Free-to-play melee training

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This article provides information about effective ways to train Attack, Strength, Defence, and Hitpoints through melee combat in free-to-play.

This guide is organised into sections based on skill levels. For example, if the section header is Levels 20 to 30, you should begin training at the area with an Attack and Strength level of at least 20. Defence is also preferred to be at that level, but is not always required. The solution to lower Defence is to bring more food, or use food that heals more.

Equipment choice

Players should always use the best scimitar they can equip as scimitars offer the highest damage per second of any other type of free-to-play melee weapon due to their high speed and high strength bonus. Use the amulet of strength if it gives a higher max hit for your Strength level, otherwise use the amulet of power for more accuracy, defence, and especially if it provides the same maximum damage as the amulet of strength at certain Strength levels with certain attack styles. Use full melee armour sets against monsters that use melee, and ranged armour against monsters that use magic. A chainbody is more useful than a platebody against monsters that use crush.

As for boots, you may start off with fancy boots or fighting boots (both have same stats as members' bronze boots) that are awarded in the Stronghold of Security, or leather boots if you don't want to reclaim the stronghold boots when you die. The best-in-slot boots for melee combat is decorative boots (gold) for its melee defence and its +1 Strength bonus (same stats as members' adamant boots). However, the time it takes to obtain gold decorative boots (400 castle wars tickets) is not worth the time spent to train melee skills to 99 but if you quickly want more defence bonus over fancy or fighting boots to tank more hits, decorative boots (red) (same stats as members' steel boots) is a decent defence upgrade with +4 more defence bonus than fancy/fighting boots that can easily be obtained within a few Castle Wars matches (4 castle wars tickets) and with a bit more time put into Castle Wars, decorative boots (white) (same stats as members' mithril boots, 40 castle wars tickets) is a good defence upgrade with +3 more defence bonuses than red boots if you don't wish to spend a lot of time going for decorative boots (gold) for the gold boots' +1 Strength Bonus.

As for capes, all coloured capes, team capes, and the cabbage cape share the same defence bonus and are best-in-slot for free-to-play players. For gloves, gilded d'hide vambraces are best-in-slot but require 40 Ranged to equip and may be prohibitively expensive for some players. A cheaper alternative is green d'hide vambraces, otherwise the next best choice is leather vambraces or leather/coloured gloves depending on enemy attack style until 40 Ranged is achieved.

  1. ^ 1.0 1.1 1.2 1.3 Gold decorative armour pieces (besides the legs) are more effective to run in than their adamant counterparts as they weigh less. Decorative armour (gold platelegs) weighs the same as an adamant plateskirt but weighs less than adamant platelegs.
  2. ^ Holy symbol provide no offensive bonuses but it provides a +8 Prayer bonus that is useful for using prayers for a longer period of time.
  3. ^ The barronite mace is the best weapon to use against runecrafting golems in the Ruins of Camdozaal, even better than the rune scimitar, due to its golembane effect. Otherwise this is the second best weapon against anything else.
  4. ^ Leather gloves have greater crush defence than leather vambraces, equal to that of green d'hide vambraces.
  5. ^ Decorative boots (gold) provide a +1 Strength bonus, equivalent to the adamant boots. It is the only piece of melee armour in free-to-play that provide a Strength bonus. No other pieces of free-to-play melee armour provide Strength or attack bonuses.

Maximum hit

Rune scimitars offer the best damage per second (DPS) in free-to-play and is recommended to use for melee training from Level 40 Attack and all melee skill onwards so it is recommended to achieve Level 40 Attack as soon as possible. Training Attack slightly increases the attack accuracy of your hits. However, training Strength is important for increasing maximum damage which also increases damage per second.

To further increase damage per second, there are three free-to-play neck slot items that can provide attack and/or strength bonuses including amulet of accuracy, amulet of power, and amulet of strength. If the player cannot afford an amulet of power or if an ironman cannot acquire an amulet of strength (Crafting 50 to craft a ruby amulet and Magic 49 for Lvl-3 Enchant) or an amulet of power (Crafting 70 to craft a diamond amulet and Magic 57 for Lvl-4 Enchant), the amulet of accuracy from Imp Catcher is a weaker alternative to the amulet of power (without a strength bonus) until the player can acquire one of the other two amulets.

