Treasure Trails/Guide/Cryptic clues
Cryptic clues are common riddle clues that can be found in all tiers of Treasure Trails. These clues demand a fairly wide variety of tasks. The tasks range from speaking to an NPC, searching a designated crate, or directing the player to dig in some fairly obscure location. For higher difficulty Treasure Trails, players may have to complete additional side tasks in order to complete the clue. These side task challenges may include finding a key or completing a puzzle box.
When doing medium Treasure Trails, clues will occasionally lead to a locked chest or drawer, which requires a key to open. Attempting to open the chest or drawer will provide a clue to which specific, usually local, monster to kill. Monsters that drop treasure trail keys drop them only when the player is in possession of that clue. It is worth noting that for clue steps involving keys, it is possible to obtain the key before reading the hint, which could save the player some time.
During hard clue scrolls, players may get shown a fairy ring code followed by some numbers. To solve these, the player must travel to the corresponding fairy ring and then take the number of steps shown by the numbers, in order of the compass direction (North, East, South, West), and then dig at that spot.
During hard or master clues, players may receive a puzzle box challenge from an NPC. Players must unscramble the image in order to receive the next clue or the reward.
During master clues, players are given three cryptic clues in one step. Players must go to the destination each cryptic provides and dig at the correct spot, or talk to the correct NPC, to obtain a torn part of the next step. When all three are obtained, they can be combined into either a new clue step, or the reward casket.
Beginner Cryptic clues
Easy Cryptic clues
Medium Cryptic clues
Hard Cryptic Clues
Clue | Notes | Task | Image |
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46 is my number. My body is the colour of burnt orange and crawls among those with eight. Three mouths I have, yet I cannot eat. My blinking blue eye hides my grave. | Dig on top of the sapphire spawn in the Spiders' nest in level 46 Wilderness (north-west of Lava Dragon Isle). | ![]() |
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'A bag belt only?', he asked his balding brothers. | Talk to Abbot Langley in the monastery near Edgeville. | ![]() |
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Aggie I see, Lonely and southern I feel I am neither inside nor outside the house yet no house would be complete without me. The treasure lies beneath me! | Dig outside the window of Aggie the Witch's house in Draynor Village. | ![]() |
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AIQ 0440 | Dig 4 steps east and 4 steps south of the centre of the fairy ring AIQ (Mudskipper Point). | ![]() |
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AIR 2331 | Dig 2 steps east and 1 step south of the centre of the fairy ring AIR. | ![]() |
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AJP 3015 | Dig 2 steps north and 5 steps west of the centre of the fairy ring AJP. | ![]() |
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ALP 1140 | Dig 1 step east and 3 steps south of the centre of the fairy ring ALP near the Lighthouse. | ![]() |
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And so on, and so on, and so on.
Walking from the land of many unimportant things leads to a choice of paths. |
Dig on Etceteria next to the evergreen tree in front of the castle walls. | ![]() |
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The Big High War God left his mark on this place. | Dig anywhere in Yu'biusk (fairy ring BLQ after completion of Land of the Goblins). | ![]() |
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BIP 7013 | Dig 6 steps north and 3 steps west of the centre of the fairy ring BIP (Fairytale II - Cure a Queen or 50 Agility required). | ![]() |
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BJR 1123 | Dig 1 steps south and 2 steps west of the centre of the fairy ring BJR. Partial completion of the Holy Grail quest is required to enter this area. | ![]() |
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BLP 6200 | Dig 6 steps north and 2 steps east of the centre of the fairy ring BLP. | ![]() |
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CIS 0009 | Dig 9 steps west of the centre of the fairy ring (code CIS) found north of the Arceuus Library. Alternatively, teleport to Arceuus and run north, or use a games necklace to teleport to the Wintertodt camp and run south. | ![]() |
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Citric cellar. | Speak to Heckel Funch on the 1st floor[UK]2nd floor[US] in the Grand Tree. | ![]() |
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CKP 0224 | Dig 2 steps south and 2 steps west of the centre of the fairy ring CKP. | ![]() |
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Come have a cip with this great soot covered denizen. | Talk to Miner Magnus east of the fairy ring (code CIP).
