Giants' Foundry/Strategies

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This guide provides detailed information as to recommended equipment and alloys, the acquisition of materials and workings of refinement of a preform in the Giants' Foundry.

Recommended equipment

The Smiths' Uniform, a set obtainable in this minigame, provides a chance of bonus progress upon each machine tick, with the full set guaranteeing the bonus. This effectively results in an experience gain of approximately 15%, depending on the difficulty of the sword. The smiths gloves can be combined with ice gloves, making retrieving the preform seamless.

Kovac restores 50% run energy after handing in a blade. Even without the graceful outfit, it is very unlikely that the player will deplete their energy, so it is not required. At 75 agility and without graceful, approximately 15 kg of gear can be worn in addition to the preform. The hood and cape (or other weight-reducing items) can be used to compensate for the minute weight of the preform and the Smiths' Uniform, if desired.

Hourly rates

This table shows the average experience and gold rates for optimal alloys, with the average scoring of commissions, all optimal moulds, optimal player performance, and without the Smiths' Uniform. It should be noted that both the performance and the commissions issued will vary, and so these rates may also slightly vary hour-to-hour, albeit within 10% of deviation. Similarly, changes in Grand Exchange market prices will also result in changes in expenses and thus profits.

Unless stated otherwise, the alloys are in a 1:1 ratio, and due to optimal moulds requiring up to 81 Smithing, this Smithing level is assumed for this table. Claws are not considered as smelting material due to high difficulty in obtaining a sufficient amount.

Alloy Swords/hr Material cost Smithing XP/hr Rep/hr Reward GP/hr[n 1] Using bars Using items Rep GP/ hr
Bars/hr[n 2] Items/hr[n 3] Profit/hr GP/XP Profit/hr GP/XP Addtl. Profit /hr[n 4]
Bronze/Iron[n 5] 16 86,304 4,272 97,920 1,264 195,840 109,536 1.12 191,568 1.96 263,316.48
Iron/Steel 16 165,760 16,800 133,920 1,568 267,840 102,080 0.76 251,040 1.87 326,645.76
Steel/Mithril 14 229,712 93,688 164,640 1,722 329,280 99,568 0.60 235,592 1.43 358,727.04
Mithril/Adamantite 12 432,096 259,728 198,000 1,836 396,000 −36,096 -0.18 136,272 0.69 382,475.52
Adamantite/Runite[n 6] 11 2,215,752 1,657,656 253,110 2,068 506,220 −1,709,532 -6.75 −1,151,436 -4.55 430,805.76
  1. ^ Coins received from Kovac as a reward for each sword completed.
  2. ^ Based on price of using unsmithed bars.
  3. ^ Based on best price per bar items of each metal, other than claws.
  4. ^ When exchanged for Kovac's grog
  5. ^ Using a 9/19 alloy. 14/14 is nearly identical in quality.
  6. ^ Requires Smithing 85 Smithing.

Refinement mechanics

Tool characteristics

The waterfall and lava pool both offer two different rates of temperature change, the faster one being accessible via right-click. In addition, the longer the time the character is spending there, the faster the rate becomes, easily jumping 10% of the entire temperature bar in one tick if left unattended.

The trip hammer is significantly slower than the other machines, but progresses in larger chunks. Some attention should be given to the progress bar, and occurrences where the temperature drops out of range in between strikes is also more likely.

The polishing wheel cools down the sword the fastest of all machines by a considerable margin and care should be taken to not have one's attention wander while operating it. To complete a polishing section without re-heating the blade without a sweet spot bonus is extremely unlikely.

The grindstone is the only tool to heat the sword up instead of cooling it, and it does so relatively quickly, where finishing a grinding section without a sweet spot is only feasible in higher-difficulty swords. Less practiced players may cause damage to the sword by placing the temperature on the high end of range by mistake.

The preform storage functions quite simply, but it may be beneficial to point out that if the player leaves the Foundry, for example by the main entrance, the preform will be unequipped and placed in storage on its own. The storage stand is the only intended way to unequip the preform.

The Refinement HUD features a thin white border that appears around the temperature range and progress section where the sword is situated. It is very helpful when edging a temperature range to affirm the player may work the preform, or to resolve edge cases where the progress arrow is stuck between two sections.

Temperature management

It is not useful to attempt to set the temperature of the sword to the very edge of acceptable range, be it during heating, cooling, or working the sword. However, more practiced players may find the small margin it provides comforting due to a variety of reasons. If the player desires tighter temperature control, the following information may help.