The skill to train first depends on the player's preference and a preferential example could be to keep melee skills (and Defence) within five or ten levels of each other while prioritizing one combat skill over the others. If the player wants to deal the most damage first, the player would prioritize training Strength until they achieve a new maximum hit for a different attack style to train the next combat skill with the amulet of power.

Strength levels 1 to 99

The following tables below will determine the maximum of damage certain weapons can inflict on enemies at certain attack styles with the following amulets at certain Strength levels so that you can determine which enchanted amulet you should use at certain Strength levels. The aggressive attack style adds an invisible +3 Strength level boost, the amulet of power adds a +6 Melee Strength bonus, and the amulet of strength adds a +10 Melee Strength bonus. Amulet of accuracy is not included in the table since it does not provide a strength bonus, and even though gold decorative boots from Castle Wars provide a Melee Strength bonus of +1 with higher defence bonuses than fighting boots/fancy boots, the amount of time it takes to acquire the boots (over 40 hours if winning Castle Wars every time to 400 castle wars tickets) is not worth the time to train Attack, Strength, and Defence to 99 and so the tables will not account for gold decorative boots' bonus.

Strength levels higher than 99 are strength boosts from the use of beer or strength potion. At level 99 Strength, a strength potion will temporarily boost strength up to 111.

Rune scimitar

Neck slot item and attack style
Strength Level Amulet of power Amulet of strength
Aggressive Non-aggressive Aggressive Non-aggressive
1 2 2 2 2
2 2 2 2 2
3 2 2 3 2
4 3 2 3 2
5 3 2 3 2
6 3 2 3 3
7 3 3 3 3
8 3 3 4 3
9 4 3 4 3
10 4 3 4 3
11 4 3 4 4
12 4 4 4 4
13 4 4 4 4
14 4 4 5 4
15 5 4 5 4
16 5 4 5 4
17 5 4 5 5
18 5 5 5 5
19 5 5 6 5
20 6 5 6 5
21 6 5 6 5
22 6 5 6 6
23 6 6 6 6
24 6 6 6 6
25 6 6 7 6
26 7 6 7 6
27 7 6 7 6
28 7 6 7 7
29 7 7 7 7
30 7 7 8 7
31 7 7 8 7
32 8 7 8 7
33 8 7 8 8
34 8 7 8 8
35 8 8 8 8
36 8 8 9 8
37 9 8 9 8
38 9 8 9 8
39 9 8 9 9
40 9 9 9 9
41 9 9 10 9
42 9 9 10 9
43 10 9 10 9
44 10 9 10 10
45 10 9 10 10
46 10 10 11 10
47 10 10 11 10
48 11 10 11 10
49 11 10 11 11
50 11 10 11 11
51 11 11 11 11
52 11 11 12 11
53 11 11 12 11
54 12 11 12 11
55 12 11 12 12
56 12 11 12 12
57 12 12 13 12
58 12 12 13 12
59 12 12 13 12
60 13 12 13 13
61 13 12 13 13
62 13 12 13 13
63 13 13 14 13
64 13 13 14 13
65 14 13 14 13
66 14 13 14 14
67 14 13 14 14
68 14 14 15 14
69 14 14 15 14
70 14 14 15 14
71 15 14 15 15
72 15 14 15 15
73 15 14 15 15
74 15 15 16 15
75 15 15 16 15
76 15 15 16 15
77 16 15 16 16
78 16 15 16 16
79 16 15 17 16
80 16 16 17 16
81 16 16 17 16
82 17 16 17 17
83 17 16 17 17
84 17 16 18 17
85 17 17 18 17
86 17 17 18 17
87 17 17 18 18
88 18 17 18 18
89 18 17 18 18
90 18 17 19 18
91 18 18 19 18
92 18 18 19 18
93 19 18 19 19
94 19 18 19 19
95 19 18 20 19
96 19 19 20 19
97 19 19 20 19
98 19 19 20 20
99 20 19 20 20
100 20 19 20 20
101 20 19 21 20
102 20 20 21 20
103 20 20 21 20
104 20 20 21 21
105 21 20 21 21
106 21 20 22 21
107 21 20 22 21
108 21 21 22 21
109 21 21 22 22
110 22 21 22 22
111 22 21 22 22

Barronite mace

Free-to-play ironmen can only acquire a rune scimitar through smithing at level 90 Smithing (or level 89 Smithing with a dwarven stout). Until then, the second best option for free-to-play ironmen to effectively train melee combat is barronite mace, which can be obtained by exchanging a barronite guard, barronite handle, barronite head, and 1,500 barronite shards to Ramarno in the Ruins of Camdozaal after the completion of Below Ice Mountain.

