Herblore

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Herblore
Released 27 February 2002 (Update)
Also called Herb
Members Yes
Type Production
Statistics
Players with
99
120,556
as of 1 November 2024 - update
Players with
200M XP
284
as of 7 October 2024 - update

Herblore is a members-only skill that allows players to make their own potions from herbs and various secondary ingredients.

Potions created with the Herblore skill have a variety of effects. Most potions can be drunk to give players temporary skill boosts or other status effects, such as antifire or antipoison. Effects of temporary skill boosts degrade at roughly 1 level per minute until the potion completely wears off.

Herblore level up - normal
The music that plays when levelling up.
File:Herblore level up (normal).ogg
Herblore level up - with unlocks
The music that plays when levelling up and unlocking new content.
File:Herblore level up (with unlocks).ogg

Requirements

Training Herblore or obtaining a temporary boost requires completion of the Druidic Ritual quest. Upon completing this quest, players are rewarded with 250 Herblore experience, granting them level 3 in Herblore. From level 3 onwards, players will be able to train Herblore by creating potions.

Training activities

There are roughly four methods to train Herblore: by cleaning herbs, making potions, adding herbs to swamp tar and making barbarian potions.

Cleaning herbs & unfinished potions

Cleaning herbs is a simple task players have to perform before adding a herb to a vial of water to create an unfinished potion.

For information about the cost/profit on cleaning herbs or creating unfinished potions, see Calculator:Herblore/Herbs

Herblore Level
(cleaning)
Grimy Herb Experience
(cleaning)
Clean Herb Herblore Level
(unf. potion)
Unfinished potion
3 2.5 3
5 3.8 5
11 5 12
20 6.3 22
25 7.5 30
30 8 34
40 8.8 45
48 10 50
54 11.3 55
58 11.8 58
59 11.8 63
65 12.5 66
67 13.1 69
70 13.8 72
75 15 78

Potions

Most potions act as a temporary skill boost, but some have other effects, like curing poison or providing dragonfire protection. A player must add a secondary ingredient to the unfinished potion, finishing the potion completely. A newly finished vial of potion contains three (3) doses of the potion. Some higher-level potions require a vial of coconut milk or blood to be used instead of water.

Wearing an amulet of chemistry gives a 5% chance of creating a four (4) dose potion instead. A charged alchemist's amulet increases this chance to 15%. Prescription goggles give players a 10% chance to not consume a secondary ingredients when mixing potions. These items can be useful for conserving resources on Ironman accounts or for potions with rare or expensive ingredients.

