Damage per second/Magic
See also: OSRS Wiki DPS calculator
This article is about calculating magic damage output, not to be confused with the Equipment stat Magic Damage.
Magic damage is affected by the spell used, equipment, prayer, skill boosts and the monster being attacked.
There are various methods by which players can increase their potential Magic damage. The effects of most equipped items can be seen in the stats window (labelled as Magic: +x and Magic damage: +x%).
Maximum damage per second
The maximum damage per second (also called max DPS) is a magic attack's maximum hit, divided by 2 (for the average hit), and divided by the autocast speed in seconds. The autocast speed of spells is 3 seconds (or 5 ticks), except for powered staves (but not Tumeken's shadow) and the harmonised nightmare staff having an autocast speed of 2.4 seconds (or 4 ticks). These tables do not include accuracy. To factory in accuracy, multiply the DPS by the hit chance of a given monster (which is explained in the section "Calculating your magic damage output"). All values are rounded to the nearest tenth.
Spellbook-Based
The following tables show the maximum DPS possible for all magic attacks that are based on spellbook combat spells except for Magic dart. Since Magic dart's damage is based on the player's Magic level, it'll be shown under the section titled "Magic Level-Based". These tables do not include accuracy.
Maximum DPS - Ancient Magicks | ||||||
---|---|---|---|---|---|---|
All spells require [s 4]+++++ to be worn to achieve the maximum DPS. All spells also require ++, unless otherwise stated. | ||||||
Spell | Best In Slot | Undead | Slayer Task | Castle Wars[s 2] | Revenants[s 3] | |
No change | File:Castle wars bracelet.png | + | ||||
Smoke Rush | 3.2 | 3.3 | 3.5 | 3.5 | 3.7 | |
Shadow Rush | 3.5 | 3.7 | 3.8 | 4.0 | 4.0 | |
Blood Rush | 3.7 | 4.0 | 4.2 | 4.2 | 4.3 | |
Ice Rush | 4.0 | 4.2 | 4.3 | 4.5 | 4.7 | |
Smoke Burst | 4.2 | 4.5 | 4.5 | 4.7 | 4.8 | |
Shadow Burst | 4.5 | 4.7 | 4.8 | 5.2 | 5.2 | |
Blood Burst | 5.2 | 5.5 | 5.7 | 6.0 | 6.0 | |
Ice Burst | 5.5 | 5.8 | 6.0 | 6.2 | 6.3 | |
Smoke Blitz | 5.7 | 6.2 | 6.2 | 6.5 | 6.7 | |
Shadow Blitz | 6.0 | 6.3 | 6.7 | 6.7 | 7.0 | |
Blood Blitz | 6.2 | 6.7 | 6.8 | 7.2 | 7.3 | |
Ice Blitz | 6.5 | 6.8 | 7.2 | 7.3 | 7.5 | |
Smoke Barrage | 6.7 | 7.2 | 7.3 | 7.7 | 7.8 | |
Shadow Barrage | 7.0 | 7.5 | 7.8 | 8.0 | 8.2 | |
Blood Barrage | 7.2 | 7.7 | 8.0 | 8.3 | 8.5 | |
Ice Barrage | 7.5 | 8.0 | 8.3 | 8.5 | 8.7 | |
Nine Targets (3x3) | ||||||
Smoke Burst | 37.5 | 40.5 | 40.5 | 36.7[s 5] | 43.5 | |
Shadow Burst | 40.5 | 42.0 | 43.5 | 39.8[s 5] | 46.5 | |
Blood Burst | 46.5 | 49.5 | 51.0 | 46.0[s 5] | 54.0 | |
Ice Burst | 49.5 | 52.5 | 54.0 | 47.5[s 5] | 57.0 | |
Smoke Barrage | 60.0 | 64.5 | 66.0 | 59.7[s 5] | 70.5 | |
Shadow Barrage | 63.0 | 67.5 | 70.5 | 61.3[s 5] | 73.5 | |
Blood Barrage | 64.5 | 69.0 | 72.0 | 64.3[s 5] | 76.5 | |
