Ultimate Ironman Guide/Slayer
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![](/img_auth.php/Slayer.png)
Slayer and its variety of unlockable Slayer monsters offer a number of benefits, from high-level combat equipment to resources used for training skills. Items like the abyssal whip, occult necklace, and dragon hunter lance are amongst the strongest and most core pieces of combat gear, and high-level Slayer monsters like gargoyles, aberrant spectres, and nechryaels drop all sorts of useful supplies. Training Slayer as an Ultimate Ironman presents a number of unique challenges, as the player must balance different equipment, monster drops, supplies, and more while fighting some of the most difficult monsters in the game.
For more information about combat equipment, see Ultimate Ironman Guide/Equipment.
Early training: Natural History Quiz
Completing the Natural history quiz at the Varrock Museum rewards 1,000 Slayer experience, enough to get level 9 Slayer to start off training.
Recommended stats, quests and diaries
It is strongly recommended to have fairly high combat stats and have completed a lot of quests for blocks before starting Slayer training. While there are no real requirements for Slayer training and it can technically be started at a low level, high combat stats increase damage output considerably and allow the player to use the best equipment available. Low-level Slayer masters also have poor task lists and give fewer Slayer reward points than the higher-level ones. Having at least 85 combat is recommended for access to Nieve.
For more information about combat equipment, see Ultimate Ironman Guide/Melee.
Recommended skills
85+
70+
70+
70+
70+
43+ for Protect from Melee
85 for the fairy ring and basic jewellery box in the player-owned house
80 for access to most shortcuts
80 or
83 for an amulet of glory
Recommended quests and diaries
- 200+ or 250+ quest points
- Completion of Monkey Madness I for a dragon scimitar
- Completion of Desert Treasure I for access to Ancient Magicks
- Started Fairytale II - Cure a Queen for access to fairy rings
- Completion of hard tasks in the Karamja Diary for Karamja gloves 3
Useful unlocks at higher levels
At higher levels, players can unlock more useful perks. These include:
- Completion of King's Ransom and Knight Waves Training Grounds for Piety.
- Construction cape for quick access to the player-owned house while not being on the standard spellbook.
- Alternatively, players with spirit trees in Port Sarim and the player-owned house can use the Explorer's ring teleport to quickly reach the spirit tree to access the player-owned house.
- The quest point cape is another alternative as its teleport to the Legends' Guild is very close to a fairy ring which can be used to access the player-owned house.
- Completion of the Lumbridge & Draynor Elite Diary for a 6th block slot and the ability to use fairy rings without dramen staff.
- Karamja gloves 4 for a teleport directly to Duradel/Kuradal.
- Level 95 Runecraft for Offering spells.
Slayer reward points
Slayer reward points can be used to buy useful gear, manage Slayer tasks, and unlock new training methods. Some of the early Slayer reward point unlocks to prioritise are as follows:
Reward | Cost | Notes |
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Blocks/Skips | 100/30 | Points can be used block or skip undesired tasks, though this should be done sparingly at low Slayer levels to try and save points for more important uses. For more infomation, see the #Task Management section below. |
Bigger and Badder | 150 | Gives a chance for a superior Slayer monster spawning while on certain tasks, with bonus Slayer experience and unique drops. |
Rune pouch | 750 | The rune pouch allows for three types of runes to be stored in a single inventory space, particularly useful for Ultimate Ironman players because of their inventory restriction. |
Broader fletching | 300 | Allows for fletching broad arrows, which are often used as an efficient Fletching training method. |
Malevolent masquerade | 400 | Unlocks the ability to craft the Slayer helmet, uniquely useful for training against Slayer monsters. |
Herb sack | 750 | The herb sack can store up to 30 of each grimy herb in a single inventory space. Very useful for training Hunter at Herbiboar. May also be purchased from Tithe Farm. |
To quickly earn Slayer reward points, some players use a technique known as "point boosting". This involves doing nine quick, easy tasks at a low-level Slayer master like Turael before doing the tenth task at a high-level Slayer master like Nieve or Konar quo Maten. Thus, the slayer reward point bonus for every tenth task can be reached very quickly to accumulate points in little time. This method can be particularly useful for early training, when trying to get some useful early unlocks such as superior Slayer monster or the player's first few blocks.
Task management
Using Slayer reward points, it is possible to skip or block undesired tasks, to allow for quicker or more focused Slayer training. The exact tasks to skip, block, and complete will depend on personal preference, as well as what Slayer master the player is training with. It should be noted that while bracelets of slaughter and expeditious bracelets can be used to further micro-manage Slayer tasks, they are not generally recommended for Ultimate Ironman players due to the effort required to make them.
A list of Slayer tasks that are often skipped or blocked is as follows:
- Abyssal demons - High combat stats and few good drops outside of the Abyssal whip (which can be farmed off-task).
- Hellhounds - No desirable drops, and relatively difficult to kill.
- Kalphites - Can be left un-blocked if using the task to kill the Kalphite Queen (such as for the Elite Desert Diary).
- Cave krakens - Unique mechanics make killing them slow, and no particularly desirable drops besides the trident of the seas.
- Drakes - Odd mechanics and high combat stats.
- Greater demons - Slow to kill, though notably K'ril Tsutsaroth is a greater demon, making a task useful for fighting him.
- Black demons - Slow to kill, but a task can be useful later on for fighting demonic gorillas.
- Suqahs - No drops, high combat stats, and sometimes difficult to access.
- Spiritual creatures - Very difficult to access due to their location in the God Wars Dungeon.
Slayer reward points can also be used to extend desirable tasks, or to unlock new tasks. A list of notable extends and unlocks is as follows:
- Extending Dust devils - When bursting this task, it is one of the fastest ways to train Slayer.
- Extending Nechryaels - Can be burst for fast Slayer training, and can be useful for Herblore training due to their amount of herb seed drops.
- Unlocking Lizardmen - Useful for killing lizardman shamans, in search of a dragon warhammer.
- Unlocking TzHaar - With good combat gear such as a toxic blowpipe, killing TzTok-Jad for a TzHaar task is excellent Slayer experience.
- Blocking Fossil Island wyverns - It is technically an "unlock" to be able to block this task without using a block slot. They are difficult to gear for and kill.
Ultimately, the exact choices of blocks, skips, extensions, and unlocks will depend on player preference and gear. The information above should be seen as helpful suggestions, rather than as a strict guide for optimal Slayer training.
Equipment
Melee
Slot | Item (most effective → least effective) | ||||
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![]() | File:Infernal cape.pngInfernal cape | ![]() | N/A | N/A | N/A |
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![]() | ![]() ![]() | File:Crystal halberd.pngCrystal halberd /
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Magic
Slot | Item (most effective → least effective) | ||||
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