Boss

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A boss is a powerful, usually unique monster that is fought to accomplish an objective, be it the advancement or completion of a quest or minigame, or as part of a team player-versus-monster event. Many quests feature boss fights at their climaxes; such bosses are often the main antagonists of the quests or quest series, or are somehow related to the main antagonist(s). Some monsters that are commonly referred to as bosses are very powerful monsters that reside in multi-combat areas; these monsters are commonly fought by teams of players in search of highly valuable drops. Many bosses have extremely high combat levels, and most of the strongest monsters in the game are bosses. With the exception of Bryophyta and Obor, bosses are exclusive to members.

Dwarf multicannons often cannot be set up in the areas of many bosses, and many are immune or resistant to other effects, such as freeze and poison. Others may have different restrictions; for example, Prayer cannot be used during the fights with the final bosses of Recipe for Disaster. Most bosses (e.g. bosses like the Corporeal Beast) also reside in a multi-way area; very few reside in single-way areas or instances.

Excluding minigame and quest bosses, each boss has its own hiscore table, tracking the players with the most kills, or raid completions in the case of raid bosses. Each of these bosses (or raids) also has its own set of combat achievements and, with the exception of the Deranged archaeologist, each one also has unique drops in the collection log. Most bosses will generate a message upon kill telling the player what drop(s) they have obtained. For example, if players are at General Graardor and kill him (and drops Bandos tassets), a message will appear in the game box saying "Player name received item: Bandos tassets".

List of bosses

World bosses

World bosses spawn across Gielinor either out in the open or in their lairs. World bosses are defined as bosses which spawn naturally, on their own, and can be killed at any time, as opposed to instanced bosses which spawn only in private lairs based on the actions of the player to whom the instance belongs. Some world bosses may, however, be killed in private instances for a price. Some world bosses, namely the Barrows brothers and God Wars Dungeon generals, also have additional requirements and mechanics related to finding and killing them. In the case of the Barrows brothers, they do not drop loot directly, but their defeat instead contributes to a single reward.

