Guide:Ultimate Ironman Walkthrough Guide In Progress

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Introduction:

Hello! Welcome to the Ultimate Ironman Walkthrough Guide. This guide provides a complete step-by-step walkthrough for Ultimate Ironmen to complete the Song of the Elves quest, starting from account creation. Completing this quest allows access to the city of Prifddinas which has many extremely useful features such as The Gauntlet, carnivorous chinchompas, a sawmill, shops, Zalcano, soft clay rocks, a house portal with respawn location nearby, and more. These benefits, along with the high skill requirements of the quest, make completion of Song of the Elves a significant milestone for any Ultimate Ironman account and will leave the player with a solid foundation moving forward.

Some general notes on the guide

This walkthrough serves as a guiding light for new ultimate ironman players. It will show you a quest and skilling order that minimizes wasted time and backtracking. For any new UIM player, following this guide will save you countless hours by avoiding mistakes the author learned the hard way. However, it is not without limitations. As you begin your journey, you should know that the best route for any given UIM account is unique. Each player will have different skills, experience, time, playstyle, resources (such as alts), and very importantly, goals. Throughout the guide there are many instances in which alternative options are presented, and there are countless more options that are not presented. As you go through these steps, remember that this is your account and you are welcome to deviate from the path as you would like. The most important thing is to enjoy your account and your own journey!

More help can be found from the nice UIM Discord community: Ultimate Ironman Discord

Route Rework

This section is for brewing a new route overhaul that rushes the Wilderness Agility Course at the start of the account.

Steps:

Wilderness Agility Course
  • Keep from Tutorial Island:
    • bronze pickaxe
    • bronze axe
    • tinderbox
    • bucket
    • pot
    • mind runes
    • Shrimp and bread
  • Sell everything else to the general store.
  • Buy 2 buckets from the general store.
  • Buy a spade from the general store.
  • Head north an get an egg from the spawn at the Fred the Farmers chicken farm.
  • Pick some wheat from the wheat field to the north west.
  • Grind the wheat into a pot of flour at the mill.
  • Head to the cow pen to the north.
  • Milk the cow for 2 buckets of milk.
  • Head south and start X Marks the Spot.
  • Dig the first 2 clues of X Marks the spot.
  • Complete Cook's Assistant.
  • Pick up a knife in the kitchen.
  • Fill the empty bucket with water on the sink.
  • Head west to Draynor Village.
  • Continue X Marks the spot until you get the casket.
  • Buy 5 Jugs of wine from Fortunato
    • Make sure to keep at least 1 of these jugs for later.
  • Head to Port Sarim.
  • Buy a raw sardine from Gerrant's Fishy Business.
  • Buy a feather from the Gerrant's Fishy Business.
  • Complete X Marks the spot.
    • Use the lamp on Hitpoints.
  • Head to Kourend and complete Client of Kourend.
    • Use the lamps on Hitpoints.
  • These hitpoints levels are very useful at the Wilderness Agility Course and 11+ hitpoints is also required for the Agility Pyramid.
  • Drop the spade, clue, and broken glass.
  • Return to Port Sarim.
  • Head west and pick up some snape grass on the peninsula by the Crafting Guild.
  • Head north to Falador.
  • Speak to the squire in the castle and start The Knight's Sword.
  • Minigame teleport to Clan Wars.
  • Exit the Ferox Enclave to the north and pick up 2 iron bars from the spawn to the north west.
    • Optionally hop to a free to play world to do this for safety.
  • Return to the Ferox Enclave.
  • Take the tunnel to Edgeville.
  • Head south to the Barbarian Village.
  • (Optional) Pick up some extra food in the long house.
  • Dive into the Stronghold of Security and get your 10k gp.
  • Head east and start Gertrude's Cat.
  • Pick up a doogle leaf behind her house and make the seasoned sardine.
  • Head into Varrock and continue Gertrude's Cat by speaking to the boys in the square.
  • Buy a staff of air from Zaff.
  • Before going to the Sawmill, head north to the castle and speak with Reldo to continue The Knight's Sword.
  • Pick up a pie dish in the kitchen.
  • Continue on to the sawmill and complete the lumberyard portion of Gertrude's Cat.
  • Buy 10 bronze nails at the sawmill.
  • Return to Varrock and buy 300 mind runes from Aubury.
  • Head back and complete Gertrude's Cat.
  • Shoo away the Kitten, keep the food.
  • Home Teleport.
  • Buy a steel axe from Bob.
  • Head west to Draynor Village.
  • Buy a Chronicle from Diango and 5 teleport cards.
  • Head to Port Sarim.
  • Buy 900 feathers at the fishing shop.
  • Buy raw sardines from the shop and cook them until you reach 15 cooking.
    • Chop a tree outside the store and make a fire to cook the sardines.
  • Head to Wydin's Food Store.
  • Buy 3 redberries and 3 pot of flour.
  • Use your bucket of water on a pot of flour and make pastry dough.
  • Use the pastry dough on the pie dish.
  • Use a redberry on the pie dish.
  • Attempt to cook the pie at the range to the north.
  • If you fail, fill you bucket with water at the sink a bit farther north. Make the 2 more pastry doughs and try again. You can empty the pie dish to clear it out.
  • Once you have a redberry pie, you can drop the extra buckets, pots, and redberries you have.
  • Head south to Thurgo to continue The Knight's Sword.
  • Head north-west and take the boat to Ardougne.
  • Fill your jug with water at the sink to the west.
  • Buy a rope from the Ardougne general store.
  • Head south-west and complete Hazeel Cult.
    • Side with Hazeel.
  • Head south east and complete Monk's Friend.
  • Sell the law runes the next time you are by the general store.
  • (Optional) Chop and burn logs in the area until 30 Firemaking and complete Sea Slug.
    • This unlocks the canoe transport, but doesn't really have to be done now if you don't feel like it.
  • Chop trees and fletch 900 arrow shafts.
  • Fletch the 900 arrow shafts into headless arrows. Drop them afterwards.
  • If you did Sea Slug, head north to the Temple of Ikov (dungeon) and pick up some boots of lightness. The torch is the light source needed.
  • Return to Ardougne.
  • Steal cakes until you are 21 Thieving.
  • Complete Tribal Totem.
  • Steal cakes until you are 25 Thieving.
  • Head north west out of Ardougne and all the way to the Gnome Stronghold.
  • Head into the Grand Tree.
  • Purchase items needed from Hudo.
  • Use the chocolate dust and snape grass on the bucket of milk to create the hangover cure.
  • Return Ardougne and complete Plague City.
  • Take the boat back to Rimmington.
  • Continue and complete The Knight's Sword.
  • Head back to Port Sarim and speak with Veos to go to Kourend.
  • Steal from fruit stalls until 50 Thieving.
    • Keep as many strange fruits as you can carry for run restoration.
    • Drop the pickaxe and knife.
  • Home teleport to Lumbridge.
  • Buy from the general store:
  • Shear a sheep to the north for some wool.
  • Drop the shears.
  • Chop 3 oak logs.
  • Drop the steel axe.
  • Head east all the way to the Giants' Plateau.
  • Complete Sleeping Giants.
    • When you need to have free inventory space, just drop a lot of stuff for a moment and pick it back up.
  • Drop the chisel. Keep the hammer.
  • Buy a bunch of Kebabs from the Karim. Leave 8 slots open.
    • You could optionally head all the way back to Draynor village and get wine instead. However, it is recommended to just attempt the fight with kebabs. If you die, pickpocket ~100 coins from men, buy the wine, and return for another attempt. Keep in mind you need extra coins for a waterskin or you are risking death to desert heat while walking back to your stuff.
  • Head to Shantay Pass.
  • Buy from Shantay:
    • Shantay Pass.
    • Full desert clothing.
    • 3 bronze bars.
    • 50 feathers.
    • 3 full waterskins.
  • Complete Tourist Trap.
    • You need to safespot the captain on one of the other guards. You have to talk to the other guard to hold him in place. If you don't know how to do this then watch the video walkthrough, it is very easy to die here. If you do, just come back and try again.
    • Be careful not to mess up in the quest or you might have to kill him again.
    • The captain has a max hit of 5.
  • Use the xp rewards on Agility.
  • Drop the staff and extra mind runes.
  • Head back to Lumbridge.
  • Head all the way back to Rimmington and take the boat to Ardougne.
  • Steal an inventory of cakes.
  • Take the boat to Brimhaven.
  • Train Agility at the Brimhaven Agility Arena until level 51.
    • Hop over spike traps for xp. Don't try to collect a lot of tickets at first, but as you gain levels you can try to get more. At around mid 40s agility it is worth it to try to get each ticket as the failure rates are low enough by then.
  • Once finished, get another mostly full inventory of cakes.
  • Head back to Shantay Pass.
  • Buy:
    • 6 waterskins.
    • Full desert cloths.
    • Shantay pass.
  • Head through the pass and take the carpet to Pollnivneach.
  • Continue walking south through the desert all the way to the Agility Pyramid.
  • Do Agility Pyramid until 52 Agility.
    • You need to have at least 50k by the end of this, so if you don't get that much then stay until you reach 50k.
    • If you run out of food, you can head back to Pollnivneach and buy wine at the bar and fill your waterskins at the fountain. This is likely better than choc-ice because you need to keep your health topped off, and choc-ice don't heal you to full hp if you get hit for a 10.
    • You could also just stay here until you have the needed 150k, and skip Giant's Foundry. That is slightly less efficient, but isn't a big deal if you don't feel like doing Giant's Foundry right now.
  • Once finished with 52 Agility and 50k, home teleport.
  • Clean out your inventory and equipment to just your coins, chronicle, and boots of lightness.
  • Head to Diango and buy a 20 more teleport cards.
  • Do Giant's Foundry with steel and iron platebodies until you have 150k cash and at least 60 Smithing.
    • Chronicle teleport, then buy 12 iron and 16 steel platebodies from Horvik. Then minigame teleport to Giant's Foundry.
    • If you want to play it safer, get 200k instead in case you die early at the Wilderness Agility Course.
  • Once you have the 150k cash, home teleport.
  • Collect your ultimate ironman armor.
  • Collect a training sword and training shield from the combat tutor.
  • Minigame teleport to soul wars.
    • If you minigame teleport isn't up, chronicle teleport and walk from there.
  • Take the wilderness lever to Ardougne.
  • Steal a full inventory of cakes.
  • Return to the wilderness with the lever.
  • Head to the Wilderness Agility Course.
  • Pay the 150k entry and do laps for about 1 hour.
    • Pray you don't get unlucky and die during this hour. If you do, then you will need to get another set of 150k from Giant's Foundry or the Agility Pyramid.
  • Exit the course with a bag full of loot.
  • Head to the mage bank, but don't go in yet.
  • Clean out the food in your inventory to make space.
  • Destroy the looting bag **while in the wilderness**, and collect your items.
  • Go into mage bank.
  • Minigame teleport to Burthorpe.
  • Sell your loot to Martin Thwait's Lost and Found in the Rogues Den.
  • Chronicle Teleport.
  • Take the portal by soul wars, then the tunnel to Ferox Enclave.
  • Put all but 150k of your coins in the Last Man Standing coffer.
    • You will need to go to an LMS world and speak to the lady to unlock it.
  • You should now have a nice backup stack of cash.
  • Continue training at the Wilderness Agility Course until level 70 Agility. You are relatively safe here due to your low combat level, but it is still possible to die.
    • If all goes to plan, you should end this grind with a tidy sum of coins. One thing to know is that even though it really hurts to die with a lot of loot, it is generally worth it to stay for long trips due to just how much more loot you get after 60 laps, the 150k entry fee, the time spent going back and forth to the shop, and the rarity of PKers that can attack you. Going for streaks of around 150-200 at a time is pretty good expected value even though you might die and lose a lot. Make sure to hop worlds if you get spotted by a PKer to avoid getting scouted and killed on one of their alts.
    • You should really think about what your plans are for Agility in the long-term future. If you plan to do Sepulcher, then just stop at 70. Otherwise, this course is legitimately viable all the way to level 99. It isn't the highest xp rates, but the loot blows any other non-Sepulcher options out of the water.

