Pay-to-play Ranged training
This article provides an overview of strategies used to train the Ranged skill.
General training notes
Using the rapid attack style will offer the highest damage output and the fastest experience rates. For chinchompas, the rapid attack style is called 'Medium fuse'. Longrange should only be used to train Defence while throwing chinchompas. Use the best ranged armour available to maximise damage output.
Ava's devices return a percentage of certain ammunition fired. They are obtained from Ava after completing Animal Magnetism, which requires level 30 Ranged. Wearing one of the devices will save a lot of money and time when using certain Ranged weapons (such as darts or shortbows), as the player does not need to as many ammunition or pick them up as often. The ammunition recovery will not work if wearing a metallic body.
Device | req. | Recovery rate | Effectiveness [n 1] | |
---|---|---|---|---|
Ava's attractor | 30 | 60% | 2.5 | |
Ava's accumulator | 50 | 72% | 3.57 | |
Ava's assembler [n 2] | 70 | 80% | 5 |
- ^ The amount of times a given piece of ammunition can be used, on average, before being broken or lost.
- ^ Also requires a Vorkath's head, which is obtainable after Dragon Slayer II.
If picking up ammunition, speak to the Ranged combat tutor to toggle the ammunition will automatically be equipped.
Void Knight equipment with the Void ranger helm is best against low defence monsters due to its damage-boosting set effect, while crystal armour or Masori armour are much better against higher defence monsters. Getting the void full set is not worthwhile timewise unless training to 99 using the fastest methods possible, however it is useful for Vorkath, low-switch Zulrah, Theatre of Blood, and it is required for an elite Western Provinces Diary task. Completing the hard Western Provinces diary unlocks the elite upgrade for the void knight top and robe for an extra 400 Pest Control points.
Fastest experience
Levels 1–32/36: Questing
Early levels can be skipped by completing quests that give Ranged experience. Completing Shadow of the Storm (putting the experience reward on Ranged), Death to the Dorgeshuun, and Horror from the Deep grants a total of 16,662.5 experience, which will get the player from level 1 to 32. The level 40 Ranged requirement for Temple of Ikov can be bypassed by wielding knives or darts whilst wielding ice arrows, allowing for a further 10,500 experience. This will get the player up to level 36.
Levels 1–45: Using dwarf multicannon
Using the dwarf multicannon offers the fastest experience up to level 45. Players must have completed Dwarf Cannon quest to use the dwarf multicannon, but there are no level requirements to use one. The cannon offers much higher damage output compared to other options at low levels, as it has a max hit of 30 with regular cannonballs regardless of the player's Ranged level. This can be fairly expensive, however.
At level 45, chinning becomes a lot faster and is usually a cheaper training method.
Cannoning with Slayer
Training Slayer grants passive Ranged experience from using the dwarf multicannon. It is always worth using the cannon wherever applicable, as the cost of using the cannon is justified by the saved time compared to not using one. A melee task can take almost twice as long if not using the cannon. For example, in multi-combat areas such as during dagannoth and kalphite tasks the cannon will deal most of the damage, while the player is getting nearly as much Melee experience as they would without using a cannon. Should the player not be able to afford to use the cannon, it is better to make the money for the cannonballs than train Slayer without the cannon.
The amount of Ranged experience gained from Slayer depends on the player's task list. Players can expect to gain at least around 5 million Ranged experience from level 99 Slayer.
Cannoning caged ogres
Ogres can be killed in the Combat Training Camp after completing Biohazard. Using a cannon here is quite a lot of exp and can lead to relatively quick levelling at early levels. This is a great method for low levels as there are no level requirements to use the cannon.
Cannoning ice trolls
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</mapframe> Cannoning ice trolls is a slower but much more affordable option. If you've completed The Fremennik Trials quest, setting up a cannon a few steps south of the coal rocks just west of the eastern mining icon in the Fremennik Isles will allow you to safespot the ice trolls from behind the rocks, and refill your cannon with little trouble. Depending on your Ranged level and how many cannonballs you bring (which limits trips to the bank), you can get 60,000–100,000 experience per hour while making most, if not all of your money back, and even profiting in some cases.