Boss Level Hitpoints Attack style(s) Location Solo only Requirements Collection log
Ahrim the Blighted
98 100 Magic Magic Barrows Yes Quest points Priest in Peril Ahrim's hood
Ahrim's robetop
Ahrim's robeskirt
Ahrim's staff
File:Bolt rack.pngBolt rack
Karil the Tainted
98 100 Ranged Ranged Barrows Yes Quest points Priest in Peril Karil's coif
Karil's leathertop
Karil's leatherskirt
Karil's crossbow
File:Bolt rack.pngBolt rack
Dharok the Wretched
115 100 Attack Melee (slash) Barrows Yes Quest points Priest in Peril Dharok's helm
Dharok's platebody
Dharok's platelegs
Dharok's greataxe
File:Bolt rack.pngBolt rack
Guthan the Infested
115 100 Attack Melee (crush) Barrows Yes Quest points Priest in Peril Guthan's helm
Guthan's platebody
Guthan's chainskirt
Guthan's warspear
File:Bolt rack.pngBolt rack
Torag the Corrupted
115 100 Attack Melee (crush) Barrows Yes Quest points Priest in Peril Torag's helm
Torag's platebody
Torag's platelegs
Torag's hammers
File:Bolt rack.pngBolt rack
Verac the Defiled
115 100 Attack Melee (stab) Barrows Yes Quest points Priest in Peril Verac's helm
Verac's brassard
Verac's plateskirt
Verac's flail
File:Bolt rack.pngBolt rack
Scurrius
200 (Solo)
250 (Group)
500 (Solo)
1,500 (Group)
Attack Melee
Ranged Ranged
Magic Magic
Varrock Sewers
(Optionally instanced)
No N/A Scurrius' spine
Scurry
Giant Mole
230 200 Attack Melee (crush) Falador Park No Light source Baby mole
Mole skin
Mole claw
Deranged Archaeologist
276 200 Attack Melee
Ranged Ranged
Tar Swamp Yes Quest points Bone Voyage N/A
Dagannoth Supreme
303 255 Ranged Ranged Waterbirth Island Dungeon No Another player, or
Pet rock and
Rune thrownaxe, or
Agility 85 Agility
Pet dagannoth supreme
Archers ring
Dragon axe
Seercull
Dagannoth Rex
303 255 Attack Melee (slash) Waterbirth Island Dungeon No Another player, or
Pet rock and
Rune thrownaxe, or
Agility 85 Agility
Pet dagannoth rex
Berserker ring
Warrior ring
Dragon axe
Dagannoth Prime
303 255 Magic Magic Waterbirth Island Dungeon No Another player, or
Pet rock and
Rune thrownaxe, or
Agility 85 Agility
Pet dagannoth prime
Seers ring
Dragon axe
Mud battlestaff
Sarachnis
318 400 Attack Melee
Ranged Ranged
Forthos Dungeon No Slash weapon or
Knife
Sraracha
Jar of eyes
Giant egg sac
Sarachnis cudgel
Blood Moon
329 500 Attack Melee (Typeless slash) Neypotzli
(Publicly instanced)
Yes[a] Quest points Perilous Moons Blood moon helm
Blood moon chestplate
Blood moon tassets
Dual macuahuitl
File:Atlatl dart.pngAtlatl dart
Blue Moon
329 500 Attack Melee (Typeless slash) Neypotzli
(Publicly instanced)
Yes[a] Quest points Perilous Moons Blue moon helm
Blue moon chestplate
Blue moon tassets
Blue moon spear
File:Atlatl dart.pngAtlatl dart
Eclipse Moon
329 500 Attack Melee (Typeless slash) Neypotzli
(Publicly instanced)
Yes[a] Quest points Perilous Moons Eclipse moon helm
Eclipse moon chestplate
Eclipse moon tassets
Eclipse atlatl
File:Atlatl dart.pngAtlatl dart
Kalphite Queen
333 255 (x2) Attack Melee (stab)
Ranged Ranged
Magic Magic
Kalphite Lair No Rope (x2) or
Achievement Diary Hard Desert Diary
File:Kalphite princess.pngKalphite princess
Kq head
Jar of sand
Dragon 2h sword
Dragon chainbody
Dragon pickaxe
Kree'arra
580 255 Magic Magic
Ranged Ranged
Attack Melee
God Wars Dungeon
(Optionally instanced)
No Ranged 70 Ranged
Mith grapple
Pet kree'arra
Armadyl helmet
Armadyl chestplate
Armadyl chainskirt
Armadyl hilt
Godsword shards
Commander Zilyana
596 255 Attack Melee (crush)
Magic Magic
God Wars Dungeon
(Optionally instanced)
No Agility 70 Agility
Rope (x2) (first time only)
Pet zilyana
Armadyl crossbow
Saradomin hilt
Saradomin sword
Saradomin's light
Godsword shards
General Graardor
624 255 Attack Melee (crush)
Ranged Ranged
God Wars Dungeon
(Optionally instanced)
No Strength 70 Strength
Hammer or
Dragon warhammer or
Elder maul
Pet general graardor
Bandos chestplate
Bandos tassets
Bandos boots
Bandos hilt
Godsword shards
K'ril Tsutsaroth
650 255 Attack Melee (crush)
Magic Magic
God Wars Dungeon
(Optionally instanced)
No Hitpoints 70 Hitpoints Pet k'ril tsutsaroth
Staff of the dead
Zamorakian spear
Steam battlestaff
Zamorak hilt
Godsword shards
The Hueycoatl
642 2500 Magic Magic
Attack Melee (?)
Ranged Ranged
Darkfrost No Quest points Children of the Sun Huberte
Dragon hunter wand
Hueycoatl hide
Tome of earth (empty)
Soiled page
File:Huasca seed.pngHuasca seed
Corporeal Beast
785 2000 Attack Melee (crush)
Magic Magic
Corporeal Beast Lair
(Optionally instanced)
No N/A Pet dark core
Elysian sigil
Spectral sigil
Arcane sigil
Holy elixir
Spirit shield
Jar of spirits
Nex
1001 3400 Magic Magic
Attack Melee (crush)
Ranged Ranged
God Wars Dungeon
(Publicly instanced)
No Quest points The Frozen Door Nexling
Ancient hilt
Nihil horn
Zaryte vambraces
Torva full helm (damaged)
Torva platebody (damaged)
Torva platelegs (damaged)
Nihil shard

Wilderness bosses

The following world bosses are specifically located within the Wilderness, where players may attack each other. The one exception is the King Black Dragon: his lair where the fight takes place is not located in the Wilderness, but it can only be accessed through Wilderness, and is thus still considered risky.