The temperature adjustment acceleration over time is desirable when transitioning between extremes (fresh out of polish to hammering and vice versa), but it makes stopping at a precise temperature complicated. There are two ways to navigate this: the player can be ready to left-click the tool at the right time, immediately transitioning from fast adjustment to slow adjustment and spending a few ticks refining the last bit of travel. More practiced players can do the same, but right-clicking the tool and waiting to click the fast adjustment option again. This resets the rate back to the base one, and if the player has a good eye for the temperature meter, may be able to only spend one or two ticks fine-tuning the transition between tools.

Performing the more advanced method may still place the temperature slightly off of the desired point. With the hammer and polish wheel, passive cooling can allow the temperature to be brought slightly higher than the required range, trickling down onto the very high end of the range just as the player arrives to the machine. This requires finesse, as neither the passive cooling nor the precise temperature can be easily controlled. It can therefore be preferable to end the temperature adjustment slightly inside the grinder or polish wheel range, as otherwise the player may have to wait for the sword to cool.

The natural cooling of the sword oscillates in general and is not reliable. When on the edge of the temperature ranges while working a machine, particularly the trip hammer, keep a very close eye on the white outline around the temperature range. If it disappears, try to disengage immediately.

Passive cooling is especially tricky but also potentially helpful during grinding. Since the grinder is the only machine that heats up the sword instead of cooling it, it is preferable to adjust the temperature to the lower end of the range, which makes it far easier to fall out of range sometime between the player leaving the waterfall or lava lake and beginning grinding, and the uncertain cooling rate may become treacherous. On the other hand, passive cooling slightly pulls the temperature back while it is being brought up by the grinder, making it possible to complete the section in one action on a 6-section sword with the narrowest of margins and some overlap from the previous section's progress, without a "sweet spot" event (the quick-time event which awards a lump of progress). Most of the time, the best a player can hope for is being one stroke away from finishing grinding and so slightly above range that they may simply wait by the machine idle, with passive cooling allowing for the final stroke sooner than one would run to the waterfall and back.

Progress management

If doing a sword of 5 sections or less, it is not possible to complete a stage of progress within one round of cooling or heating except through sweet spots [pm 1]. It is also exceptionally difficult on a 6-section sword without them (as mentioned above). They are unreliable, however, and without bonuses from the Smiths' Uniform, will not complete the polishing wheel in one action, even on a 6-section sword. This is the main reason why it's usually a waste of time trying to push the temperature to the very edge of a range to get the most out of a single adjustment: The margins by which the section falls short of completion are far too great to be compensated by squeezing extra 1% of temperature range out of precise control. In fact, doing this while working with a tool may cost the player a sweet spot.

Keep in mind the sweet spot occurrences and whether they have all passed for a given sword. It is possible that the very last strike of the tool which places the temperature out of range also triggers the coming of a sweet spot, which can now no longer be used. Unless all sweet spots have appeared, it is recommended to interrupt work one stroke before the temperature falls out of range and adjust temperature.

Players may want to consider staying off heavily populated worlds while playing in the Foundry. Occasional tick stutters may throw one off and delayed input response may cause the character to interact with a machine longer than intended, potentially resulting in damage.

  1. ^ At 5 sections, it is possible to do the trip hammer in a single heating cycle if the sword cools down into the heat range as the hammer strikes

Obtaining materials for smithing

Pure metal

The simplest way to produce material to forge with is through metal bars. They are simply inserted in the amounts desired without having to work out how many bars they are worth and are readily available on the Grand Exchange at high buy limits.

Smelting weapons and armour

Obtaining smithable weapons and armour from the Grand Exchange to be used in the Foundry will result in a considerable increase in profit. However, acquiring a decent stock of such items may take some time and the player should note that many of the compatible items have a relatively low buy limit of 125, which may be fully spent in 2–3 hours of playing the Foundry, depending on the item. When used, the item will add an amount of bars that is one less than what is needed to smith it.

The cheapest method for obtaining rune materials is to use rune platebodies. For other materials, players may find that Aneirin's Armour in Prifddinas has a stock of armour from mithril to rune and the Blacksmith in Civitas illa Fortis has stock from bronze to adamant that are useful for making alloys. The claws may seem like a near-universal choice for savings, but are impractical due to extremely low stocks, taking days to purchase in some cases.

The tables below contain all compatible items of all metal types, their worth in bars when used and their associated costs, whether purchased from the Grand Exchange, or from an NPC vendor. Click here to refresh the prices on the table below.

