Armour/Melee armour

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Melee armour, used in the Attack, Strength, and Defence skills, is generally made out of some kind of metal. There is a "default" (regular) series of armour, consisting of bronze, iron, steel, black/white, mithril, adamant, rune, and dragon (in ascending order of the quality of the armour). For each piece of armour, there is a counterpart made for each other type of metal. Most of these can be made from the Smithing skill, with the exception of black and white armours. The majority of dragon equipment cannot be smithed, with a few exceptions listed below.

All armour items not made from those metal types can be considered "special" and generally cannot be made from the Smithing skill, but rather sold by an NPC or obtained as a monster drop. Some players may consider these more desirable, as they often provide higher bonuses than other forms of armour.

Melee armour sets

A set generally comprises a full helm, platebody, platelegs/skirt, and a kiteshield where applicable. It's very typical among the metal armours.

Here is an overview of the differences in defence across the sets as you level up:

Defence level Armour Defence Bonus Other
Stab defence Slash defence Crush defence Magic defence Ranged defence Total GE Price Weight
1 Bronze armour 32 33 24 -12 31 108 712 27.214
1 Iron armour 46 47 36 -12 45 162 696 27.214
5 Steel armour 71 72 60 -12 70 261 1,763 27.214
10 Black armour 91 92 77 -12 90 338 6,729 27.214
20 Mithril armour 101 102 89 -12 99 379 5,083 23.131
30 Adamant armour 144 146 129 -12 142 549 18,382 30.842
40 Rune armour 207 209 192 -12 205 801 130,403 27.214
60 Dragon armour 278 281 259 -12 275 1,081 148,405,443 29.213

Note that the plateskirt version will weigh about 1kg less and defence numbers will vary if you go for a different head piece, chest piece, or shield. The total defence column is just meant as a general measure of improvement; defence does not add up in this way when fighting. This table also does not show the attack debuffs with this setup but they will always be -65 to Magic and -32 to Ranged.

Low-level armour pieces can be bought at the following NPC stores:

Defence level Armour Additional requirements
1 Bronze armour None
1 Iron armour None
5 Steel armour None
10 Black armour None
10 White armour Wanted!
20 Mithril armour None
20 Initiate armour Prayer 10 and Recruitment Drive
20 Shayzien armour Received as a drop from Shayzien Soldiers
30 Adamant armour None
35 Samurai armour None
30 Proselyte armour Prayer 20 and Slug Menace
30 Inquisitor's armour Strength 70 Strength
40 Rune armour Dragon Slayer I (for platebody)
40 Rock-shell armour The Fremennik Trials
42 Void Knight equipment 850 Pest Control points plus the following:
Attack 42 , Strength , Defence , Hitpoints , Ranged , Magic , and Prayer 22
50 Granite armour Strength 50
60 Obsidian armour None
60 Dragon armour Legends' Quest for sq shield, Dragon Slayer I for platebody
65 3rd age melee equipment None
65 Bandos armour None
70 Barrows armour None
75 Justiciar armour None
80 Torva armour None

Other armour pieces

Defence level Item Additional
1 Warrior ring 650,000 Nightmare Zone points only to imbue
1 Berserker ring 650,000 Nightmare Zone points only to imbue
1 Bellator ring Desert Treasure II - The Fallen Empire
1 Ultor ring Desert Treasure II - The Fallen Empire
1 Aranea boots
35[1] Culinaromancer's gloves Recipe for Disaster
1 Fire cape Completion of the TzHaar Fight Cave
1 File:Infernal cape.pngInfernal cape Completion of the Inferno
10 Slayer helmet Crafting 55 and 400 Slayer reward points
20 Yak-hide armour None
25 Neitiznot shield None
30 Fremennik shield The Fremennik Trials
30 Fremennik helm The Fremennik Trials
40 Fighter torso Barbarian Assault: 375 honour points in all four roles and killed the Penance Queen
45 Fighter hat Barbarian Assault: 275 honour points in all four roles and killed the Penance Queen
45 Spirit shield Prayer 55
45 Warrior helm The Fremennik Trials
45 Berserker helm The Fremennik Trials
55 Helm of neitiznot The Fremennik Isles
70 Neitiznot faceguard The Fremennik Exiles
70 Crystal shield Agility 50 and Roving Elves; fully degrades after taking 2500 hits that deal damage
70 Blessed spirit shield Prayer 60
75 Elysian spirit shield Prayer 75
75 Guardian boots None
75 Serpentine helm
75 Dragonfire shield Dragon Slayer I must be started in order to equip
75 Primordial boots Strength 75
80 Ferocious gloves Attack 80 and Dragon Slayer II
  1. ^ Although there are no requirements to wear the gloves, the lowest Defence level to complete Recipe for Disaster is 35 if Daero's training is not accepted.