Neck slot item and attack style
Strength Level Amulet of power Amulet of strength
Aggressive Non-aggressive Aggressive Non-aggressive
1 2 2 2 2
2 2 2 2 2
3 2 2 2 2
4 3 2 3 2
5 3 2 3 2
6 3 2 3 2
7 3 3 3 3
8 3 3 3 3
9 3 3 4 3
10 4 3 4 3
11 4 3 4 3
12 4 3 4 4
13 4 4 4 4
14 4 4 4 4
15 4 4 5 4
16 5 4 5 4
17 5 4 5 4
18 5 4 5 5
19 5 5 5 5
20 5 5 6 5
21 6 5 6 5
22 6 5 6 5
23 6 5 6 6
24 6 6 6 6
25 6 6 6 6
26 6 6 7 6
27 7 6 7 6
28 7 6 7 6
29 7 6 7 7
30 7 7 7 7
31 7 7 7 7
32 7 7 8 7
33 8 7 8 7
34 8 7 8 7
35 8 7 8 8
36 8 8 8 8
37 8 8 9 8
38 8 8 9 8
39 9 8 9 8
40 9 8 9 9
41 9 8 9 9
42 9 9 9 9
43 9 9 10 9
44 9 9 10 9
45 10 9 10 9
46 10 9 10 10
47 10 9 10 10
48 10 10 11 10
49 10 10 11 10
50 10 10 11 10
51 11 10 11 11
52 11 10 11 11
53 11 10 11 11
54 11 11 12 11
55 11 11 12 11
56 12 11 12 11
57 12 11 12 12
58 12 11 12 12
59 12 12 12 12
60 12 12 13 12
61 12 12 13 12
62 13 12 13 12
63 13 12 13 13
64 13 12 13 13
65 13 13 14 13
66 13 13 14 13
67 13 13 14 13
68 14 13 14 14
69 14 13 14 14
70 14 13 14 14
71 14 14 15 14
72 14 14 15 14
73 14 14 15 14
74 15 14 15 15
75 15 14 15 15
76 15 14 15 15
77 15 15 16 15
78 15 15 16 15
79 15 15 16 15
80 16 15 16 16
81 16 15 16 16
82 16 15 17 16
83 16 16 17 16
84 16 16 17 16
85 17 16 17 17
86 17 16 17 17
87 17 16 17 17
88 17 17 18 17
89 17 17 18 17
90 17 17 18 17
91 18 17 18 18
92 18 17 18 18
93 18 17 19 18
94 18 18 19 18
95 18 18 19 18
96 18 18 19 19
97 19 18 19 19
98 19 18 19 19
99 19 18 20 19
100 19 19 20 19
101 19 19 20 19
102 19 19 20 20
103 20 19 20 20
104 20 19 20 20
105 20 19 21 20
106 20 20 21 20
107 20 20 21 20
108 20 20 21 21
109 21 20 21 21
110 21 20 22 21
111 21 20 22 21

Rune sword

The third best option would be the rune sword, or alternatively the rune mace at certain Strength levels depending on which amulet you use, both of which can be bought from the Champions' Guild. While rune longswords are stronger and more accurate than rune swords and rune maces, it is slower, resulting in a lower damage per second. Rune swords provide the third best melee damage per second in free-to-play and are good for ironmen to train with until a barronite mace or rune scimitar is obtained.

The maximum hit table below is for the rune sword.