Ice Barrage | 67.5 | 72.0 | 75.0 | 65.8[s 5] | 78.0 |
Maximum DPS - Arceuus spellbook | ||||||
---|---|---|---|---|---|---|
All spells require [s 4]+++++ to be worn to achieve the maximum DPS. All spells also require ++, unless otherwise stated. | ||||||
Spell | Best In Slot | Undead | Slayer Task | Castle Wars[s 2] | Revenants[s 3] | |
No change | File:Castle wars bracelet.png | + | ||||
Ghostly Grasp | 2.8 | 3.0 | 3.2 | 3.2 | 3.3 | |
Skeletal Grasp | 4.0 | 4.3 | 4.5 | 4.5 | 4.7 | |
Undead Grasp | 5.7 | 6.2 | 6.5 | 6.5 | 6.7 | |
Without Mark of Darkness | ||||||
Inferior Demonbane | 3.8 | N/A | 4.2 | N/A | N/A | |
Superior Demonbane | 5.5 | N/A | 6.0 | N/A | N/A | |
Dark Demonbane | 7.2 | N/A | 8.0 | N/A | N/A | |
With Mark of Darkness | ||||||
Inferior Demonbane | 4.7 | N/A | 5.2 | N/A | N/A | |
Superior Demonbane | 6.8 | N/A | 7.5 | N/A | N/A | |
Dark Demonbane | 8.8 | N/A | 10.0 | N/A | N/A |
- ^ With the exception of Flames of Zamorak, the staff of the dead can be substituted with any other +15% magic damage weapon, such as the staff of light, staff of balance, toxic staff of the dead, kodai wand, and any version of the nightmare staff.
- ^ 2.0 2.1 2.2 The castle wars bracelet only needs to be worn when the game starts. Players should switch to the tormented bracelet after the match begins, as they will retain the castle wars bracelet's effect. Additionally, the cape and headwear slot are occupied by the castle wars cape and castle wars hood during games; these must remain on at all times.
- ^ 3.0 3.1 3.2 The Revenant Caves is located in level 17 to 40 Wilderness. Players become and remain skulled when equipping and wearing the Amulet of avarice; losing all items and inventory when killed. After unequipping the amulet, the skull remains and behaves like a normal PK skull; disappearing after twenty minutes. Gaining Forinthry Surge requires killing the Revenant maledictus as a top-damaging player. Afterwards, the Forinthry Surge status will last for 30 minutes. Without the +15% magic damage from Forinthry Surge, the player's damage is equivalent to wearing a Salve amulet(ei).
- ^ 4.0 4.1 The staff of the dead can be substituted with any other +15% magic damage weapon, such as the staff of light, staff of balance, toxic staff of the dead, kodai wand, and any version of the nightmare staff.
- ^ 5.0 5.1 5.2 5.3 5.4 5.5 5.6 5.7 The castle wars bracelet bonus only applies to the flag bearer. Since only one opponent can carry the flag at a time, this bonus only applies to one of the nine targets.
Magic Level-Based
The following tables show the maximum DPS possible for all magic attacks that are based on the player's magic level. These tables do not include accuracy. The special attacks for the Eldritch nightmare staff, Volatile nightmare staff, and Accursed sceptre are not listed below as special attacks cannot be continuously used in combat.