Getting Started

Starting an Ultimate Ironman can be overwhelming. This section provides a detailed step-by-step path for beginning your journey.

Once finished, you will have many important starter quests complete and a solid foundation moving forward.

At the end of this section there is an overview that covers everything that was completed. This can be helpful if you are not starting the guide from the very beginning.

This section is by-far the most impactful for a new UIM player. It is highly recommended to at least follow through to the end of this section before branching out.

Early Protection Prayers
Unlike the previous guide version, this walkthrough assumes that the player obtains 43 prayer at the start of their account.

Doing this allows the route to do some quests that it otherwise could not, and provides a much safer journey for new players who may be less capable of setting up some of the tricky safespots.

However, it is completely possible to go through the guide without protection prayers if you just don't feel up for it. The playthrough videos include examples of how to safespot relevant bosses, but ultimately it will be up to you to manage not having these prayers if you choose to skip them.

Method Options:

  • Boneyard Prayer: This is the default option assumed by the guide, and is the faster method. However it is a bit tedious, so if it annoys you just pick a different option.
  • Blue Dragons: This method is slower, but also much lower effort. Recommended for players who want an easier experience and don't mind it taking longer.
  • Just Skip It: If you are already an experienced player, you should be able to get by without the prayers early on. You will need to carry more food than the guide specifies, and will have to skip some quests, but overall if you know earlygame questing well you don't actually need the prayers. This is NOT recommended for new players though.
Fresh Off the Boat
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  • Starting in Lumbridge with 43 prayer and no items.
    • If you did blue dragons, you can keep the leftover runes, staff, and coins.
  • Speak with Father Aereck at the church in Lumbridge to start The Restless Ghost.
  • Pickpocket men/women for 30 coins.
  • Go to the Lumbridge General Store and buy:
    • 3 Buckets
    • Pot
    • Spade
  • Head north to Fred the Farmer's chicken coop and pick up an egg from one of the spawn locations.
  • Head north-west and pick some wheat from the field.
  • Grind the wheat into a pot of flour at the mill north-east.
  • Fill 2 of your buckets with milk from the dairy cow north of the mill.
  • Head south and start X Marks the Spot by speaking with Veos in the pub.
  • Head back south to the castle area and complete the first 2 clues for the X Marks the Spot quest.
  • Return to Lumbridge Castle and speak with the cook to complete the Cook's Assistant quest.
  • Fill your empty bucket with water.
  • Speak with Duke Horacio to start Rune Mysteries and receive an air talisman.
  • Continue south-west to Lumbridge Swamp and speak with Father Urhney to continue The Restless Ghost and receive the ghostspeak amulet.
  • Grab the leather gloves from their spawn location in Father Urhney's house. Equip the gloves and the ghostspeak amulet.
  • Head back north to the Lumbridge graveyard. Open the coffin and speak with the ghost to continue The Restless Ghost.
  • Inventory check:
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5
Back Around the Loop Again
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  • Home teleport to Lumbridge.
  • Go to the Lumbridge graveyard and complete The Restless Ghost.
  • Drop the ghostspeak amulet.
  • Restore your prayer at the church.
  • Head to Bob's Brilliant Axes and buy a steel axe from Bob.
  • Head west to the Wizards' Tower and finish Rune Mysteries. Drop the air talisman.
  • Go north into Draynor Village.
  • Have Aggie make you a yellow dye, a red dye, and a blue dye. Use the ingredients on her to make them faster.
    • Use the red and yellow dye together to make orange dye.
  • Buy a jug of wine from Fortunato at Draynor Seed Market.
    • Make sure to hold on to this jug as you will need it later.
  • Buy the Chronicle from Diango and 5 teleport cards. Equip the Chronicle.
  • Check the notice board in the square to start A Porcine of Interest.
  • Buy a rope from Ned.
  • Enter Morgan's house and search the cupboards upstairs for garlic.
  • Head west into the farm and speak to Sarah to continue A Porcine of Interest.
  • Head East and wind strike cows until you reach 13 Magic.
  • Run north to Draynor Manor.
  • Enter the manor and go down the stairs to the east.
  • Defeat Count Draynor using Wind Strike.
    • Use Protect from Melee.
  • Drop the garlic.
  • Exit the Manor, then continue and complete a Porcine of Interest.
    • Pick up the bronze scimitar before searching the skeleton to use as a slash weapon. Drop it after the quest.
    • Use protection from range on the Sourhog.
      • You will most likely need to prayer flick to get through the whole fight.
      • You can fully restore prayer at the Lumbridge Church if you feel you need it.
      • If you don't know how to prayer flick, watch the playthrough video for this fight.
    • Drop the goggles after the quest.
    • Decline the Slayer Task.
  • Head West to Port Sarim.
  • Buy one redberries and a pot of flour from Wydin's Food Store.
  • Make a redberry pie
    • Use the pot of flour with your bucket of water to create pastry dough.
    • Use the pastry dough on your pie dish to make a pie shell.
    • Use the redberry on the pie shell to make an uncooked berry pie.
    • Head north and cook the pie on the range.
      • If you burn the pie, empty the pan and repeat the steps from before to try again. There is a water source for the bucket to the north.
  • Drop the pot(s) and empty bucket once you have the redberry pie.
  • Go to Wydin's Food Store and buy one raw beef and one raw chicken.
  • Kill a giant rat to the west. Take the raw rat meat.
  • Restore your prayer at the altar to the south.
  • Head south to Thurgo. Give him the pie and speak with him to continue The Knight's Sword.
  • Use a teleport to house tab and exit your house.
  • Take a boat to Ardougne from Captain Barnaby in Rimmington (not the charter ships in Port Sarim) for 30 coins.
  • Head north and safespot a bear. Take the raw bear meat.
  • Use the Falador teleport tab.
  • Get a beginner Mahogany Homes contract from Amy.
    • If it is in Falador, do it now and get another one. Otherwise, just continue on for now. You can unnote items by using them on a banker, it will then unnote as many as possible to fill your open inventory slots.
      • In order to unnote a specific number, unequip items until you have only that number of inventory slots open before you unnote.
  • Return to Falador Castle. Talk to the squire to continue The Knight's Sword.
  • Go upstairs and take the portrait for The Knight's Sword.
  • Run north to the Goblin Village and complete Goblin Diplomacy. 3 crates in the area have the goblin mail needed.
  • Drop the gold bar.
  • Head west to Taverley and complete Witch's House. Drop the 2 keys afterwards.
    • Use Protection from Melee or safespots for the fight.
  • Complete Druidic Ritual.
    • Use all random event lamps on Herblore from now on.
  • Use the antique lamp from X Marks the Spot on Herblore.
  • If your current Mahogany Homes contract is in Varrock, use the Chronicle to teleport there now and complete it.
    • Get another contract afterwards. If it is in Varrock, complete it. Otherwise, complete it after teleporting to your house.
  • Use a teleport to house tab, then exit your house.