Neck slot item and attack style
Strength Level Amulet of power Amulet of strength
Aggressive Non-aggressive Aggressive Non-aggressive
1 2 2 2 2
2 2 2 2 2
3 2 2 2 2
4 3 2 3 2
5 3 2 3 2
6 3 2 3 2
7 3 3 3 3
8 3 3 3 3
9 3 3 4 3
10 4 3 4 3
11 4 3 4 3
12 4 3 4 4
13 4 4 4 4
14 4 4 4 4
15 4 4 5 4
16 5 4 5 4
17 5 4 5 4
18 5 4 5 5
19 5 5 5 5
20 5 5 5 5
21 5 5 6 5
22 6 5 6 5
23 6 5 6 5
24 6 5 6 6
25 6 6 6 6
26 6 6 7 6
27 6 6 7 6
28 7 6 7 6
29 7 6 7 7
30 7 6 7 7
31 7 7 7 7
32 7 7 8 7
33 7 7 8 7
34 8 7 8 7
35 8 7 8 8
36 8 7 8 8
37 8 8 8 8
38 8 8 9 8
39 9 8 9 8
40 9 8 9 8
41 9 8 9 9
42 9 9 9 9
43 9 9 10 9
44 9 9 10 9
45 10 9 10 9
46 10 9 10 10
47 10 9 10 10
48 10 10 10 10
49 10 10 11 10
50 10 10 11 10
51 11 10 11 10
52 11 10 11 11
53 11 10 11 11
54 11 11 11 11
55 11 11 12 11
56 11 11 12 11
57 12 11 12 11
58 12 11 12 12
59 12 11 12 12
60 12 12 13 12
61 12 12 13 12
62 12 12 13 12
63 13 12 13 13
64 13 12 13 13
65 13 12 13 13
66 13 13 14 13
67 13 13 14 13
68 13 13 14 13
69 14 13 14 14
70 14 13 14 14
71 14 13 14 14
72 14 14 15 14
73 14 14 15 14
74 14 14 15 14
75 15 14 15 15
76 15 14 15 15
77 15 14 16 15
78 15 15 16 15
79 15 15 16 15
80 15 15 16 16
81 16 15 16 16
82 16 15 16 16
83 16 15 17 16
84 16 16 17 16
85 16 16 17 16
86 17 16 17 17
87 17 16 17 17
88 17 16 17 17
89 17 17 18 17
90 17 17 18 17
91 17 17 18 17
92 18 17 18 18
93 18 17 18 18
94 18 17 19 18
95 18 18 19 18
96 18 18 19 18
97 18 18 19 19
98 19 18 19 19
99 19 18 19 19
100 19 18 20 19
101 19 19 20 19
102 19 19 20 19
103 19 19 20 20
104 20 19 20 20
105 20 19 20 20
106 20 19 21 20
107 20 20 21 20
108 20 20 21 20
109 20 20 21 21
110 21 20 21 21
111 21 20 22 21

Suggested training methods for best experience

Levels 1 to 20

Monster name Location(s) Combat level Hitpoints Requirements Recommendations
Chicken North-east of Lumbridge just east of River Lum, south of River Lum in Farmer Fred's chicken coop 1 3 None
Advantages Disadvantages
  • No food required.
  • Feathers are dropped in groups of 5-15 and are stackable, and can be sold for some profit.
  • Bones will drop frequently, allowing the player to train their Prayer as well.
  • Only 3 HP (12xp) per kill. Once you start hitting 4's with your Strength and weapon, chickens are no longer a good melee training monster but they are still good for training Prayer and collecting feathers.
  • Non-aggressive.
Monster name Location(s) Combat level Hitpoints Requirements Recommendations
Monk Edgeville Monastery 5 15 None
Advantages Disadvantages
  • No food required as you can ask monks to heal you for free.
  • Good training for 1 Defence pures.
  • 15 HP (60xp) per kill plus more experience per kill if they heal themselves for 2 HP. Players can continue killing monks towards Level 20 melee skills.
  • No drops other than bones
  • Non-aggressive.
Monster name Location(s) Combat level Hitpoints Requirements Recommendations
Seagull Port Sarim ports, Corsair Cove 2, 3 6, 10 None The start of The Corsair Curse to train on seagulls at the Corsair Cove.
Advantages Disadvantages
  • 10 HP (40xp) per kill from the level 3 seagulls.
  • Seagulls cannot hit you, making it viable for no-damage accounts.
  • No drops other than bones.
  • A long death animation before dropping bones.
  • Non-aggressive.
Monster name Location(s) Combat level Hitpoints Requirements Recommendations
Giant rat Lumbridge Swamp, Edgeville Dungeon, Varrock Sewers 3, 6 5, 10 None Your best weapon and armour. Food may be required but they drop raw rat meat. Small fishing net, tinderbox, and an axe may be optional to fish shrimps south-east of Lumbridge Swamp.
Advantages Disadvantages
  • No valuable drops.
  • Lumbridge Swamp may be crowded and giant rats are slightly distanced from each other.
  • They have a tendency to hit 1's on players with little defence and no armour.
  • Non-aggressive.