Maximum DPS - Swamp lizard | |||||
---|---|---|---|---|---|
All attacks require ++++ to be worn to achieve the maximum DPS. All attacks also require ++, unless otherwise stated. | |||||
Magic levels | Best In Slot | Undead | Slayer Task | Castle Wars[m 1] | Revenants[m 2] |
No change | File:Castle wars bracelet.png | + | |||
99-103[m 3] | 3.8 | 4.2 | 4.3 | 4.3 | 4.7 |
104-109[m 3] | 4.2 | 4.5 | 4.5 | 4.7 | 5.0 |
110-114[m 3] | 4.3 | 4.7 | 4.7 | 5.0 | 5.2 |
115-119[m 3] | 4.5 | 4.8 | 5.2 | N/A | N/A |
120-125[m 3] | 4.7 | N/A | N/A | N/A | N/A |
Maximum DPS - Orange salamander | |||||
---|---|---|---|---|---|
All attacks require ++++ to be worn to achieve the maximum DPS. All attacks also require ++, unless otherwise stated. | |||||
Magic levels | Best In Slot | Undead | Slayer Task | Castle Wars[m 1] | Revenants[m 2] |
No change | File:Castle wars bracelet.png | + | |||
99-101[m 3] | 3.8 | 4.2 | 4.3 | 4.3 | 4.7 |
102-106[m 3] | 4.2 | 4.5 | 4.5 | 4.7 | 5.0 |
107-111[m 3] | 4.3 | 4.7 | 4.7 | 5.0 | 5.2 |
112-117[m 3] | 4.5 | 4.8 | 5.2 | 5.2 | 5.5 |
118-122[m 3] | 4.7 | 5.2 | 5.3 | N/A | N/A |
123-125[m 3] | 5.0 | N/A | N/A | N/A | N/A |
Maximum DPS - Red salamander | |||||
---|---|---|---|---|---|
All attacks require ++++ to be worn to achieve the maximum DPS. All attacks also require ++, unless otherwise stated. | |||||
Magic levels | Best In Slot | Undead | Slayer Task | Castle Wars[m 1] | Revenants[m 2] |
No change | File:Castle wars bracelet.png | + | |||
99-102[m 3] | 4.5 | 4.8 | 5.2 | 5.2 | 5.5 |
103-106[m 3] | 4.7 | 5.2 | 5.3 | 5.3 | 5.7 |
107-111[m 3] | 5.0 | 5.3 | 5.5 | 5.7 | 6.0 |
112-115[m 3] | 5.2 | 5.5 | 5.7 | 6.0 | 6.2 |
116-120[m 3] | 5.3 | 5.8 | 5.8 | N/A | N/A |
121-124[m 3] | 5.5 | N/A | N/A | N/A | N/A |
125[m 3] | 5.8 | N/A | N/A | N/A | N/A |
Maximum DPS - Black salamander | |||||
---|---|---|---|---|---|
All attacks require ++++ to be worn to achieve the maximum DPS. All attacks also require ++, unless otherwise stated. | |||||
Magic levels | Best In Slot | Undead | Slayer Task | Castle Wars[m 1] | Revenants[m 2] |
No change | File:Castle wars bracelet.png | + | |||
99-100[m 3] | 5.0 | 5.3 | 5.5 | 5.7 | 6.0 |
101-104[m 3] | 5.2 | 5.5 | 5.7 | 6.0 | 6.2 |
105-108[m 3] | 5.3 | 5.8 | 5.8 | 6.2 | 6.5 |
109-112[m 3] | 5.5 | 6.0 | 6.2 | 6.3 | 6.7 |
113-116[m 3] | 5.8 | 6.2 | 6.5 | N/A | N/A |
117-121[m 3] | 6.0 | 6.5 | 6.7 | N/A | N/A |
122-125[m 3] | 6.2 | N/A | N/A | N/A | N/A |
Maximum DPS - Magic dart | |||||
---|---|---|---|---|---|
All attacks require ++++ to be worn to achieve the maximum DPS. All attacks also require [m 4]+++, unless otherwise stated. | |||||
Magic levels | Best In Slot | Undead | Slayer Task | Castle Wars[m 1] | Revenants[m 2] |
No change | File:Castle wars bracelet.png | + | |||
99 | 4.5 | 4.8 | 5.2 | 5.2 | 5.3 |
100-109[m 3] | 4.8 | 5.2 | 5.3 | 5.5 | 5.7 |
110-119[m 3] | 5.0 | 5.3 | 5.7 | 5.7 | 5.8 |
120-125[m 3] | 5.2 | N/A | N/A | N/A | N/A |
Magic Dart using Slayer's staff (e) | |||||
