Pay-to-play Prayer training

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Training Prayer can be quite costly, but it is a very important skill due to its utility in combat. Many quests recommend having 43 Prayer, as this allows a player to use all available protection prayers.

Other important milestones include Level 50 for completing all quests, Level 77 for unlocking all prayers and Level 85 for completing all Achievement Diaries.

Having a higher Prayer level also allows the player to restore more prayer points per prayer potion/super restore/sanfew serum dose.

Starting off

Early levels can be skipped by completing quests that give Prayer experience. Completing The Restless Ghost, Priest in Peril, Recruitment Drive and Holy Grail will grant a total of 14,531 Prayer experience, which will get the player from level 1 to 30. Spirits of the Elid has more requirements, but gives another 8,000 Prayer experience.

Offering bones at a gilded altar

The fastest way to train Prayer is to offer bones at a gilded altar in a player-owned house. When both incense burners are lit, the altar gives 350% experience per bone when a bone is offered at it. For example, burying a dragon bone gives 72 Prayer experience, but using it on the gilded altar with two incense burners lit would give 252 experience. While this method is the fastest way to train Prayer, it is also very expensive. Players who seek to save money are advised to offer bones at the Chaos altar in the Wilderness instead, as this is only slightly slower but offers twice as much experience per bone when compared to the gilded altar.

Building a gilded altar requires level 75 Construction, which can be boosted. The tier of incense burner does not matter, as all three types (oak, mahogany, and marble) yield the same experience bonus and remain lit for the same amount of time. Lighting an incense burner requires level 30 Firemaking and a marrentill herb, and both incense burners must be lit for the highest experience bonus. It is also recommended to have level 45 Magic for Camelot Teleport and Teleport to House.

2000

Use the bank chest near Camelot Castle in a PvP world when offering bones. It is the closest one to a teleport and within a safe area from player killers. Equip a dust battlestaff, and keep a tinderbox and law runes in the inventory. Withdraw 24 bones and two marrentills, teleport to the house, light the incense burners, and offer the bones at the gilded altar. Use each bone manually at the altar to speed up the process. Teleport back to Camelot and repeat.

Players who do not have the Construction level to build a gilded altar can use the altar of a house party host for free. Ironmen cannot use this method as they are unable to access friend POHs. The official worlds for hosted gilded altars are 330 (US East), 465 (Germany) and 512 (UK) at the Rimmington house portal. Take noted bones and unnote them at Phials located in the Rimmington General Store store for 5 coins each.

Experience rates vary depending on the type of bone used and performance. With good banking and accurate clicks, players can offer 2,550 bones per hour when manually using the bones on the altar. This equates to around 1,340,000 experience per hour when using superior dragon bones, or 643,000 experience per hour when using dragon bones. The rates can be increased up to 3,500 bones per hour if using alternative accounts to light the incense burners and bringing bones from the bank, or even higher if hiring runners. If the player is not manually using the bones on the altar, only up to 1,070 bones per hour can be offered.

More information about experience rates and costs can be seen below. Currently, offering superior dragon bones costs 47.15 coins per experience, and dragon bones 12.56 coins per experience.

Offering blessed bone shards to the libation bowl

Sacrificing blessed bone shards at the libation bowl.

Requiring level 30 Prayer, offering blessed bone shards to the libation bowl within the Teomat is slightly slower, but offers more experience per bone compared to the gilded altar.

The bones players normally obtain as drops must be blessed at the exposed altar, then broken down into blessed bone shards with a chisel; the amount of shards received is dependent on the type of bone blessed. With active effort (clicking chisel and bones) around 4,000 bones can be un-noted, blessed and broken down per hour. With AFK bonebreaking, rates up to 1,000 bones per hour should be realistic. Virilis at the bottom of the altar will un-note bones for 10 gp per item.

