Pay-to-play Runecraft training

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This guide describes the most effective methods to train the Runecraft skill.

General information and tips

Most Runecraft training methods involve using essence. Pure essence is most commonly used, as it can be used for all rune types and is typically cheaper than rune essence.

The Raiments of the Eye set grants 60% more runes when the full outfit is worn, though no extra experience is given. The outfit can be obtained through the Guardians of the Rift minigame. Getting the outfit is recommended if the player plans to train with profitable methods.

Drinking stamina potions is generally the best option for restoring run energy. The ring of endurance is also useful, as it reduces the run energy drain and doubles the duration of the stamina potion effect when charged.

Recommended quests

The quests listed in the table below offer very useful rewards for a lot of training methods. Completing them is strongly recommended before doing a lot of Runecraft training.

Quest Requirements Notes
Rune Mysteries None Prerequisite for many quests, including ones below.
Enter the Abyss Completion of Rune Mysteries Required for repairing essence pouches. Also awards 1,000 Runecraft experience.
Temple of the Eye Completion of Enter the Abyss

Runecraft 10 Runecraft

A total of 9,210 Runecraft experience is earned by completing the quest. Unlocks the Guardians of the Rift minigame. Awards a medium pouch.
The Eyes of Glouphrie Completion of The Grand Tree

Construction 5 Construction
Magic 46 Magic

Awards 6,000 Runecraft experience, which will allow the player to skip most of the early levels.
Lunar Diplomacy Various, see the quest page. The Lunar spellbook gives access to very useful spells used in some of the fastest training methods. The quest also awards 5,000 Runecraft experience.

Essence pouches

The large pouch.

Essence pouches can be filled with essence and then emptied to add the essence back into the player's inventory. This allows the player to carry more essence per run, which will increase experience rates in most cases. A small pouch is given to the player after completing Enter the Abyss. A medium pouch is awarded after completing Temple of the Eye.

To fill an essence pouch, simply click on it while having essence in the inventory. The pouches can be filled without closing the bank interface. A filled essence pouch can be emptied by holding the Shift key and then clicking on the pouch. To enable the Shift-click empty configuration, toggle on 'Shift click to drop items' through settings.

Essence pouches are dropped by from abyssal leeches, guardians, and walkers. They reside in the Abyss and in the Abyssal Area. The Abyss can be accessed through the Mage of Zamorak in level 5 Wilderness north of Edgeville, and the Abyssal Area through the fairy ring ALR. The pouches are dropped in increasing size; a player who already has the small pouch will get a medium pouch next, and so on. The pouches can be obtained prior to having the required Runecraft levels to use them. However, players cannot store any essence inside of them without the Runecraft level requirement.

The colossal pouch is made by using an abyssal needle to stitch together a small, medium, large, and giant pouch. This requires unboosted levels of 85 Runecraft and 56 Crafting.

The pouches above small degrade after enough use. When degraded, they will hold less essence than they normally would. To repair the pouches, talk to the Dark mage in the Abyss or via NPC Contact. The player can alternatively have Apprentice Cordelia repair the pouches for 1 abyssal pearl after unlocking the service for 25 abyssal pearls. Repair the pouches right before they become degraded or as soon as they do. If the pouches are not repaired, they will eventually vanish after enough use, in which case the player will have to get new ones. The small pouch can be obtained from the Dark mage for free if lost.

Type Runecraft level Capacity Cumulative capacity Uses before decay (approx.)
1 3 3 No decay
25 6 9 45
50 9 18 29
75 12 30 10
85 40 40 8

Rune pouch

The rune pouch.

The rune pouch (not to be confused with essence pouches) can store 16,000 of three types of runes. It saves inventory space for methods where runes are used for casting spells, such as NPC Contact for repairing essence pouches. This will increase experience rates for those methods. To get a rune pouch, buy a rune pouch note from the Grand Exchange and use it on a banker in exchange for a rune pouch. A rune pouch note currently costs 2,234,464.

Using daeyalt essence

Players who have completed Sins of the Father can obtain untradeable daeyalt essence through mining daeyalt shards. Mining the shards requires level 60 Mining. Daeyalt essence can be used and stored in essence pouches like pure essence, but provides a 50% bonus to Runecraft experience when used. The experience bonuses of daeyalt essence and Ourania Altar stack multiplicatively for a total of 255%. Like with pure essence, the daeyalt essence cannot be used in place of dark essence fragments to craft blood or soul runes at the Kourend altars.

Obtaining and using daeyalt essence is slower overall than buying pure essence from the Grand Exchange and using it. The efficiency can be calculated using this formula:

Where is Essence used per hour and is shards mined per hour.

Example:

Someone uses up 2538 essence per hour at the Ourania Altar[1], and they mine about 4400 Shards at daeyalt essence mine per hour.