Boss Level Hitpoints Attack style(s) Location Collection log
Chaos Fanatic
202 225 Magic Magic West of the Lava Maze Pet chaos elemental
Odium shard 1
Malediction shard 1
Crazy archaeologist
204 225 Attack Melee (crush)
Ranged Ranged
Dareeyak ruins Odium shard 2
Malediction shard 2
Fedora
Scorpia
225 200 Attack Melee (crush) Scorpion Pit Scorpia's offspring
Odium shard 3
Malediction shard 3
Dragon 2h sword
King Black Dragon
276 255 Attack Melee (stab)
Dragonfire (long-ranged)
King Black Dragon Lair
(Optionally instanced)
File:Prince black dragon.pngPrince black dragon
Kbd heads
Dragon pickaxe
Draconic visage
Chaos Elemental
305 250 Magic Magic
Ranged Ranged
Attack Melee (crush)
West of the Rogues' Castle Pet chaos elemental
Dragon pickaxe
Dragon 2h sword
Revenant maledictus
397 1250 Ranged Ranged
Magic Magic
Revenant Caves Amulet of avarice
Craw's bow (u)
Thammaron's sceptre (u)
Viggora's chainmace (u)
Ancient crystal
Ancient statuettes
Calvar'ion &
Vet'ion
264 (Calvar'ion)
454 (Vet'ion)
150 (Calvar'ion)
255 (Vet'ion)
Attack Melee (slash)
Magic Magic
Skeletal Tomb (Calvar'ion)
Vet'ion's Rest (Vet'ion)
File:Vet'ion jr..pngVet'ion jr.
Ring of the gods
Dragon pickaxe
Dragon 2h sword
Skull of vet'ion
Voidwaker blade
Spindel &
Venenatis
302 (Spindel)
464 (Venenatis)
515 (Spindel)
850 (Venenatis)
Attack Melee (stab)
Magic Magic
Ranged Ranged
Web Chasm (Spindel)
Silk Chasm (Venenatis)
Venenatis spiderling
Treasonous ring
Dragon pickaxe
Dragon 2h sword
Fangs of venenatis
Voidwaker gem
Artio &
Callisto
320 (Artio)
470 (Callisto)
450 (Artio)
1000 (Callisto)
Attack Melee (crush)
Magic Magic
Ranged Ranged
Hunter's End (Artio)
Callisto's Den (Callisto)
Callisto cub
Tyrannical ring
Dragon pickaxe
Dragon 2h sword
Claws of callisto
Voidwaker hilt

Instanced bosses

As opposed to world bosses, instanced bosses are fought in their own arena. They are generally fought alone, with the lone exception being The Nightmare, which is a group instanced boss. Spawning instanced bosses either requires an action (Zulrah and Vorkath), while others simply spawn upon entering the instance (Phantom Muspah and both forms of the Nightmare).

Boss Level Hitpoints Attack style(s) Location Requirements Collection log
Amoxliatl
263 520 Magic Magic Ruins of Tapoyauik Quest points The Heart of Darkness Moxi
Glacial temotli
Pendant of ates (inert)
Frozen tear
Zulrah
725 500 Attack Melee (Typeless)
Ranged Ranged
Magic Magic
Zul-Andra Quest points Regicide Pet snakeling
Tanzanite mutagen
Magma mutagen
Jar of swamp
Magic fang
Serpentine visage
Tanzanite fang
Zul-andra teleport
Uncut onyx
File:Zulrah's scales.pngZulrah's scales
Vorkath
732 750 Attack Melee (slash)
Magic Magic
Ranged Ranged
Dragonfire (long-ranged)
Ungael Quest points Dragon Slayer II Vorki
Vorkath's head
Draconic visage
Skeletal visage
Jar of decay
Dragonbone necklace
Phantom Muspah
741 850 Attack Melee (stab)
Ranged Ranged
Magic Magic
Ghorrock Dungeon Quest points Secrets of the North Muphin
Venator shard
Ancient icon
Charged ice
Frozen cache
File:Ancient essence.pngAncient essence
The Nightmare &
Phosani's Nightmare
814
1024 (Phosani's)
2400
3200 (Phosani's)
Magic Magic
Attack Melee (slash)
Ranged Ranged
Sisterhood Sanctuary Quest points Priest in Peril Little nightmare
Inquisitor's mace
Inquisitor's great helm
Inquisitor's hauberk
Inquisitor's plateskirt
Nightmare staff
Volatile orb
Harmonised orb
Eldritch orb
Jar of dreams
Slepey tablet (Phosani's only)
Parasitic egg (Phosani's only)