Jugs of wine must also be blessed at the exposed altar into jugs of blessed wine, which are then filled at the libation bowl. Alternatively, two sunfire splinters can be used on a jug of wine to convert it into a jug of sunfire wine, which becomes a jug of blessed sunfire wine when brought to the exposed altar. Note that both variants of blessed wine cannot be stored in a player's bank. With active effort, adding sunfire splinters to around 6000 wines per hour can be expected. Automatic creation of sunfire wine takes 2.4 seconds each, so 1500 wines per hour would be the theoretical limit.

Experience is gained by sacrificing the shards at the libation bowl. Each blessed bone shard provides 5 Prayer experience, or 6 if blessed sunfire wine was used to fill the libation bowl. Up to 100 shards can be sacrificed with a single action and doing so also requires 2 prayer points. AFK sacrificing takes 4 ticks, but with active effort, sacrifices can be made on every tick. One jug of wine is needed for every 400 bone shards.

Lastly, the zealot's robes are highly recommended for sacrificing shards, as the preservation chance is calculated for an individual shard, rather than the entire set of 100 for every action, though this still uses a "charge" of the libation bowl.

Aside from monster remains, there are alternative ways of obtaining blessed bone shards. For example, mining Calcified rocks in the Cam Torum mine is a relatively AFK method of receiving bone shards; around 2,200 shards can be banked per hour (including trips to break down calcified deposits), netting around 11,000 to 13,200 banked Prayer XP per hour. With optimal gear, levels and focus, upwards of 20,000 banked Prayer XP per hour can be obtained.

General strategy

  1. Break down the desired amount of bones into blessed bone shards. You will need noted bones, coins, and a chisel.
    1. Take noted bones to Virilis at the Teomat, who charges 10 coins for each bone un-noted.
    2. Bless the bones at exposed altar.
    3. Break the bones down into blessed bone shards using a chisel. You can substantially speed this by repeatedly using the chisel on the bones.
  2. Offer the blessed bone shards to the libation bowl.
    1. Get out blessed bone shards and fill your inventory with jugs of wine.
    2. Optional: Make jugs of sunfire wine by using sunfire splinters on a pestle and mortar with the wines present in your inventory. This process can also be sped up by using the sunfire splinters on the pestle and mortar repeatedly.
    3. Go to the Teomat.
    4. Bless the wines at exposed altar.
    5. Sacrifice at the libation bowl. You can repeatedly click the libation bowl to perform sacrifices faster.
    6. Restore prayer as needed at the Shrine of Ralos or use a prayer potions for higher efficiency.
    7. Bank and repeat.

Experience rates

As the whole process of gaining experience is quite complex, the experience rates below are very rough estimates. While shards may be acquired from other game content, wines have to be prepared and shards sacrificed regardless of how shards are acquired.

By using existing shards

As prayer points are drained while sacrificing, recharging prayer periodically is required. Player's prayer level determines how many recharge trips are required to use up one inventory of wine. Recharging at the nearby altar and returning to the bowl takes ~25 seconds. Assuming that replenishing supplies (banking for wine, blessing it and recharging prayer) takes around 65 seconds, it is not efficient to do another prayer recharge run if less than 40% of one prayer bar worth of wine is left - it is more efficient to bank.

Approximate XP/h
Prayer level

range

Optimal prayer

recharge trips

Seconds per inventory

(recharging at Shrine of Ralos)

Jug of blessed wine Jug of sunfire wine
30-32 7 ~277 ~670,000 ~809,000
34-38 6 ~252 ~740,000 ~889,000
40-46 5 ~227 ~820,000 ~980,000
48-60 4 ~202 ~923,000 ~1,100,000
62-86 3 ~172 ~1,050,000 ~1,124,000
88-99 2 ~147 ~1,110,000 - 1,118,000 ~1,320,000 - 1,420,000