This results in or efficiency. That means, in this example, spending the time to mine daeyalt essence and then crafting it, yields of the experience you would get if you were to craft runes using bought pure essence instead.

While the efficiency is below 100% most of the time, it is still a low-effort alternative to training Runecraft. Since you can spend one third of your training time AFK Mining, then only two thirds of the time actively running the essence to any altar while still getting (for example) 95% of the experience you would normally get. There is also little variance in daeyalt mining opposed to the fast clicks and quick banking required to Runecraft. If you can be 95% efficient mining Daeyalt, but only 75% efficient runecrafting, daeyalt will benefit your gameplay style, and may be more efficient overall. Maximum theoretical efficiency of mining shards with a dragon pickaxe is 4856 an hour.

Starting off

Levels 1–32/34: Questing

Early levels can be skipped by completing quests that give Runecraft experience. Completing Enter the Abyss miniquest, The Ascent of Arceuus, The Eyes of Glouphrie, Temple of the Eye and The Slug Menace grants a total of 20,210 experience, which will get the player from level 1 to 33. This allows the player to craft lava runes right from the start or do the Guardians of the Rift minigame. All these quests have low requirements and can be done at a fairly low level.

Lunar Diplomacy grants an additional 5,000 experience, which will get the player to level 36, but it has much higher requirements. However, being on the lunar spellbook is highly recommended for crafting lava runes and for Ourania Altar.

Levels 1–50: Making talisman tiaras

Making talisman tiaras is one of the fastest training methods up to level 50. It also has no quest or skill level requirements. This method is fairly click-intensive and can be very expensive depending on the talisman prices, so it is only recommended for players who wish to get through the early levels as fast as possible and do not mind spending some money. Crafting lava runes offers faster experience rates from level 50 onwards. Players who are looking for a lower-effort alternative to making talisman tiaras or crafting lava runes are advised to complete quests to skip the early levels and do the Guardians of the Rift minigame.

Talisman tiaras are made by using a talisman on the corresponding altar with a tiara in the inventory. The tiara can be also used on the altar, but the left-click option on tiaras is wear, so it is suggested to use the talisman instead. Wearing a tiara also makes the altar left-click and removes an animation on getting into the altar.

The ring of the elements is required for the fastest rates, as it provides fast teleports to all the elemental runic altars. Using an amulet of glory is recommended for fast banking, as equipping it allows the player to make 14 tiaras per inventory. A ring of dueling can alternatively be used for fast access to the altar and to the bank if making tiaras at the Fire Altar.

The experience rates assume 1,450 tiaras made per hour. With accurate clicks and good banking, it is possible to make up to around 1,550 tiaras per hour. The profit rates assume using a ring of the elements to get to the altar and the amulet of glory for banking. Elemental tiaras may not be viable due to low trading volumes.

Type XP/h GP/XP Tiaras needed Total profit (1–50)
36,300 -8.51 4,054 −861,910
43,500 -7.85 3,378 −795,947
47,100 -10.57 3,118 −1,071,457
50,800 -111.68 2,896 −11,316,414
58,000 -13.79 2,534 −1,397,491

Levels 23–99: Lava runes

Crafting lava runes is the fastest way to train Runecraft. They are made by visiting the Fire Altar with essence and at least an equal amount of earth runes. Having a binding necklace equipped ensures combination runes are crafted 100% of the time.

For the fastest rates, players will need level 82 Magic and completion of Lunar Diplomacy to cast the spell Magic Imbue. It negates the need for a talisman in combination runecrafting, which will increase experience rates. Players who cannot use the spell will need to use earth talismans instead.

Solo lavas

100K
1600016000

An optimal setup consists of the following:

The ring of the elements spawns the player one tile closer to the altar than the ring of dueling on average, though as the player moves two tiles at a time this does not always save time. The ring of the elements carries more charges than the ring of dueling, making banking easier.

The player may want to only use the two largest essence pouches available. The time saved filling and emptying the pouches could result in faster laps and better experience rates, as well allowing the dueling ring and binding necklaces to discharge evenly. If using essence pouches without Magic Imbue, bring another earth talisman as the runes in the pouches would not be made into lava runes.

Experience rates are shown in the table below. The rates vary depending on performance and how many essence pouches are available. Before level 99, players can gain up to 93,000 experience per hour at maximum efficiency. Due to the click-intensive process this method involves, players may be more likely to see rates closer to 85,000–90,000 experience per hour. At level 99, the maximum possible experience rate caps at around 98,000 experience per hour. Previously with a now-patched bug where users were able to get a small pouch in addition to their colossal pouch, users were able to attain up to 112,000 experience per hour.