It's recommended to be able to use telegrab so you don't have to incur damage retrieving drops, and to be able to low or high alch drops. If using low alch, it is best to save the rune items, granite shields, as well as expensive seeds/herbs, noted raw sharks, and balls of wool to sell on the Grand Exchange, while alching the rest. Food is not necessary, but a small amount should be brought to be safe. Lower level players should beware, as without Protect from Melee, ice trolls can hit in the 20's while you run to the safespot. The most effective strategy is to bring enough cannonballs to allow you to acquire a full inventory of non-alched items, before banking or teleporting to the Grand Exchange with a ring of wealth.
With level 70 Prayer and a dragonbone necklace, bonecrusher and Neitiznot shield (to protect against ice troll females) you can have infinite prayer points while using Protect from Melee.
Levels 45–99: Chinning maniacal monkeys
For more information, see Maniacal monkey/Strategies.
Throwing chinchompas (commonly known as "chinning") at maniacal monkeys is the fastest way to train Ranged. Maniacal monkeys are located in Kruk's Dungeon on Ape Atoll, which requires having started chapter II of Monkey Madness II to access. While chinning is much faster than any other methods, it also costs money.
For the fastest experience rates, use equipment that maximises Ranged damage and Prayer bonuses. Because the maniacal monkeys have low Defence, Void Knight equipment is better than dragonhide or Armadyl armour due to its damage-boosting set effect. Maniacal monkeys drop 1-dose prayer potions which negates the cost of using Protect from Melee and damage-boosting prayers. Players who have completed the hard Morytania Diary can alternatively use a bonecrusher necklace to restore Prayer points.
Chinchompas are lost on death. To reduce potential risk, it is recommended to only bring up to 12,000 chinchompas per trip, which is enough for 6 hours of training.
Experience rates are shown in the table below. The rates assume wearing the best damage-boosting equipment available, using Rigour, using two dancing accounts to stack the monkeys, using divine ranging potions, and throwing 1,970 chinchompas per hour. With Eagle Eye, the rates would be roughly 5–7% lower.
Other methods
Levels 1–45/70: Crabs
Killing crabs is an afkable and relatively cheap way of training Ranged at lower levels. There are four types of crabs the player can train on, but they all have high Hitpoints, very low Defence and deal minimal damage. They become aggressive when walked by, and stay aggressive for 10 minutes. After 10 minutes, the player has to reset aggressiveness by running away far enough, usually a minimap's length. The player should choose a spot that makes two or three spawns aggressive at the same time. If you are waiting for respawns, consider switching to a denser spawn or higher Hitpoints crab. If you are taking too much damage from too many crabs, consider moving to a smaller spawn or lower Hitpoints crab.
Having at least level 30 Defence is recommended before starting Ranged training on these monsters to minimise the damage taken.
- Ammonite crabs on Fossil Island have 100 Hitpoints, making them the best option of the four. They also drop unidentified fossils, which can be turned in for experience lamps in Varrock Museum after cleaning. They can be very crowded.
- Swamp crabs have 75 Hitpoints and are weak to Ranged. A safe area is located south-west of Port Phasmatys near the Morytania Graveyard, where two crabs can become aggressive in a multi-combat zone.
- Sand crabs near Hosidius have 60 Hitpoints and have no quest requirements, but are usually crowded.
- Rock crabs near Rellekka have no quest requirements and are usually less crowded than sand and ammonite crabs, but only have 50 Hitpoints.
Recommended weapons and armour
Darts are the best weapon to use for both damage output and cost. Use the highest-level darts available up to amethyst (207 coins) or adamant (17 coins). Depending on the Grand Exchange prices, the following options can be good alternatives:
- Rune knives (91 coins) are slightly weaker than rune darts (174 coins), but can be cheaper.
- Magic shortbow (i) (or yew shortbow below level 50) with rune arrows (56 coins) offers comparable damage output to adamant darts. Amethyst arrows (161 coins) can be used with a magic shortbow (i) for extra damage, however they are notably more expensive compared to rune.
- Hunters' sunlight crossbow is essentially a stronger magic shortbow that can also be wielded in one hand and slightly further reach, but no special attack and more requirements. It fires Sunlight antler bolts (219 coins) which are equal in strength to rune arrows, and Moonlight antler bolts (529 coins) which are equal in strength to dragon arrows.
Other crossbows are not recommended due to their slower attack speed, which makes them worse in damage output compared to the options above. While using the Dorgeshuun crossbow with bone bolts can be very cheap, even mithril darts offer much higher damage output and they are usually comparable in terms of cost.