Prayer restoration is a major component of the entire cycle time, by using prayer potions there is no need to leave the bowl and even higher rates can be attained. Supposing Sunfire splinters are losslessly added to Jugs of wine during the run from the Quetzal to the Exposed altar, with an inventory consisting of a stack of Sunfire splinters, a stack of Blessed bone shards, a Pestle and mortar, 184 Prayer points worth of potions (Above level 64 Prayer, 2 Prayer potions will suffice, from level 56 Prayer until 64, 2 Super restores will also suffice) and the remaining 23 inventory slots filled with Jugs of wine, an optimal run takes approximately 200 ticks (2 minutes); At this rate up to 1,656,000 XP/h could be achieved. Pre-preparing the Jugs of blessed sunfire wine or taking advantage of other accounts using Moonlight moth mixes nearby the Libation pool to save two inventory spaces allows for 25 Jugs of wine per run, equating to 208 ticks (2 minutes and 4.8 seconds) per round trip and approximately 1,730,000 XP/h. Through the use of alt accounts to use Moonlight moth mixes and supply additional Jugs of wine, running back and forth between the Libation pool and the Exposed altar, a full round of 25 Jugs of blessed sunfire wine would take an optimal 174 ticks (1 minute and 44.4 seconds) and would equate to approximately 2,069,000 XP/h.

Effect of preparing sunfire wines

Assuming active effort is used and 5500 wines per hour, creation of sunfire wines adds around 16 seconds to the total trip time. So trip length is 5-10% longer, but considering it adds 20% XP per shard, it is worth it in terms of efficiency.

Making shards

If player produces their own shards from bones, the experience rates drop depending on the bones used. Assuming 4000 bones are processed per hour and 25 wines per inventory (10,000 shards) are used, some example times penalties can be found in the table below. The table shows that with dragon bones, the shard preparation time is quite similar to the time taken to do a full shard sacrificial trip at levels 62-99 when including sunfire wine preparation - meaning that for the aforementioned setup, all-in-all XP rate is about half of what is shown in the table above.

Item Shards per hour Seconds to prepare

inventory worth of shards

Blessed babydragon bones ~96,000 ~375
Blessed dragon bones ~232,000 ~155
Blessed lava dragon bones ~272,000 ~132
Blessed hydra bones ~372,000 ~97
Blessed dagannoth bones ~400,000 ~90
Blessed superior dragon bones ~484,000 ~74
Item Number of Shards Base Bone GP/XP Jug of blessed wine Jug of blessed sunfire wine
Prayer XP per bone Base XP increase GP/XP Prayer XP per bone Base XP increase GP/XP[a]
4 -25.11 20 444.44% -5.65 24 533.33% -5.19
5 -86.23 25 471.7% -18.28 30 566.04% -15.71
12 -22.40 60 400% -5.60 72 480% -5.14
18 -35.60 90 400% -8.90 108 480% -7.89
21 -23.24 105 500% -4.65 126 600% -4.35
24 -31.20 120 400% -7.80 144 480% -6.98
42 -36.42 210 420% -8.67 252 504% -7.70
45 N/A 225 N/A N/A 270 N/A N/A
58 -45.26 290 402.78% -11.24 348 483.33% -9.84
58 -43.94 290 402.78% -10.91 348 483.33% -9.57
64 -59.60 320 400% -14.90 384 480% -12.89
67 -78.57 335 398.81% -19.70 402 478.57% -16.90
68 -64.74 340 400% -16.19 408 480% -13.97
77 -92.28 385 401.04% -23.01 462 481.25% -19.65
93 -79.64 465 422.73% -18.84 558 507.27% -16.18
100 -115.58 500 400% -28.90 600 480% -24.56
115 -396.75 575 410.71% -96.60 690 492.86% -80.98
121 -165.03 605 403.33% -40.92 726 484% -34.58
125 N/A 625 N/A N/A 750 N/A N/A
  1. ^ Includes the cost per bone shard of the Sunfire splinters used to create the Jug of blessed sunfire wine.
  2. ^ Sun-kissed bones do not need to be blessed to be broken apart
  3. ^ When blessed, Dagannoth Bones do not have a new name but they have a break-apart option
  4. ^ Bone statuettes are already "blessed", and can be broken down once received.