Answer: 8 |
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Come to the evil ledge, Yew know yew want to. Try not to get stung. | Dig in Edgeville, just east of the southern yew tree. | ![]() |
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Covered in shadows, the centre of the circle is where you will find the answer. | Dig in the centre of Mort'ton, where the roads intersect. Just south of Razmire Keelgan. | ![]() |
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Dig in the lair of red wings, within the temple of the Sun and moon. | Dig in the red dragons room of Forthos dungeon. | ![]() |
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Dig where 4 siblings and I all live with our evil overlord. | Dig in the chicken pen inside the Champions' Guild. Requires 32 quest points to enter. | ![]() |
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DIP 8511 | Dig 7 steps north and 4 steps east of the centre of the fairy ring DIP (Abyssal Nexus). | ![]() |
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DKS 2310 | Dig 1 step north and 3 steps east of the centre of the fairy ring DKS (north-east of Rellekka). | ![]() |
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Four blades I have, yet draw no blood; Still I turn my prey to powder. If you are brave, come search my roof; It is there my blades are louder. | Lumbridge windmill, search the crates on the top floor. | ![]() |
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A general who sets a 'shining' example. | Speak to General Hining found at Tyras Camp. | ![]() |
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Generally speaking, his nose was very bent. | Talk to General Bentnoze, found in the northernmost part of Goblin Village; he'll give you a puzzle box. | ![]() |
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Gold I see, yet gold I require. Give me 875 if death you desire. | Speak to Saniboch at the Brimhaven Dungeon entrance. | ![]() |
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A great view - watch the rapidly drying hides get splashed. Check the box you are sitting on. | Almera's house north of Baxtorian Falls, search the boxes on the 1st floor[UK]2nd floor[US]. | ![]() |
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He knows just how easy it is to lose track of time. | Speak to Brother Kojo in the Clock Tower. Answer: 22. | ![]() |
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His head might be hollow, but the crates nearby are filled with surprises. | Search the crates near the Clay golem in the ruins of Uzer. | ![]() |
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I'd like to hear some music. Come and see me on the bridge in Falador Park, and play: <some music>
Thanks, Cecilia |
Speak to Cecilia, who is located on the bridge in Falador Park. | ![]() |
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I am a token of the greatest love. I have no beginning or end. My eye is red, I can fit like a glove. Go to the place where it's money they lend,
And dig by the gate to be my friend. |
Dig by the gate in the basement of the West Varrock bank. | ![]() |
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Identify the back of this over-acting brother.
(He's a long way from home.) |
Talk to Hamid, the monk at the altar in the Emir's Arena hospital. You will receive a puzzle box. | ![]() |
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If a man carried my burden, he would break his back. I am not rich, but leave silver in my track. Speak to the keeper of my trail. | Speak to Gerrant in the fish shop in Port Sarim. | ![]() |
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If you look closely enough, it seems that the archers have lost more than their needles. | Search the haystack by the south corner of the Rangers' Guild. You need level 40 Ranged to access it. | ![]() |
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I have many arms but legs, I have just one. I have little family but my seed you can grow on, I am not dead, yet I am but a spirit, and my power, on your quests, you will earn the right to free it. | Spirit tree in Tree Gnome Village.
Answer: 13112221 |
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I lie lonely and forgotten in mid wilderness, where the dead rise from their beds.
