Slayer training
Slayer is a skill that allows players to kill monsters that may otherwise be immune to damage. Players must visit a Slayer Master, who will assign them a task to kill certain monsters. Slayer experience is roughly equal to a slain monster's Hitpoints and is awarded each time the player kills an assigned monster.
This guide focuses on the fastest ways to train Slayer. While there are no real requirements to begin Slayer training, it is strongly recommended to have fairly high combat stats and to have completed many quests. This enables the ability to block more undesired Slayer assignments (known as "block slots," which are applied using the "block task" option for 100 Slayer points, and have quest point requirements). High combat stats increase damage output considerably and allow the player to use the best equipment available. Having a higher combat level also gives access to better Slayer Masters, as the low-level Slayer Masters have worse task lists and give fewer Slayer reward points than the higher-level ones. Alternatively, players may choose to train combat stats while in the process of training Slayer.
When slaying for the best experience rates, players will generally barrage multiple Slayer monsters at once for the majority of the experience and use melee with the dwarf multicannon when barraging is not viable. Follow a task list that offers the fastest Slayer experience per hour, and use Slayer reward points to skip undesirable tasks as often as possible. However, some players may find that alternative priorities suit them best, as Slayer also has the potential to be a highly profitable skill.
Slayer also provides a lot of passive experience in combat skills. Because of the bonuses given by the Slayer helmet (i), it offers some of the best rates of melee combat experience in the game.
General information
Access to Slayer masters
In general, obtain tasks from the highest-level Slayer master that your Combat and Slayer levels allow. The monsters they assign generally give more experience than lower-level Slayer masters. Duradel is the best Slayer master to use for the fastest experience, but some players may find that Nieve's (or Steve's) task weighting better suit their preferences. Note that just because the player can access better Slayer masters, this does not directly translate to more experience per hour. That is, maximising experience per hour is not simply a matter of always taking tasks from the highest-level Slayer master that is currently available to the player.
Some players train Slayer using only one master. However, players typically train Slayer by switching between two masters. They do this by using one specific Slayer master that is appropriate for (or lower than) their level, and then switch to using a different higher-leveled Slayer master in order to take advantage of completion milestones. There are Slayer completion milestones for every 10th, 50th, 100th, 250th and 1000th task completion that award additional Slayer points. Higher-leveled masters will assign more difficult tasks than the typical Slayer master would, either in monster assigned or quantity given, but the reward is a greater bonus of Slayer points.
Each Slayer master usually assigns various monsters based on a weight rating, which determines how likely the player is to get that task. Some Slayer masters have unique tasks to themselves, such as Konar quo Maten, who is the only one who assigns hydras. The latter three Slayer masters usually have a shared pool of assignable monsters, albeit with modifications to either the quantity or weighting.
Requirements or quests for accessing different Slayer masters and areas include:
Slayer Master | Location | Requirement to use | Points/task | 10th | 50th | 100th | 250th | 1000th |
---|---|---|---|---|---|---|---|---|
Turael/Aya[n 1] | Burthorpe | Any level | 0 | 0 | 0 | 0 | 0 | 0 |
Spria | Draynor Village | A Porcine of Interest | 0 | 0 | 0 | 0 | 0 | 0 |
Mazchna/Achtryn[n 2] | Canifis | Priest in Peril, 20 combat or 99 Slayer | 2 | 5 | 15 | 50 | 70 | 100 |
Vannaka | Edgeville Dungeon | 40 combat or 99 Slayer | 4 | 20 | 60 | 100 | 140 | 200 |
Chaeldar | Zanaris | Lost City, 70 combat or 99 Slayer | 10 | 50 | 150 | 250 | 350 | 500 |
Konar quo Maten | Mount Karuulm | 75 combat or 99 Slayer | 18[n 3] | 90[n 3] | 270[n 3] | 450[n 3] | 630[n 3] | 900[n 3] |
Nieve/Steve[n 4] | Tree Gnome Stronghold | 85 combat or 99 Slayer | 12[n 5] | 60[n 5] | 180[n 5] | 300[n 5] | 420[n 5] | 600[n 5] |
Duradel/Kuradal[n 1] | Shilo Village | Shilo Village, 100 combat+50 Slayer or 99 Slayer | 15 | 75 | 225 | 375 | 525 | 750 |
Krystilia | Edgeville | Any level (Done at least 1 task) | 25 | 125 | 375 | 625 | 875 | 1250 |
- ^ 1.0 1.1 After While Guthix Sleeps
- ^ During While Guthix Sleeps
- ^ 3.0 3.1 3.2 3.3 3.4 3.5 Completing the elite Kourend & Kebos Diary increases Konar's points by approximately 11.1%, from a base task value of 18 to 20.
- ^ After Monkey Madness II
- ^ 5.0 5.1 5.2 5.3 5.4 5.5 Completing the elite Western Provinces Diary increases Nieve's/Steve's points to match that of Duradel.
Access to Slayer tasks
Some Slayer task monsters can be found during a quest or in other locations but require quests to be completed before they can be assigned as Slayer assignments.
Quests
Combat levels
By default, Slayer masters will assign tasks based on the player's combat level, essentially blocking tasks that are significantly higher until the player reaches the recommended level. The player can speak with Slayer masters regarding their combat level by choosing the option "Let's talk about the difficulty of my assignments.", and they will let players know if combat level checking is enabled or disabled. By default, players will receive the message,The Slayer Masters will take your combat level into account when choosing tasks for you, so you shouldn't get anything too hard.If combat level checking is disabled, players will receive the message, The Slayer Masters may currently assign you any task in our lists, regardless of your combat level.This option can be changed at any time by speaking to them again.