Runecraft level Runes/lap XP/h GP/XP
Earth talisman Magic Imbue Earth talisman[n 1][n 2] Magic Imbue[n 2] Earth talisman[n 3] Magic Imbue[n 3]
23 26 26 38,220 38,220 -2.07 -1.76
50[n 4] 40 41 58,800 60,270 -1.59 -0.66
75[n 5] 44 45 64,680 66,150 -1.33 -0.66
85[n 6] 63 64 91,600 93,000 -0.56 0.02
99[n 6][n 7] 63 64 96,600 98,000 -0.56 0.02
  1. ^ Will not vary with level if you do not use pouches, which is strongly recommended as using pouches requires multiple talisman per trip.
  2. ^ 2.0 2.1 Assumes 140 laps per hour
  3. ^ 3.0 3.1 Assumes 24 stamina doses per hour.
  4. ^ Assumes small, medium, and large pouches (containing 18 additional essence).
  5. ^ Assumes large and giant pouches (containing 21 additional essence).
  6. ^ 6.0 6.1 Assumes colossal pouch (containing 40 additional essence).
  7. ^ Assumes runecrafting cape or max cape to prevent pouch degradation

Using lava runners

Crafting lava runes using essence runners is the fastest way to train Runecraft. Because this method is very expensive, it is only recommended for wealthy players who wish to gain experience as fast as possible and do not mind spending a lot of money. This method also requires good coordination and accurate clicks, as the player will need to rapidly accept trades and craft runes at the altar.

The fastest method is to have four runners run the essence while the runecrafter stands next to the altar. Having three runners is only recommended for inexperienced runecrafters who are learning the method.

Alternatively, craft lava runes normally (as a solo player) and have 1 runner trade them extra essence every lap. This method is also known as duo or 1+1 lavas. This method is considerably slower than using 4 runners, but also cheaper.

A runner typically costs around 7–8 million coins per hour. The price can vary depending on the runner's experience.

Experience rates and costs are shown in the table below. The costs assume the player is paying 7 million coins per hour per runner. The rates can also vary depending on how well the runecrafter and the runners perform. At maximum efficiency, it is possible to gain up to around 320,000 experience per hour.

Method XP/h GP/XP
4 runners (0+4) 280,000 -100.64
3 runners (0+3) 190,000 -111.25
Duo (1+1, colossal pouch) 155,000 -45.16

Levels 27–99: Guardians of the Rift

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The Guardians of the Rift minigame is an alternative way of training Runecraft. In addition to Runecraft experience, the minigame also offers passive Mining and Crafting experience. The minigame is profitable and offers useful rewards, such as the colossal pouch for holding more essence and Raiments of the Eye set for crafting extra runes.

To participate in the minigame, players must have completed Temple of the Eye. The experience gained from completing the quest is enough to get the player from level 10 to 27, which is required for the minigame. There are also a number of quests that are very useful to have completed, which are listed below.

Use the best pickaxe and all essence pouches available. The rune pouch is strongly recommended to save inventory space. Players who do not have the Raiments of the Eye outfit yet are advised to wear any tier of the Varrock armour to have a 10% chance to mine double guardian fragments at once. Players may also make use of the celestial ring if they have it.

Players who have the abyssal lantern should light it with redwood logs if possible. This makes it so the player does not need to repair essence pouches via NPC Contact, which saves 1–3 inventory slots, depending on if the player is using a rune pouch. Players who cannot use redwood logs or are wearing the Runecraft cape are advised to use yew logs for the point boost it provides.

Through Guardians of the Rift players can obtain the Raiments of the Eye set. It provides 10% more runes per piece worn and an additional 20% set bonus, for a total of 60% when wearing a full set. The abyssal needle is used to combine essence pouches into the colossal pouch. It can hold up to 40 essence, making it the best essence pouch to use. Valuable runes obtained through the minigame can be kept for later use or sold on the Grand Exchange for profit.

The experience rates in the table below assume using the best pouch(es) available. From level 85 onwards, the rates assume doing the minigame in small, coordinated teams for faster experience.

Runecraft level Runecraft XP/h Crafting XP/h Mining XP/h
40–50 25,000 2,300 1,200
50–75 40,000 3,700 2,000
75–85 50,000 4,700 2,500
85–99 65,000 6,200 3,200
99 70,000 6,600 3,500

Levels 1–99: Ourania Altar

Map of the Ourania Cave.

Crafting runes at the Ourania Altar (also known as the ZMI Altar) is a profitable lower-effort alternative to lava runes. The altar can be accessed at any Runecraft level. Unlike the other runic altars, the Ourania Altar converts essence into a random assortment of runes, which improves in cash and experience value as the player levels Runecraft.

For this method, players will need to have unlocked the Ourania Teleport on the Lunar spellbook for a fast access to the altar. This requires completion of Lunar Diplomacy and speaking to Baba Yaga while on the Lunar spellbook. Being on the Lunar spellbook is also needed for casting NPC Contact to quickly repair essence pouches. Having level 71 Magic is strongly recommended to be able to cast both of these spells.