  • Head to the peninsula to the west of the Crafting Guild. Pick up one snape grass.
  • If your current Mahogany Homes contract is in Hosidius, walk to Port Sarim, take the boat to Kourend, complete the contract.
    • Get another contract. If it is in Hosidius, complete it. If it is in Varrock chronicle teleport, complete it, then use another house tab. If it is Falador or Ardougne, just house tab and complete it.
  • Head south to Rimmington and take a boat to Ardougne from Captain Barnaby.
  • If your current Mahogany Homes Contract is in Ardougne, complete it now.
    • If this is your first contract completion, get another contract. If it is in Ardougne, complete it. If it is in Varrock, Chronicle teleport, complete it, then house tab back. If it is in Falador or Hosidius, take the boat back, walk over to complete the contract, then house tab back and return to Ardougne.
  • You should end this section having completed 2 beginner Mahogany Homes contracts and will be located in Ardougne as if you just got off the boat to arrive from Rimmington.
  • Drop your leftover planks and steel bars, as well as your hammer and saw.
  • Inventory check:
Into Ardougne and Plague City
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  • Fill your empty jug at the sink just west of the boat.
  • Head to the chapel.
  • Restore your prayer if needed.
  • Complete Sheep Herder.
  • Drop the plague clothes and cattleprod.
  • Buy an iron axe from Aemad's Adventuring Supplies, south of the church.
    • You cannot use the steel axe with only 1 Woodcutting!
  • Buy 2 Ropes from the same shop.
  • Chop a tree for some logs.
  • Drop the iron axe.
  • Run west across the bridge, then south of the castle.
  • Complete Hazeel Cult. Side with Hazeel.
  • Drop the key and the mark.
  • Head south-east and complete Monk's Friend.
  • Head south-west and complete Fight Arena.
    • Safespot the fights, or use protection from melee.
  • Drop the armour from Fight Arena.
  • Run east to Port Khazard and sell the law runes and buy a tinderbox at the general store.
  • Buy swamp paste from the general store.
  • Chop and burn logs in the area with your steel axe until you reach 30 Firemaking. Drop your remaining food for inventory space.
  • Head to Witchaven and complete Sea Slug.
    • (Optional) Buy a small fishing net from the fishing shop and complete the medium diary step during the completion of Sea Slug.
  • Head north to the Temple of Ikov (dungeon) and pick up the Boots of Lightness. Wear them.
    • Your steel axe is the slash weapon for the web.
  • Return to Ardougne and sell the pearls to the general store.
  • Drop the torch, sticks, glass, and small fishing net (if you picked one up earlier).
  • Steal cakes until 25 Thieving.
    • Complete Tribal Totem once you have 21 Thieving for a bit of quick xp.
    • Keep 8 cakes for some food.
  • Head north and complete Dwarf Cannon until you have to visit Ice Mountain. Captain Lawgof will provide a hammer at the start of the quest.
  • Head north to the Barbarian Outpost.
  • Speak with Captain Cain to unlock the minigame teleport to Barbarian Assault. (Say you are an expert already.)
  • Run south and start Waterfall Quest.
  • Complete Waterfall Quest until you have to visit Tree Gnome Village.
  • Drop the book you obtained.
  • Run south then west and enter the Gnome Stronghold.
  • Run north and speak to King Narnode to start the The Grand Tree.
  • Go upstairs, then head west and north to find Hudo.
  • Buy from Hudo:
  • Be careful not to eat the dwellberries.
  • Use the chocolate dust on the bucket of milk.
  • Use your snape grass on the bucket of chocolate milk to make the hangover cure.
  • Minigame teleport to the Fishing Trawler.
  • Run south towards Yanille.
  • Head to the island to the east of Yanille.
  • Go upstairs in the building and speak with Hazelmere to continue The Grand Tree.
  • Drop the translation book but keep the scroll.
  • After getting the message, head to the Gnome Maze.
  • Proceed through the maze and go down the ladder right before you reach the railing in the center.
  • Search the off-coloured crate in the east room for a key.
  • Use the key on the door to the west path and speak to Golrie for Glarial's Pebble.
  • Exit the dungeon.
  • Squeeze through the railing to get into the center area of the maze.
  • Complete Tree Gnome Village.
    • Safespot the fight, or use protection from melee.
  • Drop the gnome amulet.
  • Use the spirit tree to teleport to The Battlefield of Khazard.
  • Head north of the Flying Horse Inn and speak with Edmond.
  • Complete Plague City.
  • Read the scroll, drop the gas mask, hammer, spade, and empty bucket.
  • Inventory check
White Knights and Waterfall
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  • Minigame teleport to Clan Wars.
  • Exit the Ferox Enclave to the north, then pick up 2 iron bars from their spawn location to the north-west. Hop worlds to circumvent the respawn time.
    • This is dangerous, but the chances of dying are low. Pick up the bars on free-to-play worlds for safety.
  • Return to Ferox Enclave when you have the bars.
  • Switch back to a pay-to-play world.
  • Restore your stats at the pool.
  • Home teleport.
  • Go to the Lumbridge basement and pick up a cabbage.
  • Use a teleport to house tab.
  • Pick up the bronze pickaxe spawn in the nearby building.
  • Head south to the Asgarnian Ice Dungeon.
  • Travel through the dungeon and mine a blurite ore.
    • Use protection from melee to get past the monsters.
  • Exit the Dungeon.
  • Speak with Thurgo west of the dungeon to get the blurite sword.
    • Talk to him twice.
  • Drop the bronze pickaxe.
  • Restore your prayer at the altar nearby.
  • Head north to Falador.
  • Head to the castle and speak to the squire to complete The Knight's Sword.
  • Climb the stairs to the west twice and speak to Sir Amik Varze to start Black Knights' Fortress.
  • Chronicle teleport to the Champions' Guild.
  • Head into the city and buy from Aubury:
    • 6 Water Runes
    • 6 Earth Runes
    • 6 Air Runes
  • Head north to Horvik's Armour Shop at Varrock Square and buy an iron chainbody from Horvik.
  • Run west to Barbarian Village.
  • Buy a bronze med helm from Peska. Equip it, along with the iron chainbody.
  • Head north then west to the dwarf base.
  • Speak to Nulodion to continue Dwarf Cannon.
  • Head north and complete Black Knights' Fortress until you must return to Falador.
    • Use protection from melee to get past the knights.
  • Drop the bronze med helm and the iron chainbody.
  • Minigame teleport to Soul Wars.
    • If your teleport is not available, just walk there.
  • Exit the portal to the Ferox Enclave.
  • Restore your stats at the pool.
  • Take the tunnel back to Edgeville.
  • Pull the wilderness lever twice to get to Ardougne.
  • Pull the lever again, then back to Ardougne (lock in the diary task).
  • Run north across the river.
  • Climb the stairs to the top of the Tourist Information Centre.
  • Place any combat items you have on the table in the south-east part of the room. This should be your runes, staff, and axe.
    • You could also just drop them in front of the tomb.
    • These will stay on the table for up to 10 minutes since they are on a table rather than the ground.
    • If you have boots from the Stronghold of Security, destroy them.
  • Exit the building and run north east.
  • Retrieve Glarial's urn and Glarial's amulet from Glarial's tomb.
    • Use protection from melee and your cakes to get through. The moss giants can hit with magic, so try to avoid them.
  • Go back and pick up your items from the table.
  • Run back north-east and finish Dwarf Cannon.
  • Head north and complete Waterfall.
  • Drop the key, urn, rope, and pebble.