Set items

Medium helmets

A dragon medium helmet
A dragon medium helmet

Bronze, iron, steel, black, white, mithril, adamant, rune, dragon

Medium helmets offer little protection compared to full helms (shown below) from most combat forms, but also do little to inhibit using any combat style. This makes them a good choice for players who favour Melee, but want the opportunity to use Magic and Ranged. But if you prefer Melee-fighting, the full helm is a better choice.

Full helmets

A dragon full helmet
A dragon full helmet

Bronze, iron, steel, black, white, mithril, adamant, rune, dragon

Full helmets encase the whole of the players head and provide better Ranged and Melee Defence than other helmets. It does, however, impose larger negative modifiers to Magic and Ranged attacks, but many rangers prefer them for their Defence bonuses and accept the negative attack modifiers, which are significantly smaller than their magical attack penalty.

Chainbodies

A dragon chainbody
A dragon chainbody

Bronze, iron, steel, black, white, mithril, adamant, rune, dragon

Chainbodies are made up of small rings linked together. They are particularly useful for deflecting slashing weapons and absorbing the impact of crush attacks. Chainmail is weak against stabbing weapons as small pointed blades can pierce the rings, as can arrows, therefore it is less effective at defending against Ranged attacks. Chainmail is quite flexible and so does not penalise a ranger's Attack bonus, though its metal construction does impede a mage's accuracy somewhat. However, they offer a lesser Magic Defence penalty than platebodies.

Platebodies

A dragon platebody
A dragon platebody

Bronze, iron, steel, black, white, mithril, adamant, rune, dragon

Platebodies are much heavier and stronger than chainbodies, providing the higher slash, stab, and Ranged Defence bonuses. Platebodies are weakest against crushing and Magic attacks, as they conduct Magic and cannot absorb the impact of a crush attack as well as dragonhide or chain armour. Rangers and mages are at a great disadvantage trying to aim their Ranged and distance magical attacks in this restrictive and heavy metal armour. The Dragon Slayer I quest is required to wear the rune platebody as well as the dragon platebody.

Platelegs and plateskirts

A pair of dragon platelegs
A pair of dragon platelegs
A dragon plateskirt
A dragon plateskirt

Bronze, iron, steel, black, white, mithril, adamant, rune, dragon

Platelegs and plateskirts are a vital part of a warrior's armour, and provide the second best defensive bonuses after the platebody. As with most of dragon equipment, the dragon platelegs/plateskirt cannot be made via the Smithing skill.

Square shields

A dragon square shield
A dragon square shield

Bronze, iron, steel, black, white, mithril, adamant, rune, dragon

The square shield has adequate Melee and Ranged Defence bonuses, and does not penalise Ranged or Magic attacks as much as the kiteshield. In melee combat, a square shield is weakest against crush attacks, but stronger towards stab. Square shields are not often used, as most players prefer the kiteshield for its higher Defence bonuses. Similarly to medium helmets, square shields provide smaller Ranged and Magic attack penalties and may be preferred by those who aren't using Melee.

Kiteshields

A dragon kiteshield
A dragon kiteshield

Bronze, iron, steel, black, white, mithril, adamant, rune, dragon

Kiteshields offer better Defence than a square shield, although like most heavier armour it is awkward to use in combination with Magic and Ranged. Kiteshields are marginally weaker against stabbing attacks.

Metal gloves

A pair of barrows gloves
A pair of barrows gloves

Bronze, iron, steel, black, white, mithril, adamant, rune, dragon, Barrows

The Culinaromancer's metal gloves can be bought from the Culinaromancer's chest after completing varying numbers of Recipe for Disaster subquests, the exception being White gloves, which are purchased from Sir Vyvin. White gloves are also the only tradeable metal gloves.

Metal gloves provide good protection against all attack styles. These gloves also do not degrade.