Players with level 60 Defence are advised to use an odium ward if using a one-handed weapon (such as darts), as it gives +4 Ranged strength and has no Ranged level requirement. The odium ward currently costs 3,906,377 coins. Players with level 75 Hitpoints can also use the necklace of anguish, however it is much more expensive (currently costing 18,518,062 coins).
Because crabs have very low Defence, having the highest possible Ranged accuracy bonuses is not too important. It is still recommended to at least upgrade the body and leg slot equipment whenever a better tier becomes available, since they give the most accuracy and defence bonuses of all the slots.
Levels 45–99: Chinning skeletal monkeys
Throwing chinchompas at skeletal monkeys is only recommended for those who cannot access maniacal monkeys. Skeletal monkeys are located in the Ape Atoll Dungeon, which requires partial completion of Monkey Madness I to access.
Being undead monsters, the salve amulet (ei) accuracy and damage boosts apply against them. However, the boosts only affect the primary target. Wearing the salve amulet is still recommended to reduce splashing, as chinchompas will miss all targets if they miss the main target.
Chinchompas are lost on death. To reduce potential risk, it is recommended to only bring 4,000–6,000 chinchompas per trip, which is enough for 2–3 hours of training.
Levels 70–99: Pest Control
Playing Pest Control and spending Void Knight commendation points is an alternative on Ranged experience provides respectable experience rates. Having a combat level of at least 100 for the veteran boat is recommended. Completion of the easy, medium and hard Combat Achievements increases the number of points earned per game.
Experience rates are listed in the table below. The rates assume 26 games per hour in the veteran boat, gaining 40,000 experience per hour from fighting pests, and spending 100 points at a time for 10% more experience per point.
Levels 70–99: Nightmare Zone
For more information, see Nightmare Zone/Strategies.
Using the normal customisable rumble setup in Nightmare Zone allows for 20 minutes of AFK Ranged training. After 20 minutes, the player will stop attacking the monsters and needs to interact with the client to start attacking again. Using the venator bow with super ranging potions and absorptions offers up to 140,000–150,000 experience per hour at level 99. Slower but cheaper alternatives include the imbued magic shortbow with rune or amethyst arrows, or adamant darts with the twisted buckler.
Levels 75–99: Training Ranged with Slayer
Using the toxic blowpipe or the venator bow for Slayer training is not considered efficient to do, however it is an option for players who do not value gaining Melee or Magic experience and want some variety to their training. The benefit of ranging Slayer tasks is that it is relatively decent Ranged experience per hour and it also results in slightly higher Slayer experience rates as the blowpipe offers slightly higher damage output compared to most Melee weapons. Training Ranged whilst on a task also enables the player to use a Slayer helmet (i) for a 15% boost to ranged accuracy and damage while also taking advantage of the accuracy bonuses of dragonhide or Armadyl armour. However, using the blowpipe is expensive, although this can be somewhat mitigated by monster drops. Using other weapons is not recommended as they have less damage output than using Melee.
Equipment choice
Items will be listed in order of how much they increase general ranged damage per second. In nearly all cases, optimising for offensive stats is more effective than optimising for defensive or balanced stats, especially when fighting low-offence, high hp monsters. In addition, optimising for ranged strength is usually better than optimising for accuracy except against high-defence monsters.