  • Teleport with the Chronicle and take the canoe transport to Lumbridge.
    • Do not home teleport. You will need it soon.
  • Drop your tinderbox.
  • Sell the diamonds and gold bars to the general store, as well as the mithril seeds.
  • Head west to the jail east of Draynor Village.
  • Pull up a timer. Set it for 60 minutes.
  • Attack a guard. Do not kill him. Lure him a short distance away from the jail and let him kill you. You can pick some nettles to die faster. (You are "death piling" for Recruitment Drive.)
    • The death pile allows your items to remain on the ground for up to 60 minutes before despawning (Without other players being able to loot it). Use your timer to keep track of how long you have left. You should have plenty of time. The timer only runs when you are logged in.
  • After dying, return to your deathpile and pick up your last house tablet.
  • Use the teleport to house tab.
    • If you have 1 left over based on your Mahogany Homes pattern, just drop the extra one.
  • Go to Falador Castle and speak to Sir Amike Varze to finish Black Knights' Fortress.
    • Save up some run energy on the way, as you will be on a clock soon.
  • Speak with him again to start Recruitment Drive.
  • Walk outside of the castle to the house with the furnace.
  • Go upstairs and place your coins on the table on the east side of the room.
  • Go to Falador Park and complete Recruitment Drive.
    • Complete this quest as fast as possible, then return to pick up your coins. You will have 10 minutes to get back, which is enough time to complete the quest if you move through it smoothly. If you don't get back in time, or someone takes the coins, it isn't a huge deal though.
  • Sell the Initiate Sallet to the general store.
  • Head east from the park.
  • Head north-east to the Dwarven Mine.
  • In the mine, go north, west, south, then back up north to Nurmof's Pickaxe Shop.
  • Buy a steel pickaxe from Nurmof.
  • Mine 6 clay, 4 copper, and 2 iron ore. Rocks of each type can be found south-east of the shop.
  • Exit the Dwarven Mine and head north-west of Falador.
  • Speak with Doric and complete Doric's Quest.
  • Home teleport.
  • Sell your steel pickaxe to the general store, or just drop it.
  • Pick up the knife in the kitchen.
  • Collect your items from the death pile.
  • Buy 4 wines in the market for some backup food.
    • If you don't have protection prayers buy a mostly full inventory. You may need to return to Shantay after the fight in The Tourist Trap once you open up space.
  • Buy a new Chronicle and a few charges. 10 should be fine.
  • Inventory check.
Tourist Trap and The Grand Tree
<youtube width="" height="">bw-JEIr92_k</youtube>
  • Head east to Lumbridge Castle.
  • Cut trees and fletch the logs into 900 arrow shafts.
  • Drop the knife and steel axe.
  • Head east into Al-Kharid, then south to Shantay Pass.
  • Buy 900 feathers from Shantay.
  • Fletch 900 headless arrows to reach level 10 Fletching. Drop them afterwards.
  • Complete The Tourist Trap. Buy the required items from Shantay.
    • Use protection from melee on the captain.
    • Put both skill rewards into Agility.
  • Chronicle teleport.
  • Restore your prayer at the Varrock church if needed.
  • Head to the Grand Exchange.
  • Take the spirit tree in the north-east corner to the Gnome Stronghold.
  • Head north and speak to King Narnode. Continue and complete The Grand Tree. Use a chronicle teleport to Varrock, then use the Grand Exchange Spirit tree again to get back from Karamja.
    • Protection from melee or safespot the demon.
  • Chronicle teleport.
  • Drop any extra wine or food you might have left over.
  • Inventory Check.
Thieving and Varlamore
  • Complete Shield of Arrav.
    • The "osrs soa" clan chat is a great place to find a partner, otherwise create an alternate account to help you complete this quest.
  • Purchase an adamant sword from the Varrock sword shop.
  • Complete Children of the Sun
  • Exit Varrock to the east and speak with Regulus Cento to transport to Varlamore.
  • Head north east into the museum there.
  • Partially complete Ethically Acquired Antiquities until you go to Port Sarim, stopping when you need to go back to Varrock.
    • Home teleport and walk, or take the charter ship for 3k.
  • Before leaving the area, speak to Veos and go to Kourend.
  • Head south into Hosidius and steal from Fruit Stall until you reach level 38 Thieving.
    • Keep the Strange Fruit you get for run restoration in the quests afterward.
  • Chronicle back to Varrock.
  • Continue and complete Ethically Acquired Antiquities.
  • Complete Twilight's Promise.
    • Use protection from melee with your adamant sword and wind strike on the fight.
    • For some reason, auto-casting doesn't appear to work, so you will need to manual cast wind strike during the fight.
    • Restore your prayer at the Shrine of Ralos during the quest before and after the second fight.
  • Take the bird back to Civitas illa Fortis, then return to Varrock with Regulus Cento.
  • Buy 10 nails from the sawmill.
  • Home teleport.
  • Buy a steel axe from Bob.
  • Head to the General Store. Purchase:
    • Hammer
    • Chisel
    • Shears
  • Shear a sheep to the north for a wool.
  • Chop an oak tree for 3 oak logs.
  • Drop the shears and the axe.
  • Mingame Teleport to Giants' Foundry.
  • Drop/Destroy any extra quest items you might still be holding on to.
  • Complete Sleeping Giants.
  • Exit the foundry and head into Al Kharid.
  • Complete The Fued.
    • You should still have your leather gloves from the start of the guide.
    • Use protection from melee or safespots for the fights.
      • You will likely need to prayer flick if you intend to use prayer for both fights.
    • Use the adamant sword on the fight with the Tough Guy, as he is very resistant to magic.
    • Pick up the adamant scimitar drop.
  • Drop the leather gloves.
  • Speak to Ali Morrisan again to start Rogue Trader.
  • Chronicle back to Varrock.
  • Sell your adamant sword back to the sword shop.
  • Sell the adamant scimitar to the general store.
  • Speak to Aubury to continue Rogue Trader.
  • Head east to the transport and return to Varlamore.
  • Restore your prayer at the altar south of the city.
  • Head south and complete The Ribbiting Tale of a Lily Pad Labour Dispute.
    • Consider actually reading the dialog for this quest.
  • Head West to Sunset Coast.
  • Take the bird to Aldarin and complete Death on the Isle.
  • Drop any extra quest items or tools you may have.
  • Home teleport and finish Rogue Trader to unlock the rune shop.
    • Use the Runedoku Helper plugin on Runelite to help.
    • Do not purchase the runes, just look at them and close the interface.
  • You should be level 45 Thieving now. If you are not, then head over to Fruit Stalls to get it.
  • Sell any remaining mind runes you have to Ali.
  • Run south and sell your staff of air to the general store.
  • Head south, through Shantay Pass, and take the carpet to Pollnivneach.
  • Buy a blackjack from the blackjack seller.
  • Blackjack until you have 50 Thieving. This should leave you with right at around 45k.
  • Once finished, drop the blackjack.
  • Home Teleport.
  • Head West to Draynor Village.
  • Purchase additional teleport cards until you have 40k left.
  • Drop your monk robes. Your only items left should be:
    • Boots of lightness
    • Chronicle
    • Coins
Final Check
Total level: 486
Attack 44 Hitpoints 28 Mining 18
Strength 30 Agility 36 Smithing 33
Defence 1 Herblore 11 Fishing 24
Ranged 1 Thieving 50 Cooking 13
Prayer 43 Crafting 22 Firemaking 30
Magic 27 Fletching 10 Woodcutting 30
Runecraft 1 Slayer 9 Farming 1
Construction 15 Hunter 9
Combat level 26 60 ----
.