Offering bones at the Chaos Temple

Offering bones at the altar within the Chaos Temple in the Wilderness is a slightly slower but a much cheaper alternative to the gilded altar. The temple is located in level 38 Wilderness, in a multi-combat area, so great caution must be exercised while employing this training method. The temple has an altar which grants 350% experience per bone offered at it (the same experience as a gilded altar with two burners lit), but also gives a 50% chance for the bone not to be consumed. This effectively doubles the amount of experience received per bone. However, using the altar comes at the risk of having to face player killers who frequently like to hop between worlds at the location.

Players can take noted bones and un-note them at the Elder Chaos druid just outside of the temple for 50 coins per note (except on Deadman Mode worlds, where his service is not offered to Deadmen[1]). While convenient, this also increases the amount that the player is risking to player killers. Players who wish to minimise risk can take only an inventory of unnoted bones at a time and suicide to bank for more bones.

The fastest way to get to the altar is to use Ghorrock Teleport (or the respective house portal or the teleport tablet) and run south.

Experience rates vary depending on the bone used and the number of player killers. When bringing noted bones and manually using the bones on the altar, players can gain up to 1,800,000 experience per hour with superior dragon bones or 860,000 experience per hour with dragon bones. Higher rates can be achieved by using runners. If suiciding for every inventory of bones, players can offer up to around 2,000 bones per hour. This would equate to 1,050,000 experience per hour with superior dragon bones and 500,000 experience per hour with dragon bones.

Strategies

As the altar can also be used to recharge Prayer points, players can keep Protect from Magic and Augury prayers up while offering bones and pray at the altar when needed.

Planning to die

Players who wish to minimise the risk can travel to the altar from the bank for every inventory of bones, and suicide to get to the bank faster. While this is less risky than bringing noted bones to the altar, it is also slower.

For this method, it is strongly recommended to have the respawn point in Ferox Enclave or Edgeville. They are the closest respawn points to a bank, but also cost 5,000,000 coins to unlock. Alternatively, players can use PvP worlds, which have a bank chest right next to a respawn point.

This method goes as follows:

  1. Take bones, a teleport to the Wilderness, and optionally a locator orb or a dwarven rock cake from the bank.
  2. Teleport to the Wilderness, and run to the Chaos Temple. Offer the bones at the altar.
  3. Lower Hitpoints with the locator orb or the dwarven rock cake, and suicide to the wine of zamorak spawn. Alternatively, let the Chaos Fanatic kill you.
  4. Run from the respawn point to the nearest bank for more bones. Repeat the process.

Players can optionally wear a piece of defensive equipment, such as the Dinh's bulwark. This way, players have a better chance of surviving player killers long enough so they can use up all their bones before dying.

Alternatively, players can wear Zealot's robes when using the suicide strategy. The bone-saving effect of the altar stacks with the Zealot's robes, and wearing them would give slightly more value out of the bones. The Zealot's robes are protected over the bones on death.

Logging out

If a player wishes to avoid encounters with player killers, an option is to keep the logout menu open with the cursor placed over the logout button. Consider using the ::renderself chat interface setting to hide your character model on your own client, allowing you to see anyone who logs in beneath you. With careful attention, the player can quickly log out before being attacked. One disadvantage to this method is that it offers lower XP/hr than manually using the bones on the altar.

Bringing noted bones

Bringing noted bones is riskier, but a lot faster than using the suicide method. However, it is only viable for either high-level or very low-level players.

The Elder Chaos Druid located outside the Chaos Altar unnotes bones for 50 coins each.

Very low-level players (combat level 3–20) are often too low-levelled to be targeted by player killers. Such players can usually bring higher amounts of noted bones with lower risk. However, some low-level combat pure player killers can sometimes be found at the altar, so some caution should still be given.

High-level players should wear good defensive gear while 3- or 4-iteming more expensive armour pieces, and bring some Saradomin brews along with sanfew serums or super restores to have a higher chance of escaping player killers. Players will also have very limited space for supplies, as it is best to have as much inventory space as possible for the bones.