Levels 20 to 40

Monster name Location(s) Combat level Hitpoints Requirements Recommendations
Giant frogs Lumbridge Swamp 13 23 None Bring your best armour (chainbody recommended) and weapons. If food is needed, bring an axe and a tinderbox to kill nearby giant rats and cut down dead trees to cook their meat.
Advantages Disadvantages
  • High HP (23 HP for 92 melee experience per kill), low defence, and they deal little damage.
  • Always drops big bones which can be sold for guaranteed profit (336) or used for Prayer experience while training.
  • They rarely drop beginner clue scrolls.
  • For lower level players, food isn't required if an axe and tinderbox is brought (kill nearby giant rats for raw rat meat and make a fire using a nearby dead tree)

Levels 40 to 70

Monster name Location(s) Combat level Hitpoints Requirements Recommendations
Flesh Crawlers Catacomb of Famine (level 2) of Stronghold of Security 28, 35, 41 25 Travelling through Vault of War (level 1) once. Decent combat. Bring your best armour and weapons, and food.
Advantages Disadvantages
  • They only deal 1 HP of damage but higher level Flesh Crawlers can hit quite accurately.
  • Always aggressive towards players of all levels, making this a great afk training method at any level.
  • They have access to the gem drop table and rarely drop uncut gems.
  • No bone drops.
  • Higher level Flesh Crawlers will quickly damage players, even if it is just 1 HP per hit as they have a very fast attack speed of 1.8 seconds per attack.
  • Not as profitable in free-to-play as other monsters around these levels. They are only profitable in member worlds.
Monster name Location(s) Combat level Hitpoints Requirements Recommendations
Zombie Catacomb of Famine (level 2) of Stronghold of Security 30, 44, 53 30, 40, 50 Travelling through Vault of War (level 1) once. Decent combat. Bring your best armour (chainbody recommended) and weapons. 40+ Defence is recommended.
Advantages Disadvantages
  • The zombies in the Stronghold of Security are a decent alternative to Flesh Crawlers.
  • They are aggressive towards players up to twice their combat level + 1.
  • They have access to the gem drop table and very rarely drop uncut gems.
  • By Combat Level 107, zombies in the Stronghold of Security are no longer aggressive.
  • Not as profitable in free-to-play as other monsters around these levels. They are only profitable in member worlds.

Levels 60 to 99

Monster name Location(s) Combat level Hitpoints Requirements Recommendations
Giant spider Pit of Pestilence (level 3) of Stronghold of Security 50 50 Travelling through Vault of War (level 1) and Catacomb of Famine (level 2) once. High-level combat. If fishing for food by the riverbank of Barbarian Village, bring a fly fishing rod and feather. Prioritize salmon over trout.

If retrieving food from the Edgeville bank for longer trips, bring 1 or 2 strength potions and the rest should be anchovy pizzas or swordfish.

Advantages Disadvantages
  • Always aggressive towards players of all levels, making this a great afk training method at any level to 99 and beyond.
    • After aggression ends in 10 minutes, if the player is training among the giant spiders just north of the ladder upon entering the first room of giant spiders from the ladder, players can re-aggro them by running to the end of the corners of the room of giant spiders: Top-left corner of the room after the first 10 minutes, then top-right corner of the room after the next 10 minutes, then bottom-right corner of the room after the next 10 minutes, repeat. If this doesn't seem to work (as in if aggressive areas covers the entire room, usually due to random events teleporting the player), climbing up the ladder and climbing back down will reset aggression too.
  • Giant spiders can sometimes hit up to a maximum of 7 points of damage.
  • No drops other than beginner clue scrolls.
  • Unattended players could still possibly die before aggression ends. This happens less often at higher Defence but it's still possible. Hardcore ironmen, pay attention to your character at all times!

Suggested training methods for both experience and profit hybrid

For cheap food try the Jug of Wine.