99-101[m 3] | 6.2 | 6.7 | 7.0 | 7.2 | 7.3 |
102-107[m 3] | 6.5 | 7.0 | 7.2 | 7.3 | 7.7 |
108-113[m 3] | 6.7 | 7.2 | 7.3 | 7.7 | 8.0 |
114-119[m 3] | 6.8 | 7.3 | 7.7 | N/A | N/A |
120-125[m 3] | 7.0 | N/A | N/A | N/A | N/A |
Maximum DPS - Trident of the seas | |||||
---|---|---|---|---|---|
All attacks require [m 5]+++++ to be worn to achieve the maximum DPS. All attacks also require ++, unless otherwise stated. | |||||
Magic levels | Best In Slot | Undead | Slayer Task | Castle Wars[m 1] | Revenants[m 2] |
No change | File:Castle wars bracelet.png | + | |||
99-101[m 3] | 7.5 | 8.1 | 8.3 | 8.8 | 9.0 |
102-104[m 3] | 7.7 | 8.3 | 8.8 | 9.0 | 9.2 |
105-107[m 3] | 8.1 | 8.8 | 9.0 | 9.2 | 9.6 |
108-110[m 3] | 8.3 | 9.0 | 9.2 | 9.6 | 10.0 |
111-113[m 3] | 8.5 | 9.2 | 9.6 | 10.0 | 10.2 |
114-116[m 3] | 8.8 | 9.6 | 10.0 | N/A | N/A |
117-119[m 3] | 9.2 | 9.8 | 10.2 | N/A | N/A |
120-122[m 3] | 9.4 | N/A | N/A | N/A | N/A |
123-125[m 3] | 9.6 | N/A | N/A | N/A | N/A |
Maximum DPS - Trident of the swamp | |||||
---|---|---|---|---|---|
All attacks require [m 6]+++++ to be worn to achieve the maximum DPS. All attacks also require ++, unless otherwise stated. | |||||
Magic levels | Best In Slot | Undead | Slayer Task | Castle Wars[m 1] | Revenants[m 2] |
No change | File:Castle wars bracelet.png | + | |||
99-101[m 3] | 8.3 | 9.0 | 9.2 | 9.6 | 10.0 |
102-104[m 3] | 8.5 | 9.2 | 9.6 | 10.0 | 10.2 |
105-107[m 3] | 8.8 | 9.6 | 10.0 | 10.2 | 10.6 |
108-110[m 3] | 9.2 | 9.8 | 10.2 | 10.4 | 10.8 |
111-113[m 3] | 9.4 | 10.2 | 10.4 | 10.8 | 11.3 |
114-116[m 3] | 9.6 | 10.4 | 10.8 | N/A | N/A |
117-119[m 3] | 10.0 | 10.6 | 11.3 | N/A | N/A |
120-122[m 3] | 10.2 | N/A | N/A | N/A | N/A |
123-125[m 3] | 10.4 | N/A | N/A | N/A | N/A |
Maximum DPS - Sanguinesti staff | |||||
---|---|---|---|---|---|
All attacks require +++++ to be worn to achieve the maximum DPS. All attacks also require ++, unless otherwise stated. | |||||
Magic levels | Best In Slot | Undead | Slayer Task | Castle Wars[m 1] | Revenants[m 2] |
No change | File:Castle wars bracelet.png | + | |||
99-101[m 3] | 8.5 | 9.2 | 9.6 | 10.0 | 10.2 |
102-104[m 3] | 8.8 | 9.6 | 10.0 | 10.2 | 10.6 |
105-107[m 3] | 9.2 | 9.8 | 10.2 | 10.4 | 10.8 |
108-110[m 3] | 9.4 | 10.2 | 10.4 | 10.8 | 11.3 |
111-113[m 3] | 9.6 | 10.4 | 10.8 | 11.3 | 11.5 |
114-116[m 3] | 10.0 | 10.6 | 11.3 | N/A | N/A |
117-119[m 3] | 10.2 | 11.0 | 11.5 | N/A | N/A |
120-122[m 3] | 10.4 | N/A | N/A | N/A | N/A |
123-125[m 3] | 10.8 | N/A | N/A | N/A | N/A |
Maximum DPS - Tumeken's shadow (Non-TOA & TOA) | ||||||
---|---|---|---|---|---|---|
All attacks require ++++ to be worn to achieve the maximum DPS. All attacks also require ++, unless otherwise stated. | ||||||
Magic levels | Best In Slot | Undead | Slayer Task | Castle Wars[m 1] | Revenants[m 2] | |
No change | File:Castle wars bracelet.png | + | ||||
Non-TOA | TOA | Non-TOA | Non-TOA | Non-TOA | Non-TOA | |
99-101[m 3] | 9.8 | 11.3 | 9.3 | 10.8 | 11.0 | 10.2 |