Gear setups can vary depending on how much money the player has available. It is generally best prioritise Magic defence while having decent defensive bonuses against Melee and Ranged attacks. When choosing protected items, the fortified Masori body or the Armadyl chestplate, a tank shield such as elysian/spectral spirit shield or dinh's bulwark, and staff of the dead (if using an off-hand shield) are considered the best options. The rest of the equipment should consist of fairly cheap or easily replaceable items.

If the player is confident using Protect Item, the serpentine helm or the fortified Masori chaps (or the Armadyl chainskirt) can be brought as the extra item. It is still possible to get smited, so it may be a good idea to keep the smite risk reasonable. In a certain death situation prioritise having enough Prayer points to keep Protect Item active.

Smite risks for certain items:

Generally it is best to wear a phoenix necklace to reduce the chance of getting combo-ed out along with a ring of wealth, which offers a teleport out of the Wilderness while not taking up inventory space. With certain setups it may be better to bring a ring of suffering (i) and an amulet of glory for extra defence, although the player will miss out on the phoenix necklace's healing effect.

Using the staff of the dead with a powerful off-hand shield (such as the elysian or spectral spirit shield) offers the highest escaping potential. Having a very high Magic defence helps at not getting frozen inside the multi-combat area, thereby significantly increasing the chances of surviving. Players should keep the risk at a reasonable level, as it is still fairly likely to die to a larger team of player killers. Choose 3 pieces of equipment (4 if confident using Protect Item) that will be protected on death and some low-value equipment that you do not mind risking.

  1. ^ Ring of wealth is used to teleport out of the Wilderness, and it saves an inventory space when wearing a phoenix necklace.

The elysian spirit shield is the best option for overall tanking due to its damage reduction effect. However, the spectral spirit shield is much more affordable and arguably almost as good due to its considerably higher Magic defence bonus. Wearing the spectral spirit shield makes it a lot less likely to get frozen inside the multi-combat area, but should this happen, the elysian spirit shield offers much better survivability.

The staff of the dead has fairly high Magic defence and also offers a useful special attack, which halves the all Melee damage of your opponent(s) (all opponents that hit you in the time of the special attack) for one minute. A staff of light or staff of balance can also used instead as they have the exact same bonuses and special attack. Should the player not be able to use the staff of the dead, any other staff with high Magic defence bonus should be used instead.

Recommended skills

  • 90+ Defence (75 required)
  • 90+ Magic (75 required)
  • Attack 75
  • Ranged 70
  • Prayer 77 (Augury)

Inventory

500File:Stamina potion(4).png
File:Saradomin brew(4).png
File:Saradomin brew(4).png
File:Saradomin brew(4).png
File:Saradomin brew(4).png
File:Saradomin brew(4).png
25000

This setup uses the Dinh's bulwark for Melee and Ranged defence and other equipment for Magic defence. It is usually more affordable than the previous setup and it offers higher Ranged and Melee defences, at the expense of some Magic defence. Players should keep the risk at a reasonable level, as it is still fairly likely to die to a larger team of player killers.

  1. ^ Ring of wealth is used to teleport out of the Wilderness, and it saves an inventory space when wearing a phoenix necklace.

Recommended skills

  • 90+ Defence (75 required)
  • 90+ Magic
  • Attack 75
  • Ranged 70
  • Prayer 77 (Augury)

Inventory

500File:Stamina potion(4).png
File:Saradomin brew(4).png
File:Saradomin brew(4).png
File:Saradomin brew(4).png
File:Saradomin brew(4).png
File:Saradomin brew(4).png
25000

Reanimating ensouled heads

Reanimating ensouled heads and killing the reanimated monsters near the Dark Altar is a relatively slow training method, but it requires less effort than manually offering bones at a gilded altar or the Chaos altar. This method is mainly recommended for players who wish to save money on Prayer training and do not wish to go to the Wilderness, as offering bones at the Chaos altar offers a lot faster experience and is usually comparable in terms of cost.