For information about the cost per experience, see Calculator:Herblore/Potions

Herblore Level Potion Experience Potion Base Primary Ingredient Secondary Ingredient Notes
3 5 N/A Used in impling hunting and to make impling jars. Many types of flowers can be used to make it.
3 File:Attack potion.png 25 Temporarily raises Attack level by 10% + 3.
5 File:Antipoison.png 37.5 Cures poison and provides immunity for 90 seconds.
8 File:Relicym's balm.png 40 File:Rogue's purse.png Cures disease. Requires partial completion of Zogre Flesh Eaters.
12 File:Strength potion.png 50 Temporarily raises Strength level by 10% + 3.
15 File:Serum 207.png 50 Temporarily cures Afflicted NPCs in Mort'ton
Learned and required in Shades of Mort'ton.
18 File:Guthix rest.png 59
Guam leaves x2
Marrentill
Cures poison, restores some run energy, and heals 5 Hitpoints (with the ability to overheal).
The herbs can be mixed in any order.
Requires partial completion of One Small Favour.
22 File:Compost potion.png 60 Used to convert Compost into Supercompost.
22 File:Restore potion.png 62.5 Restores combat-related stats back to normal by 30% of level plus 10.
Does not restore Hitpoints or Prayer points.
22 File:Guthix balance.png 50
(2 × 25)
File:Restore potion.png Used against Vampyre Juvinates and Vampyre Juveniles, particularly in the Temple Trekking minigame.
25 80 Used to make oily fishing rods during the Heroes' Quest.
26 File:Energy potion.png 67.5 Restores 10% run energy.
30 File:Defence potion.png 75 Temporarily raises Defence level by 10% + 3.
34 File:Agility potion.png 80 Temporarily raises Agility level by 3.
36 File:Combat potion.png 84 Effect of both Attack potion and Strength potion.
38 File:Prayer potion.png 87.5 Restores 25% of the player's total Prayer level plus 7.
Effect increased by Holy wrench.
45 File:Super attack.png 100 Temporarily increases Attack level by 15% + 5.
47 File:Goblin potion.png 55 Transforms the player into a goblin.
Not tradeable.
Made during the Land of the Goblins quest and is usable only within the Goblin Cave and Goblin Temple.
48 File:Superantipoison.png 106.3 Cures poison and provides immunity for 6 minutes.
50 File:Fishing potion.png 112.5 Temporarily raises Fishing level by 3.
52 File:Super energy.png 117.5 Restores 20% run energy.
52 6 File:Shrunk ogleroot.png Reduces player size during the Grim Tales quest.
53 File:Hunter potion.png 120 Temporarily raises Hunter level by 3.
Kebbit teeth are obtained by deadfall trapping Sabre-Toothed Kebbits.
54 File:Goading potion.png 132 Causes aggression of all monsters within a 9x9 area surrounding the player.
55 File:Super strength.png 125 Temporarily raises Strength level by 15% + 5.
57 File:Magic essence.png 130 Temporarily raises Magic level by 3.
Not tradeable.
Made during Fairytale II - Cure a Queen quest, and components are only available via the Fairy rings.
58 File:Prayer regeneration potion.png 132 Restores 1 Prayer point every 12 ticks for 8 minutes, restoring a total of 66 Prayer points per dose.
60 137.5 For use on arrows, daggers, spears, hastae, javelins, darts, knives, and bolts.
Poison starts at 4 damage for melee weapons and 2 damage for ranged weapons.
63 File:Super restore.png 142.5 Restores all stats (except hitpoints) by 25% + 8.
65 File:Sanfew serum.png 160 File:Super restore.png
Snake weed
Nail beast nails
Sanfew Serum combines the properties of super restore, superantipoison, and relicym's balm potions all in one.
Partial experience is given for each addition of one of the secondary ingredients in this potion.
66 File:Super defence.png 150 Temporarily increases Defence level by 15% + 5.
68 File:Antidote+.png 155 Cures and gives immunity to poison for 9 minutes.
69 File:Antifire potion.png 157.5 Provides some resistance to dragonfire.
Can be used with an anti-dragonfire shield to completely prevent dragonfire damage.
Each dose lasts about 6 minutes.
70 File:Divine super attack potion.png 2
(4 × 0.5)
File:Super attack(4).png N/A Boosts the same as a super attack whilst lasting for 5 minutes with no state degradation.
Requires the completion of Song of the Elves to make.
70 File:Divine super defence potion.png 2
(4 × 0.5)
File:Super defence(4).png N/A Boosts the same as a super defence whilst lasting for 5 minutes with no state degradation.
Requires the completion of Song of the Elves to make.
70 File:Divine super strength potion.png 2
(4 × 0.5)
File:Super strength(4).png N/A Boosts the same as a super strength whilst lasting for 5 minutes with no state degradation.
Requires the completion of Song of the Elves to make.
72 File:Ranging potion.png 162.5 Temporarily increases Ranged level by 10% + 4.
73 190 For use on arrows, daggers, spears, hastae, javelins, darts, knives, and bolts.
Poison starts at 5 damage for melee weapons and 3 damage for ranged weapons.
74 File:Divine ranging potion.png 2
(4 × 0.5)
File:Ranging potion(4).png N/A Boosts the same as a ranging potion whilst lasting for 5 minutes with no state degradation.
Requires the completion of Song of the Elves to make.
76 File:Magic potion.png 172.5 Temporarily raises Magic level by 4.
77 File:Stamina potion.png 102
(4 × 25.5)
File:Super energy.png File:Amylase crystal.png N/A Stamina potions restore 20% run energy and reduce the rate of energy depletion by 70% for 2 minutes.
One amylase crystal is required per dose.
78 File:Zamorak brew.png 175 Boosts Strength by 12% + 2 and Attack by 20% + 2, but lowers Defence and remaining Hitpoints by 10% + 2.
78 File:Divine magic potion.png 2
(4 × 0.5)
File:Magic potion(4).png N/A Boosts the same as a magic potion whilst lasting for 5 minutes with no state degradation.
Requires the completion of Song of the Elves to make.
79 File:Antidote++.png 177.5 Drinking two doses of antidote++ will cure venom. The first dose reduces the venom to poison and the second removes the poison. In addition, it provides up to 36 seconds immunity to venom upon drinking it.