Feel free to quarrel and wind me up and dig while you shoot their heads. |
Directly under the crossbow respawn in the Graveyard of Shadows in level 18 Wilderness. | ![]() |
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In the city where merchants are said to have lived, talk to a man with a splendid cape, but a hat dropped by goblins. | Talk to the head chef in Cooks' Guild west of Varrock. Remember to wear a Chef's Hat or Varrock armour 3 and above. | ![]() |
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It seems to have reached the end of the line, and it's still empty. | Search the carts in the northern part of the Dwarven Mine. | ![]() |
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I watch the sea. I watch you fish. I watch your tree. | Speak to Ellena at Catherby fruit tree patch. | ![]() |
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Leader of the Yak City. | Talk to Mawnis Burowgar in Neitiznot. Fremennik Isles jester part or a silly jester costume is required. | ![]() |
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Mine was the strangest birth under the sun. I left the crimson sack, yet life had not begun. Entered the world, and yet was seen by none. | Inside Karamja Volcano, dig directly underneath the red spiders' eggs respawn. | ![]() |
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Must be full of railings. | Search the boxes around the hut where the broken dwarf cannon is, close to the start of the Dwarf Cannon quest (north-west of the Fishing Guild). | ![]() |
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My giant guardians below the market streets would be fans of rock and roll, if only they could grab hold of it. Dig near my green bubbles! | Dig near the cauldron by moss giants under Varrock Sewers. A slash weapon or knife is required to navigate through the sewers.
Players with 51 Agility can use the shortcut pipe from Edgeville Dungeon to direct access the clue location; a slash weapon or knife is not required in this case. |
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My home is grey, and made of stone; A castle with a search for a meal. Hidden in some drawers I am, across from a wooden wheel. | Open the drawers inside the room with the spinning wheel on the 1st floor[UK]2nd floor[US] of Lumbridge Castle. | ![]() |
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My name is like a tree, yet it is spelt with a 'g'.
Come see the fur which is right near me. |
Speak to Wilough, next to the fur merchant in Varrock Square. | ![]() |
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Often sought out by scholars of histories past, find me where words of wisdom speak volumes. | Speak to an examiner at the Exam Centre. You might need to talk to several different examiners. | ![]() |
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Probably filled with books on magic. | Search the bookcase in the basement of Wizards' Tower. | ![]() |
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Read 'How to breed scorpions.' By O.W.Thathurt. | Search the northern bookcase on the 1st floor[UK]2nd floor[US] of the Sorcerer's Tower. | ![]() |
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Rotting next to a ditch. Dig next to the fish. | Dig next to a fishing spot on the south-east side of Burgh de Rott. | ![]() |
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'Small shoe.'
Often found with rod on mushroom. |
Talk to any Gnome trainer in the Agility area of the Tree Gnome Stronghold. | ![]() |
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Snah? I feel all confused, like one of those cakes... | Talk to Hans roaming around Lumbridge Castle. | ![]() |
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Surprising? I bet he is... | Talk to Sir Prysin in Varrock Palace. | ![]() |
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Surviving. | Talk to Sir Vyvin on the 2nd floor[UK]3rd floor[US] of Falador Castle (east side). | ![]() |
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The beasts to my east snap claws and tails, The rest to my west can slide and eat fish. The force to my north will jump and they'll wail, Come dig by my fire and make a wish. | Dig by the torch in the Ardougne Zoo, between the penguins and the scorpions. | ![]() |
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The cheapest water for miles around, but they react badly to religious icons. | Search the crates in the General Store tent in the Bandit Camp, south of the Bedabin Camp. | ![]() |
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The effects of this fire are magnified. | Dig by the fire beside Ket'sal K'uk in the westernmost part of the Kebos Swamp. | ![]() |
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The keeper of Melzars...Spare? Skeleton? Anar? | Speak to Oziach in Edgeville. | ![]() |
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The King's magic shouldn't be wasted by me. | Talk to the Guardian mummy inside the Pyramid Plunder minigame in Sophanem. Partial completion of Icthlarin's Little Helper is required. The mummy will only be found in one of the four entrances, this might require players to check the other entrances. | ![]() |
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The magic of 4 colours, an early experience you could learn. The large beast caged up top, rages, as his demised kin's loot now returns. | Speak to Wizard Mizgog at the top of the Wizards' Tower south of Draynor. | ![]() |
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The mother of the reptilian sacrifice. | Talk to Zul-Cheray in a house near the sacrificial boat at Zul-Andra. | ![]() |
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THEY'RE EVERYWHERE!!!! But they were here first. Dig for treasure where the ground is rich with ore. | Dig at Barbarian Village, next to the Stronghold of Security. | ![]() |
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This aviator is at the peak of his profession. | Captain Bleemadge, the gnome glider pilot, is found at the top of White Wolf Mountain. | ![]() |
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This village has a problem with cartloads of the undead.