Head-slot items in order of effectiveness
Item | Attack bonuses | Defence bonuses | Other | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Masori mask (f) | 0 | 0 | 0 | -1 | +12 | +8 | +10 | +12 | +12 | +9 | 0 | +2 | 0% | +1 | |
Masori mask | 0 | 0 | 0 | -1 | +12 | +3 | +4 | +3 | +6 | +4 | 0 | +2 | 0% | 0 | |
Armadyl helmet | -5 | -5 | -5 | -5 | +10 | +6 | +8 | +10 | +10 | +8 | 0 | 0 | 0% | +1 | |
Crystal helm | 0 | 0 | 0 | -10 | +9 | +12 | +8 | +14 | +10 | +18 | 0 | 0 | 0% | +2 | |
3rd age range coif | 0 | 0 | 0 | -2 | +9 | +4 | +7 | +10 | +5 | +8 | 0 | 0 | 0% | 0 | |
Eclipse moon helm | 0 | 0 | 0 | -6 | +8 | +2 | +3 | +14 | +10 | +4 | +3 | 0 | 0% | 0 | |
Robin hood hat | 0 | 0 | 0 | -10 | +8 | +4 | +6 | +8 | +4 | +4 | 0 | 0 | 0% | 0 | |
Karil's coif | 0 | 0 | 0 | -1 | +7 | +6 | +9 | +12 | +6 | +10 | 0 | 0 | 0% | 0 | |
Blessed coif | 0 | 0 | 0 | -1 | +7 | +4 | +7 | +10 | +4 | +8 | 0 | 0 | 0% | +1 | |
Ranger hat | -5 | -5 | -5 | -5 | +6 | +7 | +10 | +11 | +5 | +8 | 0 | 0 | 0% | 0 | |
Archer helm | -5 | -5 | -5 | -5 | +6 | +6 | +8 | +10 | +6 | +6 | 0 | 0 | 0% | 0 | |
Spined helm | -6 | -6 | -6 | -6 | +6 | +6 | +6 | +6 | +6 | 0 | 0 | 0 | 0% | 0 | |
Shayzien helm (5) | 0 | 0 | 0 | -6 | +4 | +10 | +14 | +12 | -2 | +13 | 0 | 0 | 0% | 0 | |
Snakeskin bandana | 0 | 0 | 0 | -5 | +4 | +2 | +4 | +4 | +2 | +2 | 0 | 0 | 0% | 0 | |
Slayer helmet (i) | 0 | 0 | 0 | +3 | +3 | +30 | +32 | +27 | +10 | +30 | 0 | 0 | 0% | 0 | |
Coif | 0 | 0 | 0 | -1 | +2 | +4 | +6 | +8 | +4 | +4 | 0 | 0 | 0% | 0 | |
Leather cowl | 0 | 0 | 0 | 0 | +1 | +2 | +3 | +4 | +2 | +3 | 0 | 0 | 0% | 0
|
Cape-slot items in order of effectiveness
Item | Attack bonuses | Defence bonuses | Other | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Dizana's quiver | 0 | 0 | 0 | 0 | +18 | +0 | +0 | +0 | +0 | +0 | 0 | +3 | 0% | 0 | |
Ava's assembler | 0 | 0 | 0 | 0 | +8 | +1 | +1 | +1 | +8 | +2 | 0 | +2 | 0% | 0 | |
Mixed hide cape | 0 | 0 | 0 | -15 | +5 | +2 | +2 | +2 | +5 | +1 | +1 | 0 | 0% | 0 | |
Ava's accumulator | 0 | 0 | 0 | 0 | +4 | 0 | +1 | 0 | +4 | 0 | 0 | 0 | 0% | 0 | |
Ava's attractor | 0 | 0 | 0 | 0 | +2 | 0 | 0 | 0 | +2 | 0 | 0 | 0 | 0% | 0 | |
File:Infernal cape.png | Infernal cape | +4 | +4 | +4 | +1 | +1 | +12 | +12 | +12 | +12 | +12 | +8 | 0 | 0% | +2 |
Fire cape | +1 | +1 | +1 | +1 | +1 | +11 | +11 | +11 | +11 | +11 | +4 | 0 | 0% | +2 |
Neck-slot items in order of effectiveness
Item | Attack bonuses | Defence bonuses | Other | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Necklace of anguish | 0 | 0 | 0 | 0 | +15 | 0 | 0 | 0 | 0 | 0 | 0 | +5 | 0% | +2 | |
Amulet of fury | +10 | +10 | +10 | +10 | +10 | +15 | +15 | +15 | +15 | +15 | +8 | 0 | 0% | +5 | |
Bonecrusher necklace/Dragonbone necklace | +10 | +10 | +10 | +10 | +10 | +2 | +2 | +2 | +2 | +2 | +2 | 0 | 0% | +12 | |
Amulet of glory | +10 | +10 | +10 | +10 | +10 | +3 | +3 | +3 | +3 | +3 | +6 | 0 | 0% | +3 | |