If only poisoned, only one dose is required to cure poison.

80 File:Bastion potion.png 155 Temporarily increases Ranged by 10% + 4 and Defence by 15% + 5.
80 File:Battlemage potion.png 155 Temporarily increases Magic by 4 and Defence by 15% + 5.
81 File:Saradomin brew.png 180 Boosts Defence and Hitpoints but lowers Attack, Strength, Magic, and Ranged.
82 190 For use on arrows, daggers, spears, hastae, javelins, darts, knives, and bolts.
Poison starts at 6 damage for melee weapons and 4 damage for ranged weapons.
84 File:Extended antifire.png 110
(4 × 27.5)
File:Antifire potion.png N/A Provides some resistance to dragonfire.
Each dose lasts about 12 minutes.
One shard is required per dose.
85 File:Ancient brew.png 190 Boosts Magic and restores prayer points but lowers Attack, Strength, and Defence.
86 File:Divine bastion potion.png 2
(4 × 0.5)
File:Bastion potion.png N/A Boosts the same as a bastion potion whilst lasting for 5 minutes with no state degradation.
Requires the completion of Song of the Elves to make.
86 File:Divine battlemage potion.png 2
(4 × 0.5)
File:Battlemage potion.png N/A Boosts the same as a battlemage potion whilst lasting for 5 minutes with no state degradation.
Requires the completion of Song of the Elves to make.
87 File:Anti-venom.png 120
(4 × 30)
File:Antidote++.png File:Zulrah's scales.png N/A Instantly cures venom.
Five scales are required per dose.
88 File:Menaphite remedy.png 200 Restores 6 + 16% of the player's combat stats every 15 seconds, over the course of five minutes.
90 File:Super combat potion.png 150 File:Super attack.png
File:Super strength.png
File:Super defence.png
Super attack
Super strength
Super defence
N/A Combines the properties of super attack, super strength, and super defence potions.
91 File:Forgotten brew.png 145 File:Ancient brew.png File:Ancient essence.png N/A Upgraded version of an Ancient brew. Boosts Magic by 8% + 3 and restores prayer points by 10% + 2, but lowers Attack, Strength, and Defence by 10% + 2.
20 essence is required per dose.
92 File:Super antifire potion.png 130 File:Antifire potion.png N/A Grants complete immunity to dragonfire for three minutes.
94 File:Anti-venom+.png 125 File:Anti-venom.png N/A Instantly cures venom and provides immunity to it for three minutes.
94 File:Extended anti-venom+.png 20 File:Anti-venom+.png N/A Instantly cures venom and provides immunity to it for six minutes.
97 File:Divine super combat potion.png 2
(4 × 0.5)
File:Super combat potion(4).png N/A Boosts the same as a super combat potion whilst lasting for 5 minutes with no state degradation.
Requires the completion of Song of the Elves to make.
98 File:Extended super antifire.png Extended super antifire 160
(4 × 40)
File:Super antifire potion.png N/A Grants complete immunity to dragonfire for six minutes.
One shard is required per dose.
180 File:Extended antifire.png N/A

Swamp tar

All swamp tar require a pestle and mortar to make.

Herblore Level Potion Experience Primary Ingredient Secondary Ingredient Notes
19 30 Ammo for swamp lizards.
31 42.5 Ammo for orange salamanders.
39 55 Ammo for red salamanders.
44 72.5 Ammo for black salamanders.
55 85 Ammo for tecu salamanders.

Barbarian Mixes

Barbarian potions can be made by adding roe or caviar to two-dose potions. The barbarian potions will hold two doses that give the same effect as their regular counterparts, as well as restore 3 to 6 Hitpoints per dose.

Note that the default left-click option for roe and caviar is "eat", not "use", making it possible to consume the ingredients on accident instead of using them.