Try checking the bookcase to find an answer. |
Search the bookcase by the doorway of the building just south-east of the Shilo Village Gem Mine. | ![]() |
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When no weapons are at hand, then is the time to reflect. In Saradomin's name, redemption draws closer... | On Entrana, search the southern drawer in the house with the cooking range on the western side of the island. | ![]() |
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When you get tired of fighting, go deep, deep down until you need an antidote. | Go to Yanille Agility dungeon and fall into the place with the poison spiders, either by repeatedly walking across the balancing ledge (level 40 Agility required) or praying at the altar of Zamorak. Search the crate by the stairs leading up. Note: Falling by praying at the altar will result in 15 unavoidable damage. Falling from the ledge results in significantly less (around 3 or 4). | ![]() |
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Where the best are commemorated, and a celebratory cup, not just for beer. | Dig at the Clan Cup Trophy south-west of the Citharede Abbey. | ![]() |
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You have all of the elements available to solve this clue.
Fortunately you do not have to go as far as to stand in a draft. |
Requirements: Started Elemental Workshop I
Search the crate, just west of the Air elementals, inside the Elemental Workshop. Note: A battered key is required to enter to workshop. |
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You will need to under-cook to solve this one. | Search the crate in the Lumbridge basement. | ![]() |
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Try not to let yourself be dazzled when you search these drawers. | Search the western drawers in Jimmy Dazzler's home near the East Ardougne Rat Pits. | ![]() |
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Elite Cryptic clues
Clue | Notes | Task | Image |
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A demon's best friend holds the next step of this clue. | Kill a hellhound.
Note: Killing Cerberus will count, but hellhounds inside the God Wars Dungeon will not count. |
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A Guthixian ring lies between two peaks. Search the stones and you'll find what you seek. | Search the stones several steps west of the Guthixian stone circle in Taverley, search the stones. | ![]() |
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A reck you say; let's pray there aren't any ghosts. | Speak to Father Aereck in Lumbridge. | ![]() |
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A ring of water surrounds 4 powerful rings, dig above the ladder located there. | Dig by the ladder leading to the Dagannoth Kings' room in the Waterbirth Island Dungeon. | ![]() |
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Banish a chilling spirit. | Kill a Frost Nagua. | ![]() |
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Desert insects is what I see. Taking care of them was my responsibility. Your solution is found by digging near me. | Dig next to the entomologist, in the Kalphite Cave east of Shantay Pass. | ![]() |
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Dig under Razorlor's toad batta. | Dig on the toad batta spawn in Tarn's Lair. See this map for directions. From the entrance, follow the route C-K, or, alternatively, D-S-Q-P-O-N-M-L.