The Forgotten Four

The following bosses can be fought during and after completing Desert Treasure II - The Fallen Empire. The versions fought after completing the quest have increased stats, dealing more damage with their auto-attacks and mechanics, but are otherwise the same as the quest variants. An even stronger variant, known as awakened, can be fought with the use of an awakener's orb. These awakened variants have an even larger stat increase, their base mechanics are enhanced and with the exception of the Whisperer, gain new mechanics.

In normal mode, if the player has less than five kills on the boss and die, they will only pay 20% of the total fee.

Boss Level Hitpoints Attack style(s) Location Requirements Collection log
Duke Sucellus
768 (normal)
1099 (awakened)
200 (charge, normal)
440 (actual, normal)
370 (charge, awakened)
1540 (awakened)
Attack Melee (crush)
Magic Magic
Ghorrock Dungeon Quest points Desert Treasure II - The Fallen Empire Virtus mask
Virtus robe top
Virtus robe bottom
Chromium ingot
Awakener's orb
Magus vestige
Eye of the duke
Ice quartz
Frozen tablet
Baron
The Leviathan
798 (normal)
1157 (awakened)
900 (normal)

2700 (awakened)

Attack Melee
Magic Magic
Ranged Ranged
The Scar Quest points Desert Treasure II - The Fallen Empire Virtus mask
Virtus robe top
Virtus robe bottom
Chromium ingot
Awakener's orb
Venator vestige
Leviathan's lure
Smoke quartz
Scarred tablet
Lil'viathan
The Whisperer
791 (normal)
1146 (awakened)
900 (normal)

2700 (awakened)

Attack Melee
Magic Magic
Ranged Ranged
Lassar Undercity Quest points Desert Treasure II - The Fallen Empire Virtus mask
Virtus robe top
Virtus robe bottom
Chromium ingot
Awakener's orb
Bellator vestige
Siren's staff
Shadow quartz
Sirenic tablet
Wisp
Vardorvis
784 (normal)
1136 (awakened)
700 (normal)

1400 (awakened)

Attack Melee The Stranglewood Quest points Desert Treasure II - The Fallen Empire Virtus mask
Virtus robe top
Virtus robe bottom
Chromium ingot
Awakener's orb
Ultor vestige
Executioner's axe head
Blood quartz
Strangled tablet
Butch

Sporadic bosses

Sporadic bosses are those that cannot be fought whenever the player wishes. Instead, they require a special item of some sort to gain access to them, which is obtained by partaking in other more common activities. Naturally, these bosses will also be instanced given the nature of their sporadic logistic. Of this list, Obor and Bryophyta are notably the only free-to-play bosses outside of quests.

Boss Level Hitpoints Attack style(s) Location Requirements Collection log
Obor
106 120 Attack Melee (crush)
Ranged Ranged
Edgeville Dungeon Giant key Hill giant club
Bryophyta
128 115 Attack Melee (crush)
Magic Magic
Varrock Sewers Mossy key Bryophyta's essence
The Mimic
186 230 Attack Melee (crush)
Magic Magic
Watson's house in Hosidius Mimic Ring of 3rd age[b]
Hespori
284 300 Magic Magic
Ranged Ranged
The Farming Guild File:Hespori seed.pngHespori seed[c]
Farming 65 Farming
Bottomless compost bucket
File:Iasor seed.pngIasor seed
File:Kronos seed.pngKronos seed
File:Attas seed.pngAttas seed
Skotizo
321 450 Attack Melee (slash)
Magic Magic
The Catacombs of Kourend Dark totem Skotos
Jar of darkness
Dark claw
Dark totem
Uncut onyx
Ancient shard


