Teleportation

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A map of teleport locations.

Teleportation is the instant travel from any location to a specific location elsewhere. Teleportation may be performed by any of the following:

Spells

Players who do not have sufficient Magic levels to cast a spell can use corresponding teleport tablets (see below) from a limited selection.

Standard spellbook

For more information, see Standard spells.

A player using the Home Teleport spell.

Basic teleports

Icon Spell Level Runes required XP Destination Members
Lumbridge Home Teleport 0 N/A 0 Lumbridge. It takes around 10 seconds to cast and is interruptible by combat. Additionally, it may only be cast every 30 minutes. 0
Varrock Teleport 25 3Air 1Fire 1Law 35 Centre of Varrock, or Grand Exchange upon completion of the Medium Varrock Diary. 0
Lumbridge Teleport 31 3Air 1Earth 1Law 41 Lumbridge Castle courtyard. 0
Falador Teleport 37 3Air 1Water 1Law 48 Centre of Falador. 0
Teleport to House 40 1Air 1Earth 1Law 30 Player-owned house, or at the portal of the house. 1
Camelot Teleport 45 5Air 1Law 55.5 South of the Camelot castle, or Seers' Village bank upon completion of the Hard Kandarin Diary. 1
Kourend Castle Teleport 48 1Fire 1Water 2Law 58 Kourend Castle courtyard, by the statue. Requires completion of Client of Kourend. 1
Ardougne Teleport 51 2Water 2Law 61 Centre of Ardougne. Requires completion of Plague City. 1
Civitas illa Fortis Teleport 54 1Earth 1Fire 2Law 64 The fountain in Civitas illa Fortis. Requires completion of Twilight's Promise. 1
Watchtower Teleport 58 2Earth 2Law 68 Top floor of the Watchtower, or centre of Yanille upon completion of the Hard Ardougne Diary. Requires completion of Watchtower. 1
Trollheim Teleport 61 2Fire 2Law 68 Top of Trollheim, near Eadgar's cave. Requires completion of Eadgar's Ruse. 1
Ape Atoll Teleport 64 2Fire 2Water 2Law 1Banana 74 Ape Atoll. Requires completion of the Freeing King Awowogei subquest of Recipe for Disaster. 1
Teleport to Target 85 1Chaos 1Death 1Law 45 Near your Bounty Hunter target. Requires unlocking with a Target teleport scroll. 1

Teleother

Players wishing to be teleported by the caster must have Accept Aid turned on and agree to be teleported. These are single target teleother spells. All tele-other spells are members only

Icon Spell Magic Level Runes Required Experience
Tele-other Lumbridge 74 1Earth 1Law 1Soul 84
Tele-other Falador 82 1Water 1Law 1Soul 92
Tele-other Camelot 90 1Law 2Soul 100

Ancient Magicks

Players must have completed Desert Treasure I to use Ancient Magicks.

A player using Ancient spells to teleport.
Icon Spell level Runes Experience Destination
Edgeville Home Teleport 0 None None Edgeville. It takes around 10 seconds to cast and is interruptible by combat. Additionally, it may only be cast every 30 minutes.
Paddewwa Teleport 54 1Air 1Fire 2Law 64 Edgeville Dungeon.
Senntisten Teleport 60 2Law 1Soul 70 Digsite Exam Centre.
Kharyrll Teleport 66 1Blood 2Law 76 Canifis.
Lassar Teleport 72 4Water 2Law 82 Top of Ice Mountain.
Dareeyak Teleport 78 2Air 3Fire 2Law 88 Ruins west of the Bandit Camp in the Wilderness (level 23).
Carrallanger Teleport 84 2Law 2Soul 94 Graveyard of Shadows in the Wilderness (level 19).
Annakarl Teleport 90 2Blood 2Law 100 Demonic Ruins in the Wilderness (level 47).
Ghorrock Teleport 96 8Water 2Law 106 Ice Plateau in the Wilderness (level 45).

Lunar Spells

Players must have completed Lunar Diplomacy to use Lunar spells.

