Ape Atoll
Ape Atoll | ||||
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Released | 6 December 2004 (Update) | |||
Members | Yes | |||
Location | Southern Sea | |||
League region | Kandarin✓ | |||
Inhabitants | Primates | |||
Teleports | • Ape Atoll Teleport • Ape Atoll Teleport (Arceuus) • Fairy rings (CLR) • Gnome glider | |||
Map | ||||
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Advanced data | ||||
Type | island | |||
Ape Atoll is an island in the Southern Sea of Gielinor, home to a vibrant population of monkeys. The settlement of Marim, where the monkeys reside, is under the rule of King Awowogei. It is only accessible to players who have partially or fully completed the Monkey Madness I quest.
Players who have not taken the form of a monkey using a greegree will find themselves the target of aggressive creatures throughout the island. Being spotted by the monkey locals or interacting with them may result in the player being knocked out and sent to the prison in Marim. However, upon completion of Monkey Madness II, a greegree becomes unnecessary for this purpose as all surface inhabitants become tolerant towards the player. Monkey zombies and skeletal apes remain aggressive to those without a greegree, however.
The island is teeming with dangers including Ninja Monkey Archers and Ninja Monkey Guards, Gorilla Monkey Guards, poison-inducing jungle snakes and spiders, and environmental hazards such as a collapsing cave. As a result, Ape Atoll is widely regarded as one of the most hazardous regions in RuneScape, particularly for those new to the challenges it presents.
Location on World Map | ||||
Karamja | ||||
↑ | ||||
Feldip Hills | ← | Ape Atoll | → | Kharidian Desert |
Transportation
Initial access to Ape Atoll requires the player to first travel via Lumdo on Crash Island during Monkey Madness I. To get there, speak to Daero[1] on the 1st floor[UK]2nd floor[US] of the Grand Tree. From there, have Waydar fly you to Crash Island.
There are several alternative transportation methods available after completion of Monkey Madness I:
- A Fairy ring (CLR) will take players to the Ape Atoll Agility Course. 48 Agility and a ninja monkey greegree[2] are required to exit the course and travel to the city.
- The level 64 Ape Atoll Teleport is available in the normal spellbook after Freeing King Awowogei during Recipe for Disaster. The spell takes the player to the safe upstairs section of the Temple of Marimbo in the north-east corner of Ape Atoll.
- The level 90 Ape Atoll Teleport in the Arceuus spellbook, as well as the equivalent magic tablet, takes players to the Ape Atoll Dungeon on the southern part of the island.
- The Gnome glider network can take players to the north-west of the island after completion of Monkey Madness II. The fastest way to access the glider network is by climbing to the top floor of the Grand Tree.
Island features
Marim
The marketplace in Marim is home to several shops and thievable stalls:
Notable among these is Daga's Scimitar Smithy, being the sole shop that sells Dragon scimitars.
Furthermore, completion of Monkey Madness II grants access to Ape Atoll bank.
Temple of Marimbo
Situated at the eastern edge of the city lies the Temple of Marimbo, which is home to several Monkey Guards. The temple is a popular low-intensity training area, as there is a prayer altar inside. Players can use the Protect from Melee prayer to avoid damage and automatically fight the Monkey Guards until their prayer runs out, as long as Auto Retaliate is turned on and Monkey Madness II is not completed.
The Temple of Marimbo Dungeon contains a large quantity of Monkey Zombies and is an effective location for Ranged training.
Agility course
The Ape Atoll Agility Course located south of Marim is available at level 48 Agility. At lower Agility levels, the failure rate on obstacles makes efficient training unfeasible. You will need a Ninja monkey greegree or Kruk monkey greegree in order to make use of the course. After completion of Monkey Madness II, players can obtain a Monkey which they can equip on their back. The monkey can be transformed into six other variants by completing laps at the agility course. Note that laps will only begin to be tracked upon completion of Monkey Madness II; Bobawu can tell players how many laps they've completed.
Ape Atoll Dungeon
The Ape Atoll Dungeon is a winding maze that has many dangerous areas. They include traps that can hit up to 8, spiders that poison starting at 1, and undead monsters capable of hitting over 20. The aggressive skeletal apes found here come in large quantities and provide high experience rates if killed with Multi-hitting attacks, such as chinchompas and burst/barrage spells.