Having the rune pouch is strongly recommended to have more inventory space for the essence. The medium Ardougne Diary reward increases the amount of runes that are crafted, however no experience is given for the extra runes.

The official worlds for the Ourania Altar are Worlds 327 and 480. Use one of these worlds to have a lower chance of being targeted by the monsters, as the world will often be filled with other players training Runecraft. Alternatively, two alternative accounts can be used to lure the monsters so that they do not hit the player.

Experience rates are shown in the table below, and assume players have all of the essence pouches available at each level. The rates and the experience per essence scale depending on the Runecraft level. At higher levels, the player can expect to make somewhere around 350,000–400,000 coins per hour depending on the rune prices.

Runecraft level XP/h XP/essence
Pure Daeyalt Pure Daeyalt
1–9 20,423 30,635 9.39 14.09
10–19 22,881 34,322 10.52 15.78
20–24 24,665 36,997 11.34 17.01
25–29 28,797 43,195 11.34 17.01
30–39 31,158 46,737 12.27 18.41
40–49 32,758 49,137 12.90 19.35
50–59 42,077 63,115 13.47 20.21
60–69 42,577 63,865 13.63 20.45
70–74 45,576 68,363 14.59 21.89
75–79 57,270 85,905 14.59 21.89
80–84 58,487 87,731 14.90 22.35
85–89 72,526 108,789 14.90 22.35
90–98 74,716 112,074 15.35 23.03
99 77,121 115,682 15.58 23.37

Setup

To quickly access the bank, players need to pay 20 of any kind of rune (excluding combination runes) by setting a quick-payment deal with Eniola. Mind or elemental runes are usually the cheapest option. Clear the rune pouch and essence pouch space holders, and fill the entire bank with bank fillers. This way, the player can quickly deposit all the crafted runes without depositing any necessary items. Have essence, 1-dose stamina potions, and cosmic runes near the 'Deposit inventory' button for efficient banking.

The optimal setup consists of the following:

Players who find that they are taking a lot of damage can wear the Hitpoints cape along with a regen bracelet. This will most likely outheal any damage taken. Lower-level players are advised to bring more defensive equipment (such as wearing a black d'hide body and a helm of neitiznot) and use cheap food to heal themselves if needed. A ring of suffering (i) can be considered as an alternative to the ring of endurance if greater defensive bonuses are desired.

Players who do not have level 71 Magic to cast Ourania Teleport can use the respective teleport tablets instead, though this will require an extra inventory slot.

At level 75 Runecraft and higher, players may opt to replace law runes in the rune pouch with cosmic runes. This makes it so the player does not have to withdraw cosmic runes for casting NPC Contact, and at higher levels it is very unlikely that the player will not craft any law runes at the altar. Players with the divine rune pouch can bring cosmic runes without this consideration.

Runecrafting and tips

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Starting at the bank, run to the altar using the shorter route by running south and then east. Craft runes at the altar until you have run out of essence. Cast Ourania Teleport, run south-west to the ladder and climb down, and bank at Eniola. Drink a stamina potion dose to restore run energy whenever needed.

Turn off Auto Retaliate and set NPC 'Attack' options to 'Hidden' to avoid attacking and retaliating against the monsters. Turning the camera south allows for easy vision while running to the ladder and throughout the cave.

Instead of using stamina potions, players can restore run energy by casting Spellbook Swap to use Vile Vigour from the Arceuus spellbook. This method requires level 96 Magic and completion of A Kingdom Divided. Restore prayer points at the altar next to the Ourania Cave entrance. Having the divine rune pouch allows the player to store soul, cosmic, astral and payment runes in one inventory spot. The player can use the law rune acquired from runecrafting at the altar to cast Ourania Teleport. Casting Spellbook Swap or Vile Vigour does not interrupt running, so it is best to cast the spells while running to the ladder leading to the cave.

If there are multiple players training Runecraft in the same world, the player can get to the altar with less effort by trading or using an item on other players running to the altar, provided that they do not stop at all. Following other players (instead of trading or using an item on them) is not recommended, as players can get stuck behind walls if there is enough distance between them. Using the increased draw distance of approved, non-standard clients such as RuneLite, it is possible to one-click from the cave entrance to the altar. This removes the need to follow others or click multiple times along the path.

Levels 77–99: Crafting blood/soul runes in Arceuus

Crafting blood or soul runes in Arceuus is a profitable low-effort alternative to the faster training methods. This method also provides passive Mining and Crafting experience. Blood runes can be crafted at level 77 and soul runes at level 90.