Amulet of power | +6 | +6 | +6 | +6 | +6 | +6 | +6 | +6 | +6 | +6 | +6 | 0 | 0% | +1 | |
Amulet of accuracy | +4 | +4 | +4 | +4 | +4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0% | 0 | |
Unholy symbol | +2 | +2 | +2 | +2 | +2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0% | +8 |
Body-slot items in order of effectiveness
Item | Attack bonuses | Defence bonuses | Other | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Masori body (f) | 0 | 0 | 0 | -4 | +43 | +59 | +52 | +64 | +74 | +60 | 0 | +4 | 0% | +1 | |
Masori body | 0 | 0 | 0 | -4 | +43 | +37 | +35 | +38 | +25 | +33 | 0 | +4 | 0% | 0 | |
Armadyl chestplate | -7 | -7 | -7 | -15 | +33 | +56 | +48 | +61 | +70 | +57 | 0 | 0 | 0% | +1 | |
Crystal body | 0 | 0 | 0 | -18 | +31 | +46 | +38 | +48 | +44 | +68 | 0 | 0 | 0% | +3 | |
Eclipse moon chestplate | 0 | 0 | 0 | -15 | +31 | +15 | +18 | +57 | +55 | +32 | +3 | 0 | 0% | 0 | |
3rd age range top | 0 | 0 | 0 | -15 | +30 | +55 | +47 | +60 | +60 | +55 | 0 | 0 | 0% | 0 | |
Blessed body | 0 | 0 | 0 | -15 | +30 | +55 | +47 | +60 | +50 | +55 | 0 | 0 | 0% | +1 | |
Karil's leathertop | 0 | 0 | 0 | -15 | +30 | +47 | +42 | +50 | +65 | +57 | 0 | 0 | 0% | 0 | |
Black d'hide body | 0 | 0 | 0 | -15 | +30 | +30 | +38 | +45 | +45 | +50 | 0 | 0 | 0% | 0 | |
Mixed hide top | 4 | -2 | -3 | -15 | +27 | +33 | +39 | +43 | +30 | +32 | +2 | 0 | 0% | 0 | |
Red d'hide body | 0 | 0 | 0 | -15 | +25 | +50 | +42 | +55 | +40 | +50 | 0 | 0 | 0% | 0 | |
Blue d'hide body | 0 | 0 | 0 | -15 | +20 | +45 | +37 | +50 | +30 | +45 | 0 | 0 | 0% | 0 | |
Green d'hide body | 0 | 0 | 0 | -15 | +15 | +40 | +32 | +45 | +20 | +40 | 0 | 0 | 0% | 0 | |
Rangers' tunic | 0 | 0 | 0 | -15 | +15 | +6 | +9 | +12 | +6 | +6 | 0 | 0 | 0% | 0 | |
Snakeskin body | 0 | 0 | 0 | -5 | +12 | +25 | +28 | +32 | +15 | +35 | 0 | 0 | 0% | 0 | |
Frog-leather body | 0 | 0 | 0 | -5 | +10 | +23 | +26 | +30 | +15 | +32 | 0 | 0 | 0% | 0 | |
Studded body | 0 | 0 | 0 | -4 | +8 | +18 | +25 | +22 | +8 | +25 | 0 | 0 | 0% | 0 | |
Hardleather body | 0 | 0 | 0 | -4 | +8 | +12 | +15 | +18 | +6 | +15 | 0 | 0 | 0% | 0 | |
Leather body | 0 | 0 | 0 | -2 | +2 | +8 | +9 | +10 | +4 | +9 | 0 | 0 | 0% | 0 |
Shield-slot items in order of effectiveness
Item | Attack bonuses | Defence bonuses | Other | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Twisted buckler | -7 | -8 | -7 | -10 | +18 | +22 | +24 | +22 | +26 | +58 | 0 | +10 | 0% | 0 | |
Dragonfire ward | -10 | -10 | -10 | -10 | +15 | +25 | +30 | +28 | +28 | +68 | -2 | +8 | 0% | 0 | |
Odium ward | -12 | -12 | -12 | -8 | +12 | 0 | 0 | 0 | +24 | +52 | 0 | +4 | 0% | 0 | |
Book of law | 0 | 0 | 0 | 0 | +10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0% | +5 | |
Unholy book | +8 | +8 | +8 | +8 | +8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0% | +5 | |
Blessed shield | -15 | -15 | -11 | -10 | +7 | +21 | +18 | +16 | +15 | +14 | 0 | 0 | 0% | +1 | |
