Trident of the swamp (e)

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UnchargedCharged
Uncharged toxic trident (e)
Released8 February 2018 (Update)
MembersYes
Quest itemNo
League regionKandarin&Tirannwn
Properties
TradeableYes
EquipableYes
StackableNo
NoteableYes
OptionsWield, Check, Dismantle, Drop
Worn optionsCheck
ExamineIt needs to be charged with death runes, chaos runes, fire runes and Zulrah's scales.
Values
Value108,000 coins
High alch64,800 coins
Low alch43,200 coins
Weight1.814 kg
Grand Exchange
Exchange11,464,437 coins (info)
Buy limit8
Daily volume180
Loading...
Advanced data
Item ID22294

The trident of the swamp (e) is a one-handed powered staff that requires 78 Magic to wield. It is an enhanced version of the regular trident of the swamp obtained by giving Lieve McCracken 10 kraken tentacles, costing 5,348,880 coins. It holds 20,000 charges, rather than the 2,500 charges of the unenhanced version.

To fully charge an enhanced trident, it would cost 11,660,000 coins, requiring one death rune, one chaos rune, 5 fire runes, and a Zulrah scale per charge.

If lost on death, any scales that were used to charge the trident will appear on the floor along with the uncharged trident.

Combat stats

UnchargedCharged
 Attack bonuses? (edit)
StabSlashCrushMagicRanged
+0+0+0+25+0
 Defence bonuses
StabSlashCrushMagicRanged
+2+3+1+15+0
 Other bonusesSlot
StrengthRangedMagic damagePrayerWeapon slot table
+0+0+0%+0List
Combat styleAttack typeWeapon styleAttack speedRangeExperienceLevel boost
AccurateMagicAccurate4 ticks (2.4s)7 tilesMagic Hitpoints+3 Magic
AccurateMagicAccurate7 tilesMagic Hitpoints+3 Magic
LongrangeMagicLongrange9 tilesMagic Defence Hitpoints+1 Magic, +3 Defence

Creation

Requirements
Members
Ticks1 (0.6s)
ToolsNoneFacilitiesLieve McCracken
Materials
ItemQuantityCost
Uncharged toxic trident16,019,114
Kraken tentacle105,348,880
Total cost11,367,994
Uncharged toxic trident (e)111,464,437
Profit96,443

Requirements
SkillLevelXP
Crafting Crafting59 (b)0
Members
Ticks? (edit)
ToolsFacilitiesNone
Materials
ItemQuantityCost
Uncharged trident (e)16,704,657
Magic fang15,935,993
Total cost12,640,650
Uncharged toxic trident (e)111,464,437
Profit−1,176,213

Charging

In order to use the trident's magic spell, it must be charged with various runes, holding up to 20,000 charges when fully charged. One charge is consumed each time you cast the built-in spell. Charging the trident requires level 78 Magic, and the following items are required for a single charge:

Resource Cost per charge
1 x Death rune 160
1 x Chaos rune 102
5 x Fire rune 25
1 x File:Zulrah's scales.pngZulrah's scales 296
Total cost per charge 583

To charge the trident, use the runes or scales on the trident. With a maximum of 20,000 charges, fully charging a trident costs 11,660,000 coins. Assuming non-stop use (one cast every 2.4 seconds, 1,500 casts per hour), the trident costs 874,500 coins per hour to use.

Any remaining charges within the trident can be removed at any time to recover the runes and Zulrah's scales.

If lost on death, any scales that were used to charge the trident will appear on the floor along with the uncharged trident.

Maximum hit

The maximum hit dealt by the trident is dependent on the player's current Magic level, starting at 24 with level 78 Magic and increasing by one every three Magic levels, up to a maximum of 39 at level 123 (obtainable only through smelling salts in Tombs of Amascut). Both magic damage bonuses and visible stat boosts will modify the max hit of the spell; likewise, stat-reductions will lower the damage. Invisible boosts, such as from the tridents's attack styles, do not affect the max hit. The trident always has a max hit of at least 4, even when reduced to 0 magic. Compared to the other two powered staves, the Trident of the seas has a lower base maximum hit by 3 (max of 20 at level 75), and the Sanguinesti staff increases the base maximum hit by 1 (max of 26 at level 82).