  1. ^ 1.0 1.1 1.2 The Moons of Peril are defeated based on an individual's performance and is not impacted by other players, even when a group of players are attacking the boss together.
  2. ^ The Ring of 3rd age is listed in the Collection Log under 'Elite' and 'Master Treasure Trails' but is nonetheless obtained exclusively from The Mimic.
  3. ^ In order to fight Hespori, one must wait 24-32 hours for the seed to grow

Slayer bosses

Slayer bosses are a specific set of bosses that are only unlocked by training Slayer. Each one corresponds to another monster commonly assigned for Slayer tasks, which, with the exception of hellhounds, are also unlocked by training Slayer. In addition to a Slayer level requirement, each boss requires a task for either the boss itself or the equivalent monster in order to be fought.

Boss Level Hitpoints Attack style(s) Location Requirements Collection log
Grotesque Guardians

248 (Dusk)
228 (Dawn)
450 (each) Attack Melee (stab)
Ranged Ranged
Magic Magic
Slayer Tower
(Instanced)
Slayer 75 Slayer
Combat level 70 Combat level[a]
Quest points Priest in Peril
Brittle key (first time only)
Gargoyle or Grotesque Guardians Slayer task
Noon
Black tourmaline core
Granite gloves
Granite ring
Granite hammer
Jar of stone
Granite dust
Abyssal Sire
350 400 Attack Melee Abyssal Nexus Slayer 85 Slayer
Combat level 85 Combat level[a]
Quest points Enter the Abyss or Quest points Fairytale II - Cure a Queen (partially)[b]
Abyssal demon or Abyssal Sire Slayer task
Abyssal orphan
Unsired
Abyssal head
Bludgeon spine
Bludgeon claw
Bludgeon axon
Jar of miasma
Abyssal dagger
Abyssal whip
Kraken
291 255 Magic Magic (Typeless) Kraken Cove
(Optionally instanced)
Slayer 87 Slayer
Magic 50 Magic
Combat level 80 Combat level[a]
Cave kraken or Kraken Slayer task
Pet kraken
Kraken tentacle
Trident of the seas (full)
Jar of dirt
Cerberus
318 600 Attack Melee (stab)
Ranged Ranged
Magic Magic
Cerberus' Lair Slayer 91 Slayer
Combat level 75 Combat level[a]
Hellhound or Cerberus Slayer task
Hellpuppy
Eternal crystal
Pegasian crystal
Primordial crystal
Jar of souls
Smouldering stone
Key master teleport
Araxxor
890 1020 Attack Melee
Ranged Ranged
Magic Magic
Morytania Spider Cave
Slayer 92 Slayer
Quest points Priest in Peril
Araxyte or spider Slayer task
Nid
Araxyte venom sack
Spider cave teleport
Araxyte fang
Noxious point
Noxious blade
Noxious pommel
Araxyte head
Jar of venom
Coagulated venom
Thermonuclear smoke devil
301 240 Ranged Magical ranged (Typeless) Smoke Devil Dungeon Slayer 93 Slayer
Combat level 85 Combat level[a]
Smoke devil or Thermonuclear smoke devil Slayer task
Pet smoke devil
Occult necklace
Smoke battlestaff
Dragon chainbody
Jar of smoke
Alchemical Hydra
426 1100 Ranged Ranged
Magic Magic
Karuulm Slayer Dungeon
(Instanced)
Slayer 95 Slayer
Combat level 75 Combat level[c]
Hydra or Alchemical Hydra Slayer task
Ikkle hydra
Hydra's claw
Hydra tail
Hydra leather
Hydra's fang
Hydra's eye
Hydra's heart
Dragon knife
Dragon thrownaxe
Jar of chemicals
Alchemical hydra heads


  1. ^ 1.0 1.1 1.2 1.3 1.4 Combat level requirements can be ignored by Slayer masters when assigning tasks if requested.
  2. ^ Fairytale II need only be completed to the point where the player unlocks Fairy Rings.
  3. ^ Konar quo Maten is the only Slayer master that can assign Hydras as a task.

Minigame bosses

These bosses are fought as parts of instanced minigames. The combat achievements for these minigames usually (but not always) relate to or at least require the defeat of the bosses, and, like other boss pets, pets rewarded by these minigames are typically smaller versions of the bosses.