Crafting runes in Arceuus requires level 38 Mining, level 38 Crafting, a chisel, and a pickaxe. The pickaxe tier does not matter, so use the black pickaxe or the lightest one available. A chisel spawns at the runestone mine. Having a high Agility level (78+) is recommended for faster run energy restoration, and a ring of endurance with at least 500 charges for reduced run energy consumption. Level 73 Agility is required for the western rock scramble shortcut. The medium Kourend & Kebos Diary reward grants the player a 5% chance to mine two dense essence blocks at once (no Mining or Crafting experience is given for the extra block), which will increase experience rates slightly.

Starting at the Arceuus essence mine, this method goes as follows:

  • Mine a full inventory of dense essence blocks.
  • Use them on the Dark Altar to create dark essence blocks.
  • Chisel the dark essence blocks into fragments while running back to the mine.
  • Mine a second inventory of essence blocks, and use them on the Dark Altar.
  • Chisel 1 dark essence block into fragments.
  • Head to the runic altar and craft runes.
  • Chisel the second inventory of dark essence blocks into fragments.
  • Craft runes once more and return to the essence mine.

The experience and profit rates in the table below assume completion of the medium Kourend & Kebos Diary and running to the altar. Expect lower rates if idling.

Runecraft level Method XP/h GP/h
Runecraft Crafting Mining With No outfit
77 36,000 5,755 4,211 504,663 /
536,205[n 1]
315,415 /
346,956[n 1]
77 + 34,500 5,515 4,036 579,945 /
610,172[n 1]
398,581 /
428,809[n 1]
90 44,000 5,666 4,146 401,623 251,014
  1. ^ 1.0 1.1 1.2 1.3 With completion of the elite Kourend & Kebos Diary, which grants 10% additional blood runes.

More information and tips

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</mapframe> While using the Abyss can be slightly faster than running to the altar, doing so is generally not recommended because of the extra effort and risk involved. Players using the Abyss are advised to bank the runes every so often to reduce the risk to a potential player killer. To craft blood or soul runes via the Abyss, players must craft runes at the respective altar before using a dark essence block on the rift to unlock it.

Players who have completed the elite Lumbridge & Draynor Diary and have a revitalisation pool and fairy ring in their player-owned house can alternatively use Teleport to house to make the procedure slightly faster and remove the need for the graceful outfit. A construction cape or rune pouch with law, dust, and an empty spot for the crafted runes will allow for no lost inventory slots.

  • For blood runecrafting, after making a second inventory of dark essence blocks teleport to your house, restore run energy with the pool, use the fairy ring CIS and run to the altar.
  • For soul runecrafting, after crafting runes at the altar teleport to your house, restore run energy with the pool, use the fairy ring CIS and return to the essence mine.

The chance for a runestone not to deplete scales with the Mining level. The Mining level thresholds and the expected depletion times are shown in the table below. The dragon pickaxe special attack can be used to boost the Mining level to the next threshold. Otherwise the pickaxe type does not matter, as blocks are mined every 9 ticks.

Mining level Expected
mines/depletion
Expected
seconds/depletion
38 6.9 37.4
43 7.1 38.4
48 7.3 39.5
53 7.5 40.7
58 7.8 41.9
63 8.0 43.2
68 8.3 44.6
73 8.5 44.6
77 8.8 47.7
82 9.1 49.4
87 9.5 51.2
92 9.8 53.2
97 10.2 55.3

Other methods

Levels 1–99: Arceuus Library

Helping customers in the Arceuus Library is a viable Runecraft training method that has no requirements. To do this, talk to Villia or Professor Gracklebone to have them request a book. Ask Biblia on the top floor for a hint on where the requested book is, fetch the book, and give it to the customer. The customer will give a book of arcane knowledge in return. Read it and use option 2 for Runecraft experience, and continue by helping the other customer. Sam is further away from the book locations, so only fetch books for Villia or Professor Gracklebone.

Each book of arcane knowledge gives Runecraft experience equal to 5x the player's Runecraft level. Because of this linear scaling, it is strongly recommended to complete quests that give Runecraft experience to get past the initial slow experience. With good performance, players can turn in around 150–160 books per hour when using third party client features to find the books faster, however without them players can only turn in 90–100 books per hour.

Experience rates are shown in the table below. Use the Arceuus Library Books Calculator to determine how many books are needed to reach a target level or experience.

Runecraft level XP/h
150 books/h 100 books/h
1 750 500
10 7,500 5,000
20 15,000 10,000
30 22,500 15,000
40 30,000 20,000
50 37,500 25,000
60 45,000 30,000
70 52,500 35,000
80 60,000 40,000
90 67,500 45,000
99 74,250 49,500

Levels 15–99: Other combination runes

Crafting other combination runes can be a profitable alternative to lava runes. Because of somewhat low trading volumes, the runes may take long to sell at a good profit.

Mud runes can be crafted at level 13. Use water runes on the Earth Altar and the ring of the elements to get there.