Calculator

module = Magic damage calculator form=MagicDamageCalc result=MagicDamageResults name = param = spell|Spell|Trident of the swamp|hidden|Trident of the swamp param = magicStrength|Visible % Magic strength|0|number|-80-100 param = specialModifier|Special modifiers|None|select|None,Slayer helmet (i),Salve amulet (i),Salve amulet (ei),Amulet of avarice (Revenants)|Amulet of avarice (Revenants)=haveForinthrySurge param = haveForinthrySurge|Have Forinthry Surge|false|check|||Forinthry Surge is a buff acquired by defeating the Revenant maledictus while wearing an Amulet of avarice autosubmit = disabled

Please input the data and submit the form.
Maximum hit
Magic LevelBefore
boosts
Prayer Prayer used
None
78-802424242424
81-832525252526
84-862626262627
87-892727272728
90-922828282829
93-952929292930
96-983030303031
99-1013131313132
102-1043232323233
105-1073333333334
108-1103434343435
111-1133535353536
114-1163636363637
117-1193737373738
120-1223838383839
123-1253939393940

Comparison between other magic weapons

Magic weapons comparison table ()
Name Level(s) required Magic attack Magic damage Price Notes
Tumeken's shadow

Magic 85

+35 N/A 1,196,689,251
  • Requires 5Chaos 2Soul per charge of the built-in spell.
  • Built-in spell damage scales with the player's Magic level and can hit up to 34 at Magic 99 without any magic damage bonus.
  • Has a passive effect which triples magic attack bonus and magic damage from the player's worn equipment. The magic damage increase is capped at a total of 100%.
  • Because the spell is built-in, the player does not need to carry its runes in their inventory and can use Arceuus spellbook, Lunar spells, or Ancient Magicks while wielding this staff.
Harmonised nightmare staff Magic 82
Hitpoints 50
+16 +15% 401,314,854
Volatile nightmare staff Magic 82
Hitpoints 50
+16 +15% 171,700,042
  • Can autocast both Ancient Magicks and standard spells.
  • Has a special attack which consumes 55% of the player's special attack energy and deals a high amount of damage with 50% increased accuracy. This attack does not consume runes.
  • Otherwise possesses identical bonuses and benefits to the Nightmare staff.
Eldritch nightmare staff Magic 82
Hitpoints 50
+16 +15% 324,886,893
Sanguinesti staff Magic 82 +25 N/A 71,198,434
  • Slightly stronger than the trident of the swamp, with the same stats but able to hit one damage higher.
  • Requires 3Blood per charge of the built-in spell.
  • Built-in spell damage scales with the player's Magic level and can hit up to 32 at Magic 99 .
  • Has a 1 in 6 chance to heal the wielder by half the damage dealt.
  • Because the spell is built-in, the player does not need to carry its runes in their inventory and can use Arceuus spellbook, Lunar spells, or Ancient Magicks while wielding this staff.
Holy Sanguinesti staff
Kodai wand Magic 80 +28 +15% 118,433,874
  • Can autocast Ancient Magicks, Arceuus spells, and standard spells.
  • Provides unlimited water runes while equipped.
  • When a combat spell is cast with the wand, there is a 15% chance that the wand will negate the rune cost for that spell.
  • Offers the second-highest magic attack bonus of a 1-handed staff.
Trident of the swamp Magic 78 +25 N/A 6,019,114
  • Has the same benefits as the Trident of the seas, but with +10 more magic attack bonus.
  • Requires 5Fire 1Chaos 1Death and 1 Zulrah scale (instead of coins) per charge of the built-in spell, and can hold up to 2,500 charges. The enhanced version can hold up to 20,000 charges, but requires 10 kraken tentacles to create.
  • Built-in spell damage scales with the player's Magic level and can hit up to 31 at Magic 99 .
  • Has 25% chance to inflict venom on the target.
  • Because the spell is built-in, the player does not need to carry its runes in their inventory and can use Arceuus spellbook, Lunar spells, or Ancient Magicks while wielding this staff.
Trident of the swamp (e) 11,464,437
Purging staff Magic 77 Attack 50 +37 +10% 54,842,639[n 1]
Toxic staff of the dead Magic 75 Attack +25 +15% 14,663,228
Staff of light Magic 75 Attack +17 +15% 9,024,799
Staff of balance Magic 75 Attack +17 +15% 25,922,132
Staff of the dead Magic 75 Attack +17 +15% 8,704,918
Trident of the seas Magic 75 +15 N/A 39,942
  • Has its own built-in spell, requiring charges which cost 5Fire 1Chaos 1Death runes and 10 coins per cast. Can hold up to 2,500 charges. The enhanced version can hold up to 20,000 charges, but requires 10 kraken tentacles to create.
  • Built-in spell damage scales with the player's Magic level and can hit up to 28 at Magic 99 .
  • Has a weapon speed of 4 (same as scimitars/whip), while all other forms of combat magic only have 5 (same as longswords).
  • Because the spell is built-in, the player does not need to carry its runes in their inventory and can use Arceuus spellbook, Lunar spells, or Ancient Magicks while wielding this staff.
Trident of the seas (e) 6,704,657
Slayer's staff (e) Magic 75
Slayer 55
+12 N/A 24,429[n 2]
Nightmare staff Magic 72
Hitpoints 50
+16 +15% 59,934,260
Ahrim's staff Magic 70
Skills
+15 +5% 245,762
Blue moon spear Magic 75
Attack 70
+30 +5% 766,519
Ancient sceptre Magic 70
Strength 60
Attack 50
+20 +5% 70,563
Warped sceptre