Hardwood trees
Ape Atoll features a decent supply of hardwood trees. At the south-west corner of the island stand two Mahogany trees, each slightly spaced from the other. Additionally, near the destination of the Ape Atoll Teleport spell within the Arceuus spellbook, three Teak trees grow in close proximity to each other. These trees can be cut with a Greegree in hand, so that players can safely chop them down in a manner that ensures that the nearby monsters remain passive.
Fishing spots
There are two spots for Big net and Harpoon Fishing situated on Ape Atoll. One is positioned to the east of the agility course, while the other is found at the extreme south-western corner of the island. They can be fished for raw mackerel, raw cod, raw bass, big bass, raw shark and big shark. There are also non-fish items such as casket, leather boots, leather gloves, oyster and seaweed.
Kruk's Dungeon
West of Marim lies the entrance to Kruk's Dungeon, accessible both during and after the events of Monkey Madness II. A light source is needed to traverse its underground levels. Similar to the Ape Atoll Dungeon, this labyrinth provides an excellent arena for training using Multi-hitting attacks, with its Maniacal monkey inhabitants offering the potential for even greater experience rates. Furthermore, at level 60 Hunter, players can capture certain Maniacal monkeys by setting a Deadfall trap. Their tails can be used to string Ballistae.
Inhabitants
Monkeys of Marim
- Aberab
- Bobawu
- Bonzara
- Daga
- Dugopul
- Hamab
- Ifaba
- Jumaane
- Monkey Child
- Oobapohk
- Sleeping Monkey
- Solihib
- The Monkey's Aunt
- The Monkey's Uncle
- Trefaji
- Tutab
Awowogei's Palace
Ninja Monkey Guards
- Duke (level 149)
- Kruk (level 207)
- Monkey Archer (level 86)
- Monkey Guard (level 149)
- Oipuis (level 149)
- Ouhai (level 149)
- Padulah (level 149)
- Uodai (level 149)
- Uyoro (level 149)
Temple of Marimbo
Gnomes
10th Squad
Monsters
- Bird (level 5)
- Jungle spider (level 37)
- Scorpion (level 38)
- Snake (level 24)
- Spider (level 1)
Ape Atoll Dungeon
- Skeleton (level 142)
- Monkey Zombie (level 98)
Kruk's Dungeon
- Maniacal monkey (level 140)
- Maniacal monkey (level 60 Hunter creature)
- Maniacal Monkey Archer (level 132)
Temple of Marimbo Dungeon
- Monkey Zombie (levels 82, 98 and 129)
Music unlocked
Quests
Changes
Date | Changes |
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[[{{#explode:30 November 2022| |0}} {{#explode:30 November 2022| |1}}]] [[{{#explode:30 November 2022| |2}}]] (update | poll) |
Players can now return to Ape Atoll without accepting Daero's training, after completing Monkey Madness I. |
[[{{#explode:8 October 2015| |0}} {{#explode:8 October 2015| |1}}]] [[{{#explode:8 October 2015| |2}}]] (update) |
Parts of some trees on Ape Atoll no longer render behind grass. |
[[{{#explode:3 September 2015| |0}} {{#explode:3 September 2015| |1}}]] [[{{#explode:3 September 2015| |2}}]] (update) |
A missing tile in Ape Atoll was filled in. |
[[{{#explode:2 July 2015| |0}} {{#explode:2 July 2015| |1}}]] [[{{#explode:2 July 2015| |2}}]] (update | poll) |
Added a fairy ring midway through the Ape Atoll agility course. Using this fairy ring requires completion of Monkey Madness and Daero's training. |
Trivia
- Despite its name, Ape Atoll is not an actual atoll.
- The name Ape Atoll is a reference to the Monkey Island point and click adventure games.
- Ape Atoll is considered to be a difficult area to make changes and adjustments to in content updates, as it was primarily designed by intern Rahul Vohra in the summer of 2004. Vohra's background was in object-oriented programming, and his code is less intuitive and more difficult for Jagex's developers to work with than Jagex's own scripting system designed for non-programmers.
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