Levels 1 to 10

Monster name Location(s) Combat level Hitpoints Requirements Recommendations
Chicken North-east of Lumbridge just east of River Lum, south of River Lum in Farmer Fred's chicken coop 1 3 None
Advantages Disadvantages
  • No food required.
  • Feathers are dropped in groups of 5-15 and are stackable, and can be sold for some profit or be used for fly fishing.
  • Bones will drop frequently, allowing the player to train their Prayer as well.
  • Only 3 HP (12xp) per kill. Once you start hitting 4's with your Strength and weapon, chickens are no longer a good melee training monster but they are still good for training Prayer and collecting feathers.
  • Non-aggressive.
Monster name Location(s) Combat level Hitpoints Requirements Recommendations
Goblin East of Lumbridge Castle past the River Lum 2 5 None Your best weapon and armour. Food if you try this from level 3.
Advantages Disadvantages
  • They are fairly weak at level 2, and therefore can be easily slain for 20-24 experience points.
  • They can commonly drop water runes, as well as body runes and earth runes for magic training later.
  • While uncommon, they drop beginner clue scrolls more often than men, women, and cows.
  • If Goblin Diplomacy has yet to be completed, the player could hold onto 3 goblin mails from killing goblins for that quest but goblin mails could also be found inside crates at Goblin Village.
  • Lumbridge is a common place for new players to train their combat skills and the area may be crowded.
  • While goblins do drop an assortment of items including coins, they only provide little profit.
  • They have a tendency to hit 1's on players with little defence and no armour.
  • Non-aggressive.
Monster name Location(s) Combat level Hitpoints Requirements Recommendations
Men and Women Varies, including Lumbridge 2 7 None Your best weapon and armour. Food if you try this from level 3.
Advantages Disadvantages
  • Very common and weak NPC.
  • Often close to banks.
  • Decent amount of hitpoints so you don't have to switch targets as often as you do when fighting chickens.
  • Non-aggressive.
  • Often not grouped close together.
Monster name Location(s) Combat level Hitpoints Requirements Recommendations
Cow North-east of Lumbridge just east of River Lum, north of the windmill north-west of Lumbridge, Crafting Guild, and the farm south of Falador 2 8 None Your best weapon and armour. Food if you try this from level 3 but they drop raw beef.
Advantages Disadvantages
  • They always drop cowhide, which can either be sold to the Grand Exchange for profit (246) or be used to train Crafting.
  • They always drop raw beef, which can be cooked for Cooking XP and heal for 3 hitpoints.
  • It is a common place for new players to train their combat skills or make starting money and the area may be crowded.
  • They have a tendency to hit 1's on players with little defence and no armour.
  • Non-aggressive.

Levels 10 to 20

Monster name Location(s) Combat level Hitpoints Requirements Recommendations
Giant rat Lumbridge Swamp, Edgeville Dungeon, Varrock Sewers 3, 6 5, 10 None Your best weapon and armour. Food may be required but they drop raw rat meat. Small fishing net, tinderbox, and an axe may be optional to fish shrimps south-east of Lumbridge Swamp.
Advantages Disadvantages
  • No valuable drops.
  • Lumbridge Swamp may be crowded.
  • They have a tendency to hit 1's on players with little defence and no armour.
  • Non-aggressive.
Monster name Location(s) Combat level Hitpoints Requirements Recommendations
Minotaur Vault of War (level 1) of Stronghold of Security 12 10 None Your best weapon and armour and 15+ Defence. Level 20 Fishing and Level 15 Cooking to catch and cook trout (and salmon at Level 30 Fishing and Level 25 Cooking) outside the stronghold with a fly fishing rod and feathers.
Advantages Disadvantages
  • Often crowded.
  • They have a tendency to hit 2's on players with little defence and no armour.
  • Non-aggressive.

Levels 20 to 30

Monster name Location(s) Combat level Hitpoints Requirements Recommendations
Al Kharid warrior Al Kharid Palace 9 19 None Decent but cheap food like trout or salmon. Alternatively, you can buy kebabs for 1 gp each in Al Kharid. Also bring your best armour and weapons, because they can deal some damage.
Advantages Disadvantages
  • Lots of warriors to fight.
  • Aggressive if one warrior is attacked — all nearby others will come and fight. This makes it easy to always be fighting something, which is advantageous at higher levels.
  • The bank is very close by.
  • Often crowded.
  • Being ganged up at lower levels.
Monster name Location(s) Combat level Hitpoints Requirements Recommendations
Barbarian Barbarian Village 10, 15, 17 18, 24, 24 None Bring your best armour and weapons, because they can deal some damage. While there are cooked meat in the mead hall, players could also fish and cook trout and salmon by River Lum east of Barbarian Village with a fly fishing rod and feathers (other players also often drop fish too).
Advantages Disadvantages
  • Sometimes crowded.
Monster name Location(s) Combat level Hitpoints Requirements Recommendations
Giant frogs Lumbridge Swamp 13 23 None Bring your best armour (chainbody recommended) and weapons.
Advantages Disadvantages
  • High HP (23), low defence, and they deal little damage.
  • Always drops big bones which can be sold for guaranteed profit (336) or used for Prayer experience while training.
  • They rarely drop beginner clue scrolls.
  • Players could continuing until level 40 melee skills.