102-104[m 3] | 10.2 | 11.7 | 9.5 | 11.2 | 11.3 | 10.5 |
105-107[m 3] | 10.5 | 12.0 | 9.8 | 11.5 | 11.5 | 10.7 |
108-110[m 3] | 10.7 | 12.3 | 10.2 | 11.8 | 12.0 | 11.0 |
111-113[m 3] | 11.0 | 12.7 | 10.3 | 12.2 | 12.2 | 11.3 |
114-116[m 3] | 11.3 | 13.0 | 10.7 | 12.3 | N/A | N/A |
117-119[m 3] | 11.7 | 13.3 | 11.0 | 12.8 | N/A | N/A |
120-122[m 3] | 11.8 | 13.7 | N/A | N/A | N/A | N/A |
123-125[m 3] | 12.2 | 14.0 | N/A | N/A | N/A | N/A |
Maximum DPS - Thammaron's sceptre (Non-wilderness & wilderness) | ||||||||
---|---|---|---|---|---|---|---|---|
All attacks require +++++ to be worn to achieve the maximum DPS. All attacks also require ++, unless otherwise stated. | ||||||||
Magic levels | Best In Slot | Undead | Slayer Task | Castle Wars[m 1] | Revenants[m 2] | |||
No change | File:Castle wars bracelet.png | + | ||||||
Non-Wild. | Wild. | Non-Wild. | Wild. | Non-Wild. | Wild. | Non-Wild. | Wild. | |
99-101[m 3] | 6.7 | 10.0 | 7.3 | 10.8 | 7.5 | 10.8 | 7.7 | 11.9 |
102-104[m 3] | 6.9 | 10.2 | 7.5 | 11.3 | 7.7 | 11.3 | 7.9 | 12.5 |
105-107[m 3] | 7.3 | 10.8 | 7.7 | 11.5 | 8.1 | 11.7 | 8.3 | 12.7 |
108-110[m 3] | 7.5 | 11.3 | 8.1 | 12.1 | 8.3 | 11.9 | 8.8 | 13.3 |
111-113[m 3] | 7.7 | 11.5 | 8.3 | 12.5 | 8.8 | 12.7 | 9.0 | 13.8 |
114-116[m 3] | 8.1 | 12.1 | 8.8 | 13.1 | 9.0 | 12.9 | N/A | N/A |
117-119[m 3] | 8.3 | 12.5 | 9.0 | 13.3 | 9.2 | 13.3 | N/A | N/A |
120-122[m 3] | 8.5 | 12.7 | N/A | N/A | N/A | N/A | N/A | N/A |
123-125[m 3] | 8.8 | 13.1 | N/A | N/A | N/A | N/A | N/A | N/A |
Maximum DPS - Accursed sceptre (Non-wilderness & wilderness) | ||||||||
---|---|---|---|---|---|---|---|---|
All attacks require +++++ to be worn to achieve the maximum DPS. All attacks also require ++, unless otherwise stated. | ||||||||
Magic levels | Best In Slot | Undead | Slayer Task | Castle Wars[m 1] | Revenants[m 2] | |||
No change | File:Castle wars bracelet.png | + | ||||||
Non-Wild. | Wild. | Non-Wild. | Wild. | Non-Wild. | Wild. | Non-Wild. | Wild. | |
99-101[m 3] | 7.3 | 10.8 | 7.7 | 11.5 | 8.1 | 11.7 | 8.3 | 12.7 |
102-104[m 3] | 7.5 | 11.3 | 8.1 | 12.1 | 8.3 | 11.9 | 8.8 | 13.3 |
105-107[m 3] | 7.7 | 11.5 | 8.3 | 12.5 | 8.8 | 12.7 | 9.0 | 13.8 |
108-110[m 3] | 8.1 | 12.1 | 8.8 | 13.1 | 9.0 | 12.9 | 9.2 | 14.4 |
111-113[m 3] | 8.3 | 12.5 | 9.0 | 13.3 | 9.2 | 13.3 | 9.6 | 15.0 |
114-116[m 3] | 8.5 | 12.7 | 9.2 | 13.8 | 9.6 | 13.8 | N/A | N/A |
117-119[m 3] | 8.8 | 13.1 | 9.6 | 14.4 | 10.0 | 14.4 | N/A | N/A |
120-122[m 3] | 9.2 | 13.8 | N/A | N/A | N/A | N/A | N/A | N/A |
123-125[m 3] | 9.4 | 14.0 | N/A | N/A | N/A | N/A | N/A | N/A |
- ^ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 The castle wars bracelet only needs to be worn when the game starts. Players should switch to the tormented bracelet after the match begins, as they will retain the castle wars bracelet's effect. Additionally, the cape and headwear slot are occupied by the castle wars cape and castle wars hood during games; these must remain on at all times.