Basic teleports

A player using Lunar spells to teleport.
Icon Spell Magic Level Runes Required Experience Destination
Lunar Home Teleport 0 None None Next to the bank on Lunar Isle. It takes around 10 seconds to cast and is interruptible by combat. Additionally, it may only be cast every 30 minutes.
Moonclan Teleport 69 2Earth 2Astral 1Law 66 Next to the bank on Lunar Isle.
Ourania Teleport 71 6Earth 2Astral 1Law 69 Outside of the Ourania Cave near the red salamanders. Players must speak to Baba Yaga to unlock the ability to cast this spell.
Waterbirth Teleport 72 1Water 2Astral 1Law 71 Waterbirth Island, beside Jarvald's ship.
Barbarian Teleport 75 3Fire 2Astral 2Law 76 Next to the Barbarian Outpost.
Khazard Teleport 78 4Water 2Astral 2Law 80 Port Khazard.
Fishing Guild Teleport 85 10Water 3Astral 3Law 89 Outside of the Fishing Guild.
Catherby Teleport 87 10Water 3Astral 3Law 92 Near the bank in Catherby.
Ice Plateau Teleport 89 8Water 3Astral 3Law 96 Ice Plateau in level 53 Wilderness.

Tele Group

Players wishing to be teleported by the caster must be within a 3x3 square, have Accept Aid turned on and agree to be teleported.

Icon Spell Magic Level Runes Required Experience
Tele Group Moonclan 70 4Earth 2Astral 1Law 67
Tele Group Waterbirth 73 5Water 2Astral 1Law 72
Tele Group Barbarian 76 6Fire 2Astral 2Law 77
Tele Group Khazard 79 8Water 2Astral 2Law 81
Tele Group Fishing Guild 86 14Water 3Astral 3Law 90
Tele Group Catherby 88 15Water 3Astral 3Law 93
Tele Group Ice Plateau 90 16Water 3Astral 3Law 99

Arceuus Spellbook

Icon Spell Magic level Runes required Magic XP Destination
Arceuus Home Teleport 1 None 0 Dark Altar north of Arceuus.
Arceuus Library Teleport 6 2Earth 1Law 10 North of Arceuus Library.
Draynor Manor Teleport 17 1Earth 1Water 1Law 16 Draynor Manor.
Battlefront Teleport 23 1Earth 1Fire 1Law 19 Outside the Battlefront in the Kebos Lowlands.
Mind Altar Teleport 28 1Law 2Mind 22 Mind Altar.
Respawn Teleport 34 1Law 1Soul 27 Respawn point.
Salve Graveyard Teleport 40 1Law 2Soul 30 Ghoul area by the entrance to Mort Myre Swamp.
Fenkenstrain's Castle Teleport 48 1Earth 1Law 1Soul 50 Fenkenstrain's Castle.
West Ardougne Teleport 61 2Law 2Soul 68 West Ardougne. Requires completion of Biohazard.
Harmony Island Teleport 65 1Law 1Nature 1Soul 74 Harmony Island. Requires completion of The Great Brain Robbery.
Cemetery Teleport 71 1Blood 1Law 1Soul 82 The Forgotten Cemetery in the Wilderness (level 31).
Barrows Teleport 83 1Blood 2Law 2Soul 90 Barrows
Ape Atoll Teleport 90 2Blood 2Law 2Soul 100 Ape Atoll Dungeon

Items

Enchanted jewellery

Item Destination Charges Rechargeable?
File:Games necklace.pngGames necklace 8 No
File:Ring of dueling.pngRing of dueling 8 No
Ring of life Respawn point, if Hitpoints is less than 10%, except for 0 1 No
Combat bracelet 4 or 6 Yes[g 2]
Skills necklace 4 or 6 Yes[g 2]
Amulet of glory 4 or 6 Yes[g 3]
Amulet of eternal glory Unlimited N/A
Ring of wealth 5 Yes[g 4]
Slayer ring 8 No
Slayer ring (eternal) Unlimited N/A
Digsite pendant 5 No
File:Ring of returning.pngRing of returning Respawn point 5 No
File:Necklace of passage.pngNecklace of passage 5 No
File:Burning amulet.pngBurning amulet 5 No
  1. ^ Unlocked upon reaching Hero status in the Colosseum.
  2. ^ 2.0 2.1 Can only be charged at the Fountain of Uhld (Myths' Guild), Totem Pole (Legends' Guild), or the Fountain of Rune.
  3. ^ Can only be charged at the Fountain of Uhld (Myths' Guild), Fountain of Heroes (Heroes' Guild), or the Fountain of Rune.
  4. ^ Can only be charged at the Fountain of Rune.