Levels 30 to 50+

Monster name Location(s) Combat level Hitpoints Requirements Recommendations
Hill Giant or Hill Giant (Giants' Plateau) Edgeville Dungeon, Giants' Plateau 28 35 Brass key (for the shed shortcut if going to Edgeville Dungeon), decent combat Your best armour (chainbody recommended) and weapons, and some moderate-to-high-healing food
Advantages Disadvantages
  • Decently high HP for level (35).
  • They have decent profitable drops for lower-level players such as limpwurt roots (531) and they have access to the gem drop table that rarely drop uncut gems.
  • Chance of dropping a giant key, which allows the player to fight Obor, who also has good drops and a chance of dropping the valuable hill giant club (1,102,895).
  • They sometimes drop law runes, cosmic runes, nature runes, low-level equipment (varies depending on type of Hill Giant), and rarely drop chaos runes and death runes.
  • Always drop big bones which can be sold for guaranteed profit (336) or used for Prayer experience while training.
  • Faster aggression reset than Stronghold of Security, due to no doors. Just walk until you can't see giants on the minimap and return.
  • Highly crowded in most worlds.
  • They can be a bit rough and tough against lower levels.
Monster name Location(s) Combat level Hitpoints Requirements Recommendations
Hobgoblin Asgarnian Ice Dungeon, Crandor, Edgeville Dungeon, west of Crafting Guild 28, 42 29, 49 Brass key (for the shed shortcut of Edgeville Dungeon), decent-to-mid-level combat Your best armour (chainbody recommended) and weapons, and some moderate-to-high-healing food
Advantages Disadvantages
  • A decent alternate monster of training your melee combat skills and profiting when hill giants are overcrowded.
  • Level 42 hobgoblins have high HP of 49 but they are stronger than their level 28 counterparts and are recommended to be fought at 40+ melee levels.
  • They have decent profitable drops for lower-level players as they very commonly drop limpwurt roots (531) and they have access to the gem drop table that rarely drop uncut gems.
  • They drop similar runes as hill giants do (except for death runes) but they don't drop them as often as hill giants.
  • They can be a bit rough and tough against lower levels, especially the Level 42 hobgoblins.

Levels 40 to 60+

Monster name Location(s) Combat level Hitpoints Requirements Recommendations
Moss giant Varrock Sewers, Crandor 42 60 Mid-level combat, a knife or slash weapon if travelling in the Varrock Sewers to cut webs. Food, armour (chainbody recommended), staff of fire and nature runes for High Level Alchemy, runes for Varrock Teleport
Advantages Disadvantages
  • Varrock Sewers are often crowded.
  • Hits hard if you have low Defence or weak armour.
  • All of their (F2P) locations are far from a bank

Levels 50 to 70+

Monster name Location(s) Combat level Hitpoints Requirements Recommendations
Ice giant Asgarnian Ice Dungeon, Frozen Waste Plateau in the Wilderness 53 70 Good combat Food, rune equipment, staff of fire and nature runes for High Level Alchemy, runes for Falador and Varrock Teleport
Advantages Disadvantages
  • These enemies are tougher and stronger than moss giants, thus, they are usually inferior to them for experience.
  • Long distance from a bank in either available location.
  • Found in areas along side ice warriors, which tend to get in the way due to their high level of aggression.
Monster name Location(s) Combat level Hitpoints Requirements Recommendations
Body golem Ruins of Camdozaal 50 60 Below Ice Mountain, good combat Food, rune equipment, barronite mace
Advantages Disadvantages
  • Requires a quest to complete and may take a lot of time put into creating a barronite mace.
  • No bones or ashes drop for Prayer experience.