Boss Level Hitpoints Attack style(s) Minigame Requirements Collection log
Crystalline Hunllef
674 600 Magic Magic
Ranged Ranged
Minigames The Gauntlet Quest points Song of the Elves Youngllef
Crystal armour seed
Crystal weapon seed
Enhanced crystal weapon seed
Corrupted Hunllef
894 1000 Magic Magic
Ranged Ranged
Minigames The Corrupted Gauntlet Quest points Song of the Elves Youngllef
Crystal armour seed
Crystal weapon seed
Enhanced crystal weapon seed
Gauntlet cape
TzTok-Jad
702 250 Magic Magic
Attack Melee (stab)
Ranged Ranged
Minigames TzHaar Fight Caves N/A File:Tzrek-jad.pngTzrek-jad
Fire cape
TzKal-Zuk
1400 1200 Magic Magic
Ranged Ranged
Minigames Inferno Fire cape (first time only) File:Jal-nib-rek.pngJal-nib-rek
File:Infernal cape.pngInfernal cape
Sol Heredit
1563 1500 Attack Melee (crush) Minigames Fortis Colosseum Quest points Children of the Sun Smol heredit
Dizana's quiver (uncharged)
Sunfire fanatic cuirass
Sunfire fanatic chausses
Sunfire fanatic helm
Echo crystal
Tonalztics of ralos (uncharged)
File:Sunfire splinters.pngSunfire splinters

Skilling bosses

Skilling bosses are world bosses that are not fought conventionally, but rather by utilising non-combat skills to defeat them, either directly or indirectly. For this reason, they can be very different experiences to more conventional bosses, and require entirely different gear and equipment.

Boss Skills used Combat mechanics Location Requirements Collection log
Tempoross
Fishing Fishing
Cooking Cooking
Construction Construction
Damaged directly Ruins of Unkah Fishing 35 Fishing Tiny tempor
Big harpoonfish
Spirit angler outfit
Tome of water (empty)
Soaked page
Tackle box
Fish barrel
Dragon harpoon
File:Spirit flakes.pngSpirit flakes
Wintertodt
Firemaking Firemaking
Woodcutting Woodcutting
Fletching Fletching
Construction Construction
Herblore Herblore
Dangerous activity Wintertodt Camp Firemaking 50 Firemaking Phoenix
Tome of fire (empty)
Burnt page
Pyromancer outfit
Warm gloves
Bruma torch
Dragon axe
Zalcano
Mining Mining
Smithing Smithing
Runecraft Runecraft
Damaged directly
Dangerous activity
Prifddinas Quest points Song of the Elves Smolcano
Crystal tool seed
Zalcano shard
Uncut onyx

Raids

Raids are high-level activities with a set of bosses that players can fight either alone or with a team.

Chambers of Xeric

Bosses within the Chambers of Xeric are sporadic: as the layout of each raid is randomised, the bosses that players will encounter as well as their order may vary, with the exception of the Great Olm, which appears at the end of every raid. This is not the case if the Challenge Mode is enabled, where each boss is encountered and there is no randomisation. Each boss' stats also scale to the amount of players in the raid and their combat level. All bosses except ice demon and the Great Olm drop potions, seeds or ingredients to use in the raid; once the Great Olm is defeated, the exit is opened and players can collect their loot, the quality of which scales to their performance in the raid.

Boss Attack style(s) Special attacks or mechanics
Tekton
Attack Melee Regenerates health periodically and targets players with damaging sparks
Vanguard
Attack Melee
Magic Magic
Ranged Ranged
All three vanguards reset health if they are not within less than 33% of each other's health (or 40% if the raid has less than five people)
Vespula
Attack Melee
Ranged Ranged
Spawns vespine soldiers; cannot be killed directly (the abyssal portal must instead be destroyed)
Vasa Nistirio
Ranged Ranged Regenerates health periodically through glowing crystals; stuns players before casting a high damage attack
Muttadile
Attack Melee
Ranged Ranged
Magic Magic
Regenerates health from the meat tree unless it is cut down, large muttadile can use a shock wave attack that deals massive damage
Great Olm
Magic Magic
Ranged Ranged
Has a multitude of special attacks

Theatre of Blood

Unlike the Chambers of Xeric, bosses within the Theatre of Blood take place in a predetermined order. Their hitpoints are scaled depending on the number of players from three to five; if there are only one or two players, the scaling for three players is used, and five is the maximum number of players per team. Bosses do not drop anything, although there are resource chests where players can obtain potions and food for upcoming encounters; after defeating Verzik Vitur, the entrance to her vault is opened where players can obtain their loot, the quality of which scales to their performance in the raid.