Defenders

Bronze, iron, steel, black, mithril, adamant, rune, dragon, Avernic

Metal defenders are small dagger-like items worn in the shield slot. Defenders make a trade off whereby they sacrifice much of a shields defensive capabilities to further boost offensive stats and are as such desirable for warriors who favour stronger and more accurate attacks over survivability. They cannot be made nor bought, only received as a drop from cyclopes on the top floor of the Warriors' Guild. Once the first - bronze - defender is received, it must be shown to Kamfreena outside the room before an iron one may be received, which must then be shown before a steel one may be received, etc. Entrance to the cyclops' room is temporary and the Guild's tokens are required for access. The owned amount slowly decreases as one is in the room.

Bronze armour

Bronze armour is the weakest of all Melee armours, requiring no levels whatsoever and costing little. Bronze is a copper and tin alloy and as such may be smelted using copper and tin ore. It can be made on an anvil with requirements starting from level 1 Smithing.

Iron armour

Iron armour is slightly better than bronze, and requires level 1 Defence. It is made from iron bars.

Steel armour

Steel armour is slightly better than iron. Steel armour and weapons require level 5 Defence and Attack respectively to equip and may also be smithed from steel bars, which are the result of smelting iron ore with coal.

Black armour

Black armour, as worn by the Kinshra, has an evil and dangerous look, but is not any better than white armour. It is, in fact, worse, not offering any Prayer bonuses. Black armour, like white, cannot be smithed, only received as a drop or bought from several shops. A number of different versions exist, all received from Treasure Trails. There is gold-trimmed black armour, white-trimmed black armour and five different sets of heraldic armour. It requires 10 Defence to wear, as does white armour.

White armour

White armour does not offer great defensive bonuses, although better than steel, but does offer decent Prayer bonuses. Aside from the Prayer bonus, white armour is the same as black armour requiring 10 Defence; however, it also requires the completion of Wanted to equip. White armour may be bought from Sir Vyvin on the 2nd floor[UK]3rd floor[US] of Falador Castle with sufficient White Knight rank, which is received from killing Black Knights. White armour is worn by White Knights of Falador, and a number of varieties exist, them being initiate, proselyte, acolyte, and partisan armour as worn by the Temple Knights.

Initiate armour

Initiate armour is worn by Temple Knight recruits, which the player becomes after completion of Recruitment Drive. It offers relatively low Defence bonuses but this is compensated by decent Prayer bonuses. The set consists of a sallet, hauberk, and the choice of a cuisse or tassets. The set may be bought from Sir Tiffy Cashien in Falador Park, requiring no Black Knight kills but requiring 20 Defence and 10 Prayer to wear. It appears to be yellow-trimmed white armour with the stats of mithril armour plus Prayer bonus.

Proselyte armour

Proselyte armour is worn by Temple Knight proselytes who have advanced in rank and requires 30 Defence and 20 Prayer. Players may buy the armour off Sir Tiffy Cashien after completing The Slug Menace. Basically being an upgrade of initiate armour, it offers both higher Defence and Prayer bonuses. It looks like gold/orange-trimmed white armour possessing adamant armour stats with Prayer.

Mithril armour

Mithril armour is the third highest smithable armour and blue in colour. It requires 20 Defence to equip all pieces of the armour. Mithril bars are smelted from mithril ore and coal in a 1:4 ratio. Mithril armour offers decent bonuses for players who can just equip it. It is generally not used by higher levelled players. A set of mithril armour may be placed in one's skill hall in a POH, providing that the player has 68 Smithing.

Adamant armour

Adamant armour is the second highest smithable armour and green in colour. It offers decent bonuses and is quite cheap and as such often used by player killers who do not want to risk losing their own armour. Adamant is extracted from adamantite ore. It requires level 30 Defence to wield. Like black armour, Treasure Trails offer variations to this armour, including gold-trimmed, white-trimmed and five sets of heraldic armour.

Rune armour

Rune armour is the best armour for free-to-play that does not degrade and requires level 40 Defence to wear. Rune armour is the last core armour that can be fully smithed (with the exceptions of gloves and boots) and requires very high Smithing levels, starting at 88 for the rune med helm and up to 99 for the platebodies, platelegs and plateskirts. It is often worn in PvP situations as it provides good bonuses and is easily replaced if lost. Equipping the rune platebody requires completion of the Dragon Slayer I quest. As with adamant and black armour, rune armour has Treasure Trail variants: gold-trimmed, white-trimmed, gilded, five sets of heraldic armour, and six different sets of god armour, with the colours of Saradomin, Guthix, Zamorak, Armadyl, Zaros, and Bandos. EDIT: There are now more trimmed armours besides the ones listed here.