For this method, using fairy ring code CIS for faster access to the Dark Altar, and a fast access to fairy rings, such as the fairy ring in the POH, quest point cape, or using the Salve Graveyard Teleport. Having the rune pouch is strongly recommended to save inventory space. It is also recommended to buy the ensouled heads in advance, as most of them have a low trade volumes on the Grand Exchange.

Experience rates vary depending on the type of ensouled head used and combat stats. With high combat stats, players can reanimate up to 220 ensouled heads per hour. This equates to around 343,000 experience per hour when reanimating ensouled dragon heads. Higher rates can be achieved by using a cannon to kill the reanimated monsters faster, but this makes the method slightly more expensive. Players will also gain some passive combat and Magic experience from this method.

More information about experience rates and costs can be seen below. Currently, reanimating ensouled dragon heads costs 5.94 coins per experience.

Experience rates and cost

The Prayer experience rate calculator attempts to calculate how quickly a player can "earn" experience points for each bone type, depending on the location where they are performing the task.

Offering bones at a gilded and the Chaos Altar

For information about the cost per experience, see Calculator:Prayer/Bones

  • The below table assumes the player manually uses the bones on the altar. This way, the player can offer 2,550 bones per hour at a gilded altar, and 2,000 bones per hour at the Chaos altar.
  • Experience rates do not assume using alternative accounts for running bones and/or lighting burners. If using one, the player can expect to get 20–25% increased rates at a gilded altar and 40–45% at the Chaos altar.
  • Experience per bone assumes a gilded altar with two burners lit.
  • GP/XP for the Chaos altar assumes effectively getting twice the experience per bone. It also includes the 50 coins unnoting fee per bone (which effectively only applies to half the bones), but does not include the cost of teleports, supplies and potential loss to player killers.
Prayer Bones XP/bone XP/h (Gilded altar) XP/h (Chaos altar) GP/XP (Gilded altar) GP/XP (Chaos altar) GP/h (Gilded altar) GP/h (Chaos altar)
15.7 40,162.5 31,500 -7.20 -5.17 −288,150 −163,000
15.7 40,162.5 31,500 -29.68 -16.38 −1,188,300 −516,000
15.7 40,162.5 31,500 -27.58 -15.33 −1,104,150 −483,000
17.5 44,625 35,000 -30.34 -16.60 −1,354,050 −581,000
18.5 47,302.5 37,100 -24.70 -13.67 −1,165,350 −507,000
52.5 133,875 105,000 -6.40 -3.68 −856,800 −386,000
52.5 133,875 105,000 -15.89 -8.42 −2,126,700 −884,000
73.5 187,425 147,000 -6.64 -3.66 −1,244,400 −538,000
78.7 200,812.5 157,500 -10.18 -5.40 −2,042,550 −851,000
87.5 223,125 175,000 -86.02 -43.30 −19,193,850 −7,577,000
105 267,750 210,000 -8.91 -4.70 −2,386,800 −986,000
175 446,250 350,000 -10.41 -5.35 −4,643,550 −1,871,000
252 642,600 504,000 -12.93 -6.57 −8,310,450 −3,309,000
252 642,600 504,000 -12.56 -6.38 −8,068,200 −3,214,000
280 714,000 560,000 -17.03 -8.60 −12,158,400 −4,818,000
294 749,700 588,000 -22.45 -11.31 −16,830,000 −6,650,000
297.5 758,625 595,000 -18.50 -9.33 −14,032,650 −5,553,000
336 856,800 672,000 -26.37 -13.26 −22,590,450 −8,909,000
385 981,750 770,000 -22.75 -11.44 −22,338,000 −8,810,000
437.5 1,115,625 875,000 -33.02 -16.57 −36,842,400 −14,498,000
490 1,249,500 980,000 -113.36 -56.73 −141,639,750 −55,595,000
525 1,338,750 1,050,000 -47.15 -23.62 −63,125,250 −24,805,000
  1. ^ Requires 70 Prayer to use.