Slayer masters can sometimes assign players a task that may be difficult in combat level to complete. Such examples include blue dragons from Vannaka, which can be a challenging task for low-level players. While baby blue dragons are an option, there are a few requirements to access them. By making sure that combat level checking is enabled, a player will find themselves in fewer difficult combat situations.
Recommended stats
It is strongly recommended to have fairly high combat stats and to have completed a lot of quests for block slots before starting Slayer training. High combat stats increase damage output considerably and allow the player to use the best equipment available. Low-level Slayer masters also have poor task lists and give fewer Slayer reward points than the higher-level ones.
A mid-level account with a combat level of 70 can start at Slayer master Chaeldar or with Konar quo Maten at level 75, and work their way towards higher-level Slayer masters such as Nieve and Duradel. An account with a combat level of 3 can start at Turael, but it is much more efficient to start at a higher level Slayer master after gaining combat levels and better equipment.
Recommended quests
Completing the following quests can improve the overall Slayer experience:
- Animal Magnetism gives an Ava's device, which reduces ammunition used while using Ranged weapons, and can be upgraded at higher ranged levels.
- Desert Treasure I grants access to Ancient Magicks, allowing the use of Ice Burst/Ice Barrage for Slayer tasks
- Fairytale I - Growing Pains grants access to fairy rings, granting easy access to many Slayer locations
- Dwarf Cannon gives the ability to use a dwarf multicannon, speeding up tasks at the cost of cannonballs
- Knight Waves Training Grounds unlocks the Piety prayer, boosting your melee stats
- Bear Your Soul unlocks the Soul bearer, which can transport ensouled heads to your bank
Equipment
Use the best equipment available for the fastest rates. If the player cannot afford best-in-slot equipment, it is best to sacrifice from Magic accuracy and Melee bonuses before Magic damage, as the majority of the Slayer experience is likely gained through barraging and most monsters are very weak to Magic.
The black mask is a very useful item for training Slayer, as it provides significant boosts to Melee accuracy and strength when killing monsters on the player's current Slayer task. When imbued through the Nightmare Zone, it provides additional bonuses to Ranged accuracy and strength as well as Magic accuracy and damage. Both versions of the black mask can be turned into a Slayer helmet after the ability to do so is unlocked from a Slayer master for 400 reward points. It is highly recommended that this upgrade be prioritised as soon as possible, as doing so will allow the player to enjoy the bonuses while killing aberrant spectres, banshees, wall beasts, dust devils and smoke devils.
The bracelet of slaughter and Expeditious bracelet are very popular choices for slayers, as the former helps extend good tasks and the latter quicken bad tasks. Slaughter bracelets are primarily useful when slaying bosses; the player could bring them for killing good alternatives, though this is generally not needed. One slaughter bracelet should be brought for such tasks; if the bracelet is about to run out of charges, it is best to break it, or even bring a second one if needed. Expeditious bracelets are very useful for speeding through bad tasks, such as a cannon or boring tasks, like fire giants and waterfiends. Two of these bracelets should be brought for these tasks, especially if one is on low charge.
The slaughter bracelet should only be used as a swap before the desired monster dies, since the damage provided by other gloves would be better for the remainder of the kill. Expeditious bracelets should be worn at all times, since it would be tedious to swap between it and other gloves constantly, and the small bonus from gloves does not help such tasks.
Slayer rings can be used to access the Stronghold Slayer Cave, Slayer Tower and the Fremennik Slayer Dungeon. The first teleport in particular leads directly to Nieve, making her easily accessible to players using her as their current Slayer master. The ability to craft Slayer rings may be unlocked for 300 reward points. After completing the Haunted Mine and Mourning's End Part II quests, the ring will have teleports to Tarn's Lair and the Mourner Tunnels, providing quick access to terror dogs and dark beasts respectively.
If the player acquires an eternal gem, they may instead use that to create the eternal slayer ring, sharing all of the benefits of a normal slayer ring but with unlimited teleports.
For Melee tasks, use equipment that offers the highest strength and accuracy bonuses, such as Bandos armour and primordial boots. Proselyte armour can be used instead to give a higher Prayer bonus, reducing the amount of Prayer points drained per second.
The abyssal whip is a strong weapon that can be used for melee tasks, with the more expensive Ghrazi rapier being an even better alternative for melee combat. Avernic or dragon defenders should always be used with these weapons, except against wyverns. For dragon tasks, players should use extended super antifire potions so they can hold their defender.
The charged scythe of Vitur offers the best damage output against monsters that are 3x3 or larger, such as dark beasts, kalphite, and gargoyles. This weapon can be quite expensive to use, however. The dragon hunter lance is the best weapon to use against draconic enemies, and arclight should be used against demons if the player has enough charges for it. If the player cannot afford a dragon hunter lance or Ghrazi rapier for dragons, a stab weapon such as Zamorakian hasta or abyssal dagger should be used.
The Soulreaper axe is the single strongest melee weapon available for most 1x1 and 2x2 slayer targets. When slaying conventional (e.g., non-dragon, non-demon) 1x1 targets such as ankou, earth warriors, small dagannoth, trolls, etc., the axe represents a drastically more expensive option than the second-best melee weapon for such targets, the ghrazi rapier, but it offers 12-15% more damage per second. The axe also outperforms the Scythe of Vitur on common 2x2 slayer targets by 3-5%. This includes suqah, mutated bloodveld, and large dagannoth. The axe outperforms arclight against demons with low slash defence rolls. This includes many types of demons, such as greater demons, lesser demons, abyssal demons, and demonic gorillas. Against slayer targets that are dragons, the axe fares poorly vs. the dragon hunter lance. Dragons are archetypically weaker to stab than slash and boast a high defence roll, unlike most other slayer monsters. Thus, they speak heavily to the strengths of the lance over the axe. The axe represents a general-use melee weapon for slayer that is extremely powerful but difficult-to-obtain. Unlike the scythe, the axe does not expend charges to use.