- ^ 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 The Revenant Caves is located in level 17 to 40 Wilderness. Players become and remain skulled when equipping and wearing the Amulet of avarice; losing all items and inventory when killed. After unequipping the amulet, the skull remains and behaves like a normal PK skull; disappearing after twenty minutes. Gaining Forinthry Surge requires killing the Revenant maledictus as a top-damaging player. Afterwards, the Forinthry Surge status will last for 30 minutes. Without the +15% magic damage from Forinthry Surge, the player's damage is equivalent to wearing a Salve amulet(ei).
- ^ 3.00 3.01 3.02 3.03 3.04 3.05 3.06 3.07 3.08 3.09 3.10 3.11 3.12 3.13 3.14 3.15 3.16 3.17 3.18 3.19 3.20 3.21 3.22 3.23 3.24 3.25 3.26 3.27 3.28 3.29 3.30 3.31 3.32 3.33 3.34 3.35 3.36 3.37 3.38 3.39 3.40 3.41 3.42 3.43 3.44 3.45 3.46 3.47 3.48 3.49 3.50 3.51 3.52 3.53 3.54 3.55 3.56 3.57 3.58 3.59 3.60 3.61 3.62 3.63 3.64 3.65 3.66 3.67 3.68 3.69 3.70 3.71 3.72 3.73 3.74 3.75 3.76 3.77 3.78 3.79 3.80 3.81 3.82 3.83 3.84 3.85 3.86 Only available through the use of magic boosts such a magic potion, an imbued heart, a saturated heart, a super magic potion at Nightmare Zone, an Overload (+) at Chambers of Xeric, or smelling salts in Tombs of Amascut.
- ^ The staff of the dead can be substituted with any other +15% magic damage weapon, such as the staff of light, staff of balance, toxic staff of the dead, kodai wand, and any version of the nightmare staff.
- ^ The Trident of the seas and the enhanced version, Trident of the seas (e), have the same stats with the only difference being how many charges they can hold.
- ^ The Trident of the swamp and the enhanced version, Trident of the swamp (e), have the same stats with the only difference being how many charges they can hold.
Calculating your magic damage output
Step one: Calculate the maximum hit
Maximum hit is affected only by damage boosting equipment and the base max hit of the spell used[1].
See maximum magic hit for the information on calculating the maximum hit for a specific setup.
Step two: Calculate the effective level
Effective level is affected by your current level multiplied by prayers used and skill level boosts.
To calculate your effective level:
- (Magic level + Magic level boost) * prayer bonus
- Round down to nearest integer
- Multiply by 1.45 if using Void Magic
- +2 if using Accurate trident
- +9
- Round down to nearest integer
Magic Level boost:
Boost | Level increase |
Visibility | Other info | |
---|---|---|---|---|
Magic cape | 1 | Visible | Players may use the cape to change to any spellbook that they already have unlocked up to five times per day. | |
Steamforge brew | 1 | Visible | Hitpoints 1 Smithing 1 Magic 1 Attack - floor(CurrentLevel * 0.05) - 2 Defence - floor(CurrentLevel * 0.05) - 2 | |
Oldak | ±2 | Visible | Requires completion of Death to the Dorgeshuun. | |
Wizard's mind bomb | 2 or 3 | Visible | Hitpoints 1 Magic 2 + floor(StaticLevel * 0.02) Attack - floor(CurrentLevel * 0.05) - 1 Defence - floor(CurrentLevel * 0.05) - 1 Strength - floor(CurrentLevel * 0.05) - 1 Available to free players. | |
File:Magic essence.png | Magic essence | 3 | Visible | Used during the Fairytale II - Cure a Queen quest. |
File:Magic essence mix.png | Magic essence mix | 3 | Visible | Hitpoints 6 per dose.