Or faster: from the Slayer ring teleport, east, jump west past mages, get pushed by wall crushers, south, south, west, west, south, search the tile (floor) to deactivate the log trap and jump over, south, south, "go down", but you'll fall right where the toad batta is. |
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Dig where the forces of Zamorak and Saradomin collide. | Dig next to the law rift in the Abyss, in the north-east section. | ![]() |
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Dobson is my last name, and with gardening I seek fame. | Horacio, located in the garden of the Handelmort Mansion in East Ardougne. | ![]() |
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Does one really need a fire to stay warm here? | Located next to the fire near the Volcanic Mine entrance on the Fossil Island Volcano. | ![]() |
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Even the seers say this clue goes right over their heads. | Search the crate on the Seers' Village Rooftop Course. Requires 60 Agility (can be boosted from 55 with a Summer pie). | ![]() |
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Ghostly bones. | Kill an Ankou, which can be found on the 4th level of Stronghold of Security, the Stronghold Slayer Cave, the Catacombs of Kourend, and The Forgotten Cemetery. | ![]() |
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Green is the colour of my death as the winter-guise, I swoop towards the ground. | Required: ![]() Players need to slide down to where Trollweiss grows on Trollweiss Mountain. |
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Has no one told you it is rude to ask a lady her age? | Speak to Mawrth in Lletya | ![]() |
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His bark is worse than his bite. | Speak to Barker at Canifis's Barkers' Haberdashery. | ![]() |
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I am the one who watches the giants. The giants in turn watch me. I watch with two while they watch with one. Come seek where I may be. | Speak to Kamfreena on the top floor of the Warriors' Guild. | ![]() |
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I burn between heroes and legends. | Speak to the candle maker in Catherby. | ![]() |
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I live in a deserted crack collecting soles. | Enter the crack west of Nardah rug merchant, and talk to the genie. A rope and a lightsource are required (partial completion of Spirits of the Elid required). | ![]() |
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In a while... | Kill a crocodile. | ![]() |
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Let's hope you don't meet a watery death when you encounter this fiend. | Kill a waterfiend. | ![]() |
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Mix yellow with blue and add heat, make sure you bring protection. | Kill a green dragon or brutal green dragon. Players who have completed Dragon Slayer II can use the Myths' Guild basement to kill green dragons outside the Wilderness. | ![]() |
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More resources than I can handle, but in a very dangerous area. Can't wait to strike gold! | Dig in the centre of the three gold rocks in the Resource Area deep in the Wilderness. An entry fee of 7,500 coins is required (6,000 if the medium Wilderness Diary is completed, 3,750 if the hard diary is completed, or free if the elite diary is completed). | ![]() |
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Observing someone in a swamp, under the telescope lies treasure. | Dig by the telescope in the island where Broken Handz can be found (fairy ring code DLR). | ![]() |
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Reflection is the weakness for these eyes of evil. | Kill a basilisk, which requires a mirror shield and 40 Slayer. Basilisk knights also count, requiring 60 Slayer and completion of The Fremennik Exiles. | ![]() |
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Right on the blessed border, cursed by the evil ones. On the spot inaccessible by both; I will be waiting. The bugs' imminent possession holds the answer. | Dig right under the fairy ring located west of Filliman's grotto. The fairy ring code is BIP. Players without access to fairy ring transport can use the shortcut to get to the island provided they have 50 Agility. | ![]() |
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Scattered coins and gems fill the floor. The chest you seek is in the north east. | Kill the King Black Dragon for a key (elite), and then open the closed chest in the north-east corner of the lair. | File:Key (Treasure Trails).png | ![]() |
'See you in your dreams' said the vegetable man. | Speak to Dominic Onion at the Nightmare Zone teleport spot. | ![]() |
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Show this to Sherlock. | Sherlock can be found south of Seers' Village. Players will have to perform one of the Sherlock tasks in order to complete this challenge. | ![]() |
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Speak to a Wyse man. | Talk to Wyson the gardener at Falador Park. | ![]() |