Giants' Foundry

Phew! That was a lot of questing! Now it's time to settle in and get cozy because up next is a series of skilling grinds.

First on the list is Giants Foundry. You will train your smithing until level 60 using iron/steel plate bodies. This will lock in the level for Blast Furnace later, while also profiting a tidy sum of coins.

If you are coming from the Getting Started section, you should be all ready to go with a clean inventory, coins, and a chronicle. <youtube width="" height="">pZy8-Gw21OY</youtube> The method is very simple and goes as such:

  • Chronicle teleport.
  • Run North to Horvik's Armour Shop.
  • Purchase 12 Iron platebodies and 16 steel platebodies. Equip one of the iron platebodies to fit them in.
  • Minigame teleport to Giants Foundry.
  • Make 4 swords using 3 iron and 4 steel platebodies for each. Use the bucket spawn to cool them by filling it with water from the waterfall. Drop the bucket after the last sword.
  • Chronicle teleport back and start over.

Players who have alternate accounts can speed up the buying process by selling platebodies to the shop so you don't have to hop worlds. If you find yourself waiting on the minigame timer, run a lap or two of the Varrock Rooftope Course.

It is worth noting that the new Varlamore shop is not usable for this because you are unable to unlock the transport landing site at this time.

Agility: Barbarian Fishing and Wilderness Course

Now that you are done hammering away at swords, it is time to reel in some big ones with Barbarian Fishing! Then brave the PKers at the Wilderness Agility Course!

