Ring of suffering

From Illerai

This is an old revision of this page, as edited by 184.83.159.222 (Sọ̀rọ̀) at 18:42, 20 July 2024 (I added a note to the top that the ring is untradeable while charged. This is shown on the right bar too if you change the ring type but I had a hard time finding that info and had to google it.). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.

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UnchargedRecoil
Ring of suffering
Released6 May 2016 (Update)
MembersYes
Quest itemNo
Properties
TradeableYes
EquipableYes
StackableNo
NoteableYes
OptionsWear, Drop
Worn optionsNone (?)
ExamineA deep sense of suffering burns within this powerful ring.
Values
Value201,000 coins
High alch120,600 coins
Low alch80,400 coins
Weight0.006 kg
Grand Exchange
Exchange18,627,079 coins (info)
Buy limit8
Daily volume506
Loading...
Advanced data
Item ID19550

The ring of suffering is an enchanted zenyte ring. It is the best-in-slot defensive ring, with the exception of its imbued variant. This ring can be imbued into a ring of suffering (i) using 725,000 Nightmare Zone reward points, 300 Zeal Tokens from Soul Wars, or a Scroll of Imbuing (which can be purchased for 200 Emir's Arena reward points). A ring of suffering (i) has double the bonuses of a non-imbued ring.

Players can make one by enchanting a zenyte ring with the Lvl-7 Enchant spell. This requires level 93 Magic, 20 soul runes, 20 blood runes, and 1 cosmic rune and grants 110 Magic experience. As with all enchanted zenyte jewellery, this ring requires a Hitpoints level of 75 in order to be equipped.

The ring can also be charged with rings of recoil to give it the recoil effect, renaming the item as the Ring of suffering (r). Each ring of recoil provides 40 charges. A maximum of 100,000 charges can be stored, equivalent to 2,500 rings and costing 1,737,500. Note that if the ring is discharged, the rings stored will not be refunded. The ring of recoil effect is toggle-able, so players may disable it as to not waste it during training and instead use it in activities such as fighting Zulrah and in PvP combat, where the effect may prove more useful. Charges are not lost upon death. While charged, the ring is untradeable.

Combat stats

UnchargedRecoil
 Attack bonuses
StabSlashCrushMagicRanged
+0+0+0+0+0
 Defence bonuses
StabSlashCrushMagicRanged
+10+10+10+10+10
 Other bonusesSlot
StrengthRangedMagic damagePrayerRing slot table
+0+0+0%+2List

Immune monsters

The following monsters are known to be immune to recoil effects:

Creation

Requirements
SkillLevelXP
Magic Magic93 (b)110
Members
Ticks3 (1.8s)[r 1]
Materials
ItemQuantityCost
Zenyte ring118,212,069
Cosmic rune1106
Soul rune203,460
Blood rune204,280
Total cost18,219,915
Ring of suffering118,627,079
Profit407,164
  1. ^ Manual casting is 3 ticks, auto-casting is 7 ticks

Products

Failed to find products with those materials - ensure they are spelled correctly. (ERR: no results from SMW)

Used in recommended equipment

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Changes

Date Changes
[[{{#explode:10 September 2020| |0}} {{#explode:10 September 2020| |1}}]] [[{{#explode:10 September 2020| |2}}]]
(update)

The Grand Exchange buy limit was changed from 10,000 to 8.

[[{{#explode:13 December 2018| |0}} {{#explode:13 December 2018| |1}}]] [[{{#explode:13 December 2018| |2}}]]
(update)

The item's inventory sprite was adjusted slightly.

Gallery (historical)

6 May 2016 –
13 December 2018
13 December 2018 –
present

Trivia

  • In the original Developer's Blog, it was proposed that zenyte jewellery, in addition to its stats, would provide a passive healing effect provided that it was charged with a cut onyx[1]. Charged zenyte jewellery equipped would have a 10% chance of healing 5% of the damage dealt to a target. This effect would last for 10,000 successful hits, which when depleted would return the zenyte jewellery to its uncharged state and would require another onyx to become charged again. This was polled in the Old School Content Poll #39, where it only received 69.1% votes in favour, 5.9% short of passing the poll.

References

  1. ^ Mod Ronan. "Dev Blog: Monkey Madness II." 22 February 2016. Archived from the original on 28 August 2021. RuneScape Forums Forums.