Teleport tablets

Standard tablets

A player breaking a magic tablet.

Standard tablets can be made at any lectern, for clay and different runes, depending on the tablet. All tablets are members only.

Item Destination
Varrock tablet Varrock
Falador tablet Falador
Lumbridge tablet Lumbridge
Camelot tablet Camelot
Ardougne tablet Ardougne
Civitas illa fortis tablet Civitas illa Fortis
Watchtower tablet Watchtower
House tablet House
Rimmington tablet Rimmington
Taverley tablet Taverley
Pollnivneach tablet Pollnivneach
Rellekka tablet Rellekka
Brimhaven tablet Brimhaven
Yanille tablet Yanille
Trollheim tablet Trollheim
Hosidius tablet Hosidius
Prifddinas tablet Prifddinas

Ancient tablets

Ancient tablets can be purchased from the Bounty Hunter Shop or made after the Desert Treasure I quest. Completion of Desert Treasure I is required to use ancient tablets.

Item Destination
Paddewwa teleport tablet Edgeville Dungeon
Senntisten teleport tablet Digsite
Kharyrll teleport tablet Canifis
Lassar teleport tablet Ice Mountain
Dareeyak teleport tablet Ruins, level 23 Wilderness
Carrallanger teleport tablet Graveyard of Shadows, level 18 Wilderness
Annakarl teleport tablet Demonic Ruins, level 47 Wilderness
Ghorrock teleport tablet Ice Plateau, level 50 Wilderness

Lunar teleport tablets

These tablets can be made at the lectern in the ceremonial building on Lunar Isle, where the ceremonial brazier can be found. Completion of Lunar Diplomacy is required in order to use some of them. This includes Moonclan teleport and Ourania teleport.

Item Destination
Moonclan teleport tablet Next to the bank on Lunar Isle
Ourania teleport tablet Outside of the Ourania Cave near the red salamanders
Waterbirth teleport tablet Waterbirth Island, beside Jarvald's ship
Barbarian teleport tablet Next to the Barbarian Outpost
Khazard teleport tablet Port Khazard
Fishing guild teleport tablet Outside of the Fishing Guild
Catherby teleport tablet Near the bank in Catherby
Ice plateau teleport tablet Ice Plateau in level 53 Wilderness

Arceuus tablets

These teleport tablets are made at a lectern located in the Ouditor's house in Arceuus. The Arceuus spellbook must be used while making these tablets. Also required are Dark essence blocks and the respective runes and Magic levels.

Item Destination
Arceuus Library tablet Arceuus Library
Draynor Manor tablet Draynor Manor
Battlefront tablet Battlefront
Mind altar tablet Mind Altar
Salve Graveyard tablet River Salve graveyard
Fenkenstrain's Castle tablet Fenkenstrain's Castle
West Ardougne tablet West Ardougne
Harmony Island tablet Harmony Island
Cemetery tablet The Forgotten Cemetery
Barrows tablet Barrows
Ape Atoll tablet Ape Atoll

Other 1-use teleport items

Item Destination
Assigned Bounty Target
Volcanic Mine Entrance
Dark crab fishing spots in level 33 eastern Wilderness
Dorgesh-kaan
Goblin Village
Goblin Cave
Grand Tree, either ground or top floor
Trouble Brewing minigame
Trouble Brewing minigame

Teleport scrolls

All teleport scrolls can be stored in the Master Scroll Book

Item Destination
Nardah teleport Nardah, near the Magic carpet
Digsite teleport West side of the Digsite
Feldip hills teleport Feldip Hills, near the Hunting expert
Lunar isle teleport Lunar Isle
Mort'ton teleport Mort'ton, near the Swamp Boaty
Pest control teleport Pest Control, near the bank
Piscatoris teleport Outside the entrance to the Piscatoris Fishing Colony
Tai bwo wannai teleport Tai Bwo Wannai
Iorwerth camp teleport Iorwerth Camp
Mos le'harmless teleport Mos Le'Harmless, north-east side of the town
Lumberyard teleport Lumber Yard, next to the Sawmill operator
Zul-andra teleport Zul-Andra
Key master teleport Cerberus' Lair
Revenant cave teleport Outside the South entrance to the Revenant Caves
Watson teleport Watson's house, Hosidius
Guthixian temple teleport Outside the entrance to the Ancient Guthixian Temple
Spider cave teleport Outside the entrance to the Morytania Spider Cave
Colossal wyrm teleport scroll Colossal Wyrm Remains