Reanimating ensouled heads

For information about the cost per experience, see Calculator:Prayer/Ensouled heads

  • Experience rates assume 220 reanimated monsters are killed per hour. Slightly higher rates can be achieved by using the dwarf multicannon to kill reanimated monsters faster.
  • GP/XP includes the cost of the ensouled head and the runes required to cast the respective spell. It does not include the cost of supplies (such as super combat potions) or teleports.
Magic Level Ensouled head Required runes Total cost Prayer XP Prayer XP/hr GP/XP
Head Price Runes Price
16 351 4Body 2Nature 246 597 130 28,600 -4.59
16 556 4Body 2Nature 246 802 182 40,040 -4.41
16 2,000 4Body 2Nature 246 2,246 286 62,920 -7.85
16 626 4Body 2Nature 246 872 364 80,080 -2.40
16 724 4Body 2Nature 246 970 454 99,880 -2.14
16 1,059 4Body 2Nature 246 1,305 480 105,600 -2.72
16 1,188 4Body 2Nature 246 1,434 494 108,680 -2.90
41 2,319 4Body 3Nature 1Soul 526 2,845 520 114,400 -5.27
41 705 4Body 3Nature 1Soul 526 1,231 584 128,480 -1.92
41 912 4Body 3Nature 1Soul 526 1,438 650 143,000 -2.05
41 1,369 4Body 3Nature 1Soul 526 1,895 716 157,520 -2.50
41 1,737 4Body 3Nature 1Soul 526 2,263 754 165,880 -2.86
41 1,609 4Body 3Nature 1Soul 526 2,135 780 171,600 -2.60
41 1,937 4Body 3Nature 1Soul 526 2,463 832 183,040 -2.83
72 1,882 1Blood 3Nature 2Soul 881 2,763 884 194,480 -3.13
72 2,295 1Blood 3Nature 2Soul 881 3,176 936 205,920 -3.39
72 2,979 1Blood 3Nature 2Soul 881 3,860 1040 228,800 -3.71
72 3,602 1Blood 3Nature 2Soul 881 4,483 1104 242,880 -4.06
72 4,201 1Blood 3Nature 2Soul 881 5,082 1170 257,400 -4.34
72 5,579 1Blood 3Nature 2Soul 881 6,460 1200 264,000 -5.52
90 4,887 2Blood 4Nature 4Soul 1,548 6,435 1234 271,480 -5.21
90 5,265 2Blood 4Nature 4Soul 1,548 6,813 1300 286,000 -5.24
90 7,713 2Blood 4Nature 4Soul 1,548 9,261 1560 343,200 -5.94

Offering spells

With the upgraded Arceuus spellbook from A Kingdom Divided, players can offer bones or demonic ashes from their inventory, offering simultaneous Magic experience.

Sinister Offering

Bones XP Magic XP GP/XP XP/Hr[n 1]
4.5 13.5 -20.96 24,300
5 15 -46.73 27,000
5.3 15.9 -39.43 28,620
15 45 -11.24 81,000
15 45 -22.31 81,000
22.5 67.5 -14.39 121,500
25 75 -102.63 135,000
30 90 -12.29 162,000
50 150 -13.27 270,000
72 216 -15.44 388,800
72 216 -15.87 388,800
80 240 -20.57 432,000
84 252 -26.87 453,600
85 255 -22.25 459,000
96 288 -31.35 518,400
110 330 -27.06 594,000
125 375 -38.98 675,000
140 420 -132.65 756,000
150 450 -55.39 810,000
  1. ^ Assuming 600 casts per hour on three bones, gaining Magic 108,000 per hour.

Demonic Offering

Since the three highest level Slayer masters assign at least 120 abyssal demons as a minimum, one can expect at least of 30,600 Prayer experience per task if casting the demonic offering spell on abyssal ashes, making that particular task a great passive training method for players who melee the monsters. Also, one may collect abyssal ashes from the floor in worlds where there is another player barraging, for a low intensity and cheap method.

Ashes XP Spell XP GP/XP Prayer XP/hr[n 1]
10 30 -8.98 54,000
25 75 -5.96 135,000
65 195 -6.56 351,000
85 255 -8.88 459,000
110 330 -14.35 594,000
  1. ^ Assumes 600 casts per hour on three ashes, awarding Magic 105,000 per hour.