You will first be aiming for level 52 Agility from barbarian fishing. Then you will train all the way to level 70 at the wilderness agility course.

This will lock in the level requirement needed for Song of the Elves, while also setting yourself up well for the future.

How much fishing do you actually need to do?

This section introduces our first relatively long grind, and not all players are going to be that interested in doing barbarian fishing all the way to 52 Agility. This section is going to discuss some options to consider if you are itching to stop early.

Regardless of where you decide to stop early, all of the missing experience to reach level 52 will come from doing the Brimhaven Agility Arena. Make sure to jump over spike traps between tickets for extra xp. Buy food at the store in Brimhaven.

The missing strength xp can be made up at Sand Crabs, but is less important than the Agility experience.

58 Fishing/60 Cooking: The first place you could stop is simply after getting 58 fishing and 60 cooking. This means no barbarian fishing for Agility or Strength, but you still get the cooking experience for later. It is not advised to stop earlier than this.

62 Fishing: This is the highest quest requirement in the game currently for Swan Song, and is a reasonable place to stop. It also allows you to boost for Tai Bwo Wannai Trio if you end up needing to.

70 Fishing: This unlocks Leaping sturgeon and sets yourself up to train herblore using the Caviar to make Barbarian mixes later for extra experience. This method is commonly known as "Barblore".

Why not Sepulcher to 70?

A common question is likely going to be "Why not wait and do Sepulcher to 70?". This was actually the original path for the guide, but after testing it, doing the Wilderness course early on is just a better option for the average player. This is because for this level range, the experience rates for both methods are nearly identical. However, the wilderness course can be done right now while Sepulcher has very high requirements to unlock. Getting 70 Agility now means you will be able to take advantage of it much earlier. You will have faster run restore, access to shortcuts you wouldn't otherwise, and a much higher success rate for annoying quest obstacles. You also generally don't want to loot floor 2 of the Sepulcher anyway, so they both don't give any loot. Finally, the wilderness course is just vastly easier to do for the same experience rates. All that said, this does assume you are not multiskilling while you train. If you are the type of gamer who wants to multiskill while doing Sepulcher, then doing that is more efficient as you can't effectively multiskill at the Wilderness course due to the threat of PKers. This falls into the same category as tick manipulation though, where it is more efficient if you want to do it but isn't expected by the guide.

Steps:

  • Chronicle teleport.
  • Purchase 300 mind runes from Aubury.
  • Head to Varlamore.
  • Purchase 10 bread from the bakery stall.
  • Return to Varrock.
  • Buy a staff of air from Zaff.
  • Head to the Grand Exchange and take the spirit tree to The Gnome Stronghold.
  • Purchase a premade blurb' sp from the Blurberry Bar.
  • Home teleport.
  • Purchase a steel axe from Bob.
  • Purchase a Tinderbox from the general store.
  • Walk west to Port Sarim.
  • Purchase raw sardines at the fishing shop. Chop a nearby tree and burn the logs for a fire.
  • Cook sardines until you reach 15 cooking.
  • Drop the axe and tinderbox.
  • Purchase a fly fishing rod and 25,000 feathers.
    • If you plan to stop around 70 fishing then buy 15,000 feathers.
    • If you plan to just go to 58 Fishing for the cooking xp, buy 5,000 feathers.
  • Minigame teleport to clan wars.
  • Hop to a free to play world.
  • Leave the enclave and head north-west. Pick up an iron bar and return to enclave.
  • Use the tunnel to get to Edgeville.
  • Head south to the fishing spot in Barbarian Village.
  • Fly fish and cook trout until your minigame teleport is back.
  • Collect 10 cooked trout along with your other items.
  • Minigame teleport to the Burthorpe Games Room.
  • Complete Death Plateau.
  • Complete Troll Stronghold.
    • If you don't have protection prayers, you should probably put off doing this quest until you get 44 Agility for the shortcuts to avoid the throwing trolls. Make you also bring some food with you.
  • Drop any extra mind runes, the staff of air, law talisman, and steel claws.
  • Minigame teleport back to clan wars and return to fishing like before.
  • Fish until you reach level 58 fishing. Cook and drop all the fish you catch on the fire nearby.
  • Minigame teleport to Barbarian Assault, then head south.
  • Start Barbarian Training and unlock Barbarian Fishing. You don't need to do the other training.
  • Get a heavy rod from under the bed and start Fishing.
  • Fish until you reach level 52 Agility, or whatever milestone you decide to go to.
  • Put you extra coins in the coffers at LMS, then train at the Wilderness Agility Course until level 70 Agility.
    • Use the wilderness lever to get to Ardougne and steal cakes for food.
    • The damage taken from failing steps on this course is based on your current hitpoints. Keep your HP low to stretch out your food longer.
    • NOTE: If anyone happens to be following the guide at this time, please know that the wilderness course is going to be moved to after Wintertodt, and you will be encouraged to try to actually loot at the agility course. You will use LMS/Blackjacking to pay the initial entry fees until you get enough money from the course to pay using that. This change is happening because the loot from the agility course is just so good that it is worth risking the money on.

Gambling for loot at the Wilderness Agility Course

Do you feel like a gambling ultimate iron person? Does that potential 20k gp per lap after 60 laps make you drool with just how much time blackjacking it would save? Well, if you are willing to take a risk then you could choose to scrap together 150k and invest it into an entry fee at the wilderness course. This would allow you to actually collect loot, and if things go well, you could end up with a very tidy profit by the end of this grind. It would also increase your xp rates by allowing you to stay at the course and not make food trips. However, this is not safe money. There are PKers that prowl this arena who can attack you. Even if you tried to stay a lower combat level, many PKers have low level alts they will log into and kill you after scouting you on their main.

If you are interested in trying this, then you can go back to Giant's Foundry and train until you have the required dough. Then, risk it all and hope you don't die right away. If you are able to get even 30-45 minutes or so of laps in then you will make enough profit to fund several future attempts. You can minigame teleport to Burthorpe and sell the armor to the general store in the Rogues' Den (it gives better prices than a normal general store), then you can home teleport, get an axe from the woodsman tutor, then take the canoe transport to barbarian village to get near the LMS coffers and wildy lever. How long you stay each trip is up to you. You probably should not worry much about trying to keep the noted blighted supplies, as deathpiling to save them each hour would really cut into potential loot as you wouldn't really be ever able to get into the 60 lap streaks much. For obvious reasons, the guide does not assume you do this. However on average it is probably more likely to work out for you than not given it only takes less than an hour or so to build up a decent backup stack. If you do go bust, then you can go back to Giant's Foundry, or possibly just wait until after Wintertodt so you can have the total levels to do LMS for another stack of chips. Good luck!

Wintertodt

Well now, with all that fishing you probably have a burning desire to do something else! Next on the chopping block is Wintertodt.

You will do solo Wintertodt until you reach 50 Construction. This allows you to build some useful rooms in your house, do teak contracts at Mahogany Homes, get some loot from the searches, and train several other skills on the way.

You can optionally go all the way to 99 Firemaking, or if want to split the difference, then 60 woodcutting would allow you access to a Rune axe easily when you start construction.