Herblore Level Potion Experience Eggs needed
4 File:Attack mix.png 8 Roe or Caviar
6 File:Antipoison mix.png 12 Roe or Caviar
9 File:Relicym's mix.png 14 Roe or Caviar
14 File:Strength mix.png 17 Roe or Caviar
24 File:Restore mix.png 21 Roe or Caviar
29 File:Energy mix.png 23 Caviar
33 File:Defence mix.png 25 Caviar
37 File:Agility mix.png 27 Caviar
40 File:Combat mix.png 28 Caviar
42 File:Prayer mix.png 29 Caviar
47 File:Superattack mix.png 33 Caviar
51 File:Anti-poison supermix.png 35 Caviar
53 File:Fishing mix.png 38 Caviar
56 File:Super energy mix.png 39 Caviar
58 File:Hunting mix.png 40 Caviar
59 File:Super str. mix.png 42 Caviar
61 File:Magic essence mix.png 43 Caviar
67 File:Super restore mix.png 48 Caviar
71 File:Super def. mix.png 50 Caviar
74 File:Antidote+ mix.png 52 Caviar
75 File:Antifire mix.png 53 Caviar
80 File:Ranging mix.png 54 Caviar
83 File:Magic mix.png 57 Caviar
85 File:Zamorak mix.png 58 Caviar
86 File:Stamina mix.png 60 Caviar
91 File:Extended antifire mix.png 61 Caviar
92 File:Ancient mix.png 63 Caviar
98 File:Super antifire mix.png 70 Caviar
99 File:Extended super antifire mix.png 78 Caviar

Ingredient Processing

Herblore often requires time consuming actions that do not reward experience such as crushing raw ingredients or making unfinished potions. Some NPCs offer services that can complete these processes on many items at once and save players time.

Crushing

  • Wesley in Nardah will crush noted ingredients for 50 each.

Mixing

  • Zahur in Nardah will combine noted vials of water and herbs to create unfinished potions for 200 each. (Requires completion of the hard desert diary or a herblore cape)

Cleaning Grimy Herbs

  • Zahur in Nardah will clean grimy (un-noted) herbs for 200 each.

Decanting

The following NPCs can help players combine or separate your potions into 1-dose, 2-dose, 3-dose or 4-dose items instead.

  • Zahur in Nardah will decant potions for free.
  • Bob Barter at the GE will decant potions for free.

Temporary boosts

Herblore cannot be boosted before completing Druidic Ritual as attempting to use such an item will consume it and give the message, Your lack of Herblore experience prevents you from gaining any further bonus.

Boost Level
increase
Visibility Other info
1 Visible Players can search the Herblore cape to obtain a pestle and mortar.
In addition, while the cape is equipped, grimy herbs can be used to create unfinished potions.
1 Visible Hitpoints Hitpoints 1
Attack Attack - floor(CurrentLevel * 0.04) - 2

Defence Defence - floor(CurrentLevel * 0.04) - 2
Strength Strength - floor(CurrentLevel * 0.04) - 2

1 Visible Hitpoints Hitpoints 16
Attack Attack -5
Farming Farming -1
2 Visible Hitpoints Hitpoints 2
Attack Attack - floor(CurrentLevel * 0.04) - 3

Defence Defence - floor(CurrentLevel * 0.04) - 3
Strength Strength - floor(CurrentLevel * 0.04) - 3

4 Visible Hitpoints Hitpoints 7 per bite.
±0-5 Visible Hitpoints Hitpoints 11
Depending on type of stew, any skill except Hitpoints can be boosted or reduced by 0 to 5 levels randomly.