Requires Barbarian training. |
Mature Wizard's mind bomb | 3 or 4 | Visible | Hitpoints 2 Magic 3 + floor(StaticLevel * 0.02) Attack - floor(CurrentLevel * 0.05) - 2 Defence - floor(CurrentLevel * 0.05) - 2 Strength - floor(CurrentLevel * 0.05) - 2 | |
File:Magic potion.png | Magic potion | 4 | Visible | Allows for the use of higher level magical spells. |
File:Magic mix.png | Magic mix | 4 | Visible | Hitpoints 6 per dose.
Requires Barbarian training. |
File:Divine magic potion.png | Divine magic potion | 4 | Visible | Hitpoints - 10 Acts as a magic potion. Passive stat draining for Magic is disabled for 5 minutes, meaning the player's Magic will stay fully boosted. After the 5 minutes are over, Magic level will be restored to its base level. |
File:Battlemage potion.png | Battlemage potion | 4 | Visible | Defence 5 + floor(StaticLevel * 0.15) Acts as a magic and super defence potion in one dose. |
File:Divine battlemage potion.png | Divine battlemage potion | 4 | Visible | Hitpoints - 10 Defence 5 + floor(StaticLevel * 0.15) Acts as a battlemage potion. Passive stat draining for Magic is disabled for 5 minutes, meaning the player's Magic will stay fully boosted. After the 5 minutes are over, Magic level will be restored to its base level. |
Bandages (Theatre of Blood) | 4 | Visible | Hitpoints 20 Attack 4 + floor(StaticLevel * 0.15) Defence 4 + floor(StaticLevel * 0.15) Strength 4 + floor(StaticLevel * 0.15) Ranged 4 + floor(StaticLevel * 0.1) | |
Spicy stew (red spice) |
±0-5 | Visible | Hitpoints 11 Depending on type of stew, any skill except Hitpoints can be boosted or reduced by 0 to 5 levels randomly. | |
File:Ancient brew.png | Ancient brew | 2-6 | Visible | Magic 2 + floor(StaticLevel * 0.05) Prayer 2 + floor(StaticLevel * 0.1) with the ability to restore up to 5% over the player's base Prayer level. Attack - floor(CurrentLevel * 0.1) - 2 Defence - floor(CurrentLevel * 0.1) - 2 Strength - floor(CurrentLevel * 0.1) - 2 |
File:Forgotten brew.png | Forgotten brew | 3-10 | Visible | Magic 3 + floor(StaticLevel * 0.08) Prayer 2 + floor(StaticLevel * 0.1) with the ability to restore up to 5% over the player's base Prayer level. Attack - floor(CurrentLevel * 0.1) - 2 Defence - floor(CurrentLevel * 0.1) - 2 Strength - floor(CurrentLevel * 0.1) - 2 |
Imbued heart | 1-10 | Visible | Magic 1 + floor(StaticLevel * 0.1) Only usable once every 7 minutes. | |
Saturated heart | 4-13 | Visible | Magic 4 + floor(StaticLevel * 0.1) Passive stat draining for magic is disabled for 5 minutes, meaning the player's Magic will stay fully boosted. After the 5 minutes are over, Magic level will be restored to its base level. Only usable once every 5 minutes. | |
File:Kodai (-).png | Kodai (-) | 4-13 | Visible | Magic 4 + floor(StaticLevel * 0.1) Only usable within the Chambers of Xeric. |
File:Overload (-).png | Overload (-) | 4-13 | Visible | Acts as an elder (-), twisted (-), and kodai (-) potion in one dose. Hitpoints - 50 Attack 4 + floor(StaticLevel * 0.1) Defence 4 + floor(StaticLevel * 0.1) Strength 4 + floor(StaticLevel * 0.1) Ranged 4 + floor(StaticLevel * 0.1) Magic 4 + floor(StaticLevel * 0.1) The boost is reapplied every 15 seconds for 5 minutes. (This lost health is refunded after the overload ends). Only usable within the Chambers of Xeric. |
File:Kodai potion.png | Kodai potion | 5-17 | Visible | Magic 5 + floor(StaticLevel * 0.13) Only usable within the Chambers of Xeric |