Magic 62

+12 N/A 95,422
  • Requires 5Earth 2Chaos per charge of the built-in spell.
  • Built-in spell damage scales with the player's Magic level and can hit up to 24 at Magic 99 without any magic damage bonus.
  • Because the spell is built-in, the player does not need to carry its runes in their inventory and can use Arceuus spellbook, Lunar spells, or Ancient Magicks while wielding this staff.
Accursed sceptre Magic 70 +22 N/A 2,834,615
  • While charged, an additional 50% magic accuracy and damage boost is applied when attacking any NPC in the Wilderness. This effect will stack with a Slayer helmet or a Salve amulet and their variants, but not both simultaneously.
  • Has a special attack which consumes 50% of the player's special attack energy and deals an attack with 50% increased damage and accuracy. Upon a successful hit, drains the target's Defence and Magic by 15%.
  • Standard version:
    • Built-in spell damage scales with the player's Magic level.
    • Because the spell is built-in, the player does not need to carry its runes in their inventory and can use Arceuus spellbook, Lunar spells, or Ancient Magicks while wielding this staff.
  • Autocast version:
Accursed sceptre (a)
Master wand Magic 60 +20 N/A 1,981,570
Thammaron's sceptre Magic 60 +15 N/A 2,701,949
Thammaron's sceptre (a)
God staves Magic 60 +6 N/A 80,000
  • Required to cast god spells, but cannot be used to autocast them.
  • Those who have Magic 80 and the respective God cape can use the Charge spell, which increases the God spell's damage by 50%.
Iban's staff Magic 50 Attack +10 N/A 200,000[n 3]
  • Only staff able to cast Iban Blast.
  • Can autocast Iban Blast and standard spells.
  • Has 120 charges (2,500 if upgraded). One charge is used when casting Iban Blast on an NPC and two are used when casting it on another player.
  • Iban Blast has a max hit of 25.
Iban's staff (u) 400,000[n 4]
Ancient staff Magic 50 Attack +15 N/A 70,563
Slayer's staff Magic 50
Slayer 55
+12 N/A 22,743
Void knight mace Attack Strength Defence Hitpoints Ranged Magic 42
Prayer 22
+8 N/A Untradeable[n 5]
Mystic smoke staff Magic 40 Attack +14 +10%[n 6] 2,008,117
Smoke battlestaff Magic 30 Attack +12 1,891,413


Salamanders Attack Ranged Magic 30
(Green)
N/A N/A 137
  • Unique and versatile two-handed weapons that facilitate the use of all three combat styles.
  • Cannot autocast spells, but instead have their own unique magic attack, similar to how powered staves have built-in spells.
  • Damage done by salamanders is calculated by a unique formula using a hidden "magic damage bonus" unique to each lizard type.
Attack Ranged Magic 50
(Orange)
170
Attack Ranged Magic 60
(Red)
66
Attack Ranged Magic 70
(Black)
435
Attack Ranged Magic 80
(Tecu)
283,360


Croziers Prayer 60 +10 N/A 8,966
File:Skull sceptre.png Skull sceptre Magic 1 +10 N/A Untradeable
File:Skull sceptre (i).png Skull sceptre (i)

Elemental staves Magic 1
(Basic)
+10 N/A 1,346
Magic 30 Attack
(Battlestaff)
+12 8,983
Magic 40 Attack
(Mystic staff)
+14 25,116
  1. ^ Untradeable; price is of the tormented synapse used to create the staff.
  2. ^ Reverts to standard Slayer's staff when it runs out of charges, and needs to have a Slayer's enchantment reapplied.
  3. ^ Cost to repair the broken staff.
  4. ^ Cost to repair the broken staff and upgrade it to Iban's staff (u), which holds 2,500 charges instead of 120.
  5. ^ Costs 250 Void Knight commendation points.
  6. ^ Is not shown on Equipment Stats, and applies only to the standard spellbook.

Changes

Date Changes
[[{{#explode:11 May 2022| |0}} {{#explode:11 May 2022| |1}}]] [[{{#explode:11 May 2022| |2}}]]
(update)

The trident of the swamp (e) now requires level 78 Magic to wield instead of level 75 Magic.