Levels 80 to 99

Monster name Location(s) Combat level Hitpoints Requirements Recommendations
Ogress warrior and Ogress shaman Corsair Cove Dungeon 82 82 Protect from Magic (37 Prayer as you'll get attacked by shamans), Protect from Melee (43 Prayer), started The Corsair Curse, Dragon Slayer I (for the Resource Area) Swordfish (they can be fished in the Resource Area with a harpoon), rune equipment (rune chainbody recommended), staff of fire and nature runes for High Level Alchemy, chisel to cut gems and high alch them, runes for Falador and Varrock Teleport, waiting 10 minutes to de-aggro ogresses)
Advantages Disadvantages
  • Highly crowded in few areas.
  • Without praying or prayer flicking protection prayers, shamans and warriors can hit up to a maximum damage of 8 and quite often if your Defence is underleveled.
  • Must wait 10 minutes in an area to de-aggro ogresses in the area.
Monster name Location(s) Combat level Hitpoints Requirements Recommendations
Lesser demon Crandor and Karamja Dungeon 82 81 Partial completion of Dragon Slayer I, 30 coins to travel to Karamja from Port Sarim Protect from Melee (43 Prayer), swordfish, rune equipment, staff of fire and nature runes for High Level Alchemy, runes for Varrock Teleport
Advantages Disadvantages
  • Drops, while still decent, are not as amazing as ogresses' or greater demons' drops.
  • Without praying or prayer flicking Protect from Melee, they can hit up to a maximum damage of 8.
Monster name Location(s) Combat level Hitpoints Requirements Recommendations
Ankou Sepulchre of Death (level 4) of Stronghold of Security 75 (NE), 82 (SW), 86 (NW) 60 (NE), 65 (SW), 70 (NW) None Protect from Melee (43 Prayer), swordfish, rune equipment (rune chainbody recommended), chisel to cut left skull halves into bone fragments
Advantages Disadvantages
  • Drops, while still okay, are not as amazing as ogresses' or greater demons' drops. At times, even the lesser demons' rune med helm rare drops profit more until all tiers of the Varrock Diary are completed in Members to maximize profit from left skull halves' bone fragments.
  • Less Prayer XP for their bones than killing ogresses or lesser demons.
  • Without praying or prayer flicking Protect from Melee, they can hit up to a maximum damage of 7 (level 75) or 8 (levels 82 or 86).
  • Rooms with skeletons in them will get in the way while the aggression timer is still going.

Alternative training methods for good experience

Greater demons at the Demonic Ruins

Monster name Location(s) Combat level Hitpoints Requirements Recommendations
Greater demon Demonic Ruins of the Wilderness 92 89 High combat, rune scimitar or rune/barronite mace, prayer equipment (monk's robes and holy symbol), Protect from Melee (43+ Prayer) 70+ Attack and Strength (lower levels may be fine too with better Attack/Strength prayers), high prayer level, no other equipment
Advantages Disadvantages
  • Common hotspot for player killers. If you wish to bank your expensive drops, don't stay long.
    • If you don't plan on picking up drops, there is nothing much to worry about if you have Protect Item on as you won't lose anything from being PKed unless if the PKer baits you into attacking them first.
    • To continue training on greater demons, if your respawn point is in Lumbridge (Edgeville respawn is recommended), run across River Lum and up towards the farm house, grab a bronze axe, run back south towards the Lumbridge Canoe Station, and travel to the Wilderness (57 Woodcutting required). If you need a new set of monk's robes, they can be found on the 1st floor[UK]2nd floor[US] of the Edgeville Monastery.

Alternative accounts in Clan Wars

If you have a 1 Defence combat pure and high Hitpoints (80+ HP for example), stock them up with jugs of wine and attack them in the Free-For-All Clan Wars portal. This is the fastest combat training method in free-to-play when done efficiently. This training method is not recommended for players who have not yet made a one-Defence combat pure account and it wouldn't be worth the time training one up just for this training method alone. But it is recommended for alternate accounts created after a high HP one-Defence combat pure account.

Alternatively, wizard's mind bombs can reduce a character's Defence towards 0 Defence but Defence will regenerate by a point every 60 seconds.

Alternative accounts in Castle Wars

Thanks to the castle wars bracelet and castlewars brew, the Castle Wars minigame provides considerable combat bonuses in comparison to the Clan Wars minigame. By attacking a 1 Defence combat pure holding a captured flag, you can achieve the highest maximum melee hits in free-to-play worlds. The alternative account can be healed with bandages without the need to bring any supplies. To make the healing more effective, wear a castle wars bracelet. Note that the healing scales with the Hitpoints level, so to maximise the effect the account needs at least 90 level.