Level Runecraft Runes/Lap Talisman Runes/Lap Imbue XP/HR Talisman[m 1] XP/HR Imbue[m 1] GP/XP Water Talisman[m 2] GP/XP Imbue[m 2]
13 26 26 34,580 34,580 8.80 8.73
50[m 3] 40 41 53,200 54,530 9.32 9.69
75[m 4] 44 45 58,520 59,850 9.54 9.87
85[m 5] 63 64 98,600 100,000 9.55 9.78
  1. ^ 1.0 1.1 Assumes 140 laps per hour.
  2. ^ 2.0 2.1 Assumes 24 stamina doses per hour.
  3. ^ Assumes small, medium, and large pouches.
  4. ^ Assumes large and giant pouches.
  5. ^ Assumes colossal pouch.

Smoke runes can be crafted from level 15 onwards. This method is similar to crafting lava runes, except the air runes are used instead of earth runes. The experience and profit rates are shown in the table below.

Level Runecraft Runes/Lap Talisman Runes/Lap Imbue XP/HR Talisman[s 1] XP/HR Imbue[s 1] GP/XP Air Talisman[s 2] GP/XP Imbue[s 2]
15 26 26 34,580 34,580 1.19 1.00
50[s 3] 40 41 53,200 54,530 1.87 2.10
75[s 4] 44 45 58,520 59,850 2.10 2.30
85[s 5] 63 64 98,600 100,000 2.87 2.90
  1. ^ 1.0 1.1 Assumes 140 laps per hour.
  2. ^ 2.0 2.1 Assumes 24 stamina doses per hour.
  3. ^ Assumes small, medium, and large pouches.
  4. ^ Assumes large and giant pouches.
  5. ^ Assumes colossal pouch.

Steam runes can be crafted from level 19 onwards. This method is similar to crafting lava runes, except the water runes are used instead of earth runes. The experience and profit rates are shown in the table below.

Level Runecraft Runes/Lap Talisman Runes/Lap Imbue XP/HR Talisman[e 1] XP/HR Imbue[e 1] GP/XP Water Talisman[e 2] GP/XP Imbue[e 2]
19 26 26 36,400 36,400 7.82 7.75
50[e 3] 40 41 56,000 57,400 8.44 8.79
75[e 4] 44 45 61,600 63,000 8.66 8.98
85[e 5] 63 64 103,600 105,000 9.34 9.55
  1. ^ 1.0 1.1 Assumes 140 laps per hour.
  2. ^ 2.0 2.1 Assumes 24 stamina doses per hour.
  3. ^ Assumes small, medium, and large pouches.
  4. ^ Assumes large and giant pouches.
  5. ^ Assumes colossal pouch.

Levels 59–82/91: Double cosmic runes

For more information about runecrafting through the Abyss, see Abyss/Strategies.

Crafting cosmic runes requires completion of the Lost City quest. Even though cosmic runes become available at level 27, it is not recommended to craft them before level 59 due to much lower profit. Crafting double cosmic runes offers very slow experience, but it can yield good profit at lower levels depending on the rune prices.

The fastest way to craft cosmic runes is through the Abyss. Alternatively, players can use a fairy ring to teleport to Zanaris and run to the altar, which can be slightly faster for those with low Mining and/or Agility levels. Players will need to have level 66 Agility for the shortcut, as well as quick access to a fairy ring, such as the quest point cape, Construction cape or necklace of passage.

With 70+ Agility and a quest point cape or another form of quick fairy ring teleport, it is possible to get 60 inventories done per hour with high concentration using essence pouches. For this method, players should be on the Lunar Spellbook and have a rune pouch containing air, astral, and cosmic runes ready in their bank for casting NPC Contact when replacing their ring of dueling. Stamina potions, or a revitalisation pool in the player's POH, will also be required.

Double Cosmic Runes
Level Runecraft XP/Run Value/Run XP 45 Inventories/Hour GP 45 Inventories/Hour XP 50 Inventories/Hour GP 50 Inventories/Hour XP 55 Inventories/Hour GP 55 Inventories/Hour XP 60 Inventories/Hour GP 60 Inventories/Hour
59 344 9,116 15,480 410,220 17,200 455,800 18,920 501,380 20,640 546,960
75 432 11,448 19,440 515,160 21,600 572,400 23,760 629,640 25,920 686,880
85 536* 14,204 24,120 639,180 26,800 710,200 29,480 781,220 32,160 852,240
Double Cosmic Runes W/ Raiments of the Eye Full Set
Level Runecraft XP/Run Value/Run XP 45 Inventories/Hour GP 45 Inventories/Hour XP 50 Inventories/Hour GP 50 Inventories/Hour XP 55 Inventories/Hour GP 55 Inventories/Hour XP 60 Inventories/Hour GP 60 Inventories/Hour
59 344 14,585.60 15,480 656,352.00 17,200 729,280.00 18,920 802,208.00 20,640 875,136.00
75 432 18,316.80 19,440 824,256.00 21,600 915,840.00 23,760 1,007,424.00 25,920 1,099,008.00
85 536* 22,726.40 24,120 1,022,688.00 26,800 1,136,320.00 29,480 1,249,952.00 32,160 1,363,584.00

* With the expectation that you are using the colossal pouch

Note: These figures above do not include the cost for recharging amulets of glory, stamina potions, and pure essence. 60 inventories per hour is only attainable when using fairy rings.