File:Overload (Chambers of Xeric).png | Overload (Chambers of Xeric) | 5-17 | Visible | Acts as an elder, twisted, and kodai potion in one dose. Hitpoints - 50 Attack 5 + floor(StaticLevel * 0.13) Defence 5 + floor(StaticLevel * 0.13) Strength 5 + floor(StaticLevel * 0.13) Ranged 5 + floor(StaticLevel * 0.13) Magic 5 + floor(StaticLevel * 0.13) The boost is reapplied every 15 seconds for 5 minutes. (This lost health is refunded after the overload ends). Only usable within the Chambers of Xeric. |
File:Potion of power.png | Potion of power | 5-19 | Visible | Magic 5 + floor(StaticLevel * 0.15) Only usable within the Soul Wars minigame. |
File:Super magic potion.png | Super magic potion | 5-19 | Visible | Magic 5 + floor(StaticLevel * 0.15) Only usable within the Nightmare Zone. |
File:Overload (Nightmare Zone).png | Overload (Nightmare Zone) | 5-19 | Visible | Acts as a super combat, super ranging, and super magic potion in one dose. Hitpoints - 50 Attack 5 + floor(StaticLevel * 0.15) Defence 5 + floor(StaticLevel * 0.15) Strength 5 + floor(StaticLevel * 0.15) Ranged 5 + floor(StaticLevel * 0.15) Magic 5 + floor(StaticLevel * 0.15) The boost is reapplied every 15 seconds for 5 minutes. (This lost health is refunded after the overload ends). Only usable within the Nightmare Zone. |
File:Kodai (+).png | Kodai (+) | 6-21 | Visible | Magic 6 + floor(StaticLevel * 0.16) Only usable within the Chambers of Xeric. |
File:Overload (+).png | Overload (+) | 6-21 | Visible | Acts as an elder (+), twisted (+), and kodai (+) potion in one dose. Hitpoints - 50 Attack 6 + floor(StaticLevel * 0.16) Defence 6 + floor(StaticLevel * 0.16) Strength 6 + floor(StaticLevel * 0.16) Ranged 6 + floor(StaticLevel * 0.16) Magic 6 + floor(StaticLevel * 0.16) The boost is reapplied every 15 seconds for 5 minutes. (This lost health is refunded after the overload ends). Only usable within the Chambers of Xeric. |
Smelling salts | 11-26 | Visible | Attack 11 + floor(StaticLevel * 0.16) Defence 11 + floor(StaticLevel * 0.16) Strength 11 + floor(StaticLevel * 0.16) Ranged 11 + floor(StaticLevel * 0.16) Magic 11 + floor(StaticLevel * 0.16) Restores run energy by 25%. The boost is reapplied every 15 seconds for 8 minutes. Only usable within the Tombs of Amascut. |
Note that temporarily increasing your Magic level only increases your accuracy, but not max hit, with the exception of Magic Dart, salamanders, trident of the seas/swamp and sanguinesti staff.
Prayer Multiplier:
Prayer | |
---|---|
Mystic Will | 1.05 |
Mystic Lore | 1.10 |
Mystic Might | 1.15 |
Augury | 1.25 |
Step three: Calculate the equipment bonus
Equipment bonus is equal to the Magic Attack stat in the Equipment stats window. Wearing magic gear will increase your equipment bonus.
See here for a full list of all stat-boosting gear, or here for a list magic armour.
Add up the Magic Attack of each piece of equipment worn to find your equipment bonus.
Step four: Calculate the accuracy roll
To calculate your accuracy roll:
- Effective level * (Equipment bonus + 64)
- Multiply by 1.15 if wearing a slayer helm on task or killing undead monsters with an imbued salve amulet.
- Round down to nearest integer
Step five: Calculate the hit chance
If Accuracy Roll > Defence roll:
Else
Step six: Calculate the magic damage output
To calculate the Damage Per Second, divide the Damage Per hit by the attack speed of the spell in seconds.
Spells from the Standard and Ancient spellbook have attack speed of 3 seconds, while tridents and staves that cast their own spells have an attack speed of 2.4
If bursting/barraging, multiply the DPS by the amount of targets getting hit (Note that maximum amount of targets for every AOE spell is 9).
References
Combat | |
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Maximum hit | |
Damage per second | |
Mechanics | |
Other |