Overall, this grind will continue to boost your total level and set up a foundation for the future in an efficient way. However, if you simply don't want to do this grind, you can just skip it and go straight to Guardians of the Rift.

You will NOT search your reward pulls at this time. For now, just leave them be and we will come back for them later.

How much Wintertodt do you actually need to do?

Similar to before with barbarian fishing, many players might not be interested in sticking with the solo Wintertodt grind all the way to level 50 construction or beyond. This section will cover a few options to stop early.

40/42 Construction: At level 40, you can build a costume room with a boost from tea using the Wooden shelves 3. This will also let you make an Oak magic wardrobe to store your Forestry kit. If you stop here, you won't be able to get the Rogue equipment.

44/46 Construction : At level 44 you can boost to make the Oak armour case. This will let you store the Rogue equipment needed for thieving for money. Continuing on to level 50 just lets you start doing teak contracts at Mahogany Homes right away.


Steps:

  • Clean out your inventory and equipment to just your coins, Chronicle, and any extra feathers you have.
  • Head south from your fishing spot to the farming shop north of Ardougne.
  • Buy a spade.
  • Head back north and dig up the Clue hunter gloves and boots.
  • Drop the spade.
  • Head to Catherby.
  • Buy 3400 iron arrow tips from the archery shop.
  • Chronicle Teleport.
  • Head north-west and obtain a Rainbow jumper from Gilbert.
  • Head into Varrock and purchase a hammer and tinderbox from the general store.
  • Head to the Blue Moon Inn and buy a normal beer.
  • Head north to Marlo and pick up the saw spawn.
  • Fishing Trawler minigame teleport.
  • Head north and complete the Tower of Life.
  • Drop the saw, keep the hammer and tinderbox.
  • Home Teleport.
  • Buy a steel axe from Bob.
  • Pick up a knife in the kitchen.
  • Head west to Port Sarim and buy feathers until you have 3400, using any extras you might still have.
  • Head back to Draynor Village.
  • Buy a Rainbow scarf from Diango.
  • Speak to the Friendly Forester and get a Forestry Kit.
  • Hop to a Forestry world. World 444 worked well during testing, but you can try others.
  • Chop normal trees and fletch them into 1000 arrow shafts.
  • Turn these into headless arrows, you need level 15 fletching.
  • Chop oak trees, fletch them into arrow shafts to match your feathers and arrow tips.
    • Do any Forestry Events that show up.
  • Fletch your 3400 arrows now or save them to do while walking in the future if you want to be more efficient.
    • Drop the arrows once finished.
  • Chop and burn oak logs in the area until 35 Woodcutting and 35 Firemaking.
    • Do all Forestry events that show up.
  • Minigame teleport to Clan Wars.
  • Put your money in the coffer by LMS.
  • Take the tunnel to Soul Wars.
  • Walk all the way to the north side of the isle to the teak trees.
  • Chop and burn teak logs until you reach 50 Firemaking.
    • Do all Forestry events you encounter.
    • If you manage to get 5000 Anima-infused bark, then you can stop doing Forestry events.
  • Home Teleport to Lumbridge, then walk to Port Sarim.
  • Speak to Veos and take the boat to Kourend.
  • Head to Wintertodt.
  • Solo Wintertodt until you reach 50 Construction, or your other desired milestone.
    • You will use the rejuvenating potions as food.
    • How much you fletch is up to you.
    • You can use an alt to help set up and manage games for faster xp rates.

Setup:

Wilderness Agility Course

Guardians of The Rift

This section will set up the player for Guardians of the Rift, including some quests, varrock easy, Rogue Outfit, and a rune pouch from LMS.

Once ready, the player will do GOTR until 65 Runecraft, stopping to wait for death runes to be unlocked.

This will provide the player a large number of runes, as well as (hopefully) enough pearls to obtain a Ring of the Elements. If the player is short on pearls, they will just continue until they do get enough.

Additionally, it will provide a lot of early crafting/mining xp.

Setup:

Mage Training Arena

Players will then be asked to use their newly acquired runes for magic training at mage training arena. The goal will be to unlock bones to peaches plus a few extra for later quest needs. This lands the player over 55 Magic for high alch and lots of teleports.

Money Making

Now the player will setup and blackjack for a lot of money needed to do the next construction grind. This will use the rogues outfit from before to Blackjack for this money.

Alternatively, players who are very good at LMS (or boosting) can do LMS for money instead.

Players may optionally train to level 65 Thieving using Artifacts before transitioning to Blackjacking.

Construction

Players will also go ahead and loot their Wintertodt searches for some extra money, and will use the noted logs to get a log basket. It will also give a chance for a Tome of Fire and a Dragon Axe, which will be helpful in the upcoming construction grind if you get them.

Notable Items to keep:

- Pure Essence

- Marrentil

- Logs

- Seeds

- Diamonds

- Herbs

Fairy Rings, Teak Mahogany Homes to 77 Construction, Jewelry box.

Fairy Tale Part 1:

- Priest in Peril

- Nature Spirit

The player will now set up for more construction training, using teak mahogany homes to reach 77 Construction using the Ring of the Elements. This will allow the player to create a basic jewelry box, as well as other nice things later such as a mounted digsite pendant. They will purchase a rune axe to use for this grind using the 60 woodcutting from before. The player will also now fill out the rest of their POH with some useful portal rooms and other features.

Players will use their log basket with teak trees located near fairy ring ajp.

Players who would like may also do 1.5t teaks at Fossil Island, using the Ring of Elements to get there. This is more efficient, but higher effort.

Idea to add a flame pit trap for people who stop at 70 construction.

This video shows the general method for that.

https://www.youtube.com/watch?v=c71njUzoSaE

If they choose to do this, they do not need to get fairy rings.

Setup:

Rune Pouch Air, Earth, Law. If Tome of Fire use that for fire runes.

Questing

Route Outline

Questing: Ava's, Fossil Island, Herblore, Melee Setup, Ranged, Farming, Etc.

Now that the player has overheads, a very large number of teleports available, and quick access to run restore (notable because graceful was skipped), it is time to start questing. This section will take the player through a very large number of quests needed to progress the account. This section will obtain things such as fairy rings, Herblore, Ava's, Fossil Island, Farming, Ranged, Melee gear, and so on. The aim will be to complete quests that are not impacted by being a lower combat level or not having prayer potions.

Questing Setup:

Rune Pouch: Law, Earth, Death.

Teleports that require Fire and Water runes will be in your house. The Tome of Fire would be nice to have though.

Ardougne Easy Diary

Ardougne Easy Diary

-Biohazard

Fossil Island:

Bone Voyage

- The Dig Site

- 100 Kudos ( 50 from finds, 28 from Quiz, 5 From Hazeel Cult, 5 from Rune Mysteries, 5 from Priest in Peril, 5 from Demon Slayer, 5 from The Grand Tree).

- Build Fossil Island Camp

Ranged Setup:

Ava's Device:

- Animal Magnetism

- Wanted

- Ernest the Chicken

- Priest in Peril

Bone Crossbow:

-The Lost Tribe

Amulet of Accuracy

- Imp Catcher

All other gear is purchased from shops.