Granite armour

Helmet, body, legs, shield

Granite armour is a tough, resilient armour requiring a level of 50 Defence and Strength to wear. The granite body and helm have slightly better bonuses than their rune counterparts and all the pieces have high ranged Defence. Granite armour is mainly obtained from monster drops, or trading with another player. The granite body is obtained by playing Barbarian Assault and purchasing one from Commander Connad.

Obsidian armour

Helmet, body, legs, shield, cape

Obsidian armour requires level 60 Defence to wear. It has moderate defensive capabilities but makes up for it with its offensive stats with the entire set giving +12 in strength bonus. When the body, legs, and helmet are worn in conjunction with each other, all obsidian weaponry receives a +10% bonus in melee strength and melee accuracy and this bonus does stack with the 20% damage increase whilst wearing a berserker necklace. These armour pieces can all be purchased from TzHaar-Hur-Zal's Equipment Store in Mor Ul Rek with Tokkul, or by fighting various Tzhaar-kets around the city, although only the level-221 Kets drop the platebody, legs, and helmet.

The helmet grants the same bonus as the helm of neitiznot, and the platebody is surpassed by the fighter torso. The platelegs are only seen in use outside of melee training as a cheap (but weaker) alternative to either blood moon tassets or bandos tassets.

Dragon armour

Dragon armour is the last standard metal armour after rune, requiring a level of 60 Defence to wear. It is usually considered as the step-up from rune or granite equipment solely for its better defensive bonuses, as it gives no strength bonus. Dragon equipment is only available for members and most of it cannot be smithed with the exceptions of dragon platebodies, dragon square shields and dragon kiteshields. The weaponry may be received as a rare drop from a very limited amount of monsters or bought from several shops (often requiring quests to be completed), while the armour is limited to the former. For example, the dragon full helm can be dropped by level-304 mithril dragons. The origins of dragon armour are unknown, but it is widely believed the Dragonkin created it and brought orikalkum to Gielinor. Dragon armour requires level 60 Defence to be worn.

By the time one can access this tier of armour, other gear setups which revolve around prayer bonus or melee strength are much more optimal/useful. As a result, dragon armour is generally not particularly useful to have.

Fremennik armour

Yak-hide, rockshell, helm, shield, warrior helm, berserker helm, helm of Neitiznot
Rockshell: Helmet, plate, legs, gloves, boots
Yak-hide: Top, legs, roundshield

Fremennik helmets

Out of the ten Fremennik helmets, five are suitable for warriors. All Fremennik helms require completion of The Fremennik Trials to wear them, but the helm of Neitiznot requires The Fremennik Isles, and the Neitiznot faceguard requires The Fremennik Exiles.

Fremennik helm

The Fremennik helm is the most basic helm that the Fremennik have in store and is received as a drop from Fremennik warriors and Waterbirth dagannoths. Due to its low bonuses, it is generally not used by players.

Warrior helm

The warrior helm is a much better helmet when compared to the Fremennik helm, as it gives decent Defence bonuses and a slash attack bonus. This helmet may be bought off Skulgrimen or received as a drop from dagannoths.

Berserker helm

The berserker helm offers slightly worse Defence bonuses than the warrior helm, however has a small strength bonus. Due to the warrior helm's lack of strength bonus, the berserker helm is the more popular choice. This helmet can be bought from Skulgrimen, as well as dropped by dagannoths.

Helm of Neitiznot

The helm of Neitiznot is by far the most popular Fremennik helm. Not only does it yields higher bonuses than the other helms, it also has an additional Prayer bonus and strength bonus. It is received from Mawnis Burowgar, the burgher of Neitiznot, after completion of The Fremennik Isles and may be re-obtained from him if lost.

Neitiznot faceguard

The Neitiznot faceguard is the second best melee helmet as it gives a strength bonus of +6, but its also commonly used for ranging or maging due to its general tankiness without any negative accuracy bonuses. It is created by using a basilisk jaw, a rare drop from basilisk knights, on the helm of Neitiznot. This requires completion of The Fremennik Exiles.