Bronze bar price: 137

Bronze Item Prices
Item Recycled
bars
Grand Exchange Specialty store[n 1]
GE price Price per bar Profit per bar
vs GE bars
Daily
volume
Store price Price per bar Profit per bar
vs GE bars
1 81 81.00 56.00 4,105 32 32.00 105.00
1 53 53.00 84.00 1,237 40 40.00 97.00
1 53 53.00 84.00 1,014 44 44.00 93.00
1 44 44.00 93.00 739 48 48.00 89.00
1 185 185.00 -48.00 250 15 15.00 122.00
2 61 30.50 106.50 1,819 61 30.50 106.50
2 58 29.00 108.00 1,545 52 26.00 111.00
2 37 18.50 118.50 3,604 60 30.00 107.00
2 70 35.00 102.00 1,590 68 34.00 103.00
2 97 48.50 88.50 1,164 80 40.00 97.00
2 115 57.50 79.50 1,169 80 40.00 97.00
2 33 16.50 120.50 120 80 40.00 97.00
4 97 24.25 112.75 11,867 160 40.00 97.00
  1. ^ Lowest price of all shops that sell.

Iron bar price: 219

Iron Item Prices
Item Recycled
bars
Grand Exchange Specialty store[n 1]
GE price Price per bar Profit per bar
vs GE bars
Daily
volume
Store price Price per bar Profit per bar
vs GE bars
1 45 45.00 174.00 5,659 112 112.00 107.00
1 55 55.00 164.00 1,989 140 140.00 79.00
1 113 113.00 106.00 3,106 154 154.00 65.00
1 19 19.00 200.00 471 168 168.00 51.00
1 113 113.00 106.00 141 50 50.00 169.00
2 11 5.50 213.50 9,948 224 112.00 107.00
2 18 9.00 210.00 1,408 182 91.00 128.00
2 107 53.50 165.50 4,060 210 105.00 114.00
2 28 14.00 205.00 3,931 N/A N/A N/A
2 50 25.00 194.00 1,751 280 140.00 79.00
2 97 48.50 170.50 2,915 280 140.00 79.00
2 55 27.50 191.50 1,036 280 140.00 79.00
4 102 25.50 193.50 48,919 560 140.00 79.00
  1. ^ Lowest price of all shops that sell.

Steel bar price: 521

Steel Item Prices
Item Recycled
bars
Grand Exchange Specialty store[n 1]
GE price Price per bar Profit per bar
vs GE bars
Daily
volume
Store price Price per bar Profit per bar
vs GE bars
1 88 88.00 433.00 6,180 400 400.00 121.00
1 128 128.00 393.00 3,257 500 500.00 21.00
1 130 130.00 391.00 2,699 550 550.00 -29.00
1 144 144.00 377.00 831 600 600.00 -79.00
1 280 280.00 241.00 195 175 175.00 346.00
2 137 68.50 452.50 17,854 640 320.00 201.00
2 151 75.50 445.50 5,343 650 325.00 196.00
2 241 120.50 400.50 2,806 750 375.00 146.00
2 299 149.50 371.50 5,696 807 403.50 117.50
2 322 161.00 360.00 2,755 1,000 500.00 21.00
2 332 166.00 355.00 7,292 1,000 500.00 21.00
2 339 169.50 351.50 1,579 1,000 500.00 21.00
4 915 228.75 292.25 133,472 2,000 500.00 21.00
  1. ^ Lowest price of all shops that sell.

Mithril bar price: 651

Mithril Item Prices
Item Recycled
bars
Grand Exchange Specialty store[n 1]
GE price Price per bar Profit per bar
vs GE bars
Daily
volume
Store price Price per bar Profit per bar
vs GE bars
1 409 409.00 242.00 17,738 1,040 1,040.00 -389.00
1 560 560.00 91.00 3,039 1,300 1,300.00 -649.00
1 672 672.00 -21.00 3,112 1,430 1,430.00 -779.00
1 719 719.00 -68.00 3,358 1,716 1,716.00 −1,065.00
1 701 701.00 -50.00 382 522 522.00 129.00
2 843 421.50 229.50 10,177 1,660 830.00 -179.00
2 905 452.50 198.50 8,512 1,690 845.00 -194.00
2 967 483.50 167.50 9,333 1,950 975.00 -324.00
2 1,053 526.50 124.50 15,965 2,431 1,215.50 -564.50
2 1,215 607.50 43.50 9,376 2,600 1,300.00 -649.00
2 1,315 657.50 -6.50 10,547 2,600 1,300.00 -649.00
2 1,378 689.00 -38.00 8,159 2,600 1,300.00 -649.00
4 2,757 689.25 -38.25 175,600 5,200 1,300.00 -649.00
  1. ^ Lowest price of all shops that sell.