Achievement diary items

Item Teleports Description
Karamja gloves 3/4 Unlimited teleports to the gem mine underneath Shilo Village. Completion of the Elite Karamja Diary also unlocks unlimited teleports to the Shilo Village Slayer master, Duradel.
Ardougne cloak 1/2/3/4 Unlimited teleports to the monastery south of Ardougne. Ardougne cloaks 2, 3 and 4 can teleport you to the farm north of Ardougne 3, 5 or infinite times a day respectively.
Desert amulet 2/3/4 Desert amulets Desert amulet 2 and 3 provide one daily teleport to Nardah. Desert amulet 4 provides unlimited teleports to Nardah and the Kalphite Cave.
Morytania legs 1/2/3/4 Morytania legs 1 and 2 provides 2 and 5 teleports per day to the Slime pit below the Ectofuntus respectively, whilst the Morytania legs 3 and 4 provide unlimited teleports to Burgh de Rott, and 4 allows for infinite teleports to both the slime pit and Burgh de Rott.
Fremennik sea boots 1/2/3/4 Fremennik sea boots 1, 2, and 3 provide one daily teleport to Rellekka. Fremennik sea boots 4 provide unlimited teleports to Rellekka.
Kandarin headgear 3/4 One teleport per day to Sherlock, or unlimited with the Kandarin headgear 4.
Wilderness sword 3/4 One teleport per day to Fountain of Rune, or unlimited with the Wilderness sword 4.
Western banner 3/4 One teleport per day to Piscatoris Fishing Colony, or unlimited with the Western banner 4.
Explorer's ring 2/3/4 Three teleports per day to cabbage patch near Falador farm or unlimited with the Explorer's ring 3 and 4.

Rada's blessing 1/2/3/4 Teleport to the Kourend Woodland 3,5 or infinite times per day with the easy, medium and hard/ elite diary respectively. You can also teleport to Mount Karuulm 3 times per day with Rada's blessing 3, and unlimited with Rada's blessing 4.

Combat achievement items

Item Teleports Description
Ghommal's hilt 1/2/3 3, 5 or unlimited daily teleports, respectively, to the God Wars Dungeon entrance.
Ghommal's hilt 4/5/6 Unlimited daily teleports to the God Wars Dungeon entrance. Additionally: 3, 5 or unlimited, respectively, daily teleports to Mor Ul Rek.
Ghommal's avernic defender 5/6 Unlimited daily teleports to the God Wars Dungeon entrance. Additionally: 5 or unlimited, respectively, daily teleports to Mor Ul Rek.

Skill capes

Item Destination Charges
Crafting cape Crafting Guild Unlimited
Construct. cape Player-owned house and outside any player-owned house portal Unlimited
Fishing cape Fishing Guild and Otto's Grotto Unlimited
Farming cape Entrance to the Farming Guild Unlimited
Hunter cape Black/red chinchompa hunter areas 5 per day
Hunter Guild Unlimited
Strength cape Warriors' Guild Unlimited
Max cape All Skill cape teleports See above
Quest point cape Legends' Guild Unlimited
Music cape Falo the Bard Unlimited
Achievement diary cape All Diary Masters, including Twiggy O'Korn Unlimited