  • XP per run: 344 at Runecraft 59 , 432 at Runecraft 75
  • Value of runes: 9,116 at Runecraft 59 , 11,448 at Runecraft 75
  • Experience needed (59–65): 201,542
  • Pure essence needed: 25,193
  • № of inventories (43 ess per inventory): 586
  • Total profit:5,315,723

Levels 82–99: Double astral runes

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Crafting double astral runes can yield good profit depending on the rune prices. This method requires completion of Lunar Diplomacy. Even though astral runes become available at level 40 Runecraft, it is not recommended to craft them before level 82 due to much lower profit.

To craft astral runes, cast Tele Group Moonclan on the Lunar spellbook, run south-east to the altar, craft runes, and bank for more essence. Repair the essence pouches via NPC Contact and restore run energy as needed. Bank the astral runes from the rune pouch when it becomes full.

The optimal setup consists of the following:

Experience and profit rates are shown in the table below. The rates assume using rings of dueling to bank at Castle Wars and using the best essence pouch(es) available. The profit rates include the cost of teleports, NPC Contact runes (before level 99), stamina potions, and pure essence. At level 99, it is possible to gain up to 59,000 experience per hour.

Runecraft level XP/h GP/h
With No outfit
82 42,000 1,087,694 635,831
85 53,000 1,400,966 830,759
99 55,000 1,458,943 867,219

Levels 91–95/99: Double nature runes

For more information about runecrafting through the Abyss, see Abyss/Strategies.

Even though nature runes become available at level 44, it is not recommended to craft them before level 91 due to much lower profit. Crafting double nature runes without using the Achievement diary cape offers slow experience, but it can yield good profit depending on the rune prices. With the Achievement diary cape, experience and profit rates increase significantly, offering some of the highest profit per hour in Runecraft, along with competitive experience rates.

There are four main ways to reach the nature altar: by using the Abyss; by using the fairy ring CKR and running north-east; by using the Karamja gloves 3 or 4 teleport to the gem mine; or by using the Achievement diary cape teleport to Kaleb Paramaya. Both the Karamja gloves and the Achievement diary cape methods require level 79 Agility, in order to use the shortcut on the north wall of Shilo village.

The Achievement diary cape method is over twice as fast as the other methods; however, the cape has very high requirements. The Abyss, fairy ring and Karamja gloves methods are similar in speed. Players with level 79 Agility or higher should use the Karamja gloves method. Players with low Mining and Agility are likely to get higher rates using the fairy ring, and players without fast access to a fairy ring and without access to the Agility shortcut should use the Abyss.

Players using the Achievement diary cape can use the cape's teleport to Jarr for banking, saving the need for an extra bank teleport item. For the fairy ring method, players will need to have a quick access to a fairy ring that does not take up inventory space, such as quest point cape, Construction cape or necklace of passage; and use a ring of dueling to bank at Castle Wars.

Training Runecraft from level 91 to level 99 using this method requires 792,400 pure essence and yields 1,584,800 nature runes, which can be sold for tremendous profit.

Double Nature Runes[o 1]
Level Runecraft Teleportation Method XP/HR GP/HR
No outfit With
91 Travel through the Abyss[o 2] 31,680 753,280 1,205,248.00
CKR[o 2]
 Karamja gloves 3 or 4[o 2]
 Achievement diary cape[o 3] 69,120 1,643,520 2,629,632.00
  1. ^ Rates assume that you are using the Colossal pouch and bringing 64 pure essence each run.
  2. ^ 2.0 2.1 2.2 Abyss, fairy ring and Karamja gloves rates assume 55 runs per hour.
  3. ^ Achievement diary cape rates assume 120 runs per hour.

Note: These figures above do not include the cost for recharging amulets of glory, stamina potions, and pure essence.

  • Experience needed (91–99): 7,131,600
  • Pure essence needed: 792,400
  • № of inventories (64 ess per inventory): 12,382
  • Total profit: 168,781,200 (without outfit); 270,525,360 (with outfit)

Levels 95–99: Double law runes

For more information about runecrafting through the Abyss, see Abyss/Strategies.

Crafting double law runes offers very slow experience, but it can yield good profit depending on the rune prices. Players are able to craft two law runes per pure essence at level 95, and they grant 9.5 experience per pure essence used. Even though law runes become available at level 54, it is not recommended to craft them before level 95 due to much lower profit.