Quests

Quests requiring Herblore

Quest Herblore
requirement
Other skill requirements
Jungle Potion Herblore 3 -
Lunar Diplomacy Herblore 5 Defence 40 , Crafting 61 , Firemaking 49 , Magic 65 , Mining 60 , Woodcutting 55
Zogre Flesh Eaters Herblore 8 Smithing 4 , Ranged 30 , Fletching 30
The Dig Site Herblore 10 Agility 10 , Thieving 25
Watchtower Herblore 14 Magic 15 , Thieving 15 , Agility 25 , Mining 40
Shades of Mort'ton Herblore 15 Crafting 20 , Firemaking 5
One Small Favour Herblore 18 Agility 36 , Crafting 25 , Smithing 30
Heroes' Quest Herblore 25 Quest points 55 , Cooking 53 , Fishing 53 , Mining 50
At First Light Herblore 30 Construction 27 , Hunter 46
Eadgar's Ruse Herblore 31 -
A Taste of Hope Herblore 40 Crafting 48 , Agility 45 , Attack 40 , Slayer 38
Legends' Quest Herblore 45 Quest points 107 , Agility 50 , Crafting 50 , Magic 56 , Mining 52 , Prayer 42 , Smithing 50 , Strength 50 , Thieving 50 , Woodcutting 50
Land of the Goblins Herblore 48 Agility 38 , Fishing 40 , Thieving 45
A Kingdom Divided Herblore 50 Agility 54 , Thieving 52 , Woodcutting 52 , Mining 42 , Crafting 38 , Magic 35
Grim Tales Herblore 52 Farming 45 , Thieving 58 , Agility 59 , Woodcutting 71
Fairytale II - Cure a Queen Herblore 57 Thieving 40 , Farming 49
Desert Treasure II - The Fallen Empire Herblore 62 Firemaking 75 ,Magic 75 ,Thieving 70 ,Runecraft 60 ,Construction 60
While Guthix Sleeps Herblore 65 Quest points 180 , Magic 67 , Agility 66 , Farming 65 , Thieving 72 , Hunter 62 , Defence 40
Song of the Elves Herblore 70 Agility 70 , Construction 70 , Farming 70 , Hunter 70 , Mining 70 , Smithing 70 , Woodcutting 70

Quests rewarding Herblore experience

Quest Experience
reward
Herblore
requirement
Other requirements
Druidic Ritual 250 - -
At First Light 500 Herblore 30 Construction 27 , Hunter 46
Jungle Potion 775 Herblore 3 -
Recruitment Drive 1,000 - Quest points 12
Heroes' Quest 1,325 Herblore 25 Quest points 55 , Cooking 53 , Fishing 53 , Mining 50
The Dig Site 2,000 Herblore 10 Agility 10 , Thieving 25
Shades of Mort'ton 2,000 Herblore 15 Crafting 20 , Firemaking 5
Shades of Mort'ton - Diary of Herbi Flax 335 - Trade the diary with the Apothecary
Zogre Flesh Eaters 2,000 Herblore 8 Smithing 4 , Ranged 30
Fairytale II - Cure a Queen 3,500 Herblore 57 Thieving 40 , Farming 49
Land of the Goblins 8,000 Herblore 48 Agility 38 , Fishing 40 , Thieving 45
My Arm's Big Adventure 10,000 - Woodcutting 10 , Farming 29
Eadgar's Ruse 11,000 Herblore 31 -
Grim Tales 15,000 Herblore 52 Farming 45 , Thieving 58 , Agility 59 , Woodcutting 71
Song of the Elves 40,000 Herblore 70 Agility 70 , Construction 70 , Farming 70 , Hunter 70 , Mining 70 , Smithing 70 , Woodcutting 70
While Guthix Sleeps 75,000 Herblore 65 Quest points 180 , Magic 67 , Agility 66 , Farming 65 , Thieving 72 , Hunter 62 , Defence 40
Total 171,850

Skill choice

Upon completing any of the following quests, players may choose to allocate experience to Herblore. These rewards usually come in the form of items, such as lamps or books, and are independent of any experience rewards directly received for completing the quest.

QuestExperience
reward
Skills availableSkill requirements
X Marks the Spot300AnyNone
Client of Kourend500 twiceAnyNone
Fairytale II - Cure a Queen2,500Any skill above 30Farming 49 , Herblore 57
A Tail of Two Cats2,500 twiceAny skill above 30None
The Great Brain Robbery5,000Any skill above 30Crafting 16 , Construction 30 , Prayer 50
King's Ransom5,000Any skill above 50Defence 65
Darkness of Hallowvale2,000 three timesAny skill above 30Construction 5 , Mining 20 , Thieving 22 , Crafting 32 , Magic 33 , Strength 40
A Taste of Hope2,500 three timesAny skill above 35Crafting 48 , Herblore 40 , Attack 40 , Agility 45 , Slayer 38
A Kingdom Divided10,000 twiceAny skill above 40Agility 54 , Thieving 52 , Woodcutting 52 , Herblore 50 , Mining 42 ,
Crafting 38 , Magic 35
In Search of Knowledge
(miniquest)
10,000Any skill above 40None
Curse of the Empty Lord
(miniquest)
10,000Any skill above 50Some players will need Prayer 31
One Small Favour10,000 twiceAny skill above 30Agility 36 , Crafting 25 , Herblore 18 , Smithing 30
Recipe for Disaster
(The final battle)
20,000Any skill above 50Quest points 175 , Cooking 70 , Agility 48 , Mining 50 , Fishing 53 ,
Thieving 53 , Herblore 25 , Magic 59 , Smithing 40 , Firemaking 50 ,
Ranged 40 , Crafting 40 , Fletching 10 , Slayer 10 , Woodcutting 36
Legends' Quest30,000 four timesAttack Strength Defence Magic Hitpoints Prayer
Woodcutting Crafting Smithing Herblore Agility Thieving
Quest points 107 , Agility 50 , Crafting 50 , Herblore 45 , Magic 56 , Mining 52 ,
Prayer 42 , Smithing 50 , Strength 50 , Thieving 50 , Woodcutting 50
Sins of the Father15,000 six timesAny skill above 60Woodcutting 62 , Fletching 60 , Crafting 56 , Agility 52 , Slayer 50 , Attack 50 , Magic 49
Total322,300