Quest-related items

Item Destination Charges Recharge or enhancement method
Ectophial Ectofuntus Unlimited Automatically refilled upon arriving at the Ectofuntus
File:Teleport crystal.pngTeleport crystal Lletya and Prifddinas 3 (5 after completion of the Hard Western Provinces Diary) Eluned
Eternal teleport crystal Lletya and Prifddinas Unlimited N/A
Royal seed pod Grand Tree Unlimited N/A
Enchanted lyre Rellekka, Waterbirth Island, Neitiznot, Jatizso 2-4 Fossegrimen's altar (unlimited for a one-off payment)
Enchanted lyre(i) Rellekka, Waterbirth Island, Neitiznot, Jatizso Unlimited N/A
Camulet Enakhra's Temple, Enakhra's Temple entrance 4/Unlimited Ugthanki dung (unlimited for a one-off payment of 1,000,000 coins to Lazim)
Kharedst's memoirs Great Kourend (different locations) 0, increases by 20 for each added page up to 100 Inspecting the Old Memorial with a law, body, mind, and soul rune in inventory (one charge per set of runes)
Book of the dead Great Kourend (same locations as the Kharedst's memoirs) 250 Inspecting the Old Memorial with a law, body, mind, and soul rune in inventory (one charge per set of runes)
Drakan's medallion Ver Sinhaza and Darkmeyer (and Slepe) Unlimited Using a Slepey tablet on the medallion unlocks an unlimited teleport to Slepe.
Mythical cape Myths' Guild Unlimited N/A
Stony basalt Troll Stronghold entrance 1 use N/A
Icy basalt Weiss 1 use N/A
File:Calcified moth.pngCalcified moth Cam Torum 1 use N/A

Other items

Item Destination Charges Recharging Members
File:Pharaoh's sceptre.pngPharaoh's sceptre 3 (10, 25, 50 and 100 with completion of each tier of the Desert Diary) Pay the Mummy in the Pyramid Plunder minigame with artefacts 1
File:Skull sceptre.pngSkull sceptre Barbarian Village 10 (14, 18, 22, and 26 with completion of each tier of the Varrock Diary) N/A 0
File:Skull sceptre (i).pngSkull sceptre (i) Barbarian Village 10 (14, 18, 22, and 26 with completion of each tier of the Varrock Diary) Recharged with sceptre pieces: each piece will grant 3 (4, 5, 6, and 7 with completion of each tier of the Varrock Diary) teleport charges, except the left skull half which grants 2 extra charges 0
Xeric's talisman Up to 1000 It can be charged with lizardman fangs 1
Chronicle Champions' Guild Up to 1000 It can be charged with teleport cards 0
Amulet of the eye Temple of the Eye Unlimited N/A 1
Ring of the elements Up to 10,000 Requires 1Air 1Earth 1Fire 1Water 1Law per charge 1
Ancient shard Four corners of the Catacombs of Kourend:
  • Demon's Run
  • Dragon's Den
  • Reeking Cove
  • The Shallows
One use per shard N/A 1
Hallowed crystal shard Hallowed Sepulchre One use per shard N/A 1
Escape crystal Outside of the dangerous activity the crystal is used in. One use per crystal N/A 1
Pendant of ates Up to 1000 It can be charged with frozen tears 1
Ring of shadows Up to 1000 Requires 1Blood 1Death 1Law 1Soul per charge 1

Single-click teleports

The following items can teleport players in a single click:

Teleportation Objects

Portals

Location Destination
East of Wizards' Guild 2nd floor[UK]3rd floor[US] Wizards' Tower
South of Wizards' Guild 2nd floor[UK]3rd floor[US] Dark Wizards' Tower
West of Wizards' Guild 2nd floor[UK]3rd floor[US] Sorcerer's Tower
Draynor manor 2nd floor[UK]3rd floor[US] Killerwatt plane
Entrana Dungeon Level 28 Wilderness
House portals in Rimmington, Taverley, Pollnivneach, Hosidius, Rellekka, Brimhaven, Yanille and Prifddinas Player-owned house
Portal Chambers Up to three of the destinations listed here
Portal Nexus Up to thirty-one of the destinations listed here
East portal of Myths' Guild 2nd floor[UK]3rd floor[US] Legends' Guild
North portal of Myths' Guild 2nd floor[UK]3rd floor[US] Champions' Guild
West portal of Myths' Guild 2nd floor[UK]3rd floor[US] Heroes' Guild

Levers

Spirit trees

The spirit tree at the Tree Gnome Village

After completion of the Tree Gnome Village quest, you can use spirit trees to teleport. There are seven different spirit tree locations already present throughout the world, some of which may require the completion of additional quests to access, plus six locations at which a player with a sufficient Farming level may plant additional spirit trees.