Boss Attack style(s) Special attacks or mechanics
The Maiden of Sugadinti
Magic Magic Spawns Nylocas Matomenos and blood spawns; creates blood splats that damage players and heal her
Pestilent Bloat
Ranged Ranged Spawns flies that deal rapid damage within line of sight; stomp attack that deals high damage within line of sight
Nylocas Vasilias
Magic Magic
Attack Melee (stab)
Ranged Ranged
Multiple waves of smaller nylocas must be defeated before the boss encounter; heals with and reflects damage done with the incorrect style
Sotetseg
Attack Melee (crush)
Magic Magic
Ranged Ranged
Launches a ball of energy where its high damage must be dispersed between players; teleports a player into the Shadow Realm with a maze for other players to follow
Xarpus
Ranged Ranged (Typeless) Heals from exhumes not blocked by players; spits acid on players' locations; can reflect damage
Verzik Vitur
Magic Magic
Ranged Ranged
Attack Melee (crush)
Has a multitude of special attacks across three phases

Tombs of Amascut

In the Tombs of Amascut, players are able to face each of the first four bosses, namely, Akkha, Ba-Ba, Kephri, and Zebak in any order they choose. After the player has defeated all 4, they may challenge the wardens as the final boss. Tombs of Amascut is unique in that it has invocations, which is a system that allows the individual to increase the difficulty of the bosses in a modular fashion. As such, the numbers provided for level and hitpoints are based on a raid with No Invocations. The strength of the bosses will scale with each additional invocation added to each boss.

Boss Level Hitpoints Attack Style(s) Notes
Akkha
337 537 Attack Melee
Magic Magic
Ranged Ranged
Has a multitude of special attacks.
Ba-Ba
359 380 Attack Melee
Ranged Ranged
Throws boulders that can be mitigated by standing next to fallen rocks or sarcophagi. Summons Baboons. Launches players and sends boulders rolling towards the entrance.
Kephri
341 150 (with multiple shield phases) Magic Magic Attacks with a delayed, overhead fireball. Dung Strike launches players back and blocks off movement. Mass Incubation spawns Agile Scarabs.
Zebak
371 540 Attack Melee
Magic Magic
Ranged Ranged
Spits acid around the arena. Summons waves that damage and push the player. Roar attack is blocked by thrown boulders.
Tumeken's Warden
489 (Phase 1)
544 (Phase 2)
140
800
Attack Melee
Magic Magic
Ranged Ranged
Tumeken's Warden and Elidinis' Warden are fought in succession, and have identical stats depending on which warden you fight in either phase 1 or phase 2.
Elidinis' Warden
489 (Phase 1)
544 (Phase 2)
140
800
Attack Melee
Magic Magic
Ranged Ranged

Quest bosses

The Culinaromancer

A large number of quests involve and/or conclude with a battle against a powerful monster, which often is or is related to the quest's main antagonist. Except where otherwise noted, these bosses can only be fought in the Nightmare Zone once their respective quest has been completed.

A sub-boss is a powerful or semi-powerful monster fought as a prelude to the actual boss fight.

Quests with multiple bosses

Some quests have several boss monsters that must be defeated, usually one after the other.

Event bosses

Some bosses could be fought during holiday and community events and can no longer be fought.

Boss Event
King Snagwort
2013 Goblin Invasion
Anti-Santa
2013 Christmas Event
General Danknuck
2014 Goblin Invasion
Chocolate demon
2015 Easter Event
Durial321
World 666 Event
Colossal Chocco Chicken
2018 Easter event
2019 Easter event

Boss slayer

Players who have unlocked the Like a boss ability via spending 200 Slayer reward points can be assigned bosses by Konar, Nieve/Steve, Duradel/Kuradal, or Krystilia. The Slayer master will randomly assign a boss for which the player meets the below requirements. For example, they can assign the Dagannoth Kings to any player (since there are no special requirements), but Commander Zilyana can only be assigned if the player has 70 Agility and has completed Death Plateau. Krystilia can only assign the bosses located within the Wilderness. These allow players to fight the bosses while enjoying the benefits provided from black masks and slayer helmets, though the player will not be eligible to complete most speed-based Combat Achievements while on-task.