Black d'hide shield | -15 | -15 | -11 | -10 | +7 | +21 | +18 | +16 | +15 | +14 | 0 | 0 | 0% | 0 | |
Red d'hide shield | -15 | -15 | -11 | -10 | +6 | +18 | +16 | +14 | +13 | +13 | 0 | 0 | 0% | 0 | |
Blue d'hide shield | -15 | -15 | -11 | -10 | +5 | +16 | +14 | +12 | +12 | +12 | 0 | 0 | 0% | 0 | |
Green d'hide shield | -15 | -15 | -11 | -10 | +4 | +14 | +12 | +11 | +9 | +11 | 0 | 0 | 0% | 0 | |
Book of balance | +4 | +4 | +4 | +4 | +4 | +4 | +4 | +4 | +4 | +4 | 0 | 0 | 0% | +5 | |
Snakeskin shield | -15 | -15 | -11 | -10 | +3 | +10 | +9 | +8 | +7 | +10 | 0 | 0 | 0% | 0 | |
Hard leather shield | -15 | -15 | -11 | -10 | +2 | +8 | +7 | +7 | +5 | +9 | 0 | 0 | 0% | 0 |
Legs-slot items in order of effectiveness
Item | Attack bonuses | Defence bonuses | Other | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Masori chaps (f) | 0 | 0 | 0 | -2 | +27 | +35 | +30 | +39 | +46 | +37 | 0 | +2 | 0% | +1 | |
Masori chaps | 0 | 0 | 0 | -2 | +27 | +26 | +24 | +29 | +19 | +22 | 0 | +2 | 0% | 0 | |
Armadyl chainskirt | -6 | -6 | -6 | -10 | +20 | +32 | +26 | +34 | +40 | +33 | 0 | 0 | 0% | +1 | |
Crystal legs | 0 | 0 | 0 | -12 | +18 | +26 | +21 | +30 | +34 | +38 | 0 | 0 | 0% | +2 | |
3rd age range legs | 0 | 0 | 0 | -10 | +17 | +31 | +25 | +33 | +30 | +31 | 0 | 0 | 0% | 0 | |
Blessed chaps | 0 | 0 | 0 | -10 | +17 | +31 | +25 | +33 | +28 | +31 | 0 | 0 | 0% | +1 | |
Karil's leatherskirt | 0 | 0 | 0 | -10 | +17 | +26 | +20 | +28 | +35 | +33 | 0 | 0 | 0% | 0 | |
Black d'hide chaps | 0 | 0 | 0 | -10 | +17 | +26 | +20 | +26 | +23 | +26 | 0 | 0 | 0% | 0 | |
Eclipse moon tassets | 0 | 0 | 0 | -15 | +17 | +9 | +13 | +37 | +31 | +17 | +1 | 0 | 0% | 0 | |
Penance skirt | 0 | 0 | 0 | -10 | +15 | +26 | +21 | +28 | +19 | +26 | 0 | 0 | 0% | 0 | |
Rangers' tights | 0 | 0 | 0 | -10 | +15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0% | 0 | |
Mixed hide legs | +3 | -1 | -2 | -10 | +14 | +20 | +23 | +22 | +16 | +20 | 0 | 0 | 0% | 0 | |
Red d'hide chaps | 0 | 0 | 0 | -10 | +14 | +28 | +22 | +30 | +20 | +28 | 0 | 0 | 0% | 0 | |
Blue d'hide chaps | 0 | 0 | 0 | -10 | +11 | +25 | +19 | +27 | +14 | +25 | 0 | 0 | 0% | 0 | |
Yak-hide armour (legs) | 0 | 0 | 0 | -5 | +10 | +25 | +20 | +15 | -2 | +10 | 0 | 0 | 0% | 0 | |
Green d'hide chaps | 0 | 0 | 0 | -10 | +8 | +22 | +16 | +24 | +8 | +22 | 0 | 0 | 0% | 0 | |
Studded chaps | 0 | 0 | 0 | -5 | +6 | +15 | +16 | +17 | +6 | +16 | 0 | 0 | 0% | 0 | |
Snakeskin chaps | 0 | 0 | 0 | -5 | +6 | +8 | +8 | +10 | +4 | +10 | 0 | 0 | 0% | 0 | |
Leather chaps | 0 | 0 | 0 | 0 | +4 | +2 | +2 | +1 | 0 | 0 | 0 | 0 | 0% | 0 |
Hands-slot items in order of effectiveness
Item | Attack bonuses | Defence bonuses | Other | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Zaryte vambraces | -8 | -8 | -8 | 0 | +18 | +8 | +8 | +8 | +5 | +8 | 0 | 2 | 0% | +1 | |
Barrows gloves | +12 | +12 | +12 | +6 | +12 | +12 | +12 | +12 | +6 | +12 | +12 | 0 | 0% | 0 | |