Yak-hide armour

A player wearing Yak-hides.
A player wearing Yak-hides.

Yak-hide armour and the Fremennik round shield are relatively weak, and contrary to in-game statements, the armour provides no damage reduction against ice trolls, the shield however lowers the maximum ranged hit of the ice troll females. They are made during The Fremennik Isles from yak-hide and split arctic pine logs. It has poor bonuses, meaning it is not used very often.

Rock-shell armour

Rock-shell armour is very similar to rune armour. It is made from hides and rocks dropped by dagannoths and giant rock crabs, respectively. It's not very widely used due to the difficulty to obtain and the existence of better armour.

Void Knight equipment

A player wearing Void Knight robes.
A player wearing Void Knight robes.

Void melee helm, Void Knight top, Void Knight robe, Void Knight gloves

Void Knight robes require 42 Attack, Strength, Defence, Ranged, Hitpoints and Magic, as well as requiring 22 Prayer to equip. Void Knight armour is only obtainable through the Pest Control minigame, costing 850 points in total. If the player is wearing the rest of the Void Knight equipment (Void Knight top, robe and gloves), the Melee helm boosts their effective attack level and effective strength level by 10%, making the use of strength-boosting potions and prayers even more effective.

Void Knight equipment offers weak defensive bonuses compared to other full sets of armour. It has similar stats as mithril equipment, but with a better, positive magic defence bonus. However, similar to obsidian armour, players may prefer using Void Knight equipment over other better defensive sets of armour solely because of the damage and accuracy boosts.

Additionally, it classes as a hybrid set (besides the helmet), and as such gives equal Magic, Ranged, and Melee Defence, thus making it an alternative choice in minigames where hybridding is common. Note that the armour is only Melee-based if you are wearing the Melee helm; if you are, your Melee damage and accuracy is increased.

Elite Void Knight equipment

Elite Void top, Elite Void robe

After finishing the Hard Western Provinces Diary, players can opt to upgrade their Void Knight top and robe into Elite versions. It has the same defensive bonuses as the regular armour, but with a +3 Prayer bonus.

It does not boost melee damage and accuracy any further than the regular version when paired with the Melee helm and gloves.

3rd age melee armour

Helmet, platebody, platelegs or plateskirt, kiteshield

Armour from the 3rd age is incredibly rare. Both justiciar armour and Barrows armour have higher defensive bonuses and Bandos armour is generally favoured for its strength bonuses despite the lower defensive bonuses. 3rd age armour can only be obtained through Treasure Trails, or by buying from another player.

Bandos armour

Chestplate, tassets, boots

Bandos armour is one of the best armours in the game, providing excellent defensive bonuses. It is dropped by General Graardor (who wears the armour himself) and his sergeants in Bandos's Stronghold in the God Wars Dungeon. Entering Bandos's Stronghold requires having level 70 Strength and killing forty Bandosians in the dungeon.

The chestplate's strength bonus is equal to that of the fighter torso, with only a marginal defensive stat increase and marginal prayer bonus increase. With some practice and decent understanding of the Barbarian Assault minigame along with the willingness to play with other people, the torso is obtainable in just under 2 hours.

Torva armour

Full helm, platebody, platelegs

Torva armour is currently the best melee armour available to players for its very high defence and strength bonuses. It requires a level of 80 Defence to wear. Both the platebody and platelegs surpass the Bandos platebody and platelegs respectively by a +2 strength bonus each. The helm also provides the best strength bonus for any helm, surpassing the Neitiznot faceguard by +2.

It is exclusively received as a drop from Nex, and can also be traded between players.

Barrows armour

Guthan's, Dharok's, Torag's, Verac's
Helmet, platebody/brassard, platelegs/plateskirt/chainskirt, (weapon: greataxe/warspear/hammers/flail)

Barrows armour is very strong and popular. It is obtained from the Barrows minigame, or from trading with another player. If the player is lucky enough to receive all the items from one of the brothers' armour sets (including the weapon), they'll be rewarded with a set effect. Barrows armour needs to be repaired every 15 hours of combat for a price. This can be done on an armour stand (with discounts based on one's Smithing level) or by speaking to Bob in Lumbridge.