They are:

With a Farming level of 83 and a spirit sapling, players are able to grow their own spirit tree in any of five spirit tree patches. These have the same restrictions as the other normal ones. At level 83, players may only have one player-grown spirit tree; this limit is increased to two spirit trees at level 91 and removed at level 99. This limit does not apply to the player-owned house spirit tree, which has an additional requirement of 75 Construction to create and grows instantly unlike other spirit trees. At 95 Construction, players may also build a spirit tree & fairy ring, which allows access to both transportation networks at once.

Fairy rings

A fairy ring.
A fairy ring.

After getting permission from the Fairy Godfather during Fairytale II - Cure a Queen, you will find a new network of transportation available to you: fairy rings.

It consists of over 52 fairy rings spread across the land and provides a relatively fast means for accessing often remote sites in RuneScape. Players can enter the fairy ring system from any node while wielding either a dramen staff or a lunar staff, ending up at the master fairy ring in Zanaris. From there, using three letter codes, they can teleport to most rings within the system. Several rings, however, require players to complete quests before they can be accessed. If the selected code has no corresponding fairy ring, players will be teleported a few squares from the main ring.

The main fairy ring is located in Zanaris, just east of the bank. When you click on it to activate it, you will notice the three mushroom controllers pop up. Each controller has four letters assigned to it. Clicking on the right or left side of a mushroom controller will make it turn clockwise or counter-clockwise, respectively. You can make many combinations from these mushrooms, and click the teleport button to go the location.

Players who have completed the Elite Lumbridge & Draynor Diary will no longer need a dramen or lunar staff.

Obelisks

A Wilderness Obelisk

Wilderness Obelisks are teleportation devices in the Wilderness. There are six Wilderness obelisks available, and a player can also set up an obelisk inside their own Player-owned House, however they can not teleport out of the Wilderness to it. Each obelisk, when activated, will teleport anyone standing on the pad after a few seconds to another pad, which is chosen at random unless they have the hard Wilderness Diary completed, which allows them to choose their arrival point.

The six destinations are:

Other

Dying

Upon death, the player will respawn at their respawn point. To set a location as a respawn point, the player must talk to a specific NPC and select the spawn point dialogue. Lumbridge is the default spawn point.

If a player wears a Ring of Life, Defence cape, or Max cape and is dealt damage to that takes the player to 10% or less of their hitpoints, they will be teleported to their respawn point. Upon completion of the medium Ardougne diary, the respawn point of this effect can be toggled to Ardougne.

Location NPC Requirements Members?
Lumbridge Speak to NPC at current spawn None No
Falador Sir Tiffy Cashien Recruitment Drive quest Yes
Camelot Merlin Knight Waves Training Grounds miniquest Yes
Edgeville Krystilia One-time fee of 5,000,000 coins No
Prifddinas Crefydd Song of the Elves quest Yes
Ferox Enclave Ferox One-time fee of 5,000,000 coins No
Civitas illa Fortis Gloria 5,000 glory in Fortis Colosseum Yes

Grouping Teleports

Minigame Destination Requirements
Barbarian Assault Barbarian Outpost Complete Barbarian Assault tutorial
Blast Furnace East Keldagrim Visited Keldagrim
Burthorpe Games Room Burthorpe
Castle Wars Castle Wars
Clan Wars Ferox Enclave
Fishing Trawler Port Khazard Fishing 15+
Giants' Foundry Giants' Plateau
Guardians of the Rift Temple of the Eye Temple of the Eye quest
Last Man Standing Ferox Enclave
Nightmare Zone North of Yanille Ability to enter the minigame
Pest Control Void Knights' Outpost Combat 40+
Rat Pits East Ardougne, Keldagrim, Port Sarim, and Varrock Ratcatchers quest
Shades of Mort'ton Mort'ton Shades of Mort'ton quest
Soul Wars Isle of Souls
Tithe Farm Hosidius Entering the minigame area at least once, which requires 34 Farming
Trouble Brewing East Mos Le'Harmless Cabin Fever and Cooking 40+
TzHaar Fight Pit Outer Mor Ul Rek

NPCs

One-time quest teleports

See also