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Surround my bones in fire, on top the wooden pyre. Finally lay me to rest, before my one last test. | Kill a confused barbarian or lost barbarian within the Ancient Cavern to receive mangled bones. Construct a pyre ship and burn the bones onto the pyre with logs, a tinderbox, and an axe. Kill the ferocious barbarian spirit that spawns to receive the next clue. | ![]() |
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The beasts retreat, for their Queen is gone; the song of this town still plays on. Dig near the birthplace of a blade, be careful not to melt your spade. | (Requires full completion of the Swan Song quest. There is no need to accept the reward though!) Dig in front of the small furnace in the Piscatoris Fishing Colony. | ![]() |
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Three rule below and three sit at top. Come dig at my entrance. | Dig in front of the entrance to the Waterbirth Island Dungeon. | ![]() |
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Varrock is where I reside, not the land of the dead, but I am so old, I should be there instead. Let's hope your reward is as good as it says, just 1 gold one and you can have it read. | Talk to Aris, west of Varrock Square. | ![]() |
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With a name like that, you'd expect a little more than just a few scimitars. | Speak to Daga on Ape Atoll. Note: If Monkey Madness II has not been completed, you must be wielding any Monkey Greegree to speak to Daga. | ![]() |
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W marks the spot. | Dig in the middle of the Warriors' Guild entrance hall. To enter, a player must have their Attack and Strength levels add up to a total of 130 or have either one equal to 99. | ![]() |
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With drinks and dwarves I make my way, upon my head a glass will stay. | Speak to Funbo in The Lost Pickaxe pub in Cam Torum. | ![]() |
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You'll get licked. | Kill a bloodveld. Mutated variants do work. Bloodvelds in the God Wars Dungeon do work. | ![]() |
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You'll have to plug your nose if you use this source of herbs. | Kill an aberrant spectre or deviant spectre and pick up the clue or casket that it drops. | ![]() |
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You might have to turn over a few stones to progress. | Kill a rock crab and pick up the casket or clue that it drops. | ![]() |
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You must be 100 to play with me. | Speak to the Veteran boat squire at Pest Control. | ![]() |
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You were 3 and I was the 6th. Come speak to me. | Speak to Vannaka in Edgeville Dungeon. | ![]() |
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You will have to fly high where a sword cannot help you. | Kill an aviansie. | ![]() |
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Master Cryptic clues
Clue | Notes | Task | Image |
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2 musical birds. Dig in front of the spinning light. | Dig in front of the spinning light in Ping and Pong's room inside the Iceberg. A clockwork suit is required to enter the iceberg. | ![]() |
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A chisel and hammer reside in his home, strange for one of magic. Impress him with your magical equipment. | Wizard Cromperty at the north-east corner of East Ardougne. Speak to him while wearing equipment adding up to at least +100 in magical attack bonus. The passive magic attack multiplication effect of Tumeken's shadow does not count towards the +100 requirement, but its base magic attack bonus of +35 will. | ![]() |
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A dwarf, approaching death, but very much in the light. | Thorgel at the entrance to the Death Altar. Requires partial completion of Mourning's End Part II. | ![]() |
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A massive battle rages beneath so be careful when you dig by the large broken crossbow. | North-east of the God Wars Dungeon entrance, climb the rocky handholds and dig by the large crossbow. | ![]() |
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Anger Abbot Langley. | Speak to Abbot Langley while you have a negative prayer bonus (currently only possible with an Ancient staff or an Ancient sceptre). | ![]() |
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Anger those who adhere to Saradomin's edicts to prevent travel. | Port Sarim docks, try to charter a ship to Entrana with armour or weapons equipped. | ![]() |
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Buried beneath the ground, who knows where it's found.
Lucky for you, A man called Jorral may have a clue. |
Speak to Jorral to receive a strange device, which works similarly to the enchanted key (must have Making History quest completed).
For a list of all possible locations, see here. |
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Come brave adventurer, your sense is on fire. If you talk to me, it's an old god you desire. | Speak to Viggora. Note that he can be found (is visible) in 3 locations, but you can only speak to (and continue the clue) the version of him that you spoke to during Curse of the Empty Lord miniquest. You can check your quest log to find out which location.