Passive training

Passive training can be the cheapest Prayer training method, and take no additional time, especially when combined with Slayer training or in the Nightmare Zone or similar areas where players plan to stay for a long time without banking their drops.

Offering bones at the Ectofuntus

Worshiping the Ectofuntus gives 400% the normal experience. Although this is the second-highest guaranteed per-bone prayer bonus in the game, this is much less than the 700% theoretical average experience at the Chaos Altar. This is due to the 50% chance of the Chaos Altar not consuming bones. The libation bowl will either match the 400% increase in xp per bone, or exceed it, depending on the bone sacrificed and whether or not sunfire wine is used.

The Ectofuntus is a less common method of training prayer due to it being much slower and not much cheaper than gilded altars, but it can be sped up considerably with the daily rewards provided by the Morytania Diaries.

Bonecrusher

With the bonecrusher or bonecrusher necklace, when charged with ecto-tokens, if the player kills a monster that drops bones, the bonecrusher will automatically crush them, granting the player half the Prayer experience they would have received from burying the bones themselves, or full amount of experience if the elite Morytania Diary is completed, and consuming one charge.

Ash sanctifier

With the ash sanctifier, when charged with death runes, if the player kills a monster that drops ashes, the sanctifier will automatically scatter them, granting the player half the Prayer experience they would have received from scattering the ashes themselves, or full amount of experience if the elite Kourend & Kebos Diary is completed, and consuming one charge.

Reanimating ensouled heads

Ensouled heads can be reanimated to passively train Prayer during Slayer tasks from monsters that drops them, such as Bloodvelds or Abyssal Demons. Reanimation spells can be directly cast on ensouled heads dropped on the ground from monsters as long as the player do not bank them. In addition, reanimated monsters counts toward Slayer tasks, with the exception of Reanimated dragons.

Ectoplasmator

With the ectoplasmator, if the player kills a spectral creature such as an aberrant spectre, the player receives Prayer experience equal to 20% of the monster's max health, rounded down. The ectoplasmator requires 40 Prayer, and it is a reward from the Soul Wars minigame for 250 Zeal Tokens. In addition, the ectoplasmator stacks with the bonecrusher when killing a spectral monster that also drops bones, like ankou.

Bird's Eggs

Occasionally, while woodcutting or emptying Bird houses, a bird's nest containing red, green, or blue bird's eggs can be obtained. These can be offered to the shrine at the woodcutting guild for 100 prayer xp each, allowing some passive experience while training other skills.

Quests rewarding Prayer experience

Quest Experience
reward
Prayer
requirement
Other requirements
Rag and Bone Man I 500 - -
Making History 1,000 - -
Recruitment Drive 1,000 - Quest points 12
The Restless Ghost 1,125 - -
Priest in Peril 1,406 - -
Mountain Daughter 2,000 - Agility 20
Ghosts Ahoy 2,400 - Agility 25 , Cooking 20
Another Slice of H.A.M. 3,000 Prayer 25 Attack 15
Rag and Bone Man II 5,000 - Slayer 40 , Defence 20
The Great Brain Robbery 6,000 Prayer 50 Crafting 16 , Construction 30
Rum Deal 7,000 Prayer 47 Crafting 42 , Fishing 50 , Farming 40 , Slayer 42
Spirits of the Elid 8,000 - Thieving 37 , Magic 33 , Ranged 37 , Mining 37
Swan Song 10,000 - Quest points 100 , Magic 66 , Cooking 62 , Fishing 62 , Smithing 45 , Firemaking 42 , Crafting 40
Holy Grail 11,000 - Attack 20
His Faithful Servants
(miniquest)
20,000 - -
Hopespear's Will
(miniquest)
38,750 Prayer 50 -
Total 118,181

References

  1. ^ TorvestaRS. "Runescape, but you Lose your Bank if you Die" (in 0:45). YouTube video. 28 August 2023.