Adamantite bar price: 1,921

Adamant Item Prices
Item Recycled
bars
Grand Exchange Specialty store[n 1]
GE price Price per bar Profit per bar
vs GE bars
Daily
volume
Store price Price per bar Profit per bar
vs GE bars
1 1,466 1,466.00 455.00 3,016 3,840 3,840.00 −1,919.00
1 1,597 1,597.00 324.00 3,879 3,200 3,200.00 −1,279.00
1 1,767 1,767.00 154.00 19,038 3,520 3,520.00 −1,599.00
1 1,964 1,964.00 -43.00 4,653 3,840 3,840.00 −1,919.00
1 1,544 1,544.00 377.00 211 N/A N/A N/A
2 2,611 1,305.50 615.50 3,917 4,120 2,060.00 -139.00
2 2,274 1,137.00 784.00 9,714 4,160 2,080.00 -159.00
2 2,630 1,315.00 606.00 5,505 4,800 2,400.00 -479.00
2 2,923 1,461.50 459.50 9,650 5,440 2,720.00 -799.00
2 3,459 1,729.50 191.50 16,675 6,400 3,200.00 −1,279.00
2 3,488 1,744.00 177.00 12,491 6,400 3,200.00 −1,279.00
2 3,654 1,827.00 94.00 829 6,400 3,200.00 −1,279.00
4 9,557 2,389.25 -468.25 343,655 16,640 4,160.00 −2,239.00
  1. ^ Lowest price of all shops that sell.

Runite bar price: 12,467

Rune Item Prices
Item Recycled
bars
Grand Exchange Specialty store[n 1]
GE price Price per bar Profit per bar
vs GE bars
Daily
volume
Store price Price per bar Profit per bar
vs GE bars
1 14,940 14,940.00 −2,473.00 25,657 38,400 38,400.00 −25,933.00
1 18,666 18,666.00 −6,199.00 43,659 32,000 32,000.00 −19,533.00
1 20,533 20,533.00 −8,066.00 67,175 35,200 35,200.00 −22,733.00
1 22,551 22,551.00 −10,084.00 15,799 N/A N/A N/A
1 9,352 9,352.00 3,115.00 309 N/A N/A N/A
2 24,767 12,383.50 83.50 49,463 N/A N/A N/A
2 24,300 12,150.00 317.00 31,575 N/A N/A N/A
2 29,547 14,773.50 −2,306.50 23,680 47,500 23,750.00 −11,283.00
2 32,131 16,065.50 −3,598.50 67,425 N/A N/A N/A
2 37,885 18,942.50 −6,475.50 38,142 N/A N/A N/A
2 37,847 18,923.50 −6,456.50 70,685 60,800 30,400.00 −17,933.00
2 38,000 19,000.00 −6,533.00 16,789 60,800 30,400.00 −17,933.00
4 38,507 9,626.75 2,840.25 62,704 84,500 21,125.00 −8,658.00
  1. ^ Lowest price of all shops that sell.

Smithing items to be used in the Giants' Foundry

An alternative method is to acquire a stock of bars, smithing them into weapons and/or armour and then using these smithed items in the Foundry. While this may seem like a method to gain experience cheaper as the experience potential of the bars is better utilised, this method is not recommended. Doing this would require a significantly higher Smithing level from the player, smithing the items takes time that could be spent in the Foundry, and using self smithed items in the Foundry results in loss of bars that could have been used in the Foundry directly. The experience gained from smithing does not compensate the loss of time and bars, resulting in experience that is both slower and more expensive, when compared to GE prices.

Metal score

Pure metals

Bar Level Score
Bronze Smithing 15 10
Iron Smithing 15 20
Steel Smithing 30 30
Mithril Smithing 50 40
File:Adamant bar.png Adamant Smithing 70 50
File:Rune bar.png Rune Smithing 85 60

Alloys

The highest metal score for each bar combination is highlighted.

