one pixel of green whenever the player or NPC has some health left; you should no longer see a completely red health-bar until their health reaches zero. |
Trivia
- In RuneScape Classic, all players started with level ten Hits and 1,000 experience - slightly fewer experience than would be required for level ten in all other skills. When RuneScape 2 was released, accounts that had not gained the Hits experience needed to reach level ten or higher had their Hitpoints stat "corrected" to level nine. The only way to have level nine Hitpoints was to have created an account prior to the release of RuneScape 2 and not to have trained the Hitpoints skill since. The minimum combat level is still three for those players. However, since all accounts in Old School RuneScape start fresh, no player in Old School has nine Hitpoints.
- Also in Classic, botters and rulebreakers were punished by having all their stats reset to one, resulting in a Hits level of one. This created level one accounts, which still exist in RuneScape today.
See also
- Hitpoints/Experience table, a list of all Hitpoints experience sources
- Hitpoints/Level up table, a list of all requirements and unlockables within the Hitpoints skill
Combat | |||||
---|---|---|---|---|---|
Gathering | |||||
Production | |||||
Utility | |||||
Proposed skills |
| ||||
Related |