The fastest way of crafting law runes is through the Abyss. However, players cannot bring any weapons or armour as the Law Altar is located on Entrana. This can be overcome by bringing a bronze pickaxe to every trip and dropping it before entering the portal. It is faster to have a pickaxe in the inventory and use the Mining obstacles, than use the Thieving obstacles which do not require any space.

Alternatively, players can use the balloon transport system from Castle Wars to Entrana, run to the altar and bank at Castle Wars. This is slightly slower than using the Abyss, but requires paying less attention. Each trip with a balloon uses a regular log, and it is recommended to store multiple logs into the crates beforehand to save a bit of time. When arriving to Entrana, click straight north and this will result in the pathfinder generating a path to run all around the island, which can then be cancelled after crossing the bridge to get to the Law Altar.

Training Runecraft from level 95 to level 99 using this method requires 448,724 pure essence and yields 897,448 law runes, which can be sold for tremendous profit.

Double Abyss Law Runes
Level Runecraft XP/Run Value/Run XP 45 Inventories/Hour GP 45 Inventories/Hour XP 50 Inventories/Hour GP 50 Inventories/Hour XP 55 Inventories/Hour GP 55 Inventories/Hour
95 636.5* 17,018 28,642.5 765,810 31,825 850,900 35,007.5 935,990
Double Abyss Law Runes W/ Raiments of the Eye Full Set
Level Runecraft XP/Run Value/Run XP 45 Inventories/Hour GP 45 Inventories/Hour XP 50 Inventories/Hour GP 50 Inventories/Hour XP 55 Inventories/Hour GP 55 Inventories/Hour
95 636.5* 27,228.80 28,642.5 1,225,296.00 31,825 1,361,440.00 35,007.5 1,497,584.00

*Expecting that players are using the colossal pouch.

Note: These figures above do not include the cost for recharging amulets of glory, stamina potions, and pure essence.

  • Must have completed Troll Stronghold
  • Experience per run: 513
  • Value per run: 13,716
  • Experience needed (95–99): 4,262,873
  • Pure essence needed: 448,724
  • № of inventories (54 essence per inventory): 8,310
  • Total profit: 113,527,172

Levels 95–99: Wrath runes

Crafting wrath runes is a profitable alternative to the faster methods. This method requires completion of Dragon Slayer II. Players will also need to run past aggressive dragons, so dragonfire protection is necessary.

Players can gain up to around 44,880 experience per hour using this method assuming they are able to complete 85 runs/hour, though this requires decent focus and a nearly optimal setup to achieve. At this rate, players would also make 1,654,950 profit per hour at the current rune prices (2,651,286.00 when using the Raiments of the Eye). Using this method from level 95 to 99 would take around 95 hours and would offer roughly 154,875,000 profit. A more relaxed pace of 75 runs/hour would yield an hourly rate of 39,600 experience and 1,460,250 profit (2,339,370.00 when using the Raiments of the Eye), and would take approximately 107 hours to reach level 99 from level 95. Higher rates are possible but difficult to achieve without a Max Cape or Runecraft Cape to eliminate the need for repairing essence pouches.

Wrath Runes
Level Runecraft XP/Run Value/Run XP 75 Inventories/Hour GP 75 Inventories/Hour XP 85 Inventories/Hour GP 85 Inventories/Hour
95 528* 19,470 39,600 1,460,250 44,880 1,654,950
Wrath Runes W/ Raiments of the Eye Full Set
Level Runecraft XP/Run Value/Run XP 75 Inventories/Hour GP 75 Inventories/Hour XP 85 Inventories/Hour GP 85 Inventories/Hour
95 528* 31,191.60 39,600 2,339,370.00 44,880 2,651,286.00

*Expecting that players are using the colossal pouch.

Setup and runecrafting

The optimal setup consists of the following:

For efficient banking, players should have essence, 1-dose stamina potions, runes for NPC Contact, and some cheap food near the 'Deposit inventory' button. Players are also recommended to clear their mythical cape and essence pouch space holders, and fill the entire bank with bank fillers. This way, players can quickly deposit all the crafted runes without depositing any necessary items.

This method goes as follows:

  1. Fill pouches and inventory with essence.
  2. Teleport to Myths' Guild with the mythical cape.
  3. Run through cave and into altar.
  4. Craft wrath runes.
  5. Teleport to a bank, and repeat the process. Drink stamina potions, eat food as needed, and repair the essence pouches as needed. Alternatively, you may teleport to your house or Nardah via the Desert Amulet 4 to restore both health and run energy to conserve supplies.

References

  1. ^ Nowimnotalurker. "Stats from 70-77 rc at ZMI altar". Reddit. 12 June 2018. Archived from the original on 9 September 2020. Nowimnotalurker: "Pure essence: Amount used: 46,953. Time Taken: 18.5hrs."