3rd age vambraces | 0 | 0 | 0 | -10 | +11 | +6 | +5 | +7 | +9 | 0 | 0 | 0 | 0% | 0 | |
Blessed vambraces | 0 | 0 | 0 | -10 | +11 | +6 | +5 | +7 | +8 | 0 | 0 | 0 | 0% | +1 | |
Black d'hide vambraces | 0 | 0 | 0 | -10 | +11 | +6 | +5 | +7 | +8 | 0 | 0 | 0 | 0% | 0 | |
Ranger gloves | 0 | 0 | 0 | -10 | +11 | +1 | +2 | +1 | +2 | 0 | 0 | 0 | 0% | 0 | |
Red d'hide vambraces | 0 | 0 | 0 | -10 | +10 | +5 | +4 | +6 | +6 | 0 | 0 | 0 | 0% | 0 | |
Dragon gloves | +9 | +9 | +9 | +5 | +9 | +9 | +9 | +9 | +5 | +9 | +9 | 0 | 0% | 0 | |
Blue d'hide vambraces | 0 | 0 | 0 | -10 | +9 | +4 | +3 | +5 | +4 | 0 | 0 | 0 | 0% | 0 | |
Rune gloves | +8 | +8 | +8 | +4 | +8 | +8 | +8 | +8 | +4 | +8 | +8 | 0 | 0% | 0 | |
Green d'hide vambraces | 0 | 0 | 0 | -10 | +8 | +3 | +2 | +4 | +2 | 0 | 0 | 0 | 0% | 0 | |
Adamant gloves | +7 | +7 | +7 | +4 | +7 | +7 | +7 | +7 | +4 | +7 | +7 | 0 | 0% | 0 | |
Regen bracelet | +8 | +8 | +8 | +3 | +7 | +6 | +6 | +6 | +3 | +6 | +7 | 0 | 0% | 0 | |
Combat bracelet | +7 | +7 | +7 | +3 | +7 | +5 | +5 | +5 | +3 | +5 | +6 | 0 | 0% | 0 | |
Mithril gloves | +6 | +6 | +6 | +3 | +6 | +6 | +6 | +6 | +3 | +6 | +6 | 0 | 0% | 0 | |
Shayzien gloves (5) | 0 | 0 | +2 | -1 | +6 | 0 | +2 | +3 | -1 | +2 | +3 | 0 | 0% | 0 |
Feet-slot items in order of effectiveness
Item | Attack bonuses | Defence bonuses | Other | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Pegasian boots | 0 | 0 | 0 | -12 | +12 | +5 | +5 | +5 | +5 | +5 | 0 | 0 | 0% | 0 | |
Ranger boots | 0 | 0 | 0 | -10 | +8 | +2 | +3 | +4 | +2 | 0 | 0 | 0 | 0% | 0 | |
Blessed boots | 0 | 0 | 0 | -10 | +7 | +4 | +4 | +4 | +4 | +4 | 0 | 0 | 0% | +1 | |
Boots of brimstone | +3 | 0 | 0 | +3 | +5 | +10 | +10 | +10 | +5 | +5 | 0 | 0 | 0% | 0 | |
Mixed hide boots | 0 | 0 | 0 | -10 | +5 | +4 | +5 | +6 | +3 | +3 | +2 | 0 | 0% | 0 | |
Shayzien boots (5) | 0 | 0 | 0 | -2 | +4 | +5 | +7 | +8 | 0 | 0 | 0 | 0 | 0% | 0 | |
Snakeskin boots | 0 | 0 | 0 | -10 | +3 | +1 | +1 | +2 | +1 | 0 | 0 | 0 | 0% | 0 | |
Frog-leather boots | 0 | 0 | 0 | -8 | +2 | +1 | +1 | +1 | 0 | +1 | 0 | 0 | 0% | 0 |
Ring-slot items in order of effectiveness
Item | Attack bonuses | Defence bonuses | Other | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Venator ring | 0 | 0 | 0 | 0 | +10 | 0 | 0 | 0 | 0 | 0 | 0 | +2 | 0% | 0 | |
Archers ring (i) | 0 | 0 | 0 | 0 | +8 | 0 | 0 | 0 | 0 | +8 | 0 | 0 | 0% | 0 | |
Brimstone ring | +4 | +4 | +4 | +6 | +4 | +4 | +4 | +4 | +6 | +4 | +4 | 0 | 0% | 0 | |
Ring of shadows | +4 | +4 | +4 | +5 | +4 | +0 | +0 | +0 | +5 | +0 | +2 | 0 | 0% | +2 | |
Archers ring | 0 | 0 | 0 | 0 | +4 | 0 | 0 | 0 | 0 | +4 | 0 | 0 | 0% | 0 |
Rings should be imbued as soon as possible using the Nightmare Zone, Soul Wars, or with a scroll of imbuing from the Emir's Arena . If the player cannot afford the archers ring, a ring of wealth is a decent alternative to help improve rare drop table rolls and pick up coins, but it does not increase damage.