Ranged starter XP

- Shadow of The Storm

-- The Golem

- Horror From the Deep

- Death to the Dorgeshuun

- Temple of Ikov

Melee Setup

Berserker Helm

-Fremenik Trials

Amulet of Strength

- 50 Crafting

Dragon Scimitar

- Monkey Madness 1

Fighter Torso

- Boost or do Barbarian Assault when comfortable

Rune Gloves

-Recipe For Disaster

Melee Starting XP

Defense

- Holy Grail

-Olaf's Quest

Farming:

- Do The Garden of Death to get 30 Farming and allow players to farm Willow seeds from birdhouses.

- Will need to get a bit of ultracompost.

Combat Training with birdhouses.

Using the combat gear and levels obtained in the previous questing, the player will settle in at ammonite crabs for a lot of combat training. While they do so, they will be expected to do birdhouse runs until at least 43 hunter, but preferably 60+.

These birdhouses will also provide tree seeds that can be grown to get farming moving. Finally, the guide assumes that the player gets at least some ranarr weeds or seeds to produce a handful of prayer potions for upcoming quests.

The player will be asked to obtain stats needed to defeat Vanstrom Klause later down the line. This is a lot of training, but has to be done eventually so might as well do it now.

Optionally Alch Rune Arrows or Volcanic Ash during this grind.

Goal Training Setup

ADD A DRAGON BATTLEAXE TO THIS SETUP, ROUTE IN EARLY SLAYER POINT BOOSTING BEFORE HEROS QUEST!










.

Questing: Elven Questline, Vampire Questline, Other quests, Slayer Setup/starter xp.

Once the player is done beefing up, they will now be able to much more easily complete a lot of quests that have notably challenging combat encounters. Additionally, they will have access to a small supply of prayer potions for when those are needed.

This will focus on rounding out the rest of the elven and vampire questlines, and set up for a slayer grind.

Questing Setup:

Rune Pouch: Law, Earth, Death.

Teleports that require Fire and Water runes will be in your house. The Tome of Fire would be nice to have though.

Herblore:

- Jungle Potion

- Shades of Morton

- Zogre Flesh Eaters

- Choice XP

-Eadgar's Ruse

-My Arm's Big Adventure

-Silo Village

This should reach at least level 40 for A Taste of Hope.

Add Noted Prayer Potions to the inventory setup.

Quests:

Elven:

- Making History

- Underground Pass

- Regicide

- Roving Elves

- Mourning's End Part 1

- Mourning's End Part 2

Slayer:

-Setup for slayer boosting

- Boost 100 tasks, doing every 10th at Konar.

- After finishing slayer boosting, complete Dragon Slayer 1 and Heros Quest for a Dragon Battle Axe (If not already very close to 50 slayer after the 10 tasks)

- Grind to level 50/55 Slayer. 55 Slayer if using broad arrows for fletching.

- Consider options for getting 62 Agility for the wall climb.

- Complete Slug Menace

- Get a Dragon Defender

- Runes for Bones to Peaches.

- Between Tasks the player can optionally use up any ensouled heads they got.

Slayer Setup:

Rune Pouch: Law, Earth, Air.

Teleports that require Fire and Water runes will be in your house. The Tome of Fire would be nice to have though.

File:Prayer potion.png

Calcite Rocks:

- Start Perilous Moons and do Calcite Rocks to level 70 Prayer.

Vampire:

- In Search of the Myreque

- In Aid of the Myreque

- Darkness of Hallowvale

- A Taste of Hope

- A Night at the Theater

- Sins of the Father (60 Fletching needed too).

Final Skill grinds

Finally, the player will be tasked with rounding out any of their missing level 70 skills.

Agility: Sepulcher

Construction: Done

Farming: Passively through seeds and herb growing, and Tithe Farm.

Herblore: Many options. Slayer, Master Farmers, quest/choice xp, new minigame.

Hunter: Salamanders, but other options are up to the player. Possibly Hunter Rumours.

Mining: Done

Smithing: Gold or Giants' Foundry

Woodcutting: Done

This section will be a bit drawn out, as it will include a lot of time waiting on herbs to grow. The player is free to do whatever they would like during this time.

If planning to use Ancients for the Fragment of Seren Fight, complete Desert Treasure before Song of The Elves.

Song of the Elves

After everything, the player will simply need to complete Song of the Elves and conclude the guide.

This will pave the way for the future of their account, whatever direction they wish to go.

It should be noted that the guide intentionally doesn't aim to go all the way to maxing. There are many reasons for this, but most fundamentally is that this guide is for an average player.

Most average players are not aiming to rush to max as fast as possible, they want to enjoy the journey and engage in PvM (which isn't efficient for maxing).

Additionally, any player who is actually trying to rush max is going to be experienced enough to figure a lot of things out themselves. It pretty much boils down to "get a quest cape, and train every skill using efficient methods".

Not even He Box Jonge followed his own guide. He forged his own path, speedrunning based on in-game time, using alts, and many other differences. By this point in the guide, hundreds of hours of grinding in, the player just has to figure it out themselves.

Feedback and Ideas Being Tracked

This section features feedback items I am currently tracking and need to look into further. There is a dedicated discussion channel on the UIM Discord called uim-walkthrough-feedback for those who would like to contribute Ultimate Ironman Discord

- Boneyard Prayer: There is a lot of debate on whether doing boneyard or other methods for early protection prayers is worthwhile. There are a lot of tradeoffs for this, as even though the experience rates are low, having protection prayers early is very valuable. Additionally, the method is admittedly very tedious. This point will need to be looked into further.

- (UPDATE: Raising cats for money has been cut from the route) Raising cats for money: There has been a disagreement with using cats for early money. Currently the guide would expect the player to raise a handful of cats to get enough money to afford feathers for barbarian fishing and afford a rune pickaxe for early mining training. While this method has very low requirements, it also does not provide any experience. It takes time to trade in the cats and get new ones. Additionally, it requires getting the Ardy easy diary early, which then requires you to use your xp lamp on something less optimal since you don't have level 30 herblore. Currently, alternative options for starter cash are being looked into. Historically, this money would come form Wintertodt, but this route intends to take advantage of being able to delay searches there so alternative sources of money are going to be required.

-(UPDATE: The route has been changed to use blackjacking as the main method for money) LMS for money. Some players have disagreed with using LMS for money. Realistically, this is a difficult topic because how effective LMS is depends greatly on how good you are at it. Currently the guide assumes LMS is used for a large amount of early GP, however it is likely this will be rerouted to make LMS a secondary option rather than the main path. This does mean alternative sources of bulk GP will be needed. Blackjacking is a top idea, but that runs into questions on whether it is worth doing over artifact multiskilling.

-(UPDATE: The guide has changed to use Teaks) Construction: Currently the guide uses oak Mahogany Homes, however players have presented the idea for Teak Mahogany Homes instead using the Log Basket. With the addition of new teak trees near fairy ring ajp the guide will likely be changed to use the teak method.

-Hunter Rumors: There is discussion over whether hunter rumors are a good idea, and if so, what level they should be started. This will be figured out over time but isn't a major point at the moment. Hunter is not really a limiting factor for the guide, so likely it will just be left up to the player to decide what to do after they get done with birdhouses.