After determining the boss, the Slayer Master will ask the player to select the amount that they want to kill for their assignment. The player can select anywhere from 3–35 kills (36 if Barrows is assigned). The maximum assignment can be increased by completing Combat Achievement tiers, up to a maximum of 65. Upon finishing a boss task, the player will get an additional 5,000 Slayer experience regardless of task length. If the effect of a slayer cape goes off for a boss task, it is possible for the player to be assigned a different boss, since the task itself has numerous options to select from.

If players do not wish to kill the boss they have been assigned, they can pay 30 Slayer reward points to skip the task as with regular tasks. However, this is not recommended, as apart from wasting 30 Slayer points, the task can be easily completed by assigning 3 kills. The only way to "block" a boss is by toggling the ability off, though this does not refund points.

Duradel has a task weighting of 12 for boss Slayer tasks, whereas Konar, Nieve/Steve, and Krystilia each have a task weighting of 8.

The following bosses can be assigned:

Boss Location Slayer Other Requirements
Abyssal Sire Abyssal Nexus Slayer 85
Alchemical Hydra Mount Karuulm Dungeon Slayer 95 Only assigned by Konar
Araxxor Morytania Spider Cave Slayer 92 Completion of Quest points Priest in Peril
Barrows brothers (not chests) Morytania Slayer 1 Completion of Quest points Priest in Peril
Callisto Wilderness (Callisto's Den) Slayer 1
Cerberus Cerberus' Lair Slayer 91
Chaos Elemental Wilderness Slayer 1
Chaos Fanatic Wilderness Slayer 1
Commander Zilyana God Wars Dungeon Slayer 1 Agility 70 , completion of Quest points Death Plateau
Crazy archaeologist Wilderness Slayer 1
Dagannoth Kings Waterbirth island Slayer 1
Duke Sucellus Ghorrock Prison Slayer 1 Completion of Quest points Desert Treasure II - The Fallen Empire
General Graardor God Wars Dungeon Slayer 1 Strength 70 , completion of Quest points Death Plateau
Giant Mole Mole Lair Slayer 1
Grotesque Guardians Morytania Slayer Tower Slayer 75 Unlock roof via Brittle key, completion of Quest points Priest in Peril
K'ril Tsutsaroth God Wars Dungeon Slayer 1 Hitpoints 70 , completion of Quest points Death Plateau
Kalphite Queen Kalphite Lair Slayer 1
King Black Dragon King Black Dragon's Lair Slayer 1 Completion of Quest points Dragon Slayer I
Kraken Kraken Cove Slayer 87
Kree'arra God Wars Dungeon Slayer 1 Ranged 70 , completion of Quest points Death Plateau
The Leviathan The Scar Slayer 1 Completion of Quest points Desert Treasure II - The Fallen Empire
Phantom Muspah Ghorrock Dungeon Slayer 1 Completion of Quest points Secrets of the North
Sarachnis Forthos Dungeon Slayer 1
Scorpia Wilderness (Scorpion Pit) Slayer 1
Thermonuclear smoke devil Smoke Devil Dungeon Slayer 93
Vardorvis The Stranglewood Slayer 1 Completion of Quest points Desert Treasure II - The Fallen Empire
Venenatis Wilderness (Silk Chasm) Slayer 1
Vet'ion Wilderness (Vet'ion's Rest) Slayer 1
Vorkath Ungael Slayer 1 Completion of Quest points Dragon Slayer II
The Whisperer Lassar Undercity Slayer 1 Completion of Quest points Desert Treasure II - The Fallen Empire
Zulrah Poison Waste Slayer 1 Completion of Quest points Regicide

Nightmare Zone

The Nightmare Zone is a minigame that allows players to fight bosses from quests they have completed. Players can fight up to 42 unique boss monsters from previous quests.

See also