Bar 1 Bar 2 Level # of Bar 1 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1
# of Bar 2 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27
Bronze Iron Smithing 15 11 12 12 13 14 15 16 16 17 18 18 19 19 20 20 20 20 20 21 21 21 21 21 20 20 20 20
Bronze Steel Smithing 30 11 13 15 16 17 19 20 21 22 24 25 25 26 27 28 28 29 29 30 30 30 30 30 30 30 30 30
Bronze Mithril Smithing 50 12 14 17 19 21 23 25 26 28 29 31 32 33 35 36 36 37 38 39 39 40 40 40 40 40 40 40
Bronze File:Adamant bar.png Adamant Smithing 70 13 16 19 21 24 26 29 31 33 35 37 39 41 42 43 45 46 47 48 48 49 49 50 50 50 50 50
Bronze File:Rune bar.png Rune Smithing 85 13 17 21 24 27 30 33 36 39 41 43 46 48 50 51 53 54 55 57 57 58 59 59 60 60 60 60
Iron Steel Smithing 30 22 24 26 28 30 32 33 35 36 37 38 38 39 40 40 40 40 40 39 39 38 37 37 35 34 33 31
Iron Mithril Smithing 50 23 26 29 32 35 37 40 42 43 45 46 48 49 50 50 51 51 51 51 50 50 49 48 46 45 43 42
Iron File:Adamant bar.png Adamant Smithing 70 24 28 32 36 40 43 46 48 51 53 55 57 58 60 60 61 62 62 62 61 61 60 59 57 56 54 52
Iron File:Rune bar.png Rune Smithing 85 25 30 35 40 44 48 52 55 59 61 64 66 68 70 71 72 72 73 73 73 72 71 70 68 67 65 62
Steel Mithril Smithing 50 34 38 42 46 49 52 55 57 59 61 62 63 64 65 65 65 64 63 62 61 60 58 55 53 50 47 43
Steel File:Adamant bar.png Adamant Smithing 70 35 41 46 51 55 59 63 66 69 71 73 75 76 77 78 78 77 77 76 74 73 70 68 65 62 58 54
Steel File:Rune bar.png Rune Smithing 85 37 44 50 56 61 66 71 75 78 82 84 86 88 90 90 91 91 90 89 88 86 83 81 77 74 69 65
Mithril File:Adamant bar.png Adamant Smithing 70 47 53 60 65 71 75 80 83 86 89 91 93 94 95 95 94 93 92 90 87 85 81 77 73 68 62 56
Mithril File:Rune bar.png Rune Smithing 85 48 57 65 72 78 84 90 94 98 102 105 107 108 110 110 110 109 107 105 103 100 96 91 86 80 74 67
File:Adamant bar.png Adamant File:Rune bar.png Rune Smithing 85 60 70 79 88 95 102 108 114 118 122 125 127 129 130 129 129 127 125 122 118 113 108 102 95 87 79 69

Optimal mould unlock order for maximum points

Over 79 Smithing

Order Mould Level Reputation Cost Cumulative Cost
1 The Point! Smithing 81 450 450
2 Spiker! / Choppa! Smithing 79/80 450 900
3 Spiker! / Choppa! Smithing 79/80 450 1,350
4 Fleur de Blade Smithing 71 400 1,750
5 Serrated Tip Smithing 60 350 2,100
6 Chopper Forte +1 Smithing 70 400 2,500
7 Claymore Blade Smithing 59 350 2,850
8 Flamberge Blade Smithing 48 300 3,150
9 Defenders Tip Smithing 52 300 3,450
10 Stiletto Forte Smithing 50 300 3,750
11 Defender Base Smithing 51 300 4,050
12 Needle Point Smithing 69 400 4,450
13 Serpent Blade Smithing 50 300 4,750

Note the Corrupted Point and Juggernaut Forte are always worse than other moulds at this level, so are skipped. These cost an extra 300 and 350 reputation respectively for a total cost of 5,400 reputation for all moulds.

Before 79 Smithing

Order Mould Level Reputation Cost Cumulative Cost
1 Flamberge Blade Smithing 48 300 300
2 Serrated Tip Smithing 60 350 650
3 Juggernaut Forte[n 1] Smithing 61 350 1,000
4 Claymore Blade Smithing 59 350 1,350
5 Chopper Forte +1 Smithing 70 400 1,750
6 Fleur de Blade Smithing 71 400 2,150
7 Defenders Tip Smithing 52 300 2,450
8 Needle Point Smithing 69 400 2,850
9 Stiletto Forte Smithing 50 300 3,150
10 Serpent Blade Smithing 50 300 3,450
11 Defender Base Smithing 51 300 3,750
  1. ^ Can be replaced with Spiker! (lv.79).

The Corrupted Point mould, costing 300 reputation, is skipped as it is always worse than other moulds at this level.