Dragon claws

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Dragon claws
Released5 January 2017 (Update)
Also calledDclaws
MembersYes
Quest itemNo
League regionKourend Kourend
Properties
TradeableYes
EquipableYes
StackableNo
NoteableYes
OptionsWield, Drop
ExamineA set of fighting claws.
Values
Value205,000 coins
High alch123,000 coins
Low alch82,000 coins
Weight0.907 kg
Grand Exchange
Exchange75,525,891 coins (info)
Buy limit8
Daily volume793
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Advanced data
Item ID13652

Dragon claws are a two-handed melee weapon obtained as a rare reward from the Chambers of Xeric, and require level 60 Attack to equip. They are notable for their special attack, which can quickly deal a high amount of damage, making them a popular weapon for PKing.

They are a possible reward when opening a chest with a bloody key in the Last Man Standing minigame.

As with most dragon equipment, the dragon claws cannot be made from raw materials using the Smithing skill.

Combat stats

 Attack bonuses
StabSlashCrushMagicRanged
+41+57-4+0+0
 Defence bonuses
StabSlashCrushMagicRanged
+13+26+7+0+0
 Other bonusesSlot
StrengthRangedMagic damagePrayer2h slot table
+56+0+0%+0List
Combat styleAttack typeWeapon styleAttack speedRangeExperienceLevel boost
ChopSlashAccurate4 ticks (2.4s)1 tileAttack Hitpoints+3 Attack
SlashSlashAggressiveStrength Hitpoints+3 Strength
LungeStabControlledAttack Strength Defence Hitpoints+1 Attack, Strength, Defence
BlockSlashDefensiveDefence Hitpoints+3 Defence

Special attack

Slice and Dice
A player performing the dragon claws' special attack, Slice and Dice.
File:Dragon claws special attack.ogg

These claws feature a special attack, Slice and Dice, which drains 50% of the special attack bar and hits an enemy four times in succession, which is commonly used by PKers as a finisher. The damage calculation rolls against the opponent's slash defence.[1]

The damage dealt by the special attack depends on which of the four strikes miss. All fractions described below are rounded down. Due to a lack of sources, there may be minor errors in this description:

  • Each of the four attacks has the same accuracy as an ordinary attack, until one of the attacks manages to successfully hit. After an attack hits, all remaining attacks will also successfully hit the target. All successful hits will deal damage, as described below.
  • "4-2-1-1". If the first attack hits, then its max hit will be 1 point less than the max hit of an ordinary attack. The minimum hit will be half of the ordinary max hit. The second hit will deal half of the first hit. The third hit will deal half of the second. The fourth hit will deal 1 more damage than the third hit.[2] A realistic example of a full attack is 35–17–8–9.
  • "0-4-2-2". If the first hit is 0 and the second one hits, then the second hit will deal between about 3/8 and 7/8 of the ordinary maximum hit. The remaining hits will follow the same process as above. An example of this situation is 0–30–15–16.
  • "0-0-3-3". If the first two attacks hit 0–0, the third attack will deal between about 1/4 and 3/4 of the ordinary max hit. The fourth hit still matches the third hit as usual. For example, 0–0–22–23.
  • "0-0-0-5". If the claws' first 3 hits are zeros, the last hit (if successful) will deal between 0.25x and 1.25x ordinary damage. e.g.: 0–0–0–46.
  • "0-0-0-0". If all hits miss, there is a ~2/3 chance of dealing 2 damage (1-1-0-0, 0-0-1-1, 1-0-1-0, or 0-1-0-1) and a ~1/3 chance of hitting 0–0–0–0.

The shorthand names, like "4-2-1-1", give a rough idea of the total damage dealt, but are not fully accurate. The expected total damage is as follows[3]:

  • If all attacks hit, the damage dealt is between 1x and 2x the ordinary max hit. This is 3 times more damage, on average, than an ordinary successful attack.
  • If the second strike is the first to hit, the total is between 0.75x and 1.75x of the ordinary max hit, or about 2.5x of the ordinary successful hit.
  • If the third strike is the first to hit, the total is between 0.5x and 1.5x of the ordinary max hit, or about 2x of the ordinary successful hit.
  • If the fourth strike is the first to hit, the total is between 0.25x and 1.25x of the ordinary max hit, or about 1.5x of the ordinary successful hit.

Against a weak enemy, where a hit is nearly guaranteed, a special attack from the dragon claws will deal about 3x as much as a normal attack.

Against an enemy with extremely high defence, where most or all player attacks will typically miss, the expected damage can scale to as high as 9x the damage of a normal attack, because the repeated accuracy checks give a high chance of hitting an opponent that is normally very resistant.

In practice, against most bosses, the average damage will be somewhere in between. For example, if the player has 50% accuracy with claws at a certain boss, then the special attack does as much damage on average as about five normal attacks.

If the player is on a Slayer task (and using a Slayer helmet or Black mask) wearing maximum strength gear, the highest possible hit sequence is 49–24–12–13, totalling up to 98. Against players, the highest sequence is 44-22-11-12, totalling up to 89. Although dragon dagger can hit higher (up to 108 and 98 respectively), its special attack rolls the two hits independently and it is less accurate, making high hits less consistent. Similarly, while crystal halberd can also hit very high in one special attack against a large monster, its slower attack speed and independent rolls make it perform worse on average.

Item sources

No drop sources found. To force an update, click here.

Products

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Used in recommended equipment

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Changes

Date Changes
[[{{#explode:25 July 2019| |0}} {{#explode:25 July 2019| |1}}]] [[{{#explode:25 July 2019| |2}}]]
(update)

The attack sound when performing the special attack has been changed from the dragon dagger sound to the unique sound used in RuneScape.

[[{{#explode:6 June 2019| |0}} {{#explode:6 June 2019| |1}}]] [[{{#explode:6 June 2019| |2}}]]
(update)

The left-click option on dragon claws are now "Wield" rather than "Wear".

[[{{#explode:5 January 2017| |0}} {{#explode:5 January 2017| |1}}]] [[{{#explode:5 January 2017| |2}}]]
(update | poll)
  • The item was released.
  • The item was graphically updated.
  • The item's value was decreased from 16,000,000 to 205,000.
  • The item was made tradeable on the Grand Exchange.
  • The item could now be made into banknotes.
[[{{#explode:18 February 2016| |0}} {{#explode:18 February 2016| |1}}]] [[{{#explode:18 February 2016| |2}}]]
(update)

Dragon claws were added to the cache for tournament worlds.

Gallery (historical)

18 February 2016 –
5 January 2017
5 January 2017 –
present

References

  1. ^ Bitterkoekje. "Combat Formulas." 10 March 2015. Old School RuneScape Forums.
  2. ^
  3. ^