Guthan's armour

Guthan the Infested's equipment has a very desirable bonus effect, as it has a chance of healing the wearer when they deal damage. The weapon of the set is a long warspear.

Dharok's armour

Dharok the Wretched's equipment set effect has a useful, but dangerous set effect. The lower the wearer's health, the higher their maximum hit is.

Torag's armour

Torag the Corrupted's equipment set effect is the chance to drain run energy from the target with each hit.

Verac's armour

Verac the Defiled's equipment is useful when fighting another player or the Kalphite Queen, as it hits through Prayer and armour once in a while.

Justiciar armour

Faceguard, chestguard, legguards

Justiciar armour possesses the best defensive bonuses in the game for melee and ranged. The armour requires level 75 in Defence to wear, and possesses a set effect that reduces damage taken when the player wears the full set. Justiciar armour can only be obtained through completing the Theatre of Blood, or by buying from another player.


The set pieces count as Saradomian items for the God Wars Dungeon.

Inquisitor's armour

width=130x130
width=130x130
Great helm, hauberk, plateskirt

Inquisitor's armour has comparable defensive stats to adamant armour, but shares the same strength bonuses as bandos armour and only requires level 30 in Defence and level 70 in Strength to wear, and possesses a set effect in which each piece of the set boosts damage and accuracy by 0.5% when using the crush attack style. If all three pieces are worn, an additional 1.0% bonus is added for a total of 2.5% accuracy and damage bonus. Inquisitor's armour can only be obtained through completing the Nightmare boss, the Phosani's Nightmare, or by buying from another player.


The set pieces count as Zamorakian items for the God Wars Dungeon.


Toktz-ket-xil

Buy one from TzHaar-Hur-Tel's Equipment Store in Mor Ul Rek, trade with another player, or obtain one as a rare monster drop from a TzHaar-Ket. This Toktz-ket-xil is extremely popular amongst mid-level warriors who are unable to afford a better-suited shield for their level, and because it also possesses a strength bonus, it is often used by those who cannot currently gain access to the Warriors' Guild but have the Defence level requirement of 60 to use it.

Crystal shield

The crystal shield is a high-level piece of armour which, similar to barrows equipment, will degrade after use and must be recharged. Boasting a very high ranged defence bonus, it requires completion of Roving Elves, 70 Defence, and 50 Agility to wield.

Dragonfire shield

The dragonfire shield is a high-level piece of armour. It provides protection not only from dragonfire but also the icy breath of the skeletal wyvern. It functions differently by absorbing the aforementioned, acquiring charges and thereby increasing in defensive bonuses while protecting the player. It can then be discharged to release a vicious burning attack.

Spirit shields

Plain, blessed, arcane, elysian, spectral Spirit shields are a range of shields available to members after the Corporeal Beast update. The shields are all derived from the "basic" one. Some holy elixir, dropped by the Corporeal Beast, must be poured onto it to bless it, increasing its stats and value. The spirit sigils are items which can be added to a blessed spirit shield to modify its abilities even further. These sigils are arcane, elysian, and spectral. The elysian spirit shield has a special effect that reduces the amount of damage taken.

The basic spirit shield requires level 45 Defence and level 55 Prayer to hold, the blessed one requires 70 Defence and level 60 Prayer, arcane and spectral spirit shield 75 Defence, 70 Prayer and 65 Magic, and elysian requires 75 Defence and 75 Prayer.

Best F2P melee armour setup

Notes

Best Members melee strength setup

Notes

  • The amulet of torture has better offensive stats than the amulet of fury yielding; +15 across all attack bonuses, however, has no defensive bonuses. Where the amulet of fury has +15 in all defensive stats and +10 in all offensive stats, it has a +2 difference in Strength bonus.
  • The Slayer helmet or black mask will give a higher Strength bonus if on task.

Historical melee strength setups

2004

The following equipment gave the best Strength bonus in 2004:

Melee Strength bonus: +88

Slash Attack bonus: +71

2005

The following lists the changes in best gear since 2004:

Melee Strength bonus: +110 if player use climbing boots or +108 if player use rune boots.

Slash Attack bonus: +95

2006

The following lists the changes in best gear since 2005:

Melee Strength bonus: +120

Slash Attack bonus: +124

2007

The following lists the changes in best gear since 2006:

Melee Strength bonus: +124

Slash Attack bonus: +124