Changes

Date Changes
[[{{#explode:8 May 2024| |0}} {{#explode:8 May 2024| |1}}]] [[{{#explode:8 May 2024| |2}}]]
(update)

Barbarian mixes now have a "make-all" option, which can be toggled in the Settings menu.

[[{{#explode:7 April 2021| |0}} {{#explode:7 April 2021| |1}}]] [[{{#explode:7 April 2021| |2}}]]
(update)

Some grammar has been corrected in the Herblore level-up messages.

[[{{#explode:10 September 2020| |0}} {{#explode:10 September 2020| |1}}]] [[{{#explode:10 September 2020| |2}}]]
(update)

You may now clean all your herbs automatically after cleaning the first one in your Inventory.

[[{{#explode:6 January 2014| |0}} {{#explode:6 January 2014| |1}}]] [[{{#explode:6 January 2014| |2}}]]
(update)

When you fail to identify a herb because your Herblore level is too low, the message no longer refers to cleaning.

[[{{#explode:14 November 2013| |0}} {{#explode:14 November 2013| |1}}]] [[{{#explode:14 November 2013| |2}}]]
(update)

Some Herblore mixing animations have been updated to stop them interfering with your walk animation.

[[{{#explode:25 February 2013| |0}} {{#explode:25 February 2013| |1}}]] [[{{#explode:25 February 2013| |2}}]]
(update)

The change for herbs from "unidentified" to "grimy" was reverted, by popular request.

[[{{#explode:22 February 2013| |0}} {{#explode:22 February 2013| |1}}]] [[{{#explode:22 February 2013| |2}}]]
(update)
  • This content was included when the Old School RuneScape servers officially launched.
  • Unidentified herbs have been changed to grimy herbs.

Trivia

  • In RuneScape Classic, the skill was spelled "Herblaw". This was the case in 2001 when it was first listed in the skills list (even though it was unimplemented prior to the release of Pay-to-play in 2002), until Classic closed in 2018.
  • Paul Gower stated that the skill was renamed in RuneScape 2 because Herblaw is "spelled wrong".[1][2] There are prior usages of the word "Herblore" going back to at least the 1800s[3] but no such prior usage for the word "Herblaw". Players of Classic generally did not consider the skill to be spelled wrong, since it is a very obscure word not found in most dictionaries, and it was used in the fantasy setting of RuneScape.

See also

References

  1. ^ Tom Puttemans. "Runefest 2010 - Insider Session "RuneScape Genesis" 2/3" (in 9:09). YouTube video. 28 August 2010. Quote by Paul Gower: There was Herblore, spelt wrongly in those days. We eventually figured out that Herblore is spelled L O R E, for knowledge or something.
  2. ^ Alex Calvin, (2021) RUNESCAPE THE FIRST 20 YEARS - AN ILLUSTRATED HISTORY p.30 Quote: Originally this was incorrectly spelled 'Herblaw'. It was corrected to 'Herblore' in RuneScape 2.
  3. ^ Baldwin, Cradock, and Joy, (1883) Westminster and Foreign Quarterly Review - Volume 120 p.234 Quote: Chapter I. introduces us to the medical and superstitious treatment of the insane in the olden time, the days of leechdoms and wortcunning, or herblore, and the days of starcraft.