A ring of visibility or a ring of shadows and ghostspeak amulet are required to make progress through the clue. |
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Darkness wanders around me, but fills my mind with knowledge. | Speak to Biblia on the Arceuus Library's top floor. | ![]() |
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Dig in front of the icy arena where 1 of 4 was fought. | Where you fought Kamil from Desert Treasure I, dig north-east of the first small rock just past the wolves. | ![]() |
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Faint sounds of 'Arr', fire giants found deep, the eastern tip of a lake, are the rewards you could reap. | Dig south of the pillar at the end of the Deep Wilderness Dungeon. | ![]() |
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Falo the bard wants to see you. | Speak to Falo the Bard, who is located on the road to the Fremennik Province. | ![]() |
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Elvish onions. | Dig in the onion patch east of the allotment patches in the east part of Prifddinas. Requires completion of Song of the Elves. | ![]() |
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Fiendish cooks probably won't dig the dirty dishes. | Dig by the fire in the Rogues' Den. | ![]() |
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The doorman of the Warriors' Guild wishes to be impressed by how strong your equipment is. | Speak to Ghommal (or Laidee Gnonock after While Guthix Sleeps) with a total Melee Strength bonus of 100 or more. (Note: Amulet of strength gives +10, even better than a fury for this clue. A dragon battleaxe gives +85 and is relatively easy to obtain for earlier-game players. A Godsword or Barrelchest anchor on its own is over 100 Strength bonus.) | ![]() |
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Great demons, dragons, and spiders protect this blue rock, beneath which, you may find what you seek. | Dig by the runite rock in the Lava Maze Dungeon. | ![]() |
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Guthix left his mark in a fiery lake, dig at the tip of it. | Dig at the tip of the lava lake that is shaped like a Guthixian symbol, west of the Mage Arena. | ![]() |
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Here, there are tears, but nobody is crying. Speak to the guardian and show off your alignment to balance. | Talk to Juna while wearing three Guthix-affiliated items. All Void Knight equipment is Guthix-affiliated. | ![]() |
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Hopefully this set of armour will help you to keep surviving. | Speak to Sir Vyvin while wearing white platebody and white platelegs/white plateskirt (white full helm is not needed). | ![]() |
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If you're feeling brave, dig beneath the dragon's eye. | Dig below the mossy rock under the Viyeldi caves. Requires progress or completion of Legends' Quest. Items needed: Pickaxe, woodcutting axe, machete, unpowered orb, lockpick (multiple recommended), a spade, and any Charge Orb spell. A bravery potion and rope are also required if the quest is not completed (You also need any Axe and a Machete to get through the jungle).
Players with level 91 Agility can attach a long rope, purchased from the Darkmeyer General Store, to the rock next to the blue hat to instantly climb down the large cliff. |
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I lie beneath the first descent to the holy encampment. | Dig immediately after climbing down the first set of rocks towards Saradomin's Encampment within the God Wars Dungeon. Two ropes are needed; one to enter the dungeon and another to enter Saradomin's Encampment (not required if you've used once before already). 70 Agility is also required (cannot be boosted). | ![]() |
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My life was spared but these voices remain, now guarding these iron gates is my bane. | Speak to the Key Master in Cerberus' Lair. | ![]() |
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One of several rhyming brothers, in business attire with an obsession for paper work. | Speak to Piles in the Resource Area. An entry fee of 7,500 coins is required (6,000 if the medium Wilderness Diary is completed, 3,750 if the hard diary is completed, or free if the elite diary is completed). | ![]() |
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Pentagrams and demons, burnt bones and remains, I wonder what the blood contains. | Dig under the blood rune spawn next to the Demonic Ruins. | ![]() |
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Robin wishes to see your finest ranged equipment. | Robin at the inn in Port Phasmatys. Speak to him while wearing equipment adding up to 181 ranged attack bonus or over ( crystal bow gives +100 ranged attack bonus on its own). The bonuses from a toxic blowpipe does not count. | ![]() |
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She's small but can build both literally and figuratively. | Speak to Lovada south of the Lovakengj blast mine. | ![]() |
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Shhhh! | Speak to Logosia in the Arceuus Library's ground floor. | ![]() |
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Show this to Sherlock. | Sherlock can be found south of Seers' Village. Players will have to perform one of the Sherlock tasks in order to complete this challenge. | ![]() |
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South of a river in a town surrounded by the undead, what lies beneath the furnace? | Dig in front of the Shilo Village furnace. | ![]() |
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The far north eastern corner where 1 of 4 was defeated, the shadows still linger. | Dig on the north-eastern-most corner of the Shadow Dungeon. Bring a ring of visibility or a ring of shadows. | ![]() |
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This place sure is a mess. | Ewesey is located in the Hosidius mess hall. | ![]() |
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Under a giant robotic bird that cannot fly. | Dig next to the terrorbird display in the south exhibit of Varrock Museum's basement. | ![]() |
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Where safe to speak, the man who offers the pouch of smallest size wishes to see your alignment. | Speak to the Mage of Zamorak in the Zamorakian chapel south of Aubury's Rune Shop in East Varrock while wearing three items aligned to Zamorak. | ![]() |
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