Comparison of ranged weapons
Name | level required | Ranged attack | Ranged strength (Max ammo) |
Price | Notes | |
---|---|---|---|---|---|---|
Twisted bow | 85 | +70 | +20 (+80) |
1,668,548,042 |
| |
Bow of Faerdhinen | 80 | +128 | +106 | 162,505,219 |
| |
Zaryte crossbow | 80 | +110 | (+122) | 358,799,399 |
| |
Venator bow | 80 | +90 | +25 (+85) |
85,933,214 |
| |
Scorching bow | 77 | +124 | +40 (+100) |
54,843,710[n 1] |
| |
Toxic blowpipe | 75 | +30 | +20 (+55) |
6,212,774 |
| |
Heavy ballista | 75 | +125 | +15 (+165) |
1,533,361 |
| |
Eclipse atlatl | 75 | +87 | +40 (Melee) | 2,167,041 |
| |
Dragon hunter crossbow | 70 | +95 | (+122) | 58,213,298 |
| |
Armadyl crossbow | 70 | +100 | (+122) | 54,824,589 |
| |
Crystal bow | 70 | +100 | +78 | 480,608[n 2] |
| |
Webweaver bow | 70 | +85 | +65 | 19,143,072 |
| |
Karil's crossbow | 70 | +84 | (+55) | 103,163 |
| |
Hunters' sunlight crossbow | 66 50 |
+79 | (+60) | 5,462 |
| |
Dragon crossbow | 64 | +94 | (+122) | 1,220,988 |
| |
Rune crossbow | 61 | +90 | (+115) | 10,105 |
| |
Craw's bow | 60 | +75 | +60 | 19,008,294 |
| |
Dark bow | 60 | +95 | (+60) | 1,368,936 |
| |
Magic shortbow | 50 | +69 | (+55) | 830 |
| |
Magic shortbow (i) | +75 | 37,074 | ||||
Magic comp bow | 50 | +71 | (+55) | 3,144 |
| |
Seercull | 50 | +69 | (+55) | 44,793 |
| |
Magic longbow | 50 | +69 | (+55) | 1,312 |
| |
Adamant crossbow | 46 | +78 | (+100) | 2,801 |
| |
Chinchompas | 45 (Grey) |
+45 | N/A | Varies[n 3] |
| |
55 (Red) |
+70 | +15 | ||||
65 (Black) |
+80 | +30 | ||||
|
Salamanders | 30 (Green) |
+20 | (+16) | 137 |
|
50 (Orange) |
+29 | (+22) | 170 | |||
60 (Red) |
+47 | (+31) | 66 | |||
70 (Black) |
+69 | (+49) | 435 | |||
80 (Tecu) |
+87 | (+60) | 283,360 | |||
Dorgeshuun crossbow | 28 | +42 | (+49) | 2,222 |
| |
Throwing knives | 40 (Rune) |
+25 | +24 | Varies[n 3] |
| |
Shortbows | 40 (Yew) |
+47 | (+49) | 359 |
| |
Darts | 30 (Adamant) |
N/A | +17 | Varies[n 3] |
| |
Dwarf multicannon | N/A | N/A | N/A | 743,138 |
| |
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