Dragon claws are generally the best special attack weapon to use for single combat. Dinh's bulwark is better for certain multi-combat areas (such as dagannoth), but it can also be used to obtain aggression. The dragon dagger is much cheaper than the dragon claws however, and the special attack can outperform dragon claws against monsters that have low Defence. Alternatively, players can use Saradomin godsword to restore Hitpoints and Prayer points during a task, or an eldritch nightmare staff to restore only prayer points at a rate better than that of the Saradomin godsword.
Equipment
Magic is commonly used to barrage or burst multiple monsters at once for fast Slayer experience. The Slayer helmet must be imbued to gain the accuracy and damage benefits on an assigned Slayer monster.
Use equipment that gives the highest Magic damage bonuses, such as kodai wand, occult necklace, imbued god cape, and virtus robes.
Use a weapon that can autocast Ancient Magicks. The cheapest of these is the ancient staff. The ancient sceptre, nightmare staff, and Kodai wand are progressively stronger alternatives.
Most Slayer monsters which are commonly barraged (such as greater Nechryael and dust devils) have very low Magic defence, so having a higher Magic accuracy makes negligible difference on damage output. For those tasks players may wear equipment with high Prayer bonus, such as ring of the gods (i), devout boots and book of darkness. Certain monsters (such as smoke devils and warped jellies) do have Magic defence however, so Magic accuracy will matter against them and players should wear equipment with high Magic accuracy bonuses.
Dinh's bulwark special attack can optionally be used to draw aggression of monsters into a barrage pile.
Equipment
The venator bow is commonly used by players who desire a less intense form of Slayer training. The bow's ricochet effect easily grabs the aggression of multiple monsters, allowing it to be used on tasks that are commonly bursted/barraged at the cost of less Slayer experience per hour. On the other hand, the toxic blowpipe is the best option for players using Turael to boost Slayer points and for those do not value gaining Melee experience, as the blowpipe can be faster than using Melee on certain tasks but at a much higher cost.
If players do not have either of these weapons, then it is not recommended to use Ranged in general Slayer training, as Melee is preferred for efficiency and Ranged is already trained through the dwarf multicannon on some tasks.
If using Ranged, the slayer helmet must be imbued to gain the accuracy and damage benefits on an assigned Slayer monster.
Equipment
Ranged is primarily used for Wilderness Slayer to boost Slayer points. The Webweaver bow and Craw's bow are the best weapons to use for most tasks, but for some tasks the toxic blowpipe is better due to its higher attack speed. Players should bring 4 expensive items and the rest of the equipment should be cheap that the player will not mind losing.
If using Ranged, the slayer helmet must be imbued to gain the accuracy and damage benefits on an assigned Slayer monster.
Equipment
Slot | Item (most effective → least effective) | ||
---|---|---|---|
Slayer helmet (i) | Black mask (i) | N/A | |
Necklace of anguish | Amulet of glory | N/A | |
Ava's assembler | Ava's accumulator | Ranging cape | |
Black d'hide body | N/A | N/A | |
Black d'hide chaps | N/A | N/A | |
Webweaver bow | Craw's bow | Toxic blowpipe | |
Rada's blessing 4 | File:Peaceful blessing.pngGod blessing / Rada's blessing 3/2 | N/A | |
Expeditious bracelet | N/A | N/A | |
Snakeskin boots | N/A | N/A | |
Ring of wealth | Explorer's ring 4 | File:Ring of dueling.pngRing of dueling |
Inventory
- Dwarf multicannon and some cannonballs
- Spare expeditious bracelets
- 1-2 divine ranging potions, 1 stamina potion and 1 anti-venom+
- Saradomin brews and super restores to survive player killers
- A teleport out of Wilderness such as royal seed pod or amulet of glory
- Teleport to house tablets or ring of dueling to restore stats
- 1 extended super antifire (when needed)
Using Slayer reward points
Slayer reward points are awarded for the 5th consecutive task and every task thereafter. These can be used to cancel undesirable tasks, permanently block assignments and unlock useful rewards.
When training Slayer for the fastest experience, this is generally an optimal order for spending Slayer reward points:
- Blocks (including the special Fossil Island Wyvern block)
- Superior Slayer monsters
- Slayer helmet
- Extensions
- Extra unlocks (such as Slayer rings)
Cancelling and blocking tasks
Slayer reward points are mainly used to cancel undesirable tasks, which offer slow experience, poor profit or mediocre experience but take too long to complete. Cancelling a task costs 30 reward points each time, making it potentially expensive to try and get a specific assignment.
Tasks that the player does not wish to ever do can be permanently blocked at the cost of 100 reward points. Up to seven assigned monsters (or monster groups) can be blocked. To block an assignment, 50 quest points are required per slot, totaling up to 300 quest points for six slots. A seventh slot is available only with the completion of the elite Lumbridge & Draynor Diary. For toggled tasks like lizardmen, the player should simply cancel the toggle and the task itself, so that they cannot obtain the task anymore, which essentially acts as a block. With 500 Slayer points, a block can be applied to Fossil Island Wyverns. While significantly more expensive than any task block in-game, the player has the ability to freely toggle on and off this block as they desire.
The main goal for Slayer training is to spend as much time as possible doing good tasks, and as little time as possible doing bad tasks. As such, it is best to make use of all the available blocks as soon as possible, and then use the cancel option as often as it can be used while maintaining a stable level of Slayer reward points. Players are also strongly advised to keep enough points in reserve to cancel several tasks in a row, in case of multiple undesirable assignments being given.
The undesirable tasks with the highest weighting (highest chance of being given) should be blocked, as these will appear more often resulting in players burning through skips much faster compared to a task with a lower weighting. If the task is one given via toggle, the player can "block" the task in the future by simply toggling off, though points will need to be used again if the player wants to be assigned them. Otherwise, block tasks as needed; for example, between the choice of spiritual creatures (7) or rune dragons (2) from Duradel, blocking the former would be more beneficial than the latter.
While the guide assumes that the player is training with Duradel, Nieve has a similar task list to him, albeit with the addition of some less desirable tasks such as brine rats and scabarites along with less weighting on other tasks. Simply adjust the task list to whatever slayer master is being used. Nieve, Konar and Duradel should be put into one group for non-Wilderness slayer, while Krystilia should be put in another due to being Wilderness-only slayer.
An example of a block list for non-Wilderness slayer with these three masters in consideration could be:
- Wyrms (bad task in general)
- Drakes (bad task in general)
- Trolls
- Suqah (if the player does not want to kill them, as these are only good for experience)
- Any remaining tasks up to preference
For Krystilia, a block list would likely have the following:
- Bloodveld
- Spiritual creatures
- Green dragons
- Any remaining tasks up to preference
When slaying for the fastest experience, spend the majority of the time doing high experience tasks, and spend the rest of the time doing relatively fast tasks for points. Even though a certain task offers decent experience in itself but takes fairly long to complete, such as black demons, it is likely not worth doing as this would mean spending less time doing tasks that offer much better experience per hour, thereby decreasing overall experience rates. The use of an Expeditious bracelet will help speed up undesirable tasks that need to be done.
If slaying solely for money-making purposes, the block list should be adjusted to ensure that the desired task(s) have a better chance of being assigned. For example, if a player was looking for araxytes from Duradel (having a weight of 10), their chances of getting it would improve if they blocked abyssal demons and dark beasts (who have a weight of 12 and 11 respectively). This list would be subjected to personal preference and thus does not account for slayer experience.
It is also required to have good gear before attempting a variant of the assigned monster, since these are generally stronger than their base variant in question.
Examples of alternate slayer would include:
- Cerberus (hellhounds)
- Demonic gorillas, Skotizo (black demons)
- Kree'arra (aviansies)
- Abyssal Sire (abyssal demon)
- Thermonuclear smoke devil (smoke devil)
- Araxxor (araxyte)
- Tormented demon, K'ril Tsutsaroth, Skotizo (greater demons)
- King Black Dragon (black dragons)
- Vorkath (blue dragons)
- Kraken (cave kraken)
- Kalphite Queen (kalphites)
- Dagannoth Kings (dagannoth)
- Alchemical Hydra (hydras)
Note that alternate slayer with Konar is more complicated, due to her location-only requirement. Many options become inaccessible, while the ones she does offer will also require that specific location to allow it. For example, if the player wanted to kill the Abyssal Sire on her tasks, she would have to assign them to slay them in the Abyss in order to do so; any other location would not allow it.
Unlocking new tasks
With unlocking, you do not need a quest to access them. Instead, you pay with Slayer points to get these monsters for your Slayer assignment. Be aware that these task unlocks generally apply to high level Slayer Masters.
If you decide to stop doing assignments which are toggleable, consider if you will do the task again, or if alternatives are allowed, as these tasks generally have a high weight value and can potentially intercept a desirable task. TzHaar and lizardmen should generally not be blocked, as the former can be easily "canceled" by entering and leaving the Fight Caves, while the latter is a very fast cannon task. Others, like red dragons and basilisks, should not be toggled on at all if not planning to kill them, since they are quite far from a bank and take a while to clear.
Slayer Unlock | Monster task | Assigned By | Notes |
---|---|---|---|
Seeing Red | Red dragons | Konar, Nieve/Steve, Duradel/Kuradal | Baby or brutal red dragons can be killed instead |
I hope you mith me | Mithril dragons | Konar, Nieve/Steve, Duradel/Kuradal | Requires the player to speak with Otto about Barbarian training |
Watch the birdie | Aviansie | Chaeldar, Konar, Nieve/Steve, Duradel/Kuradal | Kree'arra and his bodyguards also count for this task. |
Hot stuff | TzHaar | Chaeldar, Nieve/Steve, Duradel/Kuradal | TzTok-Jad can be killed instead if you take the challenge, or TzKal-Zuk if you have defeated him once. |
Reptile got ripped | Lizardmen | Chaeldar, Konar, Nieve/Steve, Duradel/Kuradal | Can kill Lizardman, lizardman brutes, or lizardman shamans. |
Like a boss | All normal bosses | Konar, Nieve/Steve, Duradel/Kuradal | Corporeal Beast and The Nightmare not included. Assigned bosses are determined if you meet the access requirement(s). |
Warped Reality | Warped creature | Konar, Duradel, Nieve, and Chaeldar | Must have crystal chime in their inventory to fight them, so started The Path of Glouphrie is required. Earmuffs or Slayer helmet recommended. |
Task extension
Some tasks can be extended for Slayer points, which will greatly increase the number that you can be assigned if they give you that creature for a task. Only extend tasks that you generally do; it is a waste of points if you extend a task that you skip frequently or do not like. For efficient Slayer training it is recommended to extend nechryael and dust devils.
Superior Slayer monsters
With the Bigger and Badder perk unlocked (requiring 150 Slayer points), several monsters have a 1/200 chance of attracting a superior variant of the monster. Superior monsters are stronger than their normal counterparts, typically having a higher max hit and new mechanics, but grant additional Slayer experience. They can also drop the valuable and sought-after eternal gem and imbued heart, both of which sell considerably well on the Grand Exchange, along with a 10x increased drop rate on clue scrolls should the monster be capable of dropping clue scrolls.
Activating this perk is optional, but recommended since you can toggle it off without penalty if you do not want to fight superior monsters.
Killing perks
The only recommended killing perk to obtain is Gargoyle Smasher should the player do gargoyle tasks. High levelled Slayer masters will assign gargoyles quite frequently, and players will save a large amount of time by automatically smashing Gargoyles whenever they reach 9 hitpoints or lower, and automatically smashes Dawn and Dusk when they reach 8 hitpoints. 'Shroom Sprayer can also be unlocked, but only if the player completes mutated zygomite tasks.
Dwarf multicannon
The dwarf multicannon adds a significant amount of extra damage output, and it should be used whenever viable. Using the cannon can be quite expensive, but the cost is justified by the saved time compared to not using one. For example, certain Melee tasks like suqahs, dagannoth and kalphites offer good experience per hour with the cannon as the cannon does a lot of damage in these multi-combat areas, but without the cannon the experience rates would be mediocre at best. The player will also gain some passive Ranged experience while getting nearly as much Melee experience as the player would without using a cannon.
The dwarf multicannon is typically used to speed up Melee tasks, and to lure smoke devils. For Melee tasks, it is best to find out the best spot to stand to allow double cannon shots against one monster. This allows faster kills, slightly increasing experience rates. Around 750–1,500 cannonballs are used on an average task given by Duradel in a non-multiway combat area, whilst tasks which take place in a multiway combat area can exceed over 1,500.
Should the player not be able to afford to use the cannon at all, it is better to simply make the money for the cannonballs rather than train Slayer without the cannon. Players should also consider how much time they will spend on tasks where the cannon is used, as having a cannon-heavy task list much more expensive and generally less efficient than doing a lot of barrage tasks. For example, it may be a good idea not to extend tasks where little to no money is made back from the drops, such as black demons or suqahs. On some cannonable tasks monster drops will cover some of the cost of using the cannon, but usually not enough to break even. Most barrage tasks on the other hand usually break even or even profit slightly.
Prayer
Use protection and offensive prayers when training Slayer. Players will need to bring prayer potions or super restores to every task, and have a good supply of them in the bank. It is also recommended to have a high Prayer level, as it allows you to pay less attention to your Prayer points, and having a higher Prayer level allows you to restore more prayer points per prayer potion dose. The holy wrench also boosts the amount of prayer gained from prayer potions, thus reducing the number of prayer potions used. These make the overall lifespan of your potions much higher, and save a lot of money in the long run.
Having the rejuvenation pool (or better) in the player-owned house or a quick access to any altar to restore Prayer points before starting a new task is useful. However, players should not constantly teleport out from the task area to restore Prayer points and run back there, as this lowers experience rates significantly and it is worth the money to simply drink prayer potions whenever needed. Furthermore, if a player leaves an area where they were fighting a popular slayer creature, it may open up the location for another player to "take their spot".
The best available offensive prayers should always be used for Melee and Ranged, and also for Magic if having a higher Magic accuracy makes a notable difference on damage output (such as against smoke devils and Warped Jellies). It is recommended not to use offensive Magic prayers against monsters with low Magic defence, as this would have a negligible benefit to damage output unless the prayer offers one or more max hits. However, for Melee and Ranged offensive prayers increases the max hit and thus the damage output considerably, and using them is worth the cost.
Use protection prayers on dangerous tasks where the monsters would deal heavy damage. Such tasks include all barrage tasks and most tasks in multi-combat areas, metal dragons, dark beasts, aberrant spectres and other damage-heavy tasks. Protection prayers along with Prayer-boosting armour (such as Proselyte armour) can also be used as a low-effort alternative to defensive armour and food. This requires paying less attention overall as the player will not take damage and the Prayer points are drained at a slower rate.
Prayer flicking is a tedious and a click-intensive but an extremely efficient way of saving Prayer points. If you are willing to put the effort, it can more than triple the life span of your prayer points with proper timing.
Slayer locations
While some Slayer monsters are found in one or multiple habitats, there are dungeons throughout RuneScape where many monsters a Slayer master can assign can be found.
Location | Advantages | Disadvantages |
---|---|---|
Slayer Tower | Has various Slayer monsters, some of them being less crowded due to other locations. You also receive more experience if you have the Morytania diaries done. | Monsters on the upper floors are annoying to reach without high Agility and a cannon can't be used in the tower. |
Fremennik Slayer Dungeon | Has various Slayer monsters, with most of them being found only in the dungeon. | Can be somewhat annoying to reach the end of the dungeon without high Agility, some areas can be crowded. |
Stronghold Slayer Cave | Has a handful of monsters that medium/high levelled Slayer masters assign, and close to a bank. A cannon can be used in this cave. | Often crowded. |
Catacombs of Kourend | Similar to the Stronghold Slayer Cave, but with stronger monsters and in some cases, better drops than those found elsewhere. It is also a multi-combat area so you can semi-afk more efficiently here. Some tasks are very efficient here, like dust devils and nechryael. | Somewhat far without teleports to the dungeon, and a cannon can't be placed in the dungeon. |
Chasm of Fire | Contains lesser, greater and black Demons. The black demons here can be more easily cannoned than those in Taverley Dungeon. | Can be far if optimal teleports are not unlocked. |
Kalphite Cave | More kalphites can be found in here. | N/A |
Wilderness Slayer Cave | All locations are multicombat and cannonable. Monsters also drop unique wilderness tertiary drops which can significantly increase average value of each kill. | Is in the Wilderness so high risk of PKers interrupting tasks. |
The following transportation methods help players get to their tasks faster.
- Fairy ring teleport system - grants quick access to many high-level Slayer tasks. You can use the fairy rings after starting Fairytale II - Cure a Queen with a Lunar/Dramen staff. Not needed if you have completed all the Lumbridge & Draynor Village sets.
- Lunar Magic - used for NPC Contact, allowing you to talk to any Slayer master without travelling to them. However, the rewards interface cannot be accessed this way, so travel to any Slayer master may be necessary to cancel. Also used for Spellbook Swap to access non-tablet teleports like Trollheim Teleport and Ghorrock Teleport in the Ancient Magicks book. You must complete Lunar Diplomacy to use Lunar Magic. You must complete Desert Treasure I for Ancient Magicks.
- Slayer ring - can be used to teleport to several Slayer locations (obtained from a Slayer master for Slayer points). Slayer rings should be made in batches and treated as disposable to allow more loot to be banked. Players who wish to skip or block a task should use the Slayer ring to teleport to the Stronghold Slayer Cave, which is right next to Nieve.
- Karamja gloves 3 - Reward for Hard Karamja Diary. (It allows you to teleport to Shilo Village for quickly getting a new task from Duradel). Karamja gloves 4 allows the player to transport directly to Duradel.
- Xeric's talisman - can be used to teleport around Great Kourend to enter the Catacombs of Kourend or to fight Lizardmen.
Player-owned houses
Player-owned houses are a great asset for Slayer training, though it does take considerable input to get the required Construction levels.
Useful unlocks
At 50 Construction, portal chambers can be built. The portals can then be constructed and set to teleport to various destinations around RuneScape, covering many of the teleports that the spellbooks have. You need to have the respective Magic level and other requirements completed to attune a portal to a specific location.
At 72 Construction, a portal nexus can be built. The nexus combines the various portals into a single object and room.
At 80 Construction, an Ancient, Lunar, or Dark altar can be built. These can be used to swap to Ancient Magicks, the Lunar spellbook, or the Arceuus spellbook, respectively, or to swap from any spellbook back to the Standard spellbook. At 90 Construction, these can be upgraded to the Occult altar, providing access to the other two spellbooks.
At 90 Construction, the ornate rejuvenation pool can be built, regenerating the player's special attack energy, run energy, prayer points, reduced stats, and health when interacted with. This saves a lot of supplies if you use the house a lot.
At 91 Construction, the ornate jewellery box can be built, providing unlimited uses of the ring of dueling, games necklace, skills necklace, combat bracelet, amulet of glory, and ring of wealth teleports.
At 95 Construction and 83 Farming, the spirit tree & fairy ring can be built. This provides the perks of both the spirit tree and fairy ring at once, which when combined with the ornate rejuvenation pool will save lots of supplies and essentially allows you to reach anywhere in RuneScape without having to use other items.
Location
Scrolls of redirection can be used to teleport to player-owned house portals other than the house's current location.
Level | Location | Advantages | Disadvantages |
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1 | Rimmington |
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10 | Taverley |
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20 | Pollnivneach |
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25 | Hosidius |
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30 | Rellekka |
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40 | Brimhaven |
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50 | Yanille |
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70 | Prifddinas |
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Task summary
This is a list of monsters assigned by Duradel, along with the pros and cons of completing the task. This table aims to empower players in choosing their tasks based on the pros and cons of each task reflecting on experience rates, profit and the amount of effort required.
Assignment | Slayer level | Pros | Cons | Do/Skip/Block | Approx. XP/h | Weight |
---|---|---|---|---|---|---|
Aberrant spectres | 60 | Relatively low-effort task. Valuable herbs and seeds cover most of the costs of using the cannon. | Cannot be lured into double-hit cannon spots properly, which results in mediocre experience rates. Not worth doing for XP unless Slayer points are an issue. | Skip | 35,000 | 7 |
Abyssal demons | 85 | Decent profit from abyssal whip drops. Decent experience when barraging. Decent experience and low-effort when using Venator bow. | Mediocre experience when meleeing. Long task and very commonly assigned. Should be blocked if money is not an issue. | Do/Block |
55,000 (Magic) 40,000 (Venator) |
12 |
Adamant dragons | 1 | Fast task with high combat stats and when using a dragon hunter lance. | Poor experience rates and mediocre drops for their level. | Do/Skip | 15,000 | 2 |
Ankous | 1 | Decent experience and relatively fast task when barraging in the Catacombs of Kourend. | Barraging will result in a loss due to lack of valuable drops. | Do | 55,000 (Magic) | 5 |
Araxytes | 92 | Good experience. | N/A | Do | 90,000 (Cannon and Venator Bow) | 10 |
Aviansie | 1 | Kree'arra can be killed on task for good profit. | Poor experience rates. Killing Kree'arra effectively requires very expensive equipment, and the profit is very inconsistent due to the value mostly being in the rare unique drops. | Should not be unlocked | 10,000 | 8 |
Basilisk | 40 | Basilisk Knights can be killed on task for good profit. | Poor experience rates due to slow kills. | Should not be unlocked | 15,000 | 7 |
Bloodvelds | 50 | Good experience rates when cannoning mutated bloodvelds in the Meiyerditch Laboratories. Drops cover the cost of using the cannon if in Meiyerditch Laboratories. | Travelling to the Meiyerditch Laboratories can take a while. Using a cannon will result in a loss in the Stronghold Slayer Cave. | Do | 95,000
(Cannon and Venator Bow) 75,000 |
8 |
Black demons | 1 | Decent experience rates, low-effort task. Demonic gorillas can be killed for good profit at the expense of experience rates. | Long task, especially if killing demonic gorillas. Using the cannon will result in a loss. | Do/Skip | 45,000 | 8 |
Black dragons | 1 | If killing baby black dragons, a very fast task when unextended. Brutal black dragons can be killed for profit at higher levels. | N/A | Do | 35,000 | 9 |
Blue dragons | 1 | Vorkath can be killed on task for good and consistent profit. | Poor experience rates and long task. Should be skipped if not killing Vorkath for profit. | Skip | 25,000 | 4 |
Bosses | Varies (1 for all except a few) | Can be a relatively quick task depending on what boss you get, in addition to 5,000 Slayer experience upon completion of the task. Can potentially receive very valuable rare drops. | Some bosses can be rather annoying to kill, and requires 200 Slayer points to unlock boss tasks. | Should not be unlocked | Varies | 12 |
Cave horror | 58 | Relatively fast task. Drops cover the cost of using the cannon. | Poor experience rates. Not worth doing for XP unless Slayer points are an issue. | Skip | 25,000 | 4 |
Cave kraken | 87 | Decent and low-effort profit when killing the boss variant. | Poor experience rates. Killing cave krakens will result in a guaranteed loss due to the supplies needed to kill them with little net gain. | Block | 15,000 | 9 |
Dagannoth | 1 | Good experience rates. | Can be crowded in the Lighthouse Dungeon. Using the cannon will result in a loss. | Do | 85,000 | 9 |
Dark beasts | 90 | Fast task when unextended. Relatively low-effort task. | Somewhat mediocre experience rates. | Do | 42,000 | 11 |
Drakes | 84 | Relatively low-effort task with high combat stats. | Mediocre experience rates and long task. Not worth doing unless Slayer points are an issue. | Skip/Block | 35,000 | 8 |
Dust devils | 65 | Good experience rates when barraging in the Catacombs of Kourend. Drops cover the rune costs. | Often very crowded in the Catacombs of Kourend. Not worth doing for XP if magic is not an option, unless Slayer points are an issue. | Do |
75,000 (Magic) |
5 |
Elves | 1 | Relatively low-effort task. | Poor experience rates. Not worth doing unless Slayer points are an issue. | Skip | 25,000 | 4 |
Fire giants | 1 | Relatively low-effort task. Relatively fast with imbued black mask and water wave+. | Somewhat mediocre experience rates. Using the cannon will result in a loss. Good Magic XP using water spells due to 100% weakness. | Do/Skip | 40,000 | 7 |
Fossil Island Wyverns | 66, 82 | Relatively low-effort task. | Poor experience rates and mediocre profit. Not worth doing unless Slayer points are an issue. | Block with the unique unlock | 15,000 | 5 |
Gargoyles | 75 | Decent profit, relatively low-effort task. | Mediocre experience rates. Can be crowded in the Slayer Tower. | Skip | 30,000 | 8 |
Greater demons | 1 | Relatively fast task when unextended. Relatively low-effort task. Tormented Demons and K'ril Tsutsaroth can be killed on task for profit. | Mediocre experience rates and commonly assigned. Using the cannon will result in a loss. | Block | 38,000 | 9 |
Hellhounds | 1 | Cerberus can be killed on task for good long-term profit. Relatively low-effort task if killing regular hellhounds. | Commonly assigned and long task. Using the cannon will result in a loss due to lack of drops. Killing Cerberus effectively requires expensive equipment, and the profit is very inconsistent due to the value mostly being in the rare unique drops. Should be blocked unless killing Cerberus for profit. | Do/Block |
40,000 (Regular) |
10 |
Iron dragons | 1 | Somewhat fast task with high stats and when using the dragon hunter lance. | Mediocre experience rates, rather poor drops. Not worth doing unless Slayer points are an issue. | Skip | 35,000 | 5 |
Kalphites | 1 | Good experience rates when cannoning the soldiers. Relatively low-effort task. | Using the cannon will result in a loss. | Do | 75,000 | 9 |
Kurasks | 70 | Somewhat decent profit. | Can only be harmed with leaf-bladed weaponry, broad bolts or Slayer Dart, which results in poor experience rates. Not worth doing for XP unless Slayer points are an issue. | Do/Skip | 20,000 | 4 |
Lizardmen | 1 | Decent experience rates when cannoning lizardmen. Relatively fast task. | Commonly assigned, which makes this task not worth unlocking. Using the cannon will result in a loss. | Should not be unlocked | 50,000 | 10 |
Mithril dragons | 1 | Very fast task with high combat stats and when using a dragon hunter lance. | Mediocre experience rates and commonly assigned. Deal heavy damage. | Toggle on/Should not be unlocked | 30,000 | 9 |
Nechryael | 80 | Good experience rates when barraging in the Catacombs of Kourend. Decent profit if meleeing. | Often crowded in the Catacombs of Kourend. | Do |
80,000 (Magic) |
9 |
Red dragons | 1 | Decent profit with high stats and when using a dragon hunter lance. | Mediocre experience rates. | Should not be unlocked | 30,000 | 8 |
Rune dragons | 1 | Very fast task when unextended and using a dragon hunter lance. Good profit. | Poor experience rates. Deal heavy damage without good defensive armour. | Do/Skip | 18,000 | 2 |
Skeletal Wyverns | 72 | Decent profit with high combat stats and when using a dragon hunter lance. | Poor experience rates. | Skip | 15,000 | 7 |
Smoke devils | 93 | Barraging smoke devils currently offers the best experience rates in the game. Drops cover the rune costs. | Luring smoke devils properly requires a lot of practice and effort. | Do |
150,000 (Magic) |
9 |
Spiritual creatures | 63, 68, 83 | Mages can give decent profit and have relatively low hitpoints (75 for Zamorak, 85 for Saradomin) | Poor experience rates. Not worth doing for XP unless Slayer points are an issue. | Skip | 25,000 | 7 |
Steel dragons | 1 | Relatively fast task with high combat stats and when using a dragon hunter lance. | Mediocre experience rates. | Do/Skip | 30,000 | 7 |
Suqahs | 1 | Decent experience rates. Relatively fast task when unextended. | No notable drops to cover the cost of using the cannon. Requires good defensive armour as well as Protect from Magic since they hit hard with both attack styles. | Do | 55,000 | 8 |
Trolls | 1 | Decent experience rates when cannoning ice trolls on Jatizso or mountain trolls at Mount Quidamortem. Drops cover some of the costs of using the cannon. | Ice trolls deal heavy damage. Travelling to Jatizso can take a while. | Do/Skip | 50,000 | 6 |
TzHaar | 1 | Most TzHaar can be safespotted, and Jad can be killed instead for 25,000 Slayer experience upon death. Entering and exiting the caves on a Jad task is a free skip. | TzHaars are often very crowded. Experience rates also significantly vary depending on how fast you can defeat Jad. | Do/Free skip | Varies | 10 |
Vyrewatch | 38 | Killing Vyrewatch Sentinels in Darkmeyer can yield a somewhat decent profit. Does not require supplies, as prayer can be restored at the Statue. | Can only be harmed with the Ivandis flail or blisterwood flail, which results in poor experience rates. | Should not be unlocked | 15,000 | 8 |
Warped creatures | 56 | Decent experience when using a cannon. Drops cover cost of cannonballs. Food drops and bones to peaches can sustain a high level player. | Mediocre experience when not using a cannon. Dungeon is multi-combat and creatures attack with both melee and range. | Toggle on/Should not be unlocked | 55,000 (Cannon) | 8 |
Waterfiends | 1 | Somewhat decent drops. | Poor experience rates. Not worth doing unless Slayer points are an issue. | Skip | 15,000 | 2 |
Wyrms | 62 | Somewhat decent drops. | Mediocre experience rates. Not worth doing unless Slayer points are an issue. | Skip | 35,000 | 8 |
Zygomite | 57 | Relatively fast task. | Poor experience rates. Requires fungicide in order to kill them. Should be skipped unless Slayer points are an issue. | Skip | 10,000 | 2 |
Quest experience
Quest | Experience reward |
Slayer requirement |
Other requirements |
---|---|---|---|
Natural history quiz (miniquest) |
1,000 | - | - |
Recipe for Disaster (Dwarf subquest) |
1,000 | - | - |
Animal Magnetism | 1,000 | 18 | 19 , 30 , 35 |
A Porcine of Interest | 1,000 | - | - |
The General's Shadow (miniquest) |
2,000 | - | - |
Royal Trouble | 5,000 | 40 | 40 |
Wanted! | 5,000 | - | 32 |
Lair of Tarn Razorlor (miniquest) |
5,000 | 40 | - |
The Path of Glouphrie | 20,000 | 56 | 60 , 56 , 47 , 45 |
Perilous Moons | 40,000 | 48 | 20 , 20 , 20 , 10 |
Champions' Challenge (invisible miniquest) |
40,348 | - | 32 |
The Fremennik Exiles | 50,000 | 60 | 65 , 60 , 60 , 55 |
Monkey Madness II | 80,000 | 69 | 70 , 60 , 55 , 55 |
Total | 191,348 |
Alternate training methods
Aside from quest rewards and traditional slayer training, the Temple Trekking minigame can provide Slayer XP at a low hourly rate via the XP rewards, alongside Agility, Firemaking, Fishing, Mining, Slayer, Thieving, and Woodcutting. This may be useful for some accounts in niche scenarios - resource-lacking / Ironmen / combat focused accounts moving to skilling, or quest requirements.
The money-making guide for Temple Trekking contains a profitable route and good process, though it can be adjusted to take easier companions instead of the recommended Hard ones if focusing purely on the XP tome rewards. XP tomes grant between 1100 and 1650 in one of the skills listed above (randomly selected, you do not get to choose which skill), and can be claimed once per trek as a reward.
Around 40 treks an hour are possible fully focussing (and if skipping all combat), and with the average XP tome granting 1375 XP, 55,000 XP across all skills can be expected, an average of around 7800 XP per skill. A more leisurely 30 treks / hour results in around 41,250 - around 5800XP / skill.
Skill | XP per hour (avg) |
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Slayer | 5800 - 7800 |
Agility | 5800 - 7800 |
Firemaking | 5800 - 7800 |
Fishing | 5800 - 7800 |
Mining | 5800 - 7800 |
Thieving | 5800 - 7800 |
Woodcutting | 5800 - 7800 |
Total | 41,250 - 55,000 |
Free-to-play guides | |
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Members' guides | |
Ironman Guides | |
Ultimate Ironman Guides | |
General guidelines |