Thammaron's sceptre

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UnchargedCharged
Thammaron's sceptre (u)
Released26 July 2018 (Update)
MembersYes
Quest itemNo
League regionWilderness Wilderness
Properties
TradeableYes
EquipableYes
StackableNo
NoteableYes
OptionsWield, Dismantle, Swap, Drop
Worn optionsNone (?)
DestroyN/A
ExamineA mighty sceptre used in long forgotten battles.
Values
Value120,000 coins
High alch72,000 coins
Low alch48,000 coins
Weight0.198 kg
Grand Exchange
Exchange2,701,949 coins (info)
Buy limit8
Daily volume83
Loading...
Advanced data
Item ID22552
A player using Thammaron's sceptre's built in spell.

Thammaron's sceptre is a powered staff requiring 60 Magic to wield, available as a drop from revenants. It was once owned by Thammaron, a Tsutsaroth demon who was one of Zamorak's most trusted allies during the reign of Zaros, and later one of his key generals during the God Wars. This item counts as a Zamorakian item in the God Wars Dungeon.

The sceptre shares the same magic attack bonus as the trident of the seas, and has a powerful passive effect within the Wilderness when charged with revenant ether. In addition, unlike other powered staves, the sceptre can attack players outside of minigames. The sceptre also has a "Swap" option that allows players to switch it to Thammaron's sceptre (a), which is a variant that can autocast offensive combat spells from the standard spellbook (including Flames of Zamorak) and the Ancient Magicks.

The sceptre can be upgraded to an accursed sceptre by attaching the skull of Vet'ion to it, requiring level 85 Crafting or paying Phabelle Bile 500,000 coins. Players can also dismantle an uncharged sceptre to receive 7,500 revenant ether, resulting in 1,335,000 coins and a loss of −1,366,949 coins.

Combat stats

UnchargedCharged
 Attack bonuses
StabSlashCrushMagicRanged
+0+0+0+15+0
 Defence bonuses
StabSlashCrushMagicRanged
+0+0+0+20+0
 Other bonusesSlot
StrengthRangedMagic damagePrayerWeapon slot table
+0+0+0%+0List
Combat styleAttack typeWeapon styleAttack speedRangeExperienceLevel boost
AccurateMagicAccurate4 ticks (2.4s)7 tilesMagic Hitpoints+3 Magic
AccurateMagicAccurate7 tilesMagic Hitpoints+3 Magic
LongrangeMagicLongrange9 tilesMagic Defence Hitpoints+1 Magic, +3 Defence

Charging

In order to use the sceptre's magic spell or passive effect, it must be charged with revenant ether, holding up to 17,000 charges when fully charged. The first 1,000 ether (costing 178,000 coins) act as an activation deposit before the built-in spell or passive effect can be used. The built-in spell and passive effect consume 1 charge, and will only consume from charges beyond the first 1,000 ether. There is no additional cost for using the built-in spell and activating the passive effect at the same time. Using the Check option on the sceptre will display the amount of usable charges remaining, not including the activation deposit, up to the usable limit of 16,000.

The hourly cost of constantly using this weapon's built-in spell is 1,500 ether (267,000 coins). The hourly cost of casting other spells is 1,200 ether (213,600 coins), as spells can only be cast every 5 game ticks.

The ether can be safely removed (including the activation deposit) by selecting the right-click Uncharge option on the sceptre, after which the sceptre becomes tradeable again.

Passive effect

When Thammaron's sceptre is charged, an additional 50% magic accuracy and damage boost is applied when attacking any NPC in the Wilderness, consuming 1 ether per attack whether the player hits or not. It is also applied to any combat spells cast when it is equipped, though it cannot autocast them when using the staff's built in spell.

This effect will stack with a slayer helmet (i) or a Salve amulet(i) and their variants, but not both simultaneously. This makes the sceptre the second best magic weapon in the Wilderness after the accursed sceptre, surpassing the damage output of a trident of the seas or swamp with the additional capability of attacking any hostile players, something which both tridents are incapable of doing.

Death

Upon death within the Wilderness, any revenant ether stored within the sceptre will always be dropped, even if the sceptre is one of the player's protected items. Because of this, despite the sceptre being able to store a maximum of 17,000 revenant ether, it is recommended to store the minimum amount required for a trip into the Wilderness (in addition to the 1,000 ether required to activate the weapon). This mechanic is not indicated on the Items Kept on Death interface.

Maximum hit

The maximum hit dealt by the sceptre is dependent on the player's current visible Magic level. The formula is as follows:

Calculator

module = Magic damage calculator form=MagicDamageCalc result=MagicDamageResults name = param = spell|Spell|Thammaron's sceptre|hidden|Thammaron's sceptre param = magicStrength|Visible % Magic strength|0|number|-80-100 param = specialModifier|Special modifiers|None|select|None,Slayer helmet (i),Salve amulet (i),Salve amulet (ei),Amulet of avarice (Revenants)|Amulet of avarice (Revenants)=haveForinthrySurge param = haveForinthrySurge|Have Forinthry Surge|false|check|||Forinthry Surge is a buff acquired by defeating the Revenant maledictus while wearing an Amulet of avarice param = weapon|Weapon effect|None|select|None,Thammaron's sceptre (Wilderness) autosubmit = disabled

Please input the data and submit the form.
Maximum hit
Magic LevelBefore
boosts
Prayer Prayer used
None
60-621212121212
63-651313131313
66-681414141414
69-711515151515
72-741616161616
75-771717171717
78-801818181818
81-831919191919
84-862020202020
87-892121212121
90-922222222222
93-952323232323
96-982424242424
99-1012525252526
102-1042626262627
105-1072727272728
108-1102828282829
111-1132929292930
114-1163030303031
117-1193131313132
120-1223232323233
123-1253333333334

Products

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Item sources

No drop sources found. To force an update, click here.

The drop rate is increased when skulled. This does not apply to the skull given by a high-risk PvP world.

Comparison between other magic weapons

Magic weapons comparison table ()
Name Level(s) required Magic attack Magic damage Price Notes
Tumeken's shadow

Magic 85

+35 N/A 1,196,689,251
  • Requires 5Chaos 2Soul per charge of the built-in spell.
  • Built-in spell damage scales with the player's Magic level and can hit up to 34 at Magic 99 without any magic damage bonus.
  • Has a passive effect which triples magic attack bonus and magic damage from the player's worn equipment. The magic damage increase is capped at a total of 100%.
  • Because the spell is built-in, the player does not need to carry its runes in their inventory and can use Arceuus spellbook, Lunar spells, or Ancient Magicks while wielding this staff.
Harmonised nightmare staff Magic 82
Hitpoints 50
+16 +15% 401,314,854
Volatile nightmare staff Magic 82
Hitpoints 50
+16 +15% 171,700,042
  • Can autocast both Ancient Magicks and standard spells.
  • Has a special attack which consumes 55% of the player's special attack energy and deals a high amount of damage with 50% increased accuracy. This attack does not consume runes.
  • Otherwise possesses identical bonuses and benefits to the Nightmare staff.
Eldritch nightmare staff Magic 82
Hitpoints 50
+16 +15% 324,886,893
Sanguinesti staff Magic 82 +25 N/A 71,198,434
  • Slightly stronger than the trident of the swamp, with the same stats but able to hit one damage higher.
  • Requires 3Blood per charge of the built-in spell.
  • Built-in spell damage scales with the player's Magic level and can hit up to 32 at Magic 99 .
  • Has a 1 in 6 chance to heal the wielder by half the damage dealt.
  • Because the spell is built-in, the player does not need to carry its runes in their inventory and can use Arceuus spellbook, Lunar spells, or Ancient Magicks while wielding this staff.
Holy Sanguinesti staff
Kodai wand Magic 80 +28 +15% 118,433,874
  • Can autocast Ancient Magicks, Arceuus spells, and standard spells.
  • Provides unlimited water runes while equipped.
  • When a combat spell is cast with the wand, there is a 15% chance that the wand will negate the rune cost for that spell.
  • Offers the second-highest magic attack bonus of a 1-handed staff.
Trident of the swamp Magic 78 +25 N/A 6,019,114
  • Has the same benefits as the Trident of the seas, but with +10 more magic attack bonus.
  • Requires 5Fire 1Chaos 1Death and 1 Zulrah scale (instead of coins) per charge of the built-in spell, and can hold up to 2,500 charges. The enhanced version can hold up to 20,000 charges, but requires 10 kraken tentacles to create.
  • Built-in spell damage scales with the player's Magic level and can hit up to 31 at Magic 99 .
  • Has 25% chance to inflict venom on the target.
  • Because the spell is built-in, the player does not need to carry its runes in their inventory and can use Arceuus spellbook, Lunar spells, or Ancient Magicks while wielding this staff.
Trident of the swamp (e) 11,464,437
Purging staff Magic 77 Attack 50 +37 +10% 54,842,639[n 1]
Toxic staff of the dead Magic 75 Attack +25 +15% 14,663,228
Staff of light Magic 75 Attack +17 +15% 9,024,799
Staff of balance Magic 75 Attack +17 +15% 25,922,132
Staff of the dead Magic 75 Attack +17 +15% 8,704,918
Trident of the seas Magic 75 +15 N/A 39,942
  • Has its own built-in spell, requiring charges which cost 5Fire 1Chaos 1Death runes and 10 coins per cast. Can hold up to 2,500 charges. The enhanced version can hold up to 20,000 charges, but requires 10 kraken tentacles to create.
  • Built-in spell damage scales with the player's Magic level and can hit up to 28 at Magic 99 .
  • Has a weapon speed of 4 (same as scimitars/whip), while all other forms of combat magic only have 5 (same as longswords).
  • Because the spell is built-in, the player does not need to carry its runes in their inventory and can use Arceuus spellbook, Lunar spells, or Ancient Magicks while wielding this staff.
Trident of the seas (e) 6,704,657
Slayer's staff (e) Magic 75
Slayer 55
+12 N/A 24,429[n 2]
Nightmare staff Magic 72
Hitpoints 50
+16 +15% 59,934,260
Ahrim's staff Magic 70
Skills
+15 +5% 245,762
Blue moon spear Magic 75
Attack 70
+30 +5% 766,519
Ancient sceptre Magic 70
Strength 60
Attack 50
+20 +5% 70,563
Warped sceptre

Magic 62

+12 N/A 95,422
  • Requires 5Earth 2Chaos per charge of the built-in spell.
  • Built-in spell damage scales with the player's Magic level and can hit up to 24 at Magic 99 without any magic damage bonus.
  • Because the spell is built-in, the player does not need to carry its runes in their inventory and can use Arceuus spellbook, Lunar spells, or Ancient Magicks while wielding this staff.
Accursed sceptre Magic 70 +22 N/A 2,834,615
  • While charged, an additional 50% magic accuracy and damage boost is applied when attacking any NPC in the Wilderness. This effect will stack with a Slayer helmet or a Salve amulet and their variants, but not both simultaneously.
  • Has a special attack which consumes 50% of the player's special attack energy and deals an attack with 50% increased damage and accuracy. Upon a successful hit, drains the target's Defence and Magic by 15%.
  • Standard version:
    • Built-in spell damage scales with the player's Magic level.
    • Because the spell is built-in, the player does not need to carry its runes in their inventory and can use Arceuus spellbook, Lunar spells, or Ancient Magicks while wielding this staff.
  • Autocast version:
Accursed sceptre (a)
Master wand Magic 60 +20 N/A 1,981,570
Thammaron's sceptre Magic 60 +15 N/A 2,701,949
Thammaron's sceptre (a)
God staves Magic 60 +6 N/A 80,000
  • Required to cast god spells, but cannot be used to autocast them.
  • Those who have Magic 80 and the respective God cape can use the Charge spell, which increases the God spell's damage by 50%.
Iban's staff Magic 50 Attack +10 N/A 200,000[n 3]
  • Only staff able to cast Iban Blast.
  • Can autocast Iban Blast and standard spells.
  • Has 120 charges (2,500 if upgraded). One charge is used when casting Iban Blast on an NPC and two are used when casting it on another player.
  • Iban Blast has a max hit of 25.
Iban's staff (u) 400,000[n 4]
Ancient staff Magic 50 Attack +15 N/A 70,563
Slayer's staff Magic 50
Slayer 55
+12 N/A 22,743
Void knight mace Attack Strength Defence Hitpoints Ranged Magic 42
Prayer 22
+8 N/A Untradeable[n 5]
Mystic smoke staff Magic 40 Attack +14 +10%[n 6] 2,008,117
Smoke battlestaff Magic 30 Attack +12 1,891,413


Salamanders Attack Ranged Magic 30
(Green)
N/A N/A 137
  • Unique and versatile two-handed weapons that facilitate the use of all three combat styles.
  • Cannot autocast spells, but instead have their own unique magic attack, similar to how powered staves have built-in spells.
  • Damage done by salamanders is calculated by a unique formula using a hidden "magic damage bonus" unique to each lizard type.
Attack Ranged Magic 50
(Orange)
170
Attack Ranged Magic 60
(Red)
66
Attack Ranged Magic 70
(Black)
435
Attack Ranged Magic 80
(Tecu)
283,360


Croziers Prayer 60 +10 N/A 8,966
File:Skull sceptre.png Skull sceptre Magic 1 +10 N/A Untradeable
File:Skull sceptre (i).png Skull sceptre (i)

Elemental staves Magic 1
(Basic)
+10 N/A 1,346
Magic 30 Attack
(Battlestaff)
+12 8,983
Magic 40 Attack
(Mystic staff)
+14 25,116
  1. ^ Untradeable; price is of the tormented synapse used to create the staff.
  2. ^ Reverts to standard Slayer's staff when it runs out of charges, and needs to have a Slayer's enchantment reapplied.
  3. ^ Cost to repair the broken staff.
  4. ^ Cost to repair the broken staff and upgrade it to Iban's staff (u), which holds 2,500 charges instead of 120.
  5. ^ Costs 250 Void Knight commendation points.
  6. ^ Is not shown on Equipment Stats, and applies only to the standard spellbook.

Used in recommended equipment

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Changes

Date Changes
[[{{#explode:3 May 2023| |0}} {{#explode:3 May 2023| |1}}]] [[{{#explode:3 May 2023| |2}}]]
(update)
  • The item now prompts players to input the amount of ether they would like to add if there is another Wilderness weapon in their inventory.
  • The ‘Check’ inventory option has been replaced with ‘Wield’ when the Bank is open.
[[{{#explode:5 April 2023| |0}} {{#explode:5 April 2023| |1}}]] [[{{#explode:5 April 2023| |2}}]]
(update)

Players can now check the number of charges in the Thammaron's sceptre while in the Bank interface, via a new ‘Check’ option.

[[{{#explode:8 February 2023| |0}} {{#explode:8 February 2023| |1}}]] [[{{#explode:8 February 2023| |2}}]]
(update)
  • The sceptre now has a "Swap" option that switches it to an autocasting variant.
  • The attack animation is now corrected when used against players.
[[{{#explode:25 January 2023| |0}} {{#explode:25 January 2023| |1}}]] [[{{#explode:25 January 2023| |2}}]]
(update)
  • Thammaron's sceptre is now a powered staff.
  • The magic attack bonus has been reduced from +20 to +15.
  • The passive effect that increases the magic accuracy has been decreased from 100% to 50%, while the magic damage bonus has been increased from 25% to 50%.
[[{{#explode:15 September 2022| |0}} {{#explode:15 September 2022| |1}}]] [[{{#explode:15 September 2022| |2}}]]
Hotfix

The changes to Thammaron's sceptre have been reverted as it was not meant to be implemented yet.

[[{{#explode:14 September 2022| |0}} {{#explode:14 September 2022| |1}}]] [[{{#explode:14 September 2022| |2}}]]
(update)
  • Thammaron's sceptre is now a powered staff.
  • The magic attack bonus has been reduced from +20 to +15.
  • The passive effect that increases the magic accuracy has been decreased from 100% to 50%, while the magic damage bonus has been increased from 25% to 50%.
[[{{#explode:16 April 2020| |0}} {{#explode:16 April 2020| |1}}]] [[{{#explode:16 April 2020| |2}}]]
(update | poll)

Uncharged variants of Thammaron's sceptre can now be dismantled into 7,500 revenant ether.

Gallery

Trivia

  • Upon release, Thammaron's sceptre had a starting Grand Exchange price of 10,000,000 coins. This was manually adjusted to 20,000,000 coins on 1 August after frequent luring in the Wilderness via dropping items whose prices on the Grand Exchange were more than the sceptre itself. As the game prioritises the protection of items that have the highest price on the Grand Exchange, the player may end up losing the sceptre by picking up an item worth slightly more than the sceptre on the Grand Exchange, which was worth around 45 million coins at the time.
  • Thammaron's sceptre, alongside the accursed sceptre, are almost